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Thea Arsoniztik
Senex Legio
Get Off My Lawn
Posted - 2009.09.29 22:06:00 - [1]
 

I don't want to beat a dead horse. I looked pretty hard for a topic like this but found rubbish.

My girlfriend decided to open a trial account to see what Eve is all about. So far she loves it! She just doesn't understand how to do anything in the game. I feel as though I am trying to throw way too much information at her at once.

I don't really know where the best starting point would be to get her to start in the right direction. I want her to decide for herself what she wants to do in game but be able to aid her in whatever her decisions may be.

It's hard to remember that this game is completely new to her and I tend to go too far and confuse her when i describe things about the game.

What's a good way to help acclimate new players into Eve without drowning them with too much information or mistakenly lead them to think that the game is too complicated for themQuestion

Discrodia
Gallente
Symbiosis International
Moose Alliance
Posted - 2009.09.29 22:08:00 - [2]
 

Better to die a wise man than live an imbecile.
-Confucious

Also gullible isn't in the dictionary.

Professor Tarantula
Hedion University
Posted - 2009.09.29 22:11:00 - [3]
 

Just turn them loose and tell them to ask you any and all questions they might have.

If they'll like it, they'll like it. Not much you can really do.

Belladona Grimm
Knights of Nuada
Posted - 2009.09.29 22:13:00 - [4]
 

When I've done it I've just gone alone step by step with whatever the first question was. If they ask somthing specific about the market, then I explain how to search for itesm and see if you can use them, and let them go from there without the detailed and generally long explaination.

For example, if a noob asked me how he should fit this hawt rifter he just bought, I'd explain how to read the attributes section, and point him to the guns section of the market and tell him to fetch. Then just point them in the direction of whatever sub-section seems to best contain the answer to their next question. That way they are doing the grunt work and hopfully getting it, and your not bored to tears explaining what seems rudamentarly over and over.

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.09.29 22:16:00 - [5]
 

if i was teaching them i would get into the same types of ship they are and go with them step by step and roll with them like that until they feel free to spread there wings. Mail any questions they have in the future. Still get evemails from people i was with when in the training corp ect.

Serge Bastana
Gallente
GWA Corp
Posted - 2009.09.29 22:16:00 - [6]
 

There is so much information in this game at the start that the above posters are right, when a question arises, do what you can to answer it, or provide a few details then let them use that to figure out the rest.

I love this game for the fact that it doesn't hold your hand and lets me learn stuff all the time as I move into new ships and such. Plenty of online guides to read too, plus you have some good questions in the New Players Q & A section

Kaalen
Caldari
Deep Core Mining Inc.
Posted - 2009.09.29 22:18:00 - [7]
 

Find out what she finds interesting about EVE then take her out and show her how to do it. EVE seems a lot less complicated in context, so fleet up with her and talk her through things while doing them and answer any questions she has.

Vaal Erit
Science and Trade Institute
Posted - 2009.09.29 22:19:00 - [8]
 

Is she hot?

Thea Arsoniztik
Senex Legio
Get Off My Lawn
Posted - 2009.09.29 22:23:00 - [9]
 

she rolled a minmatar seibestor...

Sanakan Seidensha
Posted - 2009.09.29 22:28:00 - [10]
 

"If you try that, you will die, so don't... HAHA you died anyways!"

Being noob is not easy. :(

Thea Arsoniztik
Senex Legio
Get Off My Lawn
Posted - 2009.09.29 22:31:00 - [11]
 

Originally by: Sanakan Seidensha
"If you try that, you will die, so don't... HAHA you died anyways!"

Being noob is not easy. :(


It's not easy, so I want to at least make it suck less to be a noob.

Erik Amirault
Gallente
The Scope
Posted - 2009.09.29 22:43:00 - [12]
 

KISS- Keep It Simple, Stupid. Explain using small terms, and the minimal definition. Expand upon it if necessary. If I'm not mistaken, the tutorial does this too (although it isn't a feedback system of course). People have a tendency and a willingness to learn, and the resources for learning the details of this game are all over the internet.

Eveloution
Posted - 2009.09.29 22:53:00 - [13]
 

How about using aura and having her do the tutorials in game( hint -bottom left button looks like a cyborg chic on the cover )Rolling Eyes

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2009.09.29 23:03:00 - [14]
 

Get the worst over with. Pod her, then work from there.

(Generally I find getting friends/partners involved starts with the explanation of game mechanics, or PVP as it were if that's what you do or what-not, and take it bits at a time, recommend certain skills and what they do as opposed to telling them to "train this cause its uber and its a must".)

Oddymandius
Minmatar
Red Federation
Posted - 2009.09.29 23:08:00 - [15]
 

Edited by: Oddymandius on 29/09/2009 23:12:17

Basically if it's your girlfriend playing, the initial impetus comes from the fact that it's something you're interested in. So explain to her what you like doing and why, what you can usefully do together (not mining), and what's pointless (mining).

What I regret most about my noob experience isn't that I had too little freedom to figure out what I wanted from the game, it's that I had no way of knowing what to do with my freedom. The fact that new players know NOTHING about the game means they typically waste weeks doing pointless or stupid things before they understand what's actually worth spending time on. They miss shortcuts and get stuck in the mission-running rut rather than playing the real game.

The important thing is to get her doing something worthwhile as soon as possible, so that she has something rewarding to do while she learns more about the game. Otherwise within a few weeks she'll reach the conclusion that it takes X million skillpoints to be useful and the game will start to lose it's appeal. If my gf played I'd get her to learn to fly a griffon, because that's what I wish I'd done immediately when I was a noob, but your mileage may vary ugh.

Marko Riva
Posted - 2009.09.30 00:04:00 - [16]
 

The trick to teaching is to realise the situation the other is in and to translate your knowledge into something that makes sense to someone unknown with the whole environment. Thing is ofcourse that it differs per person, some want to be told what to do and others want to joke around finding their own and especially in a sandbox this might prove difficult.

I guess what you could do best it to highlight the fact that is IS a sandbox and perhaps highlight some of the toys that are there but not necessarily tell how those toys should be used. In other words explain the basics of the game and what it's about in it's basics (assets and influence) and explain how the market window works and how people can enforce their ideas upon others and then her do the rest. From there on simply give answers to questions she will have.

Going "this is how you mine, now go mine cause it makes isk" is probably the worst way to do it.

FOl2TY8
GoonWaffe
Goonswarm Federation
Posted - 2009.09.30 00:06:00 - [17]
 

Go down on her while she's mining.

The AEther
Caldari
Agony Unleashed
Agony Empire
Posted - 2009.09.30 00:08:00 - [18]
 

Edited by: The AEther on 30/09/2009 00:08:16
Originally by: Thea Arsoniztik

It's not easy, so I want to at least make it suck less to be a noob.

Just tell her to take it slowly and not rush too much. This might be difficult for her if she's tainted by experience from any previous MMO games that give gratification way faster than EVE. What worked for me is seeing my then bf getting ganked in lowsec by pirates. Was so cool that I was willing to get drowned by info, run boring courier missions, i think i even mined scordite for a day to buy some skills to basically get to the same point that he was at.

With teaching it is pretty simple. Imagine yourself a noob when you're explaining stuff to her. This means you cannot use any EVE lexicon like neocom, poses, eanms, c&p, etc but instead have to describe it in every-day terms she can understand like "panel on left side", "moon bases", "armor resistance", "forum for pirates" and so on. Instead of referring to ships by their names refer to them by class. It is much easier to get what "a battleship" is rather than a "raven" if she's never flown or seen one, but she'll understand what a battleship is right away. Explain every little step to her, like where to click and what tab to select. And just tell her that being overloaded with info is normal eve noob experience. Good luck :P

Khemul Zula
Amarr
Keisen Trade League
Posted - 2009.09.30 00:35:00 - [19]
 

Best way to teach a new player.

Suggest that the EVE-O forums are a good place to ask questions on subjects they don't understand. Suggest they use General Discussion to ask all questions since the other forums are less friendly and a lot less helpful.

They quickly learn the number one rule of EVE. Twisted Evil

Or they ragequit. ugh

Ard UnjiiGo
Meatshield Bastards
Posted - 2009.09.30 00:36:00 - [20]
 

Have her bookmark this site:

Evelopedia

She can peruse it as she wants or needs.

There is a ton of information involved with playing EVE and sometimes the best way is for folks to be able to digest it at their own pace.

Go Go Reading!

Zartanic
Posted - 2009.09.30 01:24:00 - [21]
 

Edited by: Zartanic on 30/09/2009 01:29:19


There is no need to understand most of the game straight away. Once she knows the basics she may have an idea of what she wants to try. The important thing is never do anything you find your bored in, even if you thought you would enjoy it. Also, when she can, try and set a goal for herself. I would suggest the important bits first could be:

1. Ships and modules - the tutorials, missions and epic arc helps here and you only need basic knowledge to get started. Explain the ship bonuses and certificate suggestions give the expected role the ships have.

2. Basic buying, selling, salvaging and processing- That's easy enough after a few minutes explaining.

3. Ship game mechanics - it's worth knowing about the various weapon types (all have short and long range variants, basic types and named etc) and tanking (mainly resistance based). Show her the compare button, a crucial tool hidden in the info section of an item (good old CCP) The Dagan mission in the epic arc is excellent for this. Things like ECM etc are not important yet.

4. The difference between hi sec, low sec and nul sec.

5. Ship and clone Insurance

6. The difference between factions, corps and agents as well as standings.

Things like contracts, science, WH space/exploration and a load of other game elements you can ignore for now or mention in passing.

The way I learn is to look at stuff while auto piloting or as and when I was ready. So as many have said, there is no rush. I never look at guides until I try and work it out for myself as I learn better that way. But guides are good to read if someone prefers that. I also learn from other players where I can. Their experience is invaluable.

MoonsOverMyHammy
Sebiestor Tribe
Posted - 2009.09.30 01:54:00 - [22]
 

Originally by: FOl2TY8
Go down on her while she's mining.


QFT

Veldya
Guristari Freedom Fighters
Posted - 2009.09.30 02:52:00 - [23]
 

What I do with new people is give them a little bit of information of what the various career paths are like and ask them what they are interested in, then let them go at it and have them ask questions about things they don't understand and as they get into the role give them a little bit of advice here and there on skills that compliment the choices they made.

I think the worst thing to do is overload them with information.

Also resist the urge to accelerate their advancement from noob stage because it is easier to learn from mistakes when you are a noob. Ie, if she is interested in combat don't race her into battleships, let her develop the frigate/cruiser and support skills first.

Malphilos
Posted - 2009.09.30 04:24:00 - [24]
 

I believe the four traditional forms of tutorage are: Thermal, Kinetic, Explosive and EM.

SomebodyKickedMyDog
Center for Advanced Studies
Posted - 2009.09.30 20:38:00 - [25]
 

Edited by: SomebodyKickedMyDog on 30/09/2009 20:38:33
(1) Have her do the tutorial
(2) Have her do the career tutorials
(3) Have her read (at least the sections interesting to her) the EVE New Player Guide

Actually, it would be win CCP bundled the EVE New Player Guide with the install (and made it obvious that it's there). I wish I found it much sooner than I did. It would have saved me a lot of time and confusion.

SupaKudoRio
Posted - 2009.09.30 20:47:00 - [26]
 

Blow her up as a joke at least once. Most important thing is that she doesn't get to attached to her ship. YARRRR!!

Curzon Dax
Deep Core Mining Inc.
Posted - 2009.09.30 21:06:00 - [27]
 

Originally by: SomebodyKickedMyDog
Edited by: SomebodyKickedMyDog on 30/09/2009 20:38:33
(1) Have her do the tutorial
(2) Have her do the career tutorials
(3) Have her read (at least the sections interesting to her) the EVE New Player Guide

Actually, it would be win CCP bundled the EVE New Player Guide with the install (and made it obvious that it's there). I wish I found it much sooner than I did. It would have saved me a lot of time and confusion.


QFT.

Questions will come up throughout those three steps, and your best bet is to simply be on hand to answer them.

Billy Sastard
Amarr
Life. Universe. Everything.
Posted - 2009.09.30 21:12:00 - [28]
 

In my corporation the general method for acclimating new people to the game is to first off explode their ship whenever we see them in space. This helps remove any attachment to spaceships and at the same time instill a sense of danger while weeding out the whiners. During this period all questions are either answered with 'wtf do the tutorials','wtf learn 2 google nub', or if we are feeling especially helpful we give them bad information. If they make it through this 2 or 3 week period without quitting the corp/game then we know we have someone who 'gets' eve and start the real process of teaching.Twisted Evil

Emperor Cheney
Celebrity Sex Tape
Posted - 2009.09.30 21:20:00 - [29]
 

traditionally, new players are paraded through what is called the 'gymnasium.' There, naked, they engage in combat and athletic feats under the eye of the more experienced players. Experienced players choose their apprentice, and the new player will go to the house of the experienced player. It is traditional for the new player to hang a small bottle of oil from their neck.

The experienced player will then teach the new player the art of fake internet space war. The new player, in turn, will allow the experienced player to satisfy himself between the new player's thighs. After proper tutelage, the new player then purchases necessary combat arms and joins the militia, finally a full and trained Citizen.



At least that's what I had to do. . . =(

W3370Pi4
Lamb Federation Navy
Posted - 2009.09.30 22:08:00 - [30]
 

Make her do all the tutorials until she fully understand every single word in it.
Make sure she knows the basics (how it works , the dangers )
Learning skills , insurance , the market, autopilot , warp mechanics , PLEX ,ECT...

then once she is done with the career tutorials make sure she does a few level one missions for her faction navy .
ECT

I also noticed that an person interested in a specific eve subject will listen to everything you have to say.

The New player bible : http://wiki.eveonline.com/wiki/Main_Page








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