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blankseplocked Drone Boats and Drones are due some love
 
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Thenoran
Caldari
Tranquility Industries
Posted - 2009.09.26 12:58:00 - [1]
 

Drone based ships are the odd duck in the line of ships currently, they do have the unique ability to be cap independant and save on highslots, but there are still some areas in which drone boats and drones are lacking.

Drone Upgrades

The Drone Navigation Computer should also increase the non-MWD speed so drones get a little boost when their MWD goes off.
Add a drone damage mod like damage mods for regular weapons, one for all drones or maybe split it between sentries and non-sentries.
Reduce the CPU need on the Drone Navigation Link, it already takes up a highslot you could use for guns or neuts, 50 CPU is a bit much for only 20km more range considering how long the drones will have to travel if the target is a 100km+ sniper.
Add a Mining Drone upgrade as well.

Issue T2 versions for all of these modules, they're long overdue.

Shield/Armor/Hull on Drones

Why do drones have huge amounts of hull but limited shield and armor?
Swap the values a bit, let Caldari/Minmatar drones really shield tank a bit and give an armor tank for Amarr/Gallente drones.

Hull Repair Drones

If you're out in the middle of nowhere and you want to repair your drones with logistic drones, you'll have an unfair problem if the drones have taken structure damage.
Add structure/hull repair drones like the current shield/armor rep drones.

Drone Rigs

Drone Rigs incur a very heavy penalty, they reduce the total CPU on your ship.
Not some armor or some velocity but your CPU, a massive 5-10% per rig depending on skills.
Drone mods are already very CPU intensive and if you wanted to rely on drones and make it TRUE drone ship, you just can't because three drone rigs will take off a hefty amount of CPU.

Reduce the base CPU penalty to 5%, it's the only type of rig that reduces one of the two main ship fittings (gun mods only increase PG need of some guns, they don't reduce PG output).

Also, add drone damage rigs and the Scope and Speed rig should give 20% bonuses rather than 10% so they're really worth getting.

E-War Drones

ECM drones excepted, E-War drones are a sad sad joke.
They all need a massive health boost, as they do no damage but instead help cripple a target.
Since this means a drone boat would have to do damage some other way, it would be pointless if the E-War drones weren't hard to kill.
Twice the health of their regular combat counterparts seems about right.

Stasis Drones

Split them up in light, medium and heavy like all other drones.
Five light web drones should be the bane of an Interceptor, similar to how Warrior IIs are.
Instead of a raw speed reduction, they slow the target aswell by mass addition, lots of it.
That way, five light web drones (which again would ONLY slow the Inty) will cripple an Inty to like 10-20% of its speed, but it wouldn't faze a Battleship's velocity.
Five heavies would cripple a Battleship, but have no effect on Frigates and limited effect on Cruisers through signature radius.

Neut Drones

Generic tackler counter, neut drones would also need a hefty speed bonus in order to neut ships on the move.
They won't be as effective as web drones when it comes to crippling a ship but five light neut drones will still do enough to cause a 3000-3500m/s Frigate's MWD to cap out.
Five mediums will cause problems for Cruisers and five heavies will do the same for Battleships.

TD Drones

Tracking Disruptor drones won't need a heavy speed boost, only a small one will do fine.
Five light TD drones should be like -30% total tracking and optimal, 50% for 5 meds and 75% for 5 heavies.

SD and TP Drones

Sensor Dampening and Target Painting drones should stay with the parent ship and project their E-War from there.

Note: Going for five E-War drones would mean NO damage from your drones.

Myrmidon

Give it 100mbit drone bandwidth and 200m3 dronebay.
It's a Tier 2 Battlecruiser, not a Vexor.

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2009.09.26 13:17:00 - [2]
 

Also, make drones slowly repair while in drone bays (rapid sheild, slow armour, very slow hull), possibly add a module wich speeds drone repair while in drone bay. (possibly give armour tanking drones slow native armour reprate so they tank a bit on their own)

give all galente ships/drone boats more room for spares.

otherwise I agree with what he said.

Thenoran
Caldari
Tranquility Industries
Posted - 2009.09.26 13:21:00 - [3]
 

Edited by: Thenoran on 26/09/2009 13:22:51
Originally by: Soden Rah
Also, make drones slowly repair while in drone bays (rapid sheild, slow armour, very slow hull), possibly add a module wich speeds drone repair while in drone bay. (possibly give armour tanking drones slow native armour reprate so they tank a bit on their own)

give all galente ships/drone boats more room for spares.

otherwise I agree with what he said.


From what CCP told, Gallente are more about lots of bandwidth and less dronebay (up front damage) and the amarr are the opposite, being able to do less damage in a single wave, but having the ability to do multiple waves.
I'm fine with that to a degree, though the Myrm needs the Drone Bandwidth fitting for a Tier 2 BC.

Soden Rah
Gallente
EVE University
Ivy League
Posted - 2009.09.26 13:30:00 - [4]
 

Drones are the Gallente thing. its where we get a fair load of our dps from. whereas the amarr get dps from big honking lasers. Gallente really need backups.

Harkwyth Mist
Caldari
Caldari Provisions
Posted - 2009.09.26 13:40:00 - [5]
 

I like drones , all these are good suggestions in my view.

A drone maintenance module in T1/T2 flavours would be nice but the only real problem with a device like this is once in the bay a drone is just an entity, it's state of health becomes unviewable. So something like this requires a minor?/major? addition to the UI as CCP would also need to add the Shield/Armour/Hull display bars for docked drones.

If we could get the UI changed as above then what are your thoughts on this proposed module ?

Should it be a 1 size fits all ships, or Sm/Med/Lge ?
Should it be passive with higher CPU/PG requirements or active with lower fitting needs ?
If active what existing module/s should be used as a guideline for Cap Usage ?
Which slot should it use, H/M/L ?
How much Shield, Armour & Hull should it repair per cycle if active ? & how much if the module is passive ?


Thenoran
Caldari
Tranquility Industries
Posted - 2009.09.26 17:47:00 - [6]
 

Originally by: Harkwyth Mist
I like drones , all these are good suggestions in my view.

A drone maintenance module in T1/T2 flavours would be nice but the only real problem with a device like this is once in the bay a drone is just an entity, it's state of health becomes unviewable. So something like this requires a minor?/major? addition to the UI as CCP would also need to add the Shield/Armour/Hull display bars for docked drones.

If we could get the UI changed as above then what are your thoughts on this proposed module ?

Should it be a 1 size fits all ships, or Sm/Med/Lge ?
Should it be passive with higher CPU/PG requirements or active with lower fitting needs ?
If active what existing module/s should be used as a guideline for Cap Usage ?
Which slot should it use, H/M/L ?
How much Shield, Armour & Hull should it repair per cycle if active ? & how much if the module is passive ?




Problem with such a module would be where it goes and what requirements and fitting it may have.
I'd rather see drones getting slowly repaired in the dronebay itself without any inside influence.
Maybe a skill to speed up the process but not much more than that.

Being able to see S/R/H HP on a Drone in the bay gets my full support.

Ice Pirateer
Posted - 2009.09.26 17:50:00 - [7]
 

I think a drone repair bay module on the mids would be a cool idea. I also like the idea of fitting frigate modules on large drones or fighters... and in turn destroyed drones dropping loot.

Kittamaru
Gallente
Northstar Cabal
R.A.G.E
Posted - 2009.09.26 17:58:00 - [8]
 

Drone Repair Rig 1

25m3 reduction in drone bay (if not possible, some other fitting req)
Repairs drones Shields, Armor, and Hull whilst in the drone bay at the rate of 10hp every 10 seconds, starting with hull, then armor, and then shields.

Drone Repair Rig 2

50m3 reduction in drone bay (again, if not possible, some other fitting req)
Repairs drones Shields, Armor, and Hull whilst in the drone bay at the rate of 20hp every 10 seconds, starting with hull, then armor, and then shields.

Drone Remote Repair Rig 1

-5% CPU, -2.5% PG
Repairs drones Shields, Armor, and Hull whilst deployed at the rate of 5hp every 10 seconds, starting with hull, then armor, and then shields.

Drone Remote Repair Rig 1

-7.5% CPU, -5% PG
Repairs drones Shields, Armor, and Hull whilst deployed at the rate of 10hp every 10 seconds, starting with hull, then armor, and then shields.

What do you think? Gives drone boats some actual useful rigs :)

Ekeim
Posted - 2009.09.26 20:19:00 - [9]
 

Originally by: Thenoran

...
The Drone Navigation Computer should also increase the non-MWD speed so drones get a little boost when their MWD goes off.
...


This might cause some problems since increasing their orbit speed would hurt their tracking.

ZigZag Joe
Di-Tron Heavy Industries
Atlas.
Posted - 2009.09.26 21:32:00 - [10]
 

Drones need more HP, primarily. They're due a flat 33% or so across shields/hp/hull for kali HP boost, and then drone interfacing needs 20% drone hp/level. I'd be happy just with that.

(10 drones -> 5 drones with 10 drones damage still only have 5 drones hp)

Slow rep in bay would also be very nice.

Agree on the drone rigs: gallente ships tend to be rather tight on cpu (see: ishtar)

Myrm needs 95m bandwidth. (3 heavies 2 meds) That's it. A little more drone bay could be nice but really isn't needed badly.

ugh zug
PWNED Factor
Posted - 2009.09.26 22:12:00 - [11]
 

I agree that drone boats need love, along with drones themselves, but not necessarily the changes proposed here.

Regardless of what you decide to do CCP, all drone upgrades/modules should be high slots, reason being is that it wont hurt the tank to be running them, that in return for the upgraded drone dps or extra drones removes a turret slot thus balanced (not that rails or blasters do reasonable damage right now anyways,) and lastly because true drone boats typically have the free high slots cpu and power grid to put them there and it be nice if we had something to eat up all that extra room for a decent return.

While we are talking about Gallente ships I might as well add that blasters/rails and projectiles could use a boost to put them inline with risk/reward distance/damage compared with missiles and lasers, as they stand now why even fly/be Gallente at all? Balance the tech 3 ships, the Proteus appears to be an expensive waste of time.

Thenoran
Caldari
Tranquility Industries
Posted - 2009.09.28 16:13:00 - [12]
 

Originally by: ZigZag Joe
Drones need more HP, primarily. They're due a flat 33% or so across shields/hp/hull for kali HP boost, and then drone interfacing needs 20% drone hp/level. I'd be happy just with that.

(10 drones -> 5 drones with 10 drones damage still only have 5 drones hp)

Slow rep in bay would also be very nice.

Agree on the drone rigs: gallente ships tend to be rather tight on cpu (see: ishtar)

Myrm needs 95m bandwidth. (3 heavies 2 meds) That's it. A little more drone bay could be nice but really isn't needed badly.


E-War drones definitely need a HP boost but regular drones really only need their structure HP shifted towards shield or armor depending on race.
Heavy Drones on drone boats get quite a health boost, not to mention Sentries.
Light Drones should remain killable for Frigates if they focus on them.

95m3 is such an odd number, make it 100m3 so 4 heavies can be used if the pilot wants to (no 5th drone then).

Chi'kote
Posted - 2009.09.28 17:17:00 - [13]
 

As far as repping drones in your drone bay, I'd love it. Eitherby module or just naturally over time. However, CCP has stated that due to coding issues there is currently no way possible for them to show s/a/h stats while in the drone bay. Given this, I'm guessing they would have a similar coding problem for repping drones inside a drone bay. So for now, wishful thinking Crying or Very sad

Eagle Hawkstrike
M.I.M.M.S
Posted - 2009.09.29 00:40:00 - [14]
 

I love drones, and hence love the ideas here Very Happy The bits i love the most out of this is the drone repair parts I'm sick of having to go fit a remote rep to fix my drones after an engagement. Can't do it during one cause locking them up ad reping them in the middle of a fight isn't always the best thing to do. Modules and rigs are obviously needed to balance it if the drones are getting repped outside the ship but i totally agree with the drones getting fixed while in your ship.


 

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