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blankseplocked Corp Recruitment Neo-Con addition:
 
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Daemonspirit
Six Degrees of Separation
Posted - 2009.09.24 20:14:00 - [1]
 

Edited by: Daemonspirit on 25/09/2009 18:23:50
Edited by: Daemonspirit on 25/09/2009 18:22:15
Edited by: Daemonspirit on 24/09/2009 20:16:29
I've Searched (lol!) and didn't see this anywhere.

The Problem!:


A) New players spending inordinate time in NPC Corps.

B) New players being told "watch your back" - this game is different than all others, you can be scammed, killed and ripped off - and its all working as intended".

C) Lack of any reliable (Laughing) in-game mechanism to find/sort Corps out for when someone does want to get into corps. Its my belief that with (B) - most newbs who read the forums (which is probably a minority of them anyway - just my guess) - aren't going to "trust" what they read anyway.


Solution:

Sortable in game browser for Corporations. Might even want to be "on" the Neo-Con to emphasize that "you need to push this button too, once in awhile..."

I'm thinking that Corps that *want* to recruit designate one person (CEO or Recruiting Officer) to post a recruiting thread. This thread would automatically include the Corp Logo, Headquarters (if thats even relevant w/coming patch), Contact information (in-game/out) what kind of pilots the corp is looking for, and Corp Stats (how many, recent KB's?)

What a Corp is looking for would be one of the two choices that pop up when the neo-con is activated.

First Choice: Browse Recruiting Corps
Second Choice: Recruit

When entering the "Recruit" portion, a CEO or RO is faced with a simple drop down menu with Check Boxes.

Timezone Active:
AZ/NZ/Asian
EU
American
(or however you want to designate targeted TZ players.)((GMT is a concept some noobs don't get - thats why I went Geographically))

Corp Interests:
xPVP Corp

xPiracy

xIndustry Corp
xxInvention
xxManufacturing
xxTrade

xMission Running Corp

xExploration
xxHi-Sec
xxLo-Sec
xx0.0

xWorm Hole Space
xxPVE (lol)
xxPVP

X - 0.0 Alliance

X - Hybrid:
This is where most corps would fall - ticking more than one of the above would land you here.

A. Threads bumpable ONLY by CEO/RO once a week.

B. Can't reply to threads, Read Only.

C. Database updated once a week.

D. After 10 days with no Corporation activity (no bumps) Recruiting message would be auto-deleted to save database issues.

I realize this would be open to scamming/greifing of noobs, but at least it would be a reasonable start, and with CCP saying that they want to encourage players to move to Player Corps and not hang in NPC Corps - It seems to be a good method to at least begin to give n00bs a chance to explore the game outside of NPC corps.

/me dons fire suit.

Anything I've overlooked?
>edited for clarity, spelling and random Caps...<

1)
A nice to have feature would be audio snips (> 15 seconds?) for the CEO/RO to describe their corp or philosophy.
Recordings held Client side?


2) Graphs for:
Timezone attendance
Member average playtime per week graph
PvP kills/losses over time graph
Industrial statistics
Missions run (sorted per level)
Exploration done (sorted by high/low/no-sec)
Graph over corp-on-corp killings
Member retention statistics (how long does people stay)

Julian Lynq
Posted - 2009.09.24 20:39:00 - [2]
 

Edited by: Julian Lynq on 24/09/2009 20:39:51
I support theese idea´s, but I also want to add my proposal regarding to ceo audio snippets.

Little feature allowing CEO's to record a short audio clip explaining their corp.
This little recording would be attached to their "post" in the sortable corp browser that the op describes in this post.

It would be great for undecided players being able to actually hear the voice of their possible new corp CEO
and off course everyone rather listens to stuff than reading through it.

It would add a very direct personal layer within the corp-searching process.

Some parts of the Eve-Voice code could propably be harnessed for this feature.

Kerfira
Kerfira Corp
Posted - 2009.09.24 20:45:00 - [3]
 

Most of the things you mention could actually be gathered automatically if CCP did some statistics on what corp did....

Graph for timezone attendance
Member average playtime per week graph
PvP kills/losses over time graph
Industrial statistics
Missions run (sorted per level)
Exploration done (sorted by high/low/no-sec)
...etc..

And a couple you didn't mention:
Graph over corp-on-corp killings
Member retention statistics (how long does people stay)

Lots of nice stats that would make it much easier to find a corp for you.

Daemonspirit
Six Degrees of Separation
Posted - 2009.09.25 03:26:00 - [4]
 

/bump

Not even a "your idea sucks! GBTW!"? Dam... :(


Miraqu
Caldari
Posted - 2009.09.25 08:35:00 - [5]
 

It really seems a good idea. Especially if you would include the usage in a tutorial. It has to be easy enough for the lazy and impatient and provide enough filter options for the serious.

On the other hand, have you looked in the recruitment forums?

There are really great corps with a honest description. Sadly,many corps/CEOs tend to mix up their goals, their views and reality. Therefore I really don't think that this kind of information would be in any way reliable. You far too often have to read between the lines.

Example:
- We are a PvE/PvP corp: We mostly run missions and sometimes one of us gets ganked.
- PvE with industrial backbone: We have some players who can manufacture their own ammunition.
- 0.0 based: we are renters / not kos in providence
- Reasonable activity level: No casual players wanted


IMHO the best way to find a good corp is to research the web, the forums of the -possible- corps and join their voice-comms (TS/Vent/Mumble) for some days and talk to them.

So the CEOs could include their forums, killboards and (maybe) voice-comms the filter options.

Oddymandius
Minmatar
Red Federation
Posted - 2009.09.25 16:34:00 - [6]
 

Originally by: Kerfira
Lots of nice stats that would make it much easier to find a corp for you.

tbh these stats should be available to corp directors/CEOs at the very least, if CCP ever gets round to upgrading the corp interface.

Daemonspirit
Six Degrees of Separation
Posted - 2009.09.25 18:14:00 - [7]
 

Originally by: Julian Lynq
Edited by: Julian Lynq on 24/09/2009 20:39:51
I support theese idea´s, but I also want to add my proposal regarding to ceo audio snippets.

Little feature allowing CEO's to record a short audio clip explaining their corp.
This little recording would be attached to their "post" in the sortable corp browser that the op describes in this post.
Some parts of the Eve-Voice code could propably be harnessed for this feature.

>>snipped for brevity - hope you don't mind<<
My only concern with this suggestion, is the amount of memory or server load this would require.

My initial idea with the quick turnover of Recruitment posts was to limit the demands on Servers/storage/whatever - I freely admit I have no expertise there - I'll edit my post tho to add it as a "really nice to have feature".

Originally by: Kerfira
Most of the things you mention could actually be gathered automatically if CCP did some statistics on what corp did....

Graph for timezone attendance
Member average playtime per week graph
PvP kills/losses over time graph
Industrial statistics
Missions run (sorted per level)
Exploration done (sorted by high/low/no-sec)
And a couple you didn't mention:
Graph over corp-on-corp killings
Member retention statistics (how long does people stay)

Lots of nice stats that would make it much easier to find a corp for you.


I shall add these too. I believe Battleclinic or some other killboard I've seen does have a PvP Kill-over-time function - should be fairly easy to include that in the database -

Again, my only concern is actually on CCP's end. It would be an additional load on servers and database management... As much as I think this would help all players (but especially new ones) - I am not blind to the need for CCP to manage thier assets for the most return.

Julian Lynq
Posted - 2009.09.25 19:44:00 - [8]
 

tbh i dont think it would require much server load.
they can use the same ressources they use for eve voice. not a huge difference if someone speaks to another player in an eve-voice channel or if something prerecorded is played back to him.

Nur Vadenn
Amarr
Viziam
Posted - 2009.09.25 20:50:00 - [9]
 

As a recently returned player (reactivated 2 days ago), but long time victim of the current corporation search tools I support your ideas. Unfortunately CCP and others might point to the current corporation advertisement tools already in game as their approach to the problems you seek to solve here. Those tools allow a corporation to advertise based on many of the points you outline in your OP. People searching for corporations can search based on most of these points as well. The problem is that the advertisements are based on a questionnaire the CEO or officers of the corporation fill out not on statistical data as you suggest.

Honestly the problem is in my opinion two fold when looking for the mythical “good” corporation. First, is as you suggest the encouraged mistrust inherent in EVE. This need to be suspicious of everyone is reinforced everywhere and proven prudent continuously as you play. The second is the lack of background and historical information on a particular corporation you wish to research. Players all have publically available employment histories. Why don’t corporations have public records about wars declared and participated in, financial expenditures, membership retention, and statistcal information about member activity?

Beyond finding a corporation there needs to be better tools for a player to evaluate a potential corporation’s credibility. There is no way other than the risk of joining a corporation for someone to test a group’s word regarding what they advertise. As it stands a corporation is instantly given a wealth of information and tracking tools with which to follow and exploit their members if they see fit, but little to anything in the way of tools exist for the members.

Finally, there needs to be better/more value to joining a corporation. If the only thing corporations have is supposedly more social interaction and a few benefits you need to be a director to enjoy then what is the point. Oh I almost forgot now they can claim a 1% advantage in tax rate yet members still have no real gurantee or way to audit what those funds are being used for whether that be to line the CEO’s pocket or actually fund corporation activities/programs.

Daemonspirit
Six Degrees of Separation
Posted - 2009.09.25 23:19:00 - [10]
 

I am in agreement for most of your points Nur - but I would hope that CCP would aknowledge that the mistrust inherent in even a coursoury examination of stories about Eve in the rest of the world, would show them that something better, some tool/information that does not exist now, is needed to bridge the gap between "THIS GAME SUXKKTHNKSBY!" and "GAIZ! LETS GO RAID RAZOR/MM/RA/GOONS TONIGHT!"

vOv - I hope with the current plan to change Sov, they would give this recruiting tool a look-see!



Chip Flux
Center for Advanced Studies
Posted - 2009.09.26 11:37:00 - [11]
 

personlly, the thing that would give me most incentive to interact in 0.0 like you want me to, is a cause.
Can you imagine how cowardly I would feel sitting in highsec, when everyone was out fighting for, say, freespace?
I dont need a corp or allience for that.

Now, I see all alliences undirected at anything but exclusion

I dont mind sharing

sorry

Daemonspirit
Six Degrees of Separation
Posted - 2009.09.26 21:04:00 - [12]
 

Originally by: Chip Flux
personlly, the thing that would give me most incentive to interact in 0.0 like you want me to, is a cause.
Can you imagine how cowardly I would feel sitting in highsec, when everyone was out fighting for, say, freespace?
I dont need a corp or allience for that.

Now, I see all alliences undirected at anything but exclusion

I dont mind sharing

sorry


I agree with you. When the best known alliances are "best known" because the NY Times did a story on betrayal... ugh

When the best known player is someone who ripped off billions from a bank...

IMHO - when pirates are writing better blogs than the alliances... they aren't doing a good job of getting their word out about who they are and what their about...

This NeoCon addition won't help that, but hopefully it will assist newer players by identifying their corporate options.


Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2009.09.29 14:20:00 - [13]
 

Bumping -

With all the complaints from various areas in the game concerning "THE NPC CORP PROBLEM" - I had hoped that anything that would increase a players chances to go to a Player Corp would get overwhelming public support.


sHERU
Posted - 2009.09.29 16:29:00 - [14]
 

Edited by: sHERU on 29/09/2009 16:40:27
Edited by: sHERU on 29/09/2009 16:31:00
ugh

Errr... This feature is already implemented into eve.

Except for the graphs, would be nice to have that...

Daemonspirit
Six Degrees of Separation
Posted - 2009.09.30 17:04:00 - [15]
 

Originally by: sHERU
Edited by: sHERU on 29/09/2009 16:40:27
Edited by: sHERU on 29/09/2009 16:31:00
ugh

Errr... This feature is already implemented into eve.

Except for the graphs, would be nice to have that...


Gotta admit - I've never even seen that before...

EmbarassedvOv

I'll spend some time looking it over and playing with it. Knowing that was there would have assisted me in a lot of little things... WinkLaughingTwisted Evil

Would like to see graphs of play times, pvp wins/losses (not so much to know if their "good" or not, just that their "involved", that kind of thing.

Good to know.








Captain Tardbar
State Protectorate
Posted - 2009.09.30 17:44:00 - [16]
 

I think that COSMOS social networking will solve this problem... Or at least part of its intent.

That way you can browse all the corps and see player reviews like a face book wall:

"This corp is a scam!"

"This corp is legit but the CEO doesn't know what he doing!"

Doomed Predator
Caldari Provisions
Posted - 2009.09.30 17:50:00 - [17]
 

I agree that the graphs are needed. Also Bigger billboards and billboard advertising,station advertising and logo creating rework.


 

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