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Col Callahan
Caldari
Boogie Monsters
Posted - 2009.10.06 21:34:00 - [1]
 

I was just wondering. I've been gone for a wile and I was under the impression that local would have been but into delayed mode by now out in 0.0 space.

Is it going to be, how much longer?

Suas
Perkone
Posted - 2009.10.06 21:58:00 - [2]
 

Because no one would rat if it wasn't. Yes, it does kinda suck as anyone remotely competent will easily get away - but luckily, a vast majority of people in EVE are not competent.

Dr BattleSmith
PAX Interstellar Services
Posted - 2009.10.06 23:47:00 - [3]
 

Have a feeling that making this change pre-dominion would be a mistake.

They'll likely have to wait for a good few months for the dust to settle before making 0.0 "appear" to be a wasteland again.

Time Being
Posted - 2009.10.07 02:02:00 - [4]
 

Wormholes are 0.0 you are looking for. go there. normal 0.0 is not going to change local

Col Callahan
Caldari
Boogie Monsters
Posted - 2009.10.07 05:06:00 - [5]
 

Ah, I see so they only made wormhole space delayed mode....hmmmm, thats interesting but I was really looking forward to coming back to a whole new game with 0.0 free of local chat, its always been my position that local should have never been live because its to much of an instant free intel tool for both sides of pvp. but stating all this over has to be beating the dead horse by now.

But still I have my hopesConfused.

Fapple Juice
Posted - 2009.10.07 13:22:00 - [6]
 

Wormhole space is delayed? I didn't think it was... I thought it had a local like anything else.

Kiva Aharan
Posted - 2009.10.07 14:01:00 - [7]
 

Removing local from 0.0 has been bandied about for many many years, yet for some reason people keep thinking that the change is always right around the corner.

In so far as I know we have never heard any indication from the devs that such a change has ever considered.

Ocerdyn
Apolitical
Posted - 2009.10.07 14:26:00 - [8]
 

Would definitely give probey ships more of a role.
Prob wont happen though. All the ratters would lose their ratting ships and quit because they cant eat cheetos and watch football while farming ISK in 0.0 (the most unsafe place in the game).

Min Mae
Posted - 2009.10.07 15:11:00 - [9]
 

Local in Wormhole space is not 'delayed,' you will never show up if you don't type.

Ariinn
Posted - 2009.10.07 17:29:00 - [10]
 

There are more carebears in this game, even in 0.0 alliances, and removing the local will force more of them away from the game. Continue to force the issues to make this game harder, will make many of those carebears leave. Fewer players, harder for CCP to continue to run this game, based on a finacial issue.

Now that wasnt to hard to understand, was it?

Col Callahan
Caldari
Boogie Monsters
Posted - 2009.10.07 18:55:00 - [11]
 

It was never hard to understand why, but it is a sad fact.

xxxak
Caldari
Intergalactic Syndicate
Nulli Secunda
Posted - 2009.10.07 20:03:00 - [12]
 

It's a ****ing game.

Removing local would create a HUGE number of problems that would have to be addressed. As it is, the risk vs reward of 0.0 is pretty low compared to having a mission running Alt in high sec.

At the very least removing local would require a HUGE buff to the ship scanner, as well as other intel related systems (probes, tactical map etc).

I would support it, but only if it was replaced with other "radar" technologies/skills/modules etc.

Soarer425
Dark Nexxus
S I L E N T.
Posted - 2009.10.07 23:05:00 - [13]
 

Originally by: xxxak
It's a ****ing game.

Removing local would create a HUGE number of problems that would have to be addressed. As it is, the risk vs reward of 0.0 is pretty low compared to having a mission running Alt in high sec.

At the very least removing local would require a HUGE buff to the ship scanner, as well as other intel related systems (probes, tactical map etc).

I would support it, but only if it was replaced with other "radar" technologies/skills/modules etc.


Why would you need this? WH space already works like that and it is great. It is not hard to scan out a ship. In fact, if you go in a WH, throw your combat probes so they cover anything, and even look for a ship hit that's all the warning you should need. Directional scanner works fine if you know how to use it. What problems would it create? I support this in 0.0 but have local in 0.1 and up.

Joe Starbreaker
M. Corp
Posted - 2009.10.07 23:30:00 - [14]
 

I think Apocrypha's local-free wormholes were an experiment to help CCP decide if they could remove local galaxy-wide. I'm waiting for Dominion, when we will find out what they decided.

Min Mae
Posted - 2009.10.08 11:35:00 - [15]
 

Automated scanning of your local area, sounds warning you of someone detected warping to you, etc. I doubt these will happen. Ever.

Col Callahan
Caldari
Boogie Monsters
Posted - 2009.10.08 17:33:00 - [16]
 

I would have no problem with the ship scanner getting a boost to a proximity warning system, like say for incoming ships with in X distance controled by a skill and also a skill for how offten the scanner updates.

But Cloaked ships would not and should not set off this alarm.

guska Cryotank
Gallente
Void Angels
C0NVICTED
Posted - 2009.10.11 03:18:00 - [17]
 

Originally by: Col Callahan
Ah, I see so they only made wormhole space delayed mode....hmmmm, thats interesting but I was really looking forward to coming back to a whole new game with 0.0 free of local chat, its always been my position that local should have never been live because its to much of an instant free intel tool for both sides of pvp. but stating all this over has to be beating the dead horse by now.

But still I have my hopesConfused.


I can't see it happening. Think about the IC reasons for it. The local channel is open comms served by a station/gate-based comms network. The reason there is no local listing in W-space is becaude there is no infrastructure in place in those systems. Sure, 0.0 has no security presence, but it HAS been explored by the empire factions at least, or how else would faction gates be in place?

The only thing I would like to see changed, from an IC point of view, is to give the Sov-holder control over who can USE the local comms, on a standings based system.

Nipplator
Beasts of Burden
D3f3ctiv3 Coll3ctiv3 Allianc3
Posted - 2009.10.11 03:24:00 - [18]
 

0.0's a joke. Not sure how you can possibly call it a pvp area when carebears can instantly see you come into space before you even uncloak your ship on the gate.

It will never change.

Darius Kalvan
Posted - 2009.10.11 06:14:00 - [19]
 

Originally by: Nipplator
0.0's a joke. Not sure how you can possibly call it a pvp area when carebears can instantly see you come into space before you even uncloak your ship on the gate.

It will never change.


Don't be a ***** about this. The only reason you don't want local is so your blob of 45 ships can't randomly drop in on a ratting BS and blow the hell out of it. Without a non-delayed local, ratters have almost 0 defense against anyone with a scram.

Titan Pilot
Amarr
Imperial Academy
Posted - 2009.10.11 06:38:00 - [20]
 

Originally by: Darius Kalvan

Don't be a ***** about this. The only reason you don't want local is so your blob of 45 ships can't randomly drop in on a ratting BS and blow the hell out of it. Without a non-delayed local, ratters have almost 0 defense against anyone with a scram.


Well if a blob of 45 ships can quietly make it to your system without being detected, then all the power to them! Ratting BS should be using his scanner and stay aligned.

But the use of 0.0 is not to protect the lone ratter is it? Its so real intel can be communicated during large Fleet OPS. The problem has been trying to load balance the nodes. Once this issue has been firmly dealth with, I think we can expect to see this topic revisited.

I would expect that local will be delayed eventually.

Grim Asse
Posted - 2009.10.11 09:24:00 - [21]
 

Well - CCP's 'RP' reasons for ppl showing in local in 0.0 is that there are still concord built gates leading into the systems which register every pilot at jump in, whereas there is no such thing in wormholes.

Getting rid of local would be a great idea, but I think as an exchange, there should be a graphically represented automated radar added.
Yes - I can hit the scan button every 1.2 secs, but it's terribly tedious and annoying - plus it makes absolutely no sense - I would imagine a warp-capable spaceship would have a little radar screen refreshing itself automatically like every post-1950 airplane does.

Lustralis
Posted - 2009.10.11 16:57:00 - [22]
 

Quote:
Ratting BS should be using his scanner and stay aligned.


Although you generally make good points in your post, this (above) is the problem. Spamming the scanner isn't a very user friendly way of doing things. A proximity notification of some kind would be much better. Eve is already the UK's number 1 cause of repetitive strain injury.

Gibbo3771
Posted - 2009.10.11 17:46:00 - [23]
 

The 0.0 regions belonging to pirate factions such as venal, stain.....the ones tht actually say the sov belongs to them, eg guristas should have delayed local chat.

Alliances tht own space should have the option to shutdown the concord information links to keep there space lockdown and unsafe as possible for intruders, normal 0.0 should remain the way it is.

Xerra Yeltrox
Posted - 2009.10.11 19:45:00 - [24]
 

Originally by: Col Callahan
I was just wondering. I've been gone for a wile and I was under the impression that local would have been but into delayed mode by now out in 0.0 space.

Is it going to be, how much longer?


Let me give you an update. Well, while you were gone carebear heaven shifted from Dodixie to nullsec. Since suicide gank squads took over Jita, all carebears moved where the roids and the rats are much bigger and the risk is vitrually zero because of local. This makes alot of people happy and so CCP is never gonna change this.



Ashina Sito
Gallente
Center for Advanced Studies
Posted - 2009.10.12 00:27:00 - [25]
 

Originally by: Titan PilRatting
BS should be using his scanner and stay aligned.

The problem has been trying to load balance the nodes.



These are the 2 problems.

I often am in 0.0 doing PvE content and it does not phase me when local goes up till I start seeing probes. The scanner situation plain sucks. It is a joy to spend an hour in a site spamming the scanner every 2 seconds to see if the guy in local has dropped probes. Not only does it reduce node performance but it is just physically annoying.

Scan, scroll D-scan to check for combat/sister probes, rescan. Repeat every 2 seconds. yeah, LOADS of fun there.

The ability to have the scanner auto update and to be able to have d-scan only settings are needed. Add to that they ability to have probes show on the overview.

No local in W-space works because of the random nature of the "gates" for entry. In 0.0 everything is fixed and no local with the current client/UI would make any non-PvP game play in 0.0 imposable. It would only result in even more people doing L4 missions in high sec instead of playing around in non-CONCORD protected space.

A raven ratting in a belt that you might catch because they missed local going up is better then +1 raven in Motsu that you can't touch.

HottyChick
Posted - 2009.10.12 03:43:00 - [26]
 

I have an idea, lets remove local from null sec and see how many ''pirats'' stay in there(I bet most of them will run to high sec and start grinding missions lol). As for spamming the scanner yea its a bit annoying but thats how it looks like in wh's which are 0.0 so I think null sec residents should try it too and see how they manage without local. As for now 0.0 is safer than low sec and wh's definately, only exits are dodgyLaughing
Im pretty sure ccp wont remove local from ur homes in null sec cos most of you would run screaming and turn into CAREBEARS.
Also lots of ppl who's main is in null sec have at least 1 alt grinding missions so say wat you want but that makes null sec residents CAREBEARS tooLaughing
So ''pirats'' kill CAREBEARS in belt(0.0) but they are living of their CAREBEARS alts.Twisted Evil
How evil they are....Twisted Evil
I think ''pirats'' living in null sec shouldnt be allow to have CAREBEARS alts in high sec hehe.
Dont you ''pirats'' say ''we do it for profit'' ect crap?
Yea right if pigs can fly than you are correct, you do it for profit. And now most of you crying here oh noes they will remove local from our CAREBEARS hunting grounds rofl.
I hope they will but like someone already said ccp would loose lots of players so they would ruin themselfs.
Happy CAREBEAR hunting!Twisted Evil

Xalande
Gallente
Broski Enterprises
No Fun Allowed
Posted - 2009.10.12 18:34:00 - [27]
 

Originally by: HottyChick
I have an idea, lets remove local from null sec and see how many ''pirats'' stay in there(I bet most of them will run to high sec and start grinding missions lol). As for spamming the scanner yea its a bit annoying but thats how it looks like in wh's which are 0.0 so I think null sec residents should try it too and see how they manage without local. As for now 0.0 is safer than low sec and wh's definately, only exits are dodgyLaughing
Im pretty sure ccp wont remove local from ur homes in null sec cos most of you would run screaming and turn into CAREBEARS.
Also lots of ppl who's main is in null sec have at least 1 alt grinding missions so say wat you want but that makes null sec residents CAREBEARS tooLaughing
So ''pirats'' kill CAREBEARS in belt(0.0) but they are living of their CAREBEARS alts.Twisted Evil
How evil they are....Twisted Evil
I think ''pirats'' living in null sec shouldnt be allow to have CAREBEARS alts in high sec hehe.
Dont you ''pirats'' say ''we do it for profit'' ect crap?
Yea right if pigs can fly than you are correct, you do it for profit. And now most of you crying here oh noes they will remove local from our CAREBEARS hunting grounds rofl.
I hope they will but like someone already said ccp would loose lots of players so they would ruin themselfs.
Happy CAREBEAR hunting!Twisted Evil

Stop posting. You're trying too hard.

Thunderpig
Posted - 2009.10.13 01:44:00 - [28]
 

Here's an idea bandied about in the 2 sec scanner-delay threads: give local a 10 second delay upon entry.

Make it apply to 0.0 only, and now you've got yourself a fighting chance of finding ratters w/ the directional scanner, and logoffski farmers w/ probes.


Omara Otawan
Posted - 2009.10.13 04:40:00 - [29]
 

Edited by: Omara Otawan on 13/10/2009 04:43:17
Actually I think with the upcoming changes to sov they should remove local chat, and make it an "upgrade" you can install.

Would leave the alliance carebears with their 100% safe ratting zones, while making the parts of space that arent claimed truely lawless space (I'm assuming here that not every single crappy system will be taken).


On a side note, stop already with the nonsense claim of removing local would be a boost to pirates.

If it were removed, a roaming gang could never be sure if the system is really empty or the 250-man gang that was assembled to intercept their 20 ships just jumped in at their exit gate... actually would work more in favour of the (alert) defender if anything.


Just a random fact, I've only lost a single ship while ratting in 0.0 so far, and from all the things that could kill me I died to the npc Embarassed

Lost quite a few while out for pvp, but thats another story.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2009.10.13 11:17:00 - [30]
 

Removing local before there is a good alternative to intel would be less than ideal. It works in worm hole space because no one knows where all the entrances are to start, and there are no static belts.

Having to keep hitting the scan button is however very anoying. It's a game, it should be fun, not a test to see who can remember to hit some silly button every five seconds.


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