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blankseplocked Guide to the Solo-Bomber by Valadeya
 
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Sprilk
Posted - 2009.12.20 22:54:00 - [91]
 

running in a gang of small ships usually comprised of some sb's...

This is the fit i came up with its in a manticore, and it requires +1% cpu plant. (with my skills... perfect)

[Manticore, mwd pv]
Ballistic Control System II
Pseudoelectron Containment Field I

Coreli C-Type 1MN MicroWarpdrive
Warp Disruptor II
Cap Recharger II
Cap Recharger II

'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
Bomb Launcher I, Concussion Bomb
Covert Ops Cloaking Device II

Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I

It does not have the speed of the other fits posted here bu just wanted to know your opinion on it, was running a dual target painter setup before and i might drop the damgae control and 1 cap recharge for a target painter and speed mod. still would love some comments on this fiti can also fly the purifier, bu find its nearly 40 cpu less to not make up for the 3/3 slot layout. i really like having a target painter or 2 since we engage ships of all sizes. Thios is not for solo, but a point is requpired because of the nature of the gang so it kinda fits into this thread.

Toma Pulii
Gallente
Sticky Moments
Posted - 2009.12.30 14:41:00 - [92]
 

i think target painter is a must for the intended purpose

Deva Blackfire
Viziam
Posted - 2009.12.30 14:44:00 - [93]
 

Edited by: Deva Blackfire on 30/12/2009 14:43:50
Originally by: Toma Pulii
i think target painter is a must for the intended purpose


Not really. Even without painter you deal more DPS on cruisers than most frigs do (bar the highest DPS ones).

As for setup above: drop DC and put something more useful there/some more CPU-intensive mods in mids. Hell even co-proc + target painter would be better. If something gets to your structure you are dead anyways.

Lutz Major
Posted - 2009.12.31 11:47:00 - [94]
 

Great guide, Valadeya!
It's very interesting reading it and the comments too.

But I may have a really stupid question: Is it possible to alpha a (gate camping) BS in low sec too?
As far as I know bombs are not allowed anymore in lowsec only in 0.0.

Or let me put it this way: Is the Stealth Bomber any good in low sec?

Thanks for the answers,
Lutz

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2010.01.05 01:43:00 - [95]
 

Originally by: Lutz Major
Great guide, Valadeya!
It's very interesting reading it and the comments too.

But I may have a really stupid question: Is it possible to alpha a (gate camping) BS in low sec too?
As far as I know bombs are not allowed anymore in lowsec only in 0.0.

Or let me put it this way: Is the Stealth Bomber any good in low sec?

Thanks for the answers,
Lutz


Yeah, they are quite possible to use in low sec, just that you will have reduced target possibility:

- You cant tank gate-guns, so you have to go for a flashy red thingy

- With only 1 damage type(to maximise dps) you will have problem against highly resisted ships (explo against shield tanking without a bomb to smooth it up)

-And sadly, its not really possible to "ALPHA" in term of one-volley anything without the bomb, but it still possible to engage most battleship, and evade their guns/missile while you kill their tank with your torps

Valadeya

Timathai
Populist Manufacturing and Exploration
Posted - 2010.01.06 10:52:00 - [96]
 

Wanted to say thanks for this guide, a real pleasure to see a thread like this, with lots of good discussion, with fact based and experienced based arguments goin round the table. I've been using the Bomber as a 0.0 ratter for a while, and happening across this is making me look at those solo BS's that warp in on me in a new light...Cool

Enn DeeKay
Posted - 2010.01.07 21:08:00 - [97]
 

Excellent guide, well done.

Will you be extending this for gang and fleet ops and include some tactics for SB squadrons?

Capten Frog
Red Frogs
Posted - 2010.01.16 15:43:00 - [98]
 

Is there any guide for tactics and strategy for a fleet gang of stealth bombers?
For example we have a fleet of 10 stealth bombers separate in two squads of 5 and we want to engage a mixed hostile fleet that is camp a gate or a station.
- Which tactic we need to follow?
- Which kind of bomb we can use there any good trip to use Void or Lock breaker bombs in specific situation?
- Is good idea to use also support ships like interdictors, cynosural field generators or recons?
- Can we use for supply a cloak industrial in a safe spot somewhere in the system?

That be great if someone can answer these questions or give new ideas about stealth bombers gang .

Tocoyon
Amarr
Apolitical
Posted - 2010.01.19 14:15:00 - [99]
 

very nice guide, thanks

Known Unknown
Posted - 2010.01.23 13:06:00 - [100]
 

Very nice guide, I use SB often enough to use that very well written info,
thnx alot.

Polymeric Jane
Posted - 2010.01.23 15:15:00 - [101]
 

Edited by: Polymeric Jane on 23/01/2010 15:15:12
Originally by: Capten Frog
Is there any guide for tactics and strategy for a fleet gang of stealth bombers?
For example we have a fleet of 10 stealth bombers separate in two squads of 5 and we want to engage a mixed hostile fleet that is camp a gate or a station.
- Which tactic we need to follow?
- Which kind of bomb we can use there any good trip to use Void or Lock breaker bombs in specific situation?
- Is good idea to use also support ships like interdictors, cynosural field generators or recons?
- Can we use for supply a cloak industrial in a safe spot somewhere in the system?

That be great if someone can answer these questions or give new ideas about stealth bombers gang .



You will like this video:
http://www.youtube.com/watch?v=tcTh2lk9bbI

Kusachiho
Gallente
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2010.02.05 12:55:00 - [102]
 

Edited by: Kusachiho on 05/02/2010 15:51:29
Hello all o/

Just came across the guide and have happily read through all the posts in order to understand how to go about maximizing my effectiveness with the SB. As it is, up until now Ive mostly flown small ships for pvp (interceptors, AF, covops, the occasional t1 tackler, etc), and cruisers (vexor/droneboat) and had been wanting to get into SBs but before lacked the missile skills.

After the changes I'd attempted to find new info on the SBs and had little luck. As it is, Ive started putting SPs into various missile skills etc. But I am curious, seeing that the Gallente SB is not as good for solo sbing... should I go with the Minmatar, or Amarr sb next? (as my plans are to go with being able to use *all* of them eventually since reading this has made me want to specialize completely into SB even more, a plan I had originally.)

At the moment I have Amarr frigates to 4 since I had to train BSes due to the requirements of a previous corp, and have Minmatar to 3 so the days needed between the two are negligible.

Also, if possible Id appreciate a better idea of what missile skills I should train this being as Im training everything I *think* I might need rather than training in any set direction; http://eve-sheet.com/skills/Kusachiho. Also do not mind the training of BC to 4, am just training that so I can do the level 3/4 missions faster and thus make money to fund my eventual fleet of SBs xD

Zzander Solus
Caldari
Posted - 2010.02.05 14:29:00 - [103]
 

Originally by: Kusachiho
Edited by: Kusachiho on 05/02/2010 12:56:20
Edited by: Kusachiho on 05/02/2010 12:55:34
Hello all o/

Just came across the guide and have happily read through all the posts in order to understand how to go about maximizing my effectiveness with the SB. As it is, up until now Ive mostly flown small ships for pvp (interceptors, AF, covops, the occasional t1 tackler, etc), and cruisers (vexor/droneboat) and had been wanting to get into SBs but before lacked the missile skills.

After the changes I'd attempted to find new info on the SBs and had little luck. As it is, Ive started putting SPs into various missile skills etc. But I am curious, seeing that the Gallente SB is not as good for solo sbing... should I go with the Minmatar, or Amarr sb next? (as my plans are to go with being able to use *all* of them eventually since reading this has made me want to specialize completely into SB even more, a plan I had originally.)

At the moment I have Amarr frigates to 4 since I had to train BSes due to the requirements of a previous corp, and have Minmatar to 3 so the days needed between the two are negligible.

Also, if possible Id appreciate a better idea of what missile skills I should train this being as Im training everything I *think* I might need rather than training in any set direction; http://eve-sheet.com/skills/Kusachiho. Also do not mind the training of BC to 4, am just training that so I can do the level 3/4 missions faster and thus make money to fun my eventual fleet of SBs xD


The Amarr Purifier and the Minmatar Hound are the sb's of choice due to their midslots for ewar mods. This makes them the most versatile of the 4 stealth bomber types.

Kusachiho
Gallente
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2010.02.05 15:53:00 - [104]
 

So then again, the question is which of the two should I go for first? The purifier, or the hound?

They both seem to be decent because of the extra mid slot, but one allows for more speed, and the other seems to allow for a greater tank?

Thanks!

Khors
El Barco Pirata
Posted - 2010.02.05 16:26:00 - [105]
 

Originally by: Zzander Solus

The Amarr Purifier and the Minmatar Hound are the sb's of choice due to their midslots for ewar mods. This makes them the most versatile of the 4 stealth bomber types.


They have 1 midslot less than the caldari and gallente.

Diomidis
Pod Liberation Authority
Posted - 2010.02.05 17:21:00 - [106]
 

Low slots and fitting are the factors counting, along with speed with the Hound...3 mid slots are the lowest found in SBs, but the above factors but with EM/Expl dmg bonuses (almost always one of the two is the lowest resist in BSs), the Amarr and Minmatar versions are considered better.

With proper tactics and adaptation to your fitting possibilities, all SBs can perform. Just a bit less or a bit differently.

Deva Blackfire
Viziam
Posted - 2010.02.05 17:33:00 - [107]
 

Originally by: Kusachiho
So then again, the question is which of the two should I go for first? The purifier, or the hound?

They both seem to be decent because of the extra mid slot, but one allows for more speed, and the other seems to allow for a greater tank?

Thanks!


One you think looks better. Both are almost the same in use (hound tad faster, purifier carries 1 or 2 more bombs).

Glarion Garnier
Thermal reaction
Posted - 2010.02.06 03:14:00 - [108]
 

Thanks for this excelent quide. It's nice to see that there are still threads that dont turn into a troll fest. I mean who benefits from trolling. The ppl who want to silence or derail a subject. It's utterly anoying.

Gotta try some Hound setups now. Very Happy


Zzander Solus
Caldari
Posted - 2010.02.06 06:24:00 - [109]
 

Originally by: Khors
Originally by: Zzander Solus

The Amarr Purifier and the Minmatar Hound are the sb's of choice due to their midslots for ewar mods. This makes them the most versatile of the 4 stealth bomber types.


They have 1 midslot less than the caldari and gallente.


Oops, sorry. I had them reversed. I had an extra midslot ducttaped on my Hound, but I guess it fell off.

Cuniculus Venator
Posted - 2010.02.08 01:16:00 - [110]
 

masterful guide.

It reminds me of the time bombers fit cruise launchers, and the ensuing frigate insta-poppery.

I had a setup for the manticore that I fine-tuned for months that was capable of taking on basically all non-drone cruisers and wanted to write a guide, but then bombers began firing torps :p.

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2010.02.08 03:32:00 - [111]
 

Originally by: Cuniculus Venator
masterful guide.

It reminds me of the time bombers fit cruise launchers, and the ensuing frigate insta-poppery.

I had a setup for the manticore that I fine-tuned for months that was capable of taking on basically all non-drone cruisers and wanted to write a guide, but then bombers began firing torps :p.



thx for the interrests

At the global request( I receive a lot of mail about it Very Happy )I will prepare a list of the skill required to use a my hound setup with good to perfet skills (and the level i recommand for SP efficiency)

While I do so, and to a lot of people who have asked over time, I do have setups for the manticore and the nemesis but I will always recommand that for this solo-pvp niche, you train up for amarr or minmatarr bomber.

The difference is massive, like comparing interceptor to a electronic attack ship, and For my lack of personal experience with those 2 (nemesis and manticore) I can only share the opinions of my corpmates and hybrided setup base on my original hound setup

Thx for all the good comments and interrest, and dont hesitate to mail me in-game for your question, I dont bite(unless you live in fountain Twisted Evil)

Valadeya

Zill
Friends of Honor
Posted - 2010.02.08 10:36:00 - [112]
 

I gotta echo everyone els here mate, thank you so much. I know we talked in mails an after reading this I have shelved all my Nem's an got a 6day wait for ugly duckling (hound). Cant wait to go test this on cva. muchly appreciated.

Kai Loi
Posted - 2010.02.11 03:25:00 - [113]
 

Edited by: Kai Loi on 11/02/2010 03:26:47
I just wanted to drop you a massive thanks for this thread. It's brought me to the joy of the Solo bomber. I've been ratting around lowsec for the last week with a hound and having a ball, both solo and with a friend in a second hound.

Just in case anyone is interested we've had quite a bit of luck ratting with these even against frigates (though you _really_ have to keep your transversal up) And we've been taking out battleships with 2x frigate/cruiser/battlecruiser escorts with ease. Solo or together. Against Frigates we're doing 126ish damage per salvo (such a waste of a torp) but against Battleships we're hitting for 1900-2200 per salvo with them missing us completely every time. Two of us chew up an Angel Cartel battleship in seconds. FUN! ;)

Nothing beats sneaking around systems stealthed.. finding someone and just walking right up to them and de-cloaking and just opening up one them.

So thanks heaps for this post It's really brought eve back to life for me as a fun game. :) We're going to venture into null sec this weekend and go battleship hunting. ;)

P.S I'm looking forward to seeing your skill breakdown. As the moment I'm just aiming for Level 5ing all the affecting skills but a recommended tree would be cool.

Xing Fey
Posted - 2010.02.19 02:03:00 - [114]
 

Apperently too many people have seen this guide. Coreli C-Types just jumped up to 25 mil :-(

Viktor Fyretracker
Caldari
Emminent Terraforming
O.G.-Alliance
Posted - 2010.02.19 04:45:00 - [115]
 

Edited by: Viktor Fyretracker on 19/02/2010 04:45:44
Originally by: Valadeya uthanaras
Originally by: Lutz Major
Great guide, Valadeya!
It's very interesting reading it and the comments too.

But I may have a really stupid question: Is it possible to alpha a (gate camping) BS in low sec too?
As far as I know bombs are not allowed anymore in lowsec only in 0.0.

Or let me put it this way: Is the Stealth Bomber any good in low sec?

Thanks for the answers,
Lutz



so in low sec a bomber though could do some sneaky sneaky damage by lurking up on gate snipers though(who are hopefully flashing red)?
Yeah, they are quite possible to use in low sec, just that you will have reduced target possibility:

- You cant tank gate-guns, so you have to go for a flashy red thingy

- With only 1 damage type(to maximise dps) you will have problem against highly resisted ships (explo against shield tanking without a bomb to smooth it up)

-And sadly, its not really possible to "ALPHA" in term of one-volley anything without the bomb, but it still possible to engage most battleship, and evade their guns/missile while you kill their tank with your torps

Valadeya


sneak up on already flashing snipers though? do they typically run any tank or just all damage and sensor range mods? was thinking it could be fun to give em some shock and awe!

Pandares
Gallente
hindsight is 20-20
Carebears 'R Us
Posted - 2010.02.19 07:09:00 - [116]
 

lucky me then; already thought i was being shafted when i payed 15m two weeks ago.

Valadeya; any plans to make a nice neat PDF from this that we can save on the harddrive? Very Happy

AdmiralJohn
Gallente
Origin of Sanshaa
Posted - 2010.02.24 00:42:00 - [117]
 

I disagree with your use of the Coreli C-Type MWD. I use a Gisti B-Type, and it only cost me around 5 million ISK. It only takes away 6% of your cap, and uses less cap per cycle. Otherwise, I have a very similar fit on my own bomber.

Oriss Amarr
Posted - 2010.03.01 20:31:00 - [118]
 

"Nemesis and Manticore are extremely difficult to use solo for 2 main reason: the damage type output, and slot layout. It will be possible to solo using them (using the 4th mid slot for painter or shield extender) but it will never be as effective as the other 2"

This statement is false. Let's examine why:

First off, the nemesis and the manticore do the best damage types of all bombers. Let's examine how this is possible. The standard slot resist layout for an armor tanked ship (let's use a myrmi) is EANM x2, and ERNM (reactive). Standard for a drake, it is Invuln x2, and a Photon Scattering. With those mods, you get resist layouts like so (all skills 5):
Myrmi:
EM: 75.1% Therm:67.6% Kin:67.6% Explo: 72.7%
Drake:
EM: 79.3% Therm: 69% Kin76.7% Explo: 80.6%

In both scenarios, what is the lowest resist? Therm / Kin.

Now let's examine the slot layout. Nemesis and the Manticore both have that utility mid. I assume a target painter is REQUIRED for a stealth bomber (sans ganking solo BS's), so the utility mid would be for and injector, sebo, or second target painter. With a second painter, both the nemesis and the manticore can reach higher actual DPS on anything smaller than a BS due to the increased signature radius. Let's look at the fits:

[Nemesis, Solo Bomber]
Ballistic Control System II
Ballistic Control System II

1MN Afterburner II
Fleeting Warp Disruptor I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Covert Ops Cloaking Device II
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo
(Offline) Core Probe Launcher I, Core Scanner Probe I

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

[Manticore, Solo Bomber]
Ballistic Control System II
Ballistic Control System II

1MN Afterburner II
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Covert Ops Cloaking Device II
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
Core Probe Launcher I, Core Scanner Probe I

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

They are certainly tight, as all SB fits are, so feel free to swap a BCU with a ODI or co-pro as necessary. The core probe launchers are there because I prefer to PVP in wormholes. This allows you to probe out of the hole, or probe out grav sites to gank miners. On the Nemesis, it's a pain, but offline the TP and online the probe launcher if you go for the miner gank and need to probe out the site. This also prevents you from getting stuck in a hole. AB is preferred, because what does a MWD provide? A) Speed tank, B) Protection against drones.

Well, for a, you can get a better speed tank with the target requiring a lower lock time with an AB orbiting close, so that's out, and b, in PVP, all light drones will be Warrior II's (assuming min/max). An MWD will not allow you to outrun the Warriors anyways. That said, a MWD sucks precious fitting resources, so you're stuck with less gank. If you just pick your targets carefully, you won't need the MWD anyways.

As for the bomb launcher, they are useless solo. You yourself said on page two that bombs aren't going to reliably pop drones, so there goes one use. Also, they will hardly ever instapop anything. It's better just to lob the torps anyways! Bombs are meant for use against large groups of targets, with multiples being fired. I've never said "Man, I wish I had bombs!"

I'll let Genocide explain the fits a bit more, as he covers the finite points better than I do:
http://wormholekiller.blogspot.com/2010/01/my-new-ride.html

TL;DNR: Nemesis + Manticore are best. Use fits.

Grarr Dexx
Amarr
Kumovi
The G0dfathers
Posted - 2010.03.01 23:49:00 - [119]
 

Congratulations on missing four pages of discussion AND the point of the thread.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.03.02 00:54:00 - [120]
 

Originally by: Deva Blackfire
Originally by: Kusachiho
So then again, the question is which of the two should I go for first? The purifier, or the hound?

They both seem to be decent because of the extra mid slot, but one allows for more speed, and the other seems to allow for a greater tank?

Thanks!


One you think looks better. Both are almost the same in use (hound tad faster, purifier carries 1 or 2 more bombs).


quite so, this is the main difference on the hound vs purifier pairing.

there are other minute differences tho, one being slightly lower grid and slightly higher cpu on the hound, but to the setups I usually run, it actually means the hound is fitted more expensivelyEmbarassed


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