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Adyriana
Posted - 2009.10.31 21:23:00 - [1]
 

[High]
3xStandard Missile Laucnher II w/ Light Bloodclaw Fury's

[Med]
named MWD
Warp Disruptor II
Sensor Booster II w/ Target Range script

[Low]
Damage Controll II
2x Overdrive Injector System II


[Rigs]
CCC I
Warhead Calefaction Catalyst I

For some odd reason, I feel the Sensor Booster should not be there. I'm aiming to be at 15-20 km range, where I can orbit my target with the MWD up, kicking up a velocity of 4137m/s. With the CCC rig and the sensor booster offline, the entire package is stable at 44%.
The EHP is fairly low though, at 2,5k, giving me reasons to believe I should swap the SB with a form for shield defence mod, incase the speedtank will fail.

Anyways, could someone point out the flaws here?

Kirzath
Genos Occidere
Posted - 2009.10.31 22:01:00 - [2]
 

Edited by: Kirzath on 31/10/2009 22:00:44
Quote:
Crow

Quote:
Solo


Here's the biggest flaw.

You'll die to every other interceptor you meet, even to the ones of the tackle variety (provided they have at least 1 gun fitted). Your 40 DPS will be reduced to 10 or so against a skilled Interceptor pilot, and your 40 DPS is also negligible against anything else.

If you insist on rolling with it, fit a web or scrambler in your third midslot. Use it to get away from interceptors that are on your tail and looking at you funny.

Feyona
Time Bandits.
Posted - 2009.10.31 22:02:00 - [3]
 

Edited by: Feyona on 31/10/2009 22:12:20

Originally by: Adyriana
[High]
3xStandard Missile Laucnher II w/ Light Bloodclaw Fury's

[Med]
named MWD
Warp Disruptor II
Sensor Booster II w/ Target Range script

[Low]
Damage Controll II
2x Overdrive Injector System II


[Rigs]
CCC I
Warhead Calefaction Catalyst I

For some odd reason, I feel the Sensor Booster should not be there. I'm aiming to be at 15-20 km range, where I can orbit my target with the MWD up, kicking up a velocity of 4137m/s. With the CCC rig and the sensor booster offline, the entire package is stable at 44%.
The EHP is fairly low though, at 2,5k, giving me reasons to believe I should swap the SB with a form for shield defence mod, incase the speedtank will fail.

Anyways, could someone point out the flaws here?


Personally, I would drop the CCC for the firing speed bonus rig, and use 2 nanos instead of 2 od's. This can be tricky to fly and you're best off staying away from other ships that can match your speed because if someone gets a scram on you, it's all over. Fun though. Don't worry about EHP and crap on a fit like this because it's terrible anyway, the object is to abuse your range so that you don't get hit.

Poster above me is correct in that the Crow sucks balls at inty 1 vs 1, but inty 1 vs 1'ing isn't all there is to EVE and you generally have a choice as to whether you will engage them or not. If they are AB fit you are not in much danger, either, as long as you are careful and pay attention.

[Crow, damage]
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II
F-90 Positional Sensor Subroutines

Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
[empty high slot]

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I


Lugalzagezi666
Posted - 2009.11.01 00:56:00 - [4]
 

Edited by: Lugalzagezi666 on 01/11/2009 00:56:54
Its really bad combat inty and will die to any skilled ranis/sader/claw pilot very fast.
It has lol dps /which is further reduces vs frigs/, **** ehp buffer and doesnt have speed advantage over other combat inties.

You can kill t1 frigs and destroyers too with crow, other combat inties will kill you and afs will tank you.

E: btw sensor booster is absolutely useless if you want to use it as combat inty.

Tau Cabalander
Posted - 2009.11.01 01:52:00 - [5]
 

[Crow, Solo]
Damage Control II
Overdrive Injector System II
Overdrive Injector System II

Faint Warp Disruptor I
Small C5-L Emergency Shield Overload I
Catalyzed Cold-Gas I Arcjet Thrusters

Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Standard Missile Launcher II, Caldari Navy Bloodclaw Light Missile
[empty high slot]

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I


Dasalt Istgut
Posted - 2009.11.01 02:30:00 - [6]
 

Requires PG implant. No real explanation necessary. Let them catch you, pulse AB. When they start to disengage overload your MWD/point to hold the point. You won't have issues getting anyone into range, most people want to rush to tackle you, hardest thing will be keeping them from leaving once they lose the fight.

[Crow, Crow]
F85 Peripheral Damage System I
200mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II

Catalyzed Cold-Gas I Arcjet Thrusters
Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I

Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
[empty high slot]

Polycarbon Engine Housing I
Ancillary Current Router I


Stuart Price
Caldari
FLA5HY RED
The Defenders of Pen Island
Posted - 2009.11.01 05:19:00 - [7]
 

Originally by: Dasalt Istgut
Requires PG implant. No real explanation necessary. Let them catch you, pulse AB. When they start to disengage overload your MWD/point to hold the point. You won't have issues getting anyone into range, most people want to rush to tackle you, hardest thing will be keeping them from leaving once they lose the fight.

[Crow, Crow]
F85 Peripheral Damage System I
200mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II

Catalyzed Cold-Gas I Arcjet Thrusters
Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I

Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
[empty high slot]

Polycarbon Engine Housing I
Ancillary Current Router I




No, the hardest part will be not getting murdered horribly by the other three combat 'ceptors or kited by the tackle 'ceptors. Again.

Nice idea but has neither the damage, range, toughness, speed or ability to put its (meagre) damage on target efficiently enough.

They really, really need to fix rockets.

Tagami Wasp
Caldari
Sarz'na Khumatari
Ushra'Khan
Posted - 2009.11.01 06:28:00 - [8]
 

If rockets worked, this would be a good fit. Since rockets suck, the Crow sucks.

[Crow, Fix roflkets]
Micro Auxiliary Power Core I
Damage Control II
Nanofiber Internal Structure II

1MN MicroWarpdrive II
Medium Shield Extender II
Warp Scrambler II

150mm Light AutoCannon II, Republic EMP S
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket

Small Anti-EM Screen Reinforcer I
Small Bay Loading Accelerator I


vickers
Posted - 2009.11.01 08:33:00 - [9]
 

Realy suprised at the stupidity of some of the replies in this post its quite funny.
To put it simply the Crow is the best inty in the game u say it has low dps ? but what other inty can hit for full damage at 35 km.
What other inty can do bombing runs on big fleets ?
the crow is fast enough mines manages 5km/s whith a bcs and 2 overdrives + 2 polys
I have killed dozens of solo intys in my crow over the years and it was infact the first t2 ship that i trained for .
All this talk of EHP DPS on EFT can only take u so far.
Have any of u ever even flown a crow Rolling Eyes

Lugalzagezi666
Posted - 2009.11.01 11:00:00 - [10]
 

Originally by: vickers
...


- best inty? wake up
- btw no way you will hit other inty for full damage, so stop spreading bull****
- bombing runs? LaughingLaughingLaughing
- yes, ofc you can kill other inties if they are ******s

Veliria
Posted - 2009.11.01 11:17:00 - [11]
 

Crow ain't the best Inty out there, but it isn't the worst either.
So it doesn't do stellar damage, atleast it can deal that damage at the edge of your Disrupter range and there no tracking issues.
Even if the DPS is very low against an enemy Inty, the Crow can reach high speeds (mine hits 5200m/s) while still being able to fight at full damage. Most other close-range combat Inties won't go as fast as the Crow without giving up damage mods and they'll be forced to fight in Scram range against anything else.
As for other long range inties, I have yet to see an Arty or Rail Inty.
Maybe a Beam Crusader but that would be it.

For pure Inty vs Inty fights the Crow isn't the best, but properly flown and fitted it won't be easy to catch or kill either.
Against a lot of other targets, the Crow is survivable due to not having to fight in Scram range.
Even the small amount of DPS the Crow can put on enemy Inty may be enough, their EHP is very very little.
The only problem the Crow faces a bit more than the combat inties is fighting 5 Warrior IIs.

Also, the Crow doesn't do 40 DPS, it does 80.
Which again, granted, isn't as much as a 230 DPS Taranis, but a Taranis will die to a lot more in Scram range than a Crow would at Disruptor range.
Crow ain't the best, but not the worst either, don't really understand all the hate for it.

Stuart Price
Caldari
FLA5HY RED
The Defenders of Pen Island
Posted - 2009.11.01 14:04:00 - [12]
 

Originally by: vickers
Realy suprised at the stupidity of some of the replies in this post its quite funny.
To put it simply the Crow is the best inty in the game u say it has low dps ? but what other inty can hit for full damage at 35 km.
What other inty can do bombing runs on big fleets ?
the crow is fast enough mines manages 5km/s whith a bcs and 2 overdrives + 2 polys
I have killed dozens of solo intys in my crow over the years and it was infact the first t2 ship that i trained for .
All this talk of EHP DPS on EFT can only take u so far.
Have any of u ever even flown a crow Rolling Eyes


I've never lost to a Crow, every single one I've fought has died without so much as denting even the shields on my 'sader. I've fought them two, even three at a time and easily won every single time. My experience is based on literally years of intercepting and dogfight experience.

I can and have flown Amarr, Caldari and Gallente 'ceptors and I've fought my share of Matari ones. The Crusader, Taranis and Claw are fearsome because they are quick, have high damage for a frigate and are agile. A good pilot, who overloads ('ceptor pilots without Thermodynamics are not 'ceptor pilots) well and flies manually will straight up murder a Crow.

The other advantage both the Crusader and Taranis in particular share, is that they are not one trick ponies. You can get good success with scram-saders and rail-ranis' should you so choose. Not so with the Crow, due to the comedy patheticness of rockets.

5km/s is not going to save you once an overloaded opponent burns in on you. The 'sader will melt you before you can overload and get away, the 'ranis and Claw will scram and maybe even web you.

35km missile range is nice, but 24km is all you need and with the high speed nature of interceptor fights, 14-15km is a more realistic maximum fighting range.

Interceptors don't do 'bombing runs' on big fleets. If you want to mess with blobs, you can that with other 'ceptors as well. One fun game I like to play is to trigger a blob, get them all warped in then lure their tacklers about 100-120km away from the big ships. Then I kill them, while their chums sit there all useless.

If you say you've killed dozens of solo inty's in your Crow I call you either a liar or extremely lucky to be fighting idiots.

Hell, I dare you to come and prove how mighty your Crow is. Bring friends, also in Crows, if you want, the more the merrier!

Veliria
Posted - 2009.11.01 15:33:00 - [13]
 

5km/s is not going to save you once an overloaded opponent burns in on you. The 'sader will melt you before you can overload and get away, the 'ranis and Claw will scram and maybe even web you.
s sit there all useless.

If you say you've killed dozens of solo inty's in your Crow I call you either a liar or extremely lucky to be fighting idiots.


Only a Malediction actually and it was flown rather horribly.
Most of my targets include T1 Frigates and Destroyers.

As for burning into range, not so much.
I can overheat as well and it's rather obvious if you have the speed of the enemy ship on your overview.
At 20-24km, they'll have to accelerate first beyond my speed and then over it.
At best, they'll gain a 1500-2000m/s speed over me for 3-4 seconds at the most.
After that my own overheat will have caught up.

The main advantage I see in a Crow is not having to fight in scram range.
So many things can murder you at that point with the tiny amount of EHP you have.
A Taranis with dual prop mods would be the only Inty I'd bring in close.

A Crusader orbiting at 14km is just waiting for the victim to burn away, turn around instantly, overheat the web and send the drones in.

If you fought three Crows at once and won in your Crusader, then either you're making things up or those Crow pilots were horrible fail by not evading you or using rockets. Even the low DPS from a Crow times 3 should've killed you easily.

Stuart Price
Caldari
FLA5HY RED
The Defenders of Pen Island
Posted - 2009.11.01 17:02:00 - [14]
 

Originally by: Veliria
Only a Malediction actually and it was flown rather horribly.
Most of my targets include T1 Frigates and Destroyers.

As for burning into range, not so much.
I can overheat as well and it's rather obvious if you have the speed of the enemy ship on your overview.
At 20-24km, they'll have to accelerate first beyond my speed and then over it.
At best, they'll gain a 1500-2000m/s speed over me for 3-4 seconds at the most.
After that my own overheat will have caught up.

The main advantage I see in a Crow is not having to fight in scram range.
So many things can murder you at that point with the tiny amount of EHP you have.
A Taranis with dual prop mods would be the only Inty I'd bring in close.

A Crusader orbiting at 14km is just waiting for the victim to burn away, turn around instantly, overheat the web and send the drones in.

If you fought three Crows at once and won in your Crusader, then either you're making things up or those Crow pilots were horrible fail by not evading you or using rockets. Even the low DPS from a Crow times 3 should've killed you easily.


Comments not aimed at you :p

Counter-overheating isn't as clear as you may think: Chances are you have to wait for your next cycle, which could be plenty enough time for the opponent to be on top of you. On top of that, the Crow has terrible agility compared to a 'sader, meaning he's going to be accelerating faster in any case. All he needs is 3 or 4 good volleys. If he's in approach, you're going to need to turn away before you can begin accelerating as well.

I agree with you completely on the scram range thing: the REAL trick with the 'sader is not going into scram range or, preferable, web range. I've not lost to a Taranis either (yet, it'll happen) since I'm not dumb enough to stick with orbits or following them blindly when they try the half-loop. Dual-prop Taranis has no web either, making his life much harder in a dogfight, if he does he won't have an AB, giving me yet more precious seconds to push home my damage lead (rapid crystal switching and overheat are bloody useful here as well).

Drones are a non-issue: if they are released too early they get gunned down in milliseconds, if he waits until he's got the scram it probably won't matter since I'm likely dead in any case.

As for the multiple Crows at once thing, they probably WERE fail. Their volleys were hitting for about 60-70 damage (5km/s with 72 sig res is awesome, GO GO inty 5!) and the first one was dead before he could fire a second volley. The other guys hung around until the second one went down about a minute later. That's when the Arbitrator turned up with his TD's and I bailed.

You can only fight what you find, but while my philosophy is to treat all ships as if they are competently fitted and flown I just don't rate the Crow as a credible threat. They used to be awesome, rocket-plate Crow used to rule the school.

They really, really need to fix rockets!

The Crows REAL conundrum is it doesn't quite fit a combat or tackle role properly. It can do either ok, but neither brilliantly and it just simply is not a dogfighter. It needs a more clearly defined role, I'd swap the missile velocity bonus for an explosion velocity one, give it a touch more shields so it's EHP is comparable to the other combat 'ceptors and fix rockets so they aren't rubbish.

Then it would be worth flying.

Leon 026
Caldari
Veto.
Veto Corp
Posted - 2009.11.01 17:48:00 - [15]
 

Edited by: Leon 026 on 01/11/2009 18:08:59
Edited by: Leon 026 on 01/11/2009 18:07:14
Edited by: Leon 026 on 01/11/2009 17:54:52
Originally by: Adyriana
[High]
3xStandard Missile Laucnher II w/ Light Bloodclaw Fury's

[Med]
named MWD
Warp Disruptor II
Sensor Booster II w/ Target Range script

[Low]
Damage Controll II
2x Overdrive Injector System II


[Rigs]
CCC I
Warhead Calefaction Catalyst I

For some odd reason, I feel the Sensor Booster should not be there. I'm aiming to be at 15-20 km range, where I can orbit my target with the MWD up, kicking up a velocity of 4137m/s. With the CCC rig and the sensor booster offline, the entire package is stable at 44%.
The EHP is fairly low though, at 2,5k, giving me reasons to believe I should swap the SB with a form for shield defence mod, incase the speedtank will fail.

Anyways, could someone point out the flaws here?


This is a T1/T2 version of my Crow that I used between 2006-2008 (though mine was fully factioned and snaked). I'm sorry to say, but this fit is 1 (or two) years too late, and thus is -completely- obsolete. It's no longer functional.


I used 3 SML II, Shadow Serpentis Sensor Booster, Gistii MWD, Dark Blood warp disruptor, Power Diag II, Domination OD, Domination nano, and x2 flare cats. But that was before the changes last year.



Edit :
Originally by: Stuart Price
The Crows REAL conundrum is it doesn't quite fit a combat or tackle role properly. It can do either ok, but neither brilliantly and it just simply is not a dogfighter.


Actually it used to be -the- supreme area control fighter between 2006-2007 (before everyone started fitting polycarbs like it was cool. Polycarbs were crap on the Crow anyways....). Simply because you just cannot argue with an inty that would 3 volley just about any non-plated inty from 63km. Sure they could warp off, but they wont be tackling your gang anytime soon while they're warping around. High speed, high agility meant that a hostile inty would never get a shot off you, and you could always kill them beyond their lock range, which made the Crow one of the best contenders out there. Of course, CCP being what it is, instead of nerfing the ridiculous mod called Polycarbons and Overloading MWDs, they nerfed the entire system, as well as making light missiles + rockets even more worthless. Hurray.


 

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