open All Channels
seplocked Missions & Complexes
blankseplocked Disappointed with my Raven w/ Cruise DPS!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2]

Author Topic

Otami
Gallente
Midnight Clockwork
CryoGenesis Mining Syndicate
Posted - 2009.10.01 16:24:00 - [31]
 

Just wanted to reinforce on the LP front.

I have Social IV and the related advanced Connection skills to IV and with my Administration Agent (level IV, quality 18) I'm getting on average of 5k lp each mission. Low end is 600 lp for couriers, and about 7k for an "X" Extravaganza mission.

Ehranavaar
Gallente
Posted - 2009.10.01 16:26:00 - [32]
 

Originally by: Julian Koll

Drake is easily on par, if not even a bit faster, than a non-faction, non-pimped raven.



such things exist?

Shady Salesman
Posted - 2009.10.01 16:47:00 - [33]
 

Hmm... Let's see... Ah, here we go:

[Raven Navy Issue, The Ugly Duckling]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Dread Guristas Ballistic Control System
Power Diagnostic System II

Dread Guristas Invulnerability Field
Caldari Navy Invulnerability Field
Pithum A-Type Medium Shield Booster
Cap Recharger II
Caldari Navy Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier

Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile
Drone Link Augmentor I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hammerhead II x5
Hobgoblin II x5

There we go. The optimal CNR fit. Kinda expensive though, but the only things I bought were the cap recharger, power diagnostic, drone link and drones.

Zartanic
Posted - 2009.10.01 17:56:00 - [34]
 

Edited by: Zartanic on 01/10/2009 18:04:00


Originally by: TheBigStopper
Hello,

I just started running lvl 4s, so i got my alt in a Raven with 6 'Arbalest' Cruise Launchers. My main runs a drake with 7 x 'Arbalest' Heavy Launchers. Both with standard t1 kinetic ammo.

So i started throwing volleys off on both toons at a lone 900K Bounty battleship.

What suprised me was that the raven was hitting for about 105 damage, and the drake was hitting for about 90. So with the extra weapon the damage was probably much of a muchness.

Now i know theres various differences in skills between the toons etc, but nothing exceptionally different.

And the drake was running 3 BCUIIs.

But still i was expecting a more significant difference in Raven Cruise damage against Drake Heavy damage?

Is this everyone elses experience?

Also, people keep talking about 8K plus in loyalty points for an average level 4 mission in high sec, now whilst my agent is low quality, i was only getting 600 loyalty points, do skills and quality really make the difference between 600 and 8K?

thanks in advance

kristofer


I don't have that problem with my Raven. You didn't mention:

1. Always fit for the right resistance, on damage and tank.

2. Use Tech 2 Drones. I fit 5 Hobs for the frigates/destroyers and 5 Hammerheads for larger. They all fit in the bay. Make sure you have a few levels in Drone Interfacing and I also fit a Drone Link Augmenter. Frigates and Dessies will go down in seconds.

3. Make sure you have a few levels in guided missile precision. This really seems to help against cruisers and below.

4. If your desperate fit a target painter or webber. Really though in all missions my Drones always deal with smaller ships.

Ichandasil
Minmatar
Department of Defence
Posted - 2009.10.02 17:41:00 - [35]
 

Edited by: Ichandasil on 02/10/2009 17:41:24
Originally by: Irdia Freelancer

Missiles have a different damage formulae, but basically it follows a similar pattern to that of turrets. Adding angular/apparent velocity to overview can help pilots decide if to shoot at a target or not - this seams too advanced for some CNR fliers to comprehend. Simple trial/error of shooting at stuff of different sizes, speeds and orbiting range could gives good data so pilots can decided prior to shooting if it is worth shooting. Anyone shooting should have an idea if their shooting will achieve anything. Seams the CNR fliers are the close their eyes and empty the full magizine, then afterwards ask how well they did? Myself I tend to want to know if I'm likely to hit before I even squeeze the trigger. Different attitudes. I approach it the same if flying a missile boat or a turret boat, yet some think just becasue its a missile vs a turret they are very different.


This has to be one of the most ignorant statements ever posted on these forums, and I've been here since '04. You'd be a fool to pay attention to anything this clown has to say about Eve mechanics.

Irdia Freelancer
Posted - 2009.10.02 20:27:00 - [36]
 

So you have been a fool since 04? No fool like an old fool.

Original post is about a missile boat not doing enough damage. Adding data to overview to help see what is happening makes sense except to idiots like yourself. Simply watching what that data shows, plus what damage your doing, then using that the next time is basic flying skills one can use for missile or turret boats - skills which are obviously beyond you even though you have been around since 04.

Is the old story, when someone can't argue, they attack the person not the data. Politicians been using this for centuries.

Ichandasil
Minmatar
Department of Defence
Posted - 2009.10.02 21:17:00 - [37]
 

Originally by: Irdia Freelancer
So you have been a fool since 04? No fool like an old fool.

Original post is about a missile boat not doing enough damage. Adding data to overview to help see what is happening makes sense except to idiots like yourself. Simply watching what that data shows, plus what damage your doing, then using that the next time is basic flying skills one can use for missile or turret boats - skills which are obviously beyond you even though you have been around since 04.

Is the old story, when someone can't argue, they attack the person not the data. Politicians been using this for centuries.


Except adding useless data is useless. You're filling his head with gibberish and not helping him at all. Your 'topics too advanced for CNR pilots' are a result of you not knowing wtf you're talking about. Your statements about turrets and missiles being similar are pure comedy gold. Watching angular velocity to decide whether or not to fire a missile at something? lulwat

Missiles are the easiest concept in the game to understand yet you manage to post several times without once mentioning, I dunno, explosion velocity, signature radius or anything like that. How about you spend some time educating yourself on how missiles work in Eve before you open your trap again and make yourself look even more the fool.

g0ggalor
Posted - 2009.10.03 18:27:00 - [38]
 

Originally by: TheBigStopper
ok so i post on here and feel noobish again. my own fault really i suppose.

but im always open to advice suggestions so here goes.

i just got the pirate invasion level 4 mission, and my tank on either ship doesnt look like it will last two minutes, so ill post my setups here and see what im doing wrong.

Raven Setup:

Lows:

3 x Ballistic Contol IIs
2 x Shield Power Relays IIs

Mids:

1 x Afterburner II
1 x Large Shield Booster II
1 x Ballistic Deflecion
1 x Heat Deflecion
1 x Photon Deflecion
1 x Invulnerability

Highs:

6 x Arbalest Cruise Launchers
1 x 425 Railgun

Ammo: Wrath Cruise
Drones: 5 x Hammerhead IIs.

Im running for a Level 4, Quality -18 Caldari Navy agent.

So any advice welcome.
BigStopper, can you post your engineering and missile support skills?

Also, I would ditch the AB on the raven. My mid set up has a XL shield booster, and shield boost amp, a PWNAGE target painter, 2 hardeners of the main damage type, one hardener of the secondary damage type.

When I was new to L4s, all my support skills were at either II or III and I only had T1 drones, but that mid setup got me though everything.

Also, in your lows, try capacitor flux coils. They reduce your overall capacitor, but give you a big boost on cap regeneration. On EFT it won't look like it makes a difference, but when you've pulsed your shield booster till you have 15-20% cap, you will be amazed at how fast it refills allowing you to use your shield booster sooner. In the long run, you end up being able to use more capacitor during a mission because it refills so much faster.

gnome blood
Posted - 2009.10.06 01:53:00 - [39]
 

Edited by: gnome blood on 06/10/2009 01:54:42
Originally by: g0ggalor

Also, in your lows, try capacitor flux coils. They reduce your overall capacitor, but give you a big boost on cap regeneration. On EFT it won't look like it makes a difference, but when you've pulsed your shield booster till you have 15-20% cap, you will be amazed at how fast it refills allowing you to use your shield booster sooner. In the long run, you end up being able to use more capacitor during a mission because it refills so much faster.


This is pure and simple gold for a mission noob. Also one of the things that makes no sense to an EFT warrior, and make them loose faction fit CNRīs cause they have some failfit thatīs supposed to be cap-stable. Afaict, EFT has a linear scale on everything, while Eve is everything but linear on shield recharge and cap-regen. I could be wrong, though.

Pulsing a shield booster/armor rep and actually dedicating slots to damage instead of tank is the only way to mission-*****! Razz

Oh, and lololol at the tracking "explanation" to why missiles donīt do the expected damage. Itīs about resist vs damage, signature radius and explosion velocity. End of story.

Oh, and there are many reasons to fit an AB to a mission-bs, especially the Raven in missile heavy mission. Itīs called damage mitigation. See explosion velocity.

Zaerlorth Maelkor
The Maverick Navy
Against ALL Authorities
Posted - 2009.10.06 12:28:00 - [40]
 

Originally by: Loco Eve
your skills and raven setup sucks. also, no agents give 8000 lp. 6000 from a high quality agent is more realistic.


For hi-sec maybe, but a 0.1 lvl 4 q20 agent, gives alot more lp

Manu Hermanus
FaDoyToy
Posted - 2009.10.06 16:02:00 - [41]
 

Originally by: gnome blood
Edited by: gnome blood on 06/10/2009 01:54:42
Originally by: g0ggalor

Also, in your lows, try capacitor flux coils. They reduce your overall capacitor, but give you a big boost on cap regeneration. On EFT it won't look like it makes a difference, but when you've pulsed your shield booster till you have 15-20% cap, you will be amazed at how fast it refills allowing you to use your shield booster sooner. In the long run, you end up being able to use more capacitor during a mission because it refills so much faster.


This is pure and simple gold for a mission noob. Also one of the things that makes no sense to an EFT warrior, and make them loose faction fit CNRīs cause they have some failfit thatīs supposed to be cap-stable. Afaict, EFT has a linear scale on everything, while Eve is everything but linear on shield recharge and cap-regen. I could be wrong, though.

Pulsing a shield booster/armor rep and actually dedicating slots to damage instead of tank is the only way to mission-*****! Razz

Oh, and lololol at the tracking "explanation" to why missiles donīt do the expected damage. Itīs about resist vs damage, signature radius and explosion velocity. End of story.

Oh, and there are many reasons to fit an AB to a mission-bs, especially the Raven in missile heavy mission. Itīs called damage mitigation. See explosion velocity.



I have yet to see a EFT cap stable setup that is not in game stable, hell I would almost say the opposite, eft unstable setups are sometimes in game stable, thanks to active mods shutting off for a few seconds in between use giving long enough time for the cap to regen to a point where it is in practice stable.

and I cant see an ab raven giving a practical enough damage mitigation to be worth fitting over another hardener/boost amp. could be possible, but either way I haven't seen a need to find out.

gnome blood
Posted - 2009.10.06 20:43:00 - [42]
 

Edited by: gnome blood on 06/10/2009 20:47:23
Edited by: gnome blood on 06/10/2009 20:46:18
Originally by: Manu Hermanus

I have yet to see a EFT cap stable setup that is not in game stable, hell I would almost say the opposite, eft unstable setups are sometimes in game stable, thanks to active mods shutting off for a few seconds in between use giving long enough time for the cap to regen to a point where it is in practice stable.



My main point was in the specific instance of a Raven, which uses no cap for its weapons, cap regen will not be linear with all active modules running. As far as I can tell, EFT uses a linear modeling of cap regen. Ingame it seems to be a bell curve, with higher regen in the middle. Same goes for shields. Is this correct? I honestly canīt tell from looking at EFT.

And Iīve had cap-stable setups in EFT being dependent on how you cycle them. Staggering cycles seems to work quite well.

Quote:

and I cant see an ab raven giving a practical enough damage mitigation to be worth fitting over another hardener/boost amp. could be possible, but either way I haven't seen a need to find out.


First time I flew a Raven, I was being hit by a lot of torps. When I fitted an AB, damage from torps was more or less halved. In addition to being very useful against missile-spamming NPCīs, it will also let you position yourself a lot better and faster, aiding in mission completion times.

But then again, I stopped flying a mission BS without an active speedmod after having to rat guristas, which is somewhat different than missioning. Also, it sure makes a hell of a lot of difference on my arty-mael, but that has more to do with turret mechanics. In short, Iīd never fly without an AB or MWD on any ship thatīs not bait.

I guess it just comes down to personal preference. Whoīdathunk. Razz

Oh, and Iīm capped at 6400+/- lp with lvl4q18 agent, social skills at 3/4 in a 0.5 system. Itīs very nice.

Edited for clarity and additional points that I felt were important, or something.

TheBigStopper
Posted - 2009.10.08 14:42:00 - [43]
 

somebody asked about missile skills so i thought id oblige.

i know theyre not great atm, but im working on them as wee speak.

Raven Pilot:

Missile Launcher Operation
Please visit your user settings to re-enable images. Cruise Missiles
Please visit your user settings to re-enable images. Defender Missiles
Please visit your user settings to re-enable images. FoF Missiles
Please visit your user settings to re-enable images. Guided Missile Precision
Please visit your user settings to re-enable images. Heavy Missiles
Please visit your user settings to re-enable images. Missile Bombardment
Please visit your user settings to re-enable images. Missile Launcher Operation
Please visit your user settings to re-enable images. Missile Projection
Please visit your user settings to re-enable images. Rapid Launch
Please visit your user settings to re-enable images. Rockets
Please visit your user settings to re-enable images. Standard Missiles
Please visit your user settings to re-enable images. Target Navigation Prediction
Please visit your user settings to re-enable images. Torpedoes
Please visit your user settings to re-enable images. Warhead Upgrades
Total Skillpoints in Group: 792,269

Drake Pilot:

Missile Launcher Operation
Please visit your user settings to re-enable images. Heavy Missiles
Please visit your user settings to re-enable images. Missile Bombardment
Please visit your user settings to re-enable images. Missile Launcher Operation
Please visit your user settings to re-enable images. Missile Projection
Please visit your user settings to re-enable images. Rapid Launch
Please visit your user settings to re-enable images. Standard Missiles
Please visit your user settings to re-enable images. Target Navigation Prediction
Please visit your user settings to re-enable images. Warhead Upgrades
Total Skillpoints in Group: 563,325

TheBigStopper
Posted - 2009.10.08 14:48:00 - [44]
 

As a side note i actually have Gallente BS LVL 5, and can fly all other races bs's / bc's. But the gallente bs seems to have became a bit of drone boat which im not that comfortable wiht, but with the below gunnery skills, would a different ship / setup be better?

Gunnery
Please visit your user settings to re-enable images. Controlled Bursts
Please visit your user settings to re-enable images. Gunnery
Please visit your user settings to re-enable images. Large Energy Turret
Please visit your user settings to re-enable images. Large Hybrid Turret
Please visit your user settings to re-enable images. Large Projectile Turret
Please visit your user settings to re-enable images. Medium Energy Turret
Please visit your user settings to re-enable images. Medium Hybrid Turret
Please visit your user settings to re-enable images. Medium Projectile Turret
Please visit your user settings to re-enable images. Motion Prediction
Please visit your user settings to re-enable images. Rapid Firing
Please visit your user settings to re-enable images. Sharpshooter
Please visit your user settings to re-enable images. Small Blaster Specialization
Please visit your user settings to re-enable images. Small Energy Turret
Please visit your user settings to re-enable images. Small Hybrid Turret
Please visit your user settings to re-enable images. Small Projectile Turret
Please visit your user settings to re-enable images. Small Railgun Specialization
Please visit your user settings to re-enable images. Surgical Strike
Please visit your user settings to re-enable images. Trajectory Analysis
Please visit your user settings to re-enable images. Weapon Upgrades
Total Skillpoints in Group: 3,701,347

N Ano
Caldari
Templars of Space
Posted - 2009.10.08 14:49:00 - [45]
 

Originally by: Dealeeo
I agree, Raven is all tank no spank, at least with cruise missles and moderate skill levels. But, its a pretty good tank if you fit it right - i.e. cap stable with T2 everything, its up there and can handle most anything (some say its overkill).
2 things that have helped me --
1. Train up to T2 medium drones (hammerheads). They help on DPS alot, and you can cart 5 of em.
2. Find a buddy to fly with who is DPS focused.

My agent is quality 18 and I got 3800 LP last night for running Gurista Extravaganza, which is probably one of the higher paying missions (I'd imagine). My social skills are nonexistent tho, so maybe thats how you get up over 4k?

I get 6.5k for that mission Cool

Manu Hermanus
FaDoyToy
Posted - 2009.10.08 15:18:00 - [46]
 

you have 792,269 sp in missiles

no wonder you are disappointed.

although if your drone skills are good (aka interfacing 5, and sentry drones 5, then think about a domi)

StarStryder
WISE OUTCASTS
Posted - 2009.10.08 15:38:00 - [47]
 

Quote:
Ingame it seems to be a bell curve, with higher regen in the middle. Same goes for shields. Is this correct? I honestly canīt tell from looking at EFT.


Correct, except the max regen point is about 33%, not 50%.

Tu'Lak
Posted - 2009.10.11 11:45:00 - [48]
 

Originally by: Dealeeo
I agree, Raven is all tank no spank, at least with cruise missles and moderate skill levels. But, its a pretty good tank if you fit it right - i.e. cap stable with T2 everything, its up there and can handle most anything (some say its overkill).
2 things that have helped me --
1. Train up to T2 medium drones (hammerheads). They help on DPS alot, and you can cart 5 of em.
2. Find a buddy to fly with who is DPS focused.

My agent is quality 18 and I got 3800 LP last night for running Gurista Extravaganza, which is probably one of the higher paying missions (I'd imagine). My social skills are nonexistent tho, so maybe thats how you get up over 4k?


If you trainup Mil Connections and i think political connections to lvl 4 at leastyou will get 5438 lp plus or minus a few 10's of lps on the big missions that give you a 6 hour window for the bonus money



Rilwar
BlackStar Industrial
Posted - 2009.10.11 16:03:00 - [49]
 

Originally by: TheBigStopper
somebody asked about missile skills so i thought id oblige.

i know theyre not great atm, but im working on them as wee speak.

Raven Pilot:

Missile Launcher Operation
Please visit your user settings to re-enable images. Cruise Missiles
Please visit your user settings to re-enable images. Defender Missiles
Please visit your user settings to re-enable images. FoF Missiles
Please visit your user settings to re-enable images. Guided Missile Precision
Please visit your user settings to re-enable images. Heavy Missiles
Please visit your user settings to re-enable images. Missile Bombardment
Please visit your user settings to re-enable images. Missile Launcher Operation
Please visit your user settings to re-enable images. Missile Projection
Please visit your user settings to re-enable images. Rapid Launch
Please visit your user settings to re-enable images. Rockets
Please visit your user settings to re-enable images. Standard Missiles
Please visit your user settings to re-enable images. Target Navigation Prediction
Please visit your user settings to re-enable images. Torpedoes
Please visit your user settings to re-enable images. Warhead Upgrades
Total Skillpoints in Group: 792,269





There's your whole problem.

You have less and 1M SP trying to fly a Missile BattleShip and are expecting it to be a pwnmobile.......



Try jumping into a cruise Raven when you have Cruise IV, Guided Missile Prec. IV/V, Target Nav. Predic. V, Rapid launch IV/V, Launcher Op IV/V Bombardm....... Get everything to IV or V


That pilot honestly hardly has the support skills to fly a Drake...

Neckbeard Griefmonger
Posted - 2009.10.14 03:39:00 - [50]
 

Originally by: TheBigStopper
somebody asked about missile skills so i thought id oblige.

i know theyre not great atm, but im working on them as wee speak.

Raven Pilot:

Missile Launcher Operation
Please visit your user settings to re-enable images. Cruise Missiles
Please visit your user settings to re-enable images. Defender Missiles
Please visit your user settings to re-enable images. FoF Missiles
Please visit your user settings to re-enable images. Guided Missile Precision
Please visit your user settings to re-enable images. Heavy Missiles
Please visit your user settings to re-enable images. Missile Bombardment
Please visit your user settings to re-enable images. Missile Launcher Operation
Please visit your user settings to re-enable images. Missile Projection
Please visit your user settings to re-enable images. Rapid Launch
Please visit your user settings to re-enable images. Rockets
Please visit your user settings to re-enable images. Standard Missiles
Please visit your user settings to re-enable images. Target Navigation Prediction
Please visit your user settings to re-enable images. Torpedoes
Please visit your user settings to re-enable images. Warhead Upgrades
Total Skillpoints in Group: 792,269

Drake Pilot:

Missile Launcher Operation
Please visit your user settings to re-enable images. Heavy Missiles
Please visit your user settings to re-enable images. Missile Bombardment
Please visit your user settings to re-enable images. Missile Launcher Operation
Please visit your user settings to re-enable images. Missile Projection
Please visit your user settings to re-enable images. Rapid Launch
Please visit your user settings to re-enable images. Standard Missiles
Please visit your user settings to re-enable images. Target Navigation Prediction
Please visit your user settings to re-enable images. Warhead Upgrades
Total Skillpoints in Group: 563,325

Here is your problem. Getting these to IV will increase your dps a lot:
Cruise
Guided missile
Rapid launch
target nav prediction
warhead upgrades
Caldari BS


Pages: 1 [2]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only