open All Channels
seplocked Market Discussions
blankseplocked Dominion market analysis : sky's the limit on technetium (long term)
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 14 15 16 17 [18] 19 20 21 22 ... : last (56)

Author Topic

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.17 07:15:00 - [511]
 

Originally by: xylopia
Just confused a bit. Where do you come up w/ 86% of gallente carbide? Can you explain a bit further?

"After Dominion" sample breakdown by racial carbide usage:
2,779,844,340 Crystalline Carbonide
1,729,109,800 Fernite Carbide
3,238,666,840 Titanium Carbide
2,412,433,760 Tungsten Carbide

2,779,844,340/3,238,666,840 -> aprox 86%
etc

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.17 07:37:00 - [512]
 

Edited by: Akita T on 17/12/2009 07:42:14
Originally by: Claire Voyant
I have tried three different ways to read your files, but am still not able to do much more than browse them, do some quick calculations, and pick out some obvious outliers. Perhaps saving them in something other than XLSX format would help me make my point.

Have you tried uploading them to google docs "as is" ?

Would saving them as .XLS (Office '97 format) help you ?
Aside from the inability to edit ship component make-up (which is now final, so you shouldn't really need to) and the loss of various visual formatting things, it should retain most of its use.
Which one would you need (if you can make use of them) in '97 format ? Both or just the "after dominion" one ?

Quote:
I should also point out that you are assuming sales and production amounts would stay the same, but if the tech price hits certain classes of ships much harder than others, demand might easily shift. For example, if tech ever hits 200k, heavy interdictors would cost over 400 million isk.

Let's see... at ME:-1 (so 20% waste), one Onyx needs...

dysprosium 86.7
promethium 124.5
neodymium 428.9
thulium 10.5
technetium 550.4
mercury 448.1
hafnium 135.9
caesium 89.4
platinum 1,079.4
chromium 1,888.2
...and some quantities of the junk stuff too.

The technetium part of it would only cost around 110 mil at 200k per unit for technetium.
The rest of the stuff combined (if technetium reaches that 200,000.00 ISK price level) would hardly be worth more than 10-20 mil ISK extra by then, so let's say 130 mil ISK for the materials.
On top of that, we have 113 hours' worth of simple reactions and 50 hours' worth of complex reactions plus nearly 8 days of T2 component manufacture slot time (and all expected margins)... which is much more significant than the rest of the junk. Let's call it 200k per hour of complex reaction, 100k per hour of simple reaction and 1 mil per day of manufacture slot (seriously, that's how much most T2 component manufacture was worth before Dominion) - and we get around 35 mil sunk in there too, give or take... then another 5 mil for the ship slot time, so BEFORE invention, the pricetag is at around 170 mil ISK when you use the decryptor that lets you off with the -1 ME BPC... and I seriously doubt it costs you more than 30 mil ISK per invention run obtained at that ME level.

I don't know how you calculate this, but by my calculations I seriously doubt a heavy interdictor will cost much more than 200 mil ISK in those particular circumstances (even if you inflate prices here and there), nowhere close to the 400 mil ISK you suggest.
But yeah, you do have a point, some ship classes WILL be hit harder than others, price-wise.
Still, it's a good thing heavy interdictors aren't that easily replaceable, function-wise, eh ? Wink

BlondieBC
Minmatar
Galactic Exploration and Missions
Posted - 2009.12.17 13:18:00 - [513]
 

Originally by: Akita T


The technetium part of it would only cost around 110 mil at 200k per unit for technetium.
The rest of the stuff combined (if technetium reaches that 200,000.00 ISK price level) would hardly be worth more than 10-20 mil ISK extra by then, so let's say 130 mil ISK for the materials.





I disagree on this part. I have just completed of survey of a total of 50 systems in 5 regions in 3 types of rats area in 0.0. Eighty to Ninety percent of the R8 metal moons are empty. It appears that the moons worth between 2500 and 5000 are mostly mined. And moons worth more than 10K per unit are always mined. This leads me to believe that the low end moon metals will rise to around 5000 per unit over then next 18 months.

Since an Onyx appears to have around 15,000 units of R8 racial metal, and if the price goes to 5K per unit, the racial R8 costs will be 75 million per Onyx.

I started the game with a hard nose industrial moon metal and ice production company. I know that if a complete chain did not make 1 billion isks per month profit over fuel costs, we would not set up a POS. If the profit went below 500 million isks, we tore it down.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.17 13:28:00 - [514]
 

For the time being, you mean.
Long term, as long as the moon offers some profit over fuel costs, eventually a lot more moons will be mined.
Since all you really need is a small POS (any type), a harvester, a coupling array and a silo (barely above 110 mil ISK invested) and fuel worth, what, maybe 40 mil/month tops, a return of 150 mil ISK/month would be incredibly attractive to a lot of people - and that's barely over 2k ISK per unit of a single extracted mineral.
Sure, the days of far-under-1k-ISK-per-unit moongoo might be coming to an end, but from that to expect prices of just about everything to come close to 5k per unit, meh, I don't really think so.

Turiel Demon
Minmatar
Celtic industries
Posted - 2009.12.17 15:04:00 - [515]
 

Heh, I remember when you said Tech might reach a stable 30K by Christmas I thought you were overestimating its chances a little. Silly me Shocked


Not that this is anywhere close to stable yet but still it's a damned impressive performance...

Majickthise
Posted - 2009.12.17 15:07:00 - [516]
 

Being somewhat naive in the ways of T2 production i was of the limited understanding that the recent changes to moon goo components in T2 building introduced in domi expansion were to try and fix the bottleneck of rarer materials like dysprosium etc..

why does tech now seem to be even more of one? given that people say they the moons providing it are seemingly limited in number and location?

how does swapping one limited resource for another help? why even do it? whats the ccp logic here? Embarassed

Claire Voyant
Posted - 2009.12.17 15:19:00 - [517]
 

Mea culpa, I screwed up on the HID cost calc by a factor of 3. Also, I found a xlsx to xls conversion utility that gave me access to your data, but the formulas still elude Open Office. Will try google docs at some point.

Anyway, here is my promised analysis of tech use by ship class. The top ten use 72.3% of the technetium in Akita's model.

Ship Class %tech /ship /day cost
Jump Freighters 12.3% 19,934 6.3 598
Exhumers 10.1% 678* 120.0* 20*
Heavy Interdictors 9.3% 688 137.5** 21
HAC (C2 hull)*** 8.1% 366 225.0 11
Marauders 6.7% 1,879 36.3 56
Force Recon 6.3% 423 152.0 13
Logistics 4.7% 521 92.0 16
Black Ops 4.4% 1,718 26.3** 52
HAC (C3 hull)*** 3.6% 401 92.0 12
Field Command 3,4% 591 59.0 18
Combat Recon 3.3% 423 79.0 13

Each line represents four ships except exhumers.
Second column is the percent of total tech consumed in Akita's model.
Third column is units of tech per ship assuming ME -4 invention.
Fourth Column is ship sales per day in The Forge from Akita's model.
Fifth column is cost in millions of tech per ship at 30K per unit.

* = per ship data is hulk only
** = Akita's sale data seems bad in these classes
*** = HACs are divided into two groups of four which use different amounts of tech designated here by the hull type.

The point I want to make is that if tech prices continue to rise, some ship classes will be hit harder than others and sales of some of those ships might decline limiting the upside of tech. I also sugget that you examine your sales data for Onyx and Redeemer.

Now it seems to me that your larger argument is that the old "bottlenecks" rose to 200K after the exploit ws fixed, so tech has the potential to hit 200K if it becomes the new bottleneck. If so, perhaps tweeking the sales data won't make that much difference to your conclusions.

On the other hand, if a cartel takes control of the majority of tech moons in the north, they could potentially sustain demand by ganking hi-sec exhumers and jump freighters.

On a related note, does anybody know what it would take to kill a jump freighter in 20 seconds?

Almee Canaris
Perkone
Posted - 2009.12.17 15:48:00 - [518]
 

Around eight sacrileges with caldari navy heavy assault missiles.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.17 16:39:00 - [519]
 

Edited by: Akita T on 17/12/2009 16:56:11

Originally by: Claire Voyant
Now it seems to me that your larger argument is that the old "bottlenecks" rose to 200K after the exploit ws fixed, so tech has the potential to hit 200K if it becomes the new bottleneck. If so, perhaps tweeking the sales data won't make that much difference to your conclusions.

Yeah, that was more or less my point. The actual numbers and relevant math are somewhere in the thread, first few pages.

Quote:
On the other hand, if a cartel takes control of the majority of tech moons in the north, they could potentially sustain demand by ganking hi-sec exhumers and jump freighters.

Thing is, the only reason technetium hasn't gone completely bonkers and sky-high already is the huge stockpiles that still exist.
I estimate anywhere between 122 to 525 million units of technetium to exist at this moment EVE-wide (400-600 moons, times 0.35-0.5 unused and stockpiled before, times 1-2 years of HEAVY stockpiling)... possibly more from even earlier.
Those stockpiles will need to be consumed in a significant manner before technetium becomes *really* scarce.

Well, that, or people holding it finally realize they're sitting on a gold mine and refuse to sell it cheaper Wink
You know, especially since the lion's share of it would be concentrated in the hands of the people that used to (or still do) reside in the North.

Originally by: Majickthise
[...]was of the limited understanding that the recent changes to moon goo components in T2 building introduced in domi expansion were to try and fix the bottleneck[...]why does tech now seem to be even more of one?[...]why even do it? whats the ccp logic here? Embarassed

They can always tweak it back later, since they have plenty of time before the technetium stockpiles are exhausted and we're only running on "stuff just extracted".
Meanwhile, technetium prices will be high indeed, but not THAT high (i.e. 200k+/unit) because as soon as prices go too high up stockpile holders will be dumping more, stabilizing prices a bit or even driving them back down for a while, before a new wave of price increases and so on and so forth.
Technetium holders on one hand want as much ISK as possible, but there's enough of them around to compete in price, while at the same time being pressured by a possible future change CCP makes : cash out too early - you lose a lot of potential ISK ; try to cash out too late - risk not being able to cash out at all because CCP changed the bottleneck again and everybody's panic-selling.

EvilCheez
That's Retarded
FIGHT CLUB INC
Posted - 2009.12.17 20:36:00 - [520]
 

This is an odd situation where the raw materials are leading the charge so far ahead of the finished product. I had assumed that the rise from the dominion changes would be felt in the finished products and work their way back (the doubling of the microprocessor output didn't help). Instead Technetium is now way out front and with all those stockpiles of tech sitting there people will naturally figure (as I am) why not go ahead and react it into pt - into nano or ful- into mp's. The profits in mp's are good now, but it would not surprise me if they start slipping dramatically.

The fact that technetium has been going up like a bat outa hell while nanotransistors are fairly stable tells the tale.

BTW I just added nanotransistors to my spell check dictionary- that's one of the warning signs you are playing eve WAY too much.

Turiel Demon
Minmatar
Celtic industries
Posted - 2009.12.17 21:27:00 - [521]
 


Nanotransistors have been leading tech for ages now, for each 1K that nanotrans cost their raw materials should be 30K put together, or put another way 1/30th of tech price + 1/30th of neo price + 1/30th of plat price should be the rough nanotrans price... except its been way higher than that. Tech is moving up to close the profitability gap of producing them a bit.

Microprocessors have been selling fine at ~35k/unit, which indicates that a nanotransistor price of 5k+ is sustainable. Work out from there where most of the isk-flow should go to its raw materials.

Mahke
Aeon Of Strife
Discord.
Posted - 2009.12.17 21:46:00 - [522]
 

Originally by: EvilCheez
This is an odd situation where the raw materials are leading the charge so far ahead of the finished product. I had assumed that the rise from the dominion changes would be felt in the finished products and work their way back (the doubling of the microprocessor output didn't help). Instead Technetium is now way out front and with all those stockpiles of tech sitting there people will naturally figure (as I am) why not go ahead and react it into pt - into nano or ful- into mp's. The profits in mp's are good now, but it would not surprise me if they start slipping dramatically.

The fact that technetium has been going up like a bat outa hell while nanotransistors are fairly stable tells the tale.

BTW I just added nanotransistors to my spell check dictionary- that's one of the warning signs you are playing eve WAY too much.


Fullerides just went through the roof.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.17 22:05:00 - [523]
 

Originally by: Turiel Demon
Nanotransistors have been leading tech for ages now, for each 1K that nanotrans cost their raw materials should be 30K put together, or put another way 1/30th of tech price + 1/30th of neo price + 1/30th of plat price should be the rough nanotrans price... except its been way higher than that. Tech is moving up to close the profitability gap of producing them a bit.

Well, more like 1 nanotransistor price = 1/30 of total materials price + (1 bil + 3 large POS monthly fuel cost / 2.16 mil units produced) ISK for expected reactor chain profit, but close enough (that last part comes out as roughly 500-600 ISK extra) Wink

Mahke
Aeon Of Strife
Discord.
Posted - 2009.12.17 22:27:00 - [524]
 

Originally by: Claire Voyant
Mea culpa, I screwed up on the HID cost calc by a factor of 3. Also, I found a xlsx to xls conversion utility that gave me access to your data, but the formulas still elude Open Office. Will try google docs at some point.

Anyway, here is my promised analysis of tech use by ship class. The top ten use 72.3% of the technetium in Akita's model.

Ship Class %tech /ship /day cost
Jump Freighters 12.3% 19,934 6.3 598
Exhumers 10.1% 678* 120.0* 20*
Heavy Interdictors 9.3% 688 137.5** 21
HAC (C2 hull)*** 8.1% 366 225.0 11
Marauders 6.7% 1,879 36.3 56
Force Recon 6.3% 423 152.0 13
Logistics 4.7% 521 92.0 16
Black Ops 4.4% 1,718 26.3** 52
HAC (C3 hull)*** 3.6% 401 92.0 12
Field Command 3,4% 591 59.0 18
Combat Recon 3.3% 423 79.0 13

Each line represents four ships except exhumers.
Second column is the percent of total tech consumed in Akita's model.
Third column is units of tech per ship assuming ME -4 invention.
Fourth Column is ship sales per day in The Forge from Akita's model.
Fifth column is cost in millions of tech per ship at 30K per unit.

* = per ship data is hulk only
** = Akita's sale data seems bad in these classes
*** = HACs are divided into two groups of four which use different amounts of tech designated here by the hull type.

The point I want to make is that if tech prices continue to rise, some ship classes will be hit harder than others and sales of some of those ships might decline limiting the upside of tech. I also sugget that you examine your sales data for Onyx and Redeemer.

Now it seems to me that your larger argument is that the old "bottlenecks" rose to 200K after the exploit ws fixed, so tech has the potential to hit 200K if it becomes the new bottleneck. If so, perhaps tweeking the sales data won't make that much difference to your conclusions.

On the other hand, if a cartel takes control of the majority of tech moons in the north, they could potentially sustain demand by ganking hi-sec exhumers and jump freighters.

On a related note, does anybody know what it would take to kill a jump freighter in 20 seconds?


mind sharing which HACs are in which hull class?

Natasha Nikolaev
Posted - 2009.12.17 23:14:00 - [525]
 

Originally by: Mahke

mind sharing which HACs are in which hull class?


I would assume "C2 hulls" means tier 2 cruiser hulls, aka ishtar, vaga, zealot, cerb and thus "C3 hulls" is deimos, muninn, sac, eagle

Claire Voyant
Posted - 2009.12.17 23:15:00 - [526]
 

Originally by: Mahke
mind sharing which HACs are in which hull class?

Take a look at the tech1 variant. If it requires level 2 cruiser skill, I have labeled it C2. If level 3, it is C3. Sounds stupid I know, but it was the only way I could think to differentiate them. C2s seem to be way more propular, so there must be some other difference that I'm missing, being a care bear and all.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.18 08:19:00 - [527]
 

Originally by: Turiel Demon
Heh, I remember when you said Tech might reach a stable 30K by Christmas I thought you were overestimating its chances a little. Silly me Shocked
Not that this is anywhere close to stable yet but still it's a damned impressive performance...

Actually, right now, it seems to be relatively stable at 41k buy and 46k sell Laughing
Seems like people that own tech started to smell the roses and are getting wiser Twisted Evil

JaystarZero
Amarr
Cult of Jaystar
Posted - 2009.12.18 09:46:00 - [528]
 

Edited by: JaystarZero on 18/12/2009 09:47:16
Edited by: JaystarZero on 18/12/2009 09:47:02
Looks like Fullerides are starting to take a pounding. Do you think the availability of reacting capacity will become an issue for Fullerides as well as Nanotransisters in the coming months Akita?

  • The alchemy reaction for Neo might be worth running soon for some people
  • I think most of the group A reactions (sulf acid, carbon poly, ect..) are still fairly undervalued.


Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.18 10:28:00 - [529]
 

Edited by: Akita T on 18/12/2009 10:32:07

Nanotransistors are the big problem reactions-wise, while fullerides not really that much of a problem.
Still, the profitability of nanotransistor reactor chains will drag technetium up, which will have to drag fullerides up even if the profitability of the fulleride chain is not that great.


As for neodymium, to have its alchemy ramping up, you need first to have neodymium THE VERY LEAST 6 times more expensive than platinum just to barely break even, which, to be honest, would not amount to much alchemy being done at all... at the same time, platinum is set to become more expensive because of its use in both nanotransistors and fullerides (which will ramp up a lot), also because of its use in sylramic fibers (which go into _ALL_ racial armor plates) and in extra quantities in the amarr racial carbide.
Overall, platinum is the 3rd most scarce material, right behind neodymium, which is far below technetium... so its most likely price point (that of platinum I mean) will be somewhere between 4 to 8 times less expensive than neodymium, which COULD render platinum->neodymium alchemy just barely profitable depending on exact number of platinum vs neodymium moons.

In my opinion, it's quite unlikely alchemy will be used much at all in the long term, because it will simply be financially unfeasible to bother.


As for the "moon junk" and corresponding reactions, yes, they might be slightly undervalued, but I don't see them jumping up in price an order of magnitude any time soon... although a doubling in price very long term might be possible, a mere 50% increase in price is more likely (if even that much, never underestimate the "I make my own junk reaction but my profit comes from the advanced reaction, so let's consider the simple reaction a wash" people).
Compare that to the 300%-500% potential long-term increase in technetium and fullerides from the current level and you see why speculating on them wouldn't be that much of a big deal.

Tiberizzle
Posted - 2009.12.18 12:23:00 - [530]
 

Originally by: Akita T
Originally by: Turiel Demon
Heh, I remember when you said Tech might reach a stable 30K by Christmas I thought you were overestimating its chances a little. Silly me Shocked
Not that this is anywhere close to stable yet but still it's a damned impressive performance...

Actually, right now, it seems to be relatively stable at 41k buy and 46k sell Laughing
Seems like people that own tech started to smell the roses and are getting wiser Twisted Evil



Confirming that Technetium is at 45k

also confirming that I may have just **********d to the market screen

Helicity Boson
Amarr
The Python Cartel.
The Defenders of Pen Island
Posted - 2009.12.18 12:55:00 - [531]
 

Originally by: Tiberizzle
Originally by: Akita T
Originally by: Turiel Demon
Heh, I remember when you said Tech might reach a stable 30K by Christmas I thought you were overestimating its chances a little. Silly me Shocked
Not that this is anywhere close to stable yet but still it's a damned impressive performance...

Actually, right now, it seems to be relatively stable at 41k buy and 46k sell Laughing
Seems like people that own tech started to smell the roses and are getting wiser Twisted Evil



Confirming that Technetium is at 45k

also confirming that I may have just **********d to the market screen


Nooo don't do that D:

...save that for when it hits 150k YARRRR!!

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.12.18 17:31:00 - [532]
 

Originally by: Helicity Boson
Nooo don't do that D:
...save that for when it hits 150k YARRRR!!

150k is not even that hard to reach if CCP does nothing for several months... I'd delay the onanistic activities for when//if it goes past 240k though.
Twisted Evil

EvilCheez
That's Retarded
FIGHT CLUB INC
Posted - 2009.12.18 19:07:00 - [533]
 

Quote:
Nanotransistors have been leading tech for ages now, for each 1K that nanotrans cost their raw materials should be 30K put together, or put another way 1/30th of tech price + 1/30th of neo price + 1/30th of plat price should be the rough nanotrans price... except its been way higher than that. Tech is moving up to close the profitability gap of producing them a bit.

Microprocessors have been selling fine at ~35k/unit, which indicates that a nanotransistor price of 5k+ is sustainable. Work out from there where most of the isk-flow should go to its raw materials.


That was a bad point I made re tech to nano, I was buying nano yesterday so dunno why I said that, wish I had bought more, but my point was rather that the feedback will move in the opposite direction as it would in a market without so much speculation.

If I'm right, the scarcity is in tower time, not raw materials.

If Photon mp's stay this thin through the weekend people will really be complaining about hulk prices. When all else is the same photon mps at 40k push hulks over 200m. Full diclosure those are my photons at 40k.


Natasha Nikolaev
Posted - 2009.12.18 21:13:00 - [534]
 

Edited by: Natasha Nikolaev on 18/12/2009 21:39:34
Originally by: Akita T
I'd delay the onanistic activities for when//if it goes past 240k though.
Twisted Evil



You think CCP will not take action before it gets that high?

Dretzle Omega
Caldari
Global Economy Experts
Posted - 2009.12.18 21:19:00 - [535]
 

Originally by: Natasha Nikolaev
Originally by: Akita T
I'd delay the onanistic activities for when//if it goes past 240k though.
Twisted Evil



You think CCP will not take action before it gets that high?


Akita did leave it as a if/when scenario and mentioned a few times that CCP could possible change something before then...

corestwo
Goonfleet Investment Banking
Posted - 2009.12.18 21:28:00 - [536]
 

Edited by: corestwo on 18/12/2009 21:31:50
It took CCP ages to do anything at all about dyspro and prom (alchemy) and it did nothing anyway. It took them ages longer to do anything again (this patch). The only reasons they might be faster this time around is either learning from previous mistakes, or because they tried to balance 0.0 with this patch and instead made the northern regions the most valuable in the game, since they have the only tech. I mean, I don't think inter-regional balance was on their agenda, but... ugh

Natasha Nikolaev
Posted - 2009.12.18 21:43:00 - [537]
 

Edited by: Natasha Nikolaev on 18/12/2009 21:46:20
Originally by: corestwo
Edited by: corestwo on 18/12/2009 21:31:50
It took CCP ages to do anything at all about dyspro and prom (alchemy) and it did nothing anyway. It took them ages longer to do anything again (this patch). The only reasons they might be faster this time around is either learning from previous mistakes, or because they tried to balance 0.0 with this patch and instead made the northern regions the most valuable in the game, since they have the only tech. I mean, I don't think inter-regional balance was on their agenda, but... ugh



However they DID react fast (relative to past events) with T3 prices. They won't jump the gun on this issue, but once things start to settle out in the not too distant future I imagine we'll see CCP step in.

BlondieBC
Minmatar
Galactic Exploration and Missions
Posted - 2009.12.19 02:34:00 - [538]
 

My guess, is in about a year, we get alchemy for r32 moon metals.

Dank Nugster
2 Girls 1 Corp
Posted - 2009.12.19 03:01:00 - [539]
 

Edited by: Dank Nugster on 19/12/2009 03:01:26
Originally by: Natasha Nikolaev
Edited by: Natasha Nikolaev on 18/12/2009 21:46:20
Originally by: corestwo
Edited by: corestwo on 18/12/2009 21:31:50
It took CCP ages to do anything at all about dyspro and prom (alchemy) and it did nothing anyway. It took them ages longer to do anything again (this patch). The only reasons they might be faster this time around is either learning from previous mistakes, or because they tried to balance 0.0 with this patch and instead made the northern regions the most valuable in the game, since they have the only tech. I mean, I don't think inter-regional balance was on their agenda, but... ugh



However they DID react fast (relative to past events) with T3 prices. They won't jump the gun on this issue, but once things start to settle out in the not too distant future I imagine we'll see CCP step in.


I suppose it depends on how out-of-whack the prices are. t3 were WAY too expensive to be common before ccp stepped in. There will always be a bottleneck, and tech @100k and [email protected]+ are two very different scenarios indeed.

Mahke
Aeon Of Strife
Discord.
Posted - 2009.12.19 04:41:00 - [540]
 

My opinion, take with giant grain of salt:

I think CCP has noticed already, are already planning whatever change they will make, but will take a long time to implement.

Why? I think they dislike the current moon-minerals-come-from-static-moons paradigm. Its a non-dynamic point source resource that breaks with the ideology behind dominion (regardless of what you think about CCPs success or lack thereof of implementing that ideology). This means rather than a (relatively easy) rejiggering of ship recipes again (although we might see that as a short-term measure if tech hits 200k+/unit), they'll want to do something that allows for moon minerals to be generated or replaced by non moon sources.


Pages: first : previous : ... 14 15 16 17 [18] 19 20 21 22 ... : last (56)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only