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Etho Demerzel
Gallente
Holy Clan of the Cone
Posted - 2009.09.22 01:15:00 - [31]
 

Originally by: Zeba
Whilst technically correct you fail to take into consideration that the vast majority of pilots are not so situational awareness oriented. I find that operating under the assumption that the opposing pilot is an idiot works rather well until they prove otherwise. ugh


Fair enough. But as I said formerly there is no counter to stupidity Razz

Originally by: Leellu Multipass

Wrong.

What Zeba is talking about is if you are in a SB. You decloack at ~60km from an interceptor. As soon as the interceptor starts charging you, you launch a bomb in the direction of the interceptor. If the radius of the explosion is 15km that means the interceptor has to fly 30km trough the diameter of the explosion (if he's still charging you), which takes 6 seconds to travel for a 5km/s interceptor. There is a very good chance the interceptor will get hit by explosion.



If you read Zeba's last post you will understand that the requirement for this to work is the pilot being an idiot, in which case I must say again, he deserves it.

I see you fail at math, if the interceptor pilot charges from 60 km into your direction at 5 km/s and you launch a bomb immediatly when he starts charging you (assuming a reasonable delay of 1-2 seconds) when the bomb explodes he will be righ in front of you and away from the explosion.

Now if I was in an interceptor and saw a bomb coming I would just overload my MWD and be on top of you before you could say "What?". What exactly would you do then?


Quote:

Of course the interceptor has the option of running away, which brings us to the point I am making the entire time. And that is that there is no counter against SBs. When they are doing bombing runs. They can bomb all they want without impunity as there is no ship that can counter them.



As I said in my last paragraph, you don't need to run away, just run towards even faster...

Quote:

When launched, the bomb travels ~30Km before it detonates (base 3K/s speed of the bomb * 10 sec flight time). I have no idea where you get this multiple bombers blowing each other up theory (in your previous posts). I would hope any group of bombers would be coordinated enough not to shoot at each other.



Well, considering the interceptor will be on top of you BEFORE any bomb has the chance to explode you either have to bomb something else or bomb the interceptor AND the tackled bomber if you have bombers far enough, either way it is a bad idea.


Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 02:01:00 - [32]
 

Originally by: Etho Demerzel

I see you fail at math, if the interceptor pilot charges from 60 km into your direction at 5 km/s and you launch a bomb immediatly when he starts charging you (assuming a reasonable delay of 1-2 seconds) when the bomb explodes he will be righ in front of you and away from the explosion.

Now if I was in an interceptor and saw a bomb coming I would just overload my MWD and be on top of you before you could say "What?". What exactly would you do then?

As I said in my last paragraph, you don't need to run away, just run towards even faster...

Well, considering the interceptor will be on top of you BEFORE any bomb has the chance to explode you either have to bomb something else or bomb the interceptor AND the tackled bomber if you have bombers far enough, either way it is a bad idea.




1.) By the time you get to me I am already warping. (even overloaded MWD with near instant reflexes and instant agility of your ship (meaning you hit mwd and you're instantly going 8K/s) takes 10 seconds to cover 60Km.
2.) I got warp core stabs if I am doing bombing runs. No need to target.
3.) Worse case scenario for me is my bomb doesn't kill you, worse case scenario for you is you die.

Etho Demerzel
Gallente
Holy Clan of the Cone
Posted - 2009.09.22 02:07:00 - [33]
 

Edited by: Etho Demerzel on 22/09/2009 02:07:57
I don't NEED to kill you. I am sure it would be easy given your cluelessness, but that is not the objective. The objective is to prevent you from deploying your bombs or killing you in response. If you approach near enough to damage your primary targets you die, otherwise you don't kill anything. Either way you lose.

The fact that you were wtfomgpwned by the goons bombers only mean you are incompetent not that stealth bombers are in no way or form overpowered.

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 03:08:00 - [34]
 

Originally by: Etho Demerzel
Edited by: Etho Demerzel on 22/09/2009 02:07:57
I don't NEED to kill you. I am sure it would be easy given your cluelessness, but that is not the objective. The objective is to prevent you from deploying your bombs or killing you in response. If you approach near enough to damage your primary targets you die, otherwise you don't kill anything. Either way you lose.

The fact that you were wtfomgpwned by the goons bombers only mean you are incompetent not that stealth bombers are in no way or form overpowered.

you've lost every argument 5 times in this thread. resort to empty insults is all you can do..

Etho Demerzel
Gallente
Holy Clan of the Cone
Posted - 2009.09.22 03:29:00 - [35]
 

Originally by: Leellu Multipass

you've lost every argument 5 times in this thread. resort to empty insults is all you can do..


I am still waiting for arguments from you. None have been presented. Nothing you said here makes any sense and you are highly dellusional about it, it seems.

Truth is you just came here to whine because you got your ass kicked. Grow up and learn from it, instead of acting like a baby.

Al'Htaed
Posted - 2009.09.22 05:56:00 - [36]
 

Edited by: Al''Htaed on 22/09/2009 05:55:47
Originally by: Etho Demerzel

If you manage to get yourself caught in a 15 seconds delayed bomb blast while flying a MWD frig you deserve to die.

Lol, you're a troll.

Cheimei Wong
Posted - 2009.09.22 06:41:00 - [37]
 

Edited by: Cheimei Wong on 22/09/2009 06:43:19
Originally by: Al'Htaed
Lol, you're a troll.


Ladies and gentleman, here comes Leellu's alt. Learn with him, when your arguments are proven to be inexistent you use alts to troll!

P.S. This is Etho's alt. I think it is appropriate to answer an alt with another Wink

Edit: did you really have to edit a 5 words post? Confused

Hiroshima Jita
Posted - 2009.09.22 14:09:00 - [38]
 

Was flying in a bc gang with one heavily sensor boosted sniper hac. A bomber uncloaked, dropped a bomb on the fleet and instapopped about a second later.

Or there is the part where you make it jump into your gang with a bubble up, decloak it and kill it.

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 14:35:00 - [39]
 

Originally by: Hiroshima Jita
Was flying in a bc gang with one heavily sensor boosted sniper hac. A bomber uncloaked, dropped a bomb on the fleet and instapopped about a second later.

Or there is the part where you make it jump into your gang with a bubble up, decloak it and kill it.

So a sensor boosted HAC gang will kill an unaligned SB. First actual counter to SBs posted in this thread. Thank you sir.

We can conclude that the only time SBs are in danger is when they are not aligned after a bomb run or getting unlucky by jumping in a gate camp which they can happily avoid with the use of a covert ops cyno.

Terminus Vindictus
Caldari
Posted - 2009.09.22 15:52:00 - [40]
 

Originally by: Etho Demerzel

I don't NEED to kill you. I am sure it would be easy given your cluelessness, but that is not the objective. The objective is to prevent you from deploying your bombs or killing you in response. If you approach near enough to damage your primary targets you die, otherwise you don't kill anything. Either way you lose.

The fact that you were wtfomgpwned by the goons bombers only mean you are incompetent not that stealth bombers are in no way or form overpowered.


I don't think you understand how SBs are supposed to be used. Perhaps you've been hanging around moron SB pilots or something. The only reason an SB should ever die is if for some reason he gets unlucky and an inty uncloaks him by flying nearby. The SB pilot ALWAYS controls the engagement. There's absolutely NOTHING your inty pilot can do to prevent an SB from launching its bomb. Align - decloak - launch - warp out. Done. Less than a second for all that.

I've already mentioned that SBs have a hard time killing a frigate that doesn't have its MWD turned on, and it's damn-near impossible to kill intys because they get a sig radius reduction AND have high speed, so we agree there.

Alakith
RennTech
Posted - 2009.09.22 16:41:00 - [41]
 

Originally by: Leellu Multipass
Originally by: Hiroshima Jita
Was flying in a bc gang with one heavily sensor boosted sniper hac. A bomber uncloaked, dropped a bomb on the fleet and instapopped about a second later.

Or there is the part where you make it jump into your gang with a bubble up, decloak it and kill it.

So a sensor boosted HAC gang will kill an unaligned SB. First actual counter to SBs posted in this thread. Thank you sir.

We can conclude that the only time SBs are in danger is when they are not aligned after a bomb run or getting unlucky by jumping in a gate camp which they can happily avoid with the use of a covert ops cyno.



What exactly is your point? all youve done is point out that while a properly flown SB can be nigh impossible to kill, it also cant kill anything which wont insta pop to a bomb... which is a pretty short list and mostly involves stupid people.

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 16:56:00 - [42]
 

Edited by: Leellu Multipass on 22/09/2009 16:57:02
Originally by: Alakith
Originally by: Leellu Multipass
Originally by: Hiroshima Jita
Was flying in a bc gang with one heavily sensor boosted sniper hac. A bomber uncloaked, dropped a bomb on the fleet and instapopped about a second later.

Or there is the part where you make it jump into your gang with a bubble up, decloak it and kill it.

So a sensor boosted HAC gang will kill an unaligned SB. First actual counter to SBs posted in this thread. Thank you sir.

We can conclude that the only time SBs are in danger is when they are not aligned after a bomb run or getting unlucky by jumping in a gate camp which they can happily avoid with the use of a covert ops cyno.



What exactly is your point? all youve done is point out that while a properly flown SB can be nigh impossible to kill, it also cant kill anything which wont insta pop to a bomb... which is a pretty short list and mostly involves stupid people.


My point is that groups of SBs have no counter other than running away. In other words a group of 5 or more SBs can bomb any kind of fleet with very little risk.

Maybe the AF improvement will change that.

Kirzath
Genos Occidere
Posted - 2009.09.22 17:31:00 - [43]
 

Originally by: Leellu Multipass
So a sensor boosted HAC gang will kill an unaligned SB. First actual counter to SBs posted in this thread. Thank you sir.


Originally by: Me, first reply in thread
Counter: Locking them in less than 2 seconds and volleying them into oblivion.


Rolling Eyes

Troll thread is successful.

Gunns AbeLazin
Posted - 2009.09.22 17:32:00 - [44]
 

I see a few problems with this complaint:
1) You assume all SB pilots are skilled.
2) You assume all frig pilots are idiots.

Now for some more:

1) I've seen MANY SB's popped. You can argue about why/how, and yes I completely agree that a well-flown SB is very difficult to kill. However, dying to a bomb is sheer stupidity. I'm sorry. Either sit at a gate and jump through, burn back, and get back to your camp, or move...I dunno...ANYWHERE. You shouldn't orbit with a MWD on unless you have to.

2) If you're not at a gate, you probably aren't sitting still. It's incredibly difficult to line up a bomber run on moving objects not near a gate.

3) So, in summary, the author's sad because he can't kill SB's easily. THAT'S WHY THEY'RE CALLED __STEALTH__ BOMBERS! Yes, they destroy BS's. They're supposed to.

4) Their tank is paper thin. You get one locked on, he's dead. Bring an Inty with a sensor booster.

Basically, I'm trying to say that the only legit complaint is that SB's are hard to kill. I agree. That's the point. Yes, they are killable. No, they don't pwn frigs automatically. And woe be to the SB that drops a bomb within bubble distance.

Etho Demerzel
Gallente
Holy Clan of the Cone
Posted - 2009.09.22 18:06:00 - [45]
 

Originally by: Terminus Vindictus

I don't think you understand how SBs are supposed to be used. Perhaps you've been hanging around moron SB pilots or something. The only reason an SB should ever die is if for some reason he gets unlucky and an inty uncloaks him by flying nearby. The SB pilot ALWAYS controls the engagement. There's absolutely NOTHING your inty pilot can do to prevent an SB from launching its bomb. Align - decloak - launch - warp out. Done. Less than a second for all that.


You can do that as long as the stealth bomber can take its time to come from the correct direction with an easily alignable object ahead and position itself perfectly, AND the space around the target is not bubbled, AND you have no lag spike, AND the target is unaligned and/or unable to warp for some reason.

These conditions represent a fairly well constructed battlefield against the targets, one into which they chose to dive in, and a situation that SHOULD result in their deaths.

In in those conditions a single lag spike and a sniper HAC can blow you in one volley, or you can be bubbled, or even tackled. An interceptor has a tackling range of 30 km(36 km overloaded, 40+ adding command bonus), which is more than the range you need to be from your target to throw your bomb. In the worst case scenario all it needs to tackle you in these circumstances are a couple seconds, most likely less depending on your relative positions.

Ulwithy Arillious
Macabre Votum
Morsus Mihi
Posted - 2009.09.22 18:29:00 - [46]
 

If you knew there were SBs in the area, how well would something along the lines of an Arazu waiting cloaked by a bait target work?

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 18:38:00 - [47]
 

Edited by: Leellu Multipass on 22/09/2009 18:39:30
Originally by: Ulwithy Arillious
If you knew there were SBs in the area, how well would something along the lines of an Arazu waiting cloaked by a bait target work?

It's a very valid tactic however there are issues with it:

1.) A group of SBs on a bombing run can possibly drop their bombs and warp off before the Arazu can uncloack and point one of them.
2.) Properly fit bombing run SBs have no issues fitting warp core stabs since they do not need to lock their targets.

A cloacked interdictor could be a valid tactic though.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.22 18:41:00 - [48]
 

Edited by: Malcanis on 22/09/2009 18:41:25
Originally by: Leellu Multipass
Originally by: Vall Kor
Edited by: Vall Kor on 21/09/2009 20:36:30
What do you bet Leellu is one of these lucky guys to get pwned by a SB gang http://killboard.atlas-alliance.com/?a=kill_related&kll_id=107362 Rolling Eyes. And is crying for a nerf of ship that is finally worth a damn...


A 20 mill isk ship anyone can fly that has no counter other than running away is not just "worth a damn".



Quoting fail

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 18:46:00 - [49]
 

Edited by: Leellu Multipass on 22/09/2009 18:50:38
Originally by: Etho Demerzel

You can do that as long as the stealth bomber can take its time to come from the correct direction with an easily alignable object ahead and position itself perfectly, AND the space around the target is not bubbled, AND you have no lag spike, AND the target is unaligned and/or unable to warp for some reason.

These conditions represent a fairly well constructed battlefield against the targets, one into which they chose to dive in, and a situation that SHOULD result in their deaths.

In in those conditions a single lag spike and a sniper HAC can blow you in one volley, or you can be bubbled, or even tackled. An interceptor has a tackling range of 30 km(36 km overloaded, 40+ adding command bonus), which is more than the range you need to be from your target to throw your bomb. In the worst case scenario all it needs to tackle you in these circumstances are a couple seconds, most likely less depending on your relative positions.

Here we go again. The cluelessness is blinding.

You are assuming an improperly used SB group. 3-5 Bomber group can drop their bomb at the same time. Even if an interceptor survived that damage an SB can do damage up to 45km (30km flight time + 15km explosion radius).

And that's not even considering the possibility of using warp core stabilizers without any penalty to their primary means of destruction in case they were not properly aligned.

Gunns AbeLazin
Posted - 2009.09.22 18:56:00 - [50]
 

Originally by: Leellu Multipass
Edited by: Leellu Multipass on 22/09/2009 18:50:38
Originally by: Etho Demerzel

You can do that as long as the stealth bomber can take its time to come from the correct direction with an easily alignable object ahead and position itself perfectly, AND the space around the target is not bubbled, AND you have no lag spike, AND the target is unaligned and/or unable to warp for some reason.

These conditions represent a fairly well constructed battlefield against the targets, one into which they chose to dive in, and a situation that SHOULD result in their deaths.

In in those conditions a single lag spike and a sniper HAC can blow you in one volley, or you can be bubbled, or even tackled. An interceptor has a tackling range of 30 km(36 km overloaded, 40+ adding command bonus), which is more than the range you need to be from your target to throw your bomb. In the worst case scenario all it needs to tackle you in these circumstances are a couple seconds, most likely less depending on your relative positions.

Here we go again. The cluelessness is blinding.

You are assuming an improperly used SB group. 3-5 Bomber group can drop their bomb at the same time. Even if an interceptor survived that damage an SB can do damage up to 45km (30km flight time + 15km explosion radius).

And that's not even considering the possibility of using warp core stabilizers without any penalty to their primary means of destruction in case they were not properly aligned.



Wait...what? Did you just quote someone and COMPLETELY ignore the major point of their argument? That the SB's "can take its time to come from the correct direction with an easily alignable object ahead and position itself perfectly, AND the space around the target is not bubbled, AND you have no lag spike, AND the target is unaligned and/or unable to warp for some reason"??? Or was the "You're assuming they're not perfect pilots" bit supposed to cover that? Nobody's perfect.

You can crunch all the numbers you want, I know what I've seen in PVP. I think a lot of other people here know what I'm talking about. They can be killed, and often are. Oh yeah, and...why oh why are all of your interceptors stacked on top of each other? Spread them out! That way hopefully one can get close enough to tackle. Or, better yet, the SB's won't engage.

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 19:36:00 - [51]
 

Edited by: Leellu Multipass on 22/09/2009 19:36:35
Originally by: Gunns AbeLazin
Originally by: Leellu Multipass
Edited by: Leellu Multipass on 22/09/2009 18:50:38
Originally by: Etho Demerzel

You can do that as long as the stealth bomber can take its time to come from the correct direction with an easily alignable object ahead and position itself perfectly, AND the space around the target is not bubbled, AND you have no lag spike, AND the target is unaligned and/or unable to warp for some reason.

These conditions represent a fairly well constructed battlefield against the targets, one into which they chose to dive in, and a situation that SHOULD result in their deaths.

In in those conditions a single lag spike and a sniper HAC can blow you in one volley, or you can be bubbled, or even tackled. An interceptor has a tackling range of 30 km(36 km overloaded, 40+ adding command bonus), which is more than the range you need to be from your target to throw your bomb. In the worst case scenario all it needs to tackle you in these circumstances are a couple seconds, most likely less depending on your relative positions.

Here we go again. The cluelessness is blinding.

You are assuming an improperly used SB group. 3-5 Bomber group can drop their bomb at the same time. Even if an interceptor survived that damage an SB can do damage up to 45km (30km flight time + 15km explosion radius).

And that's not even considering the possibility of using warp core stabilizers without any penalty to their primary means of destruction in case they were not properly aligned.



Wait...what? Did you just quote someone and COMPLETELY ignore the major point of their argument? That the SB's "can take its time to come from the correct direction with an easily alignable object ahead and position itself perfectly, AND the space around the target is not bubbled, AND you have no lag spike, AND the target is unaligned and/or unable to warp for some reason"??? Or was the "You're assuming they're not perfect pilots" bit supposed to cover that? Nobody's perfect.

You can crunch all the numbers you want, I know what I've seen in PVP. I think a lot of other people here know what I'm talking about. They can be killed, and often are. Oh yeah, and...why oh why are all of your interceptors stacked on top of each other? Spread them out! That way hopefully one can get close enough to tackle. Or, better yet, the SB's won't engage.


I can't take posts seriously if they claim things like: SBs can only do bomb damage up to 30Km or lag affects SB more than they do interceptors:

- SB has to warp off
- interceptor has to approach the SB, overheat, activate mwd and warp disruptor, close the distance and target the SB

Which one is affected by lag more?

And god forbid we considered the element of surprise SB gets.

Terminus Vindictus
Caldari
Posted - 2009.09.22 20:06:00 - [52]
 

Edited by: Terminus Vindictus on 22/09/2009 20:07:53
Originally by: Etho Demerzel
Originally by: Terminus Vindictus

I don't think you understand how SBs are supposed to be used. Perhaps you've been hanging around moron SB pilots or something. The only reason an SB should ever die is if for some reason he gets unlucky and an inty uncloaks him by flying nearby. The SB pilot ALWAYS controls the engagement. There's absolutely NOTHING your inty pilot can do to prevent an SB from launching its bomb. Align - decloak - launch - warp out. Done. Less than a second for all that.


You can do that as long as the stealth bomber can take its time to come from the correct direction with an easily alignable object ahead and position itself perfectly, AND the space around the target is not bubbled, AND you have no lag spike, AND the target is unaligned and/or unable to warp for some reason.


...which is EXACTLY how any competent SB pilot would fly their ship. Like I said, SB pilots have the opportunity to shape their own engagement because they're cloaked. It's a skill of patience, not simply shooting your load. The target being unaligned and/or unable to warp off has no impact on the SB being shot down.

Originally by: Etho Demerzel
These conditions represent a fairly well constructed battlefield against the targets, one into which they chose to dive in, and a situation that SHOULD result in their deaths.


This is exactly the situation I see all the time when I fly around in my SB gang.

Originally by: Etho Demerzel
In in those conditions a single lag spike and a sniper HAC can blow you in one volley, or you can be bubbled, or even tackled. An interceptor has a tackling range of 30 km(36 km overloaded, 40+ adding command bonus), which is more than the range you need to be from your target to throw your bomb. In the worst case scenario all it needs to tackle you in these circumstances are a couple seconds, most likely less depending on your relative positions.


Like I said, you don't get the point. By the time you even see my show up on your screen, I'm likely already in warp to my aligned location with a bomb on its way to your location, as are my SB buddies. You won't have a couple of seconds to target and tackle me.

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 20:18:00 - [53]
 

Etho can't comprehend it is possible for pilots to use the game mechanics to accomplish things he didn't think of in his mind first.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.22 20:20:00 - [54]
 

OK, reality check time:

SB squads are excellent nuisance-value ships. But against competent fleets, they'll never be more than that. And they're horrifically vulnerable: make the tiniest mistake and your ship is dead.

Christina Bamar
Agony Unleashed
Agony Empire
Posted - 2009.09.22 20:54:00 - [55]
 

A whine thread about Stealth Bombers being overpowered, I never thought I'd see the dayVery Happy

Oh, and by the way, they're not. Just because a ship is not easily killable without any special tactics doesn't mean it's unbalanced.

Securitas Protector
The Concordiat
Concordiat Alliance
Posted - 2009.09.22 21:00:00 - [56]
 

Yep, bombers can be easily killed by any competent fleet once they reveal themselves. The most dangerous bomber is the one you don't know is there. If they don't have a premade bombing spot, it's an easy matter to lock and kill them.

-sec

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 21:39:00 - [57]
 

Originally by: Christina Bamar
A whine thread about Stealth Bombers being overpowered, I never thought I'd see the dayVery Happy

Oh, and by the way, they're not. Just because a ship is not easily killable without any special tactics doesn't mean it's unbalanced.

"the ship is not broken because when **special tactics** are used they are just fine".

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2009.09.22 21:43:00 - [58]
 

If you're flying a closeranged BS blob without anything fast or anything with range, they are very powerful.

against anything else...they're easily killable.

Etho Demerzel
Gallente
Holy Clan of the Cone
Posted - 2009.09.22 21:57:00 - [59]
 

Originally by: Terminus Vindictus

This is exactly the situation I see all the time when I fly around in my SB gang.


So you find a lot of battleship blobs tightly packed, unaligned or/and bubbled, in no lag enviroments. Well, SBs were made for this, anythign else would have a hard time breaking a RR battleship blob.

Quote:

Like I said, you don't get the point. By the time you even see my show up on your screen, I'm likely already in warp to my aligned location with a bomb on its way to your location, as are my SB buddies. You won't have a couple of seconds to target and tackle me.


Two seconds is a very reasonable and common lag spike, especially in situations where there are a lot of enemies. The chance of someone locking you is far from being zero.

Even if you manage to deploy your bomb and get away, the chances of your bomb actually killing somebody are very slim, unless the targets screw up and/or put themselves in a situation where they can't evade, in this case they are to blame and deserve to die.

Really, The only way I could get caught by a bomb explosion would be if I was bubbled JUST before the bomb came. And that requires a suicide interdictor perfectly synchronized with the bombers and the absence of a near gate. In any other situation I would be pre-aligned and would just warp out.

Leellu Multipass
Caldari Provisions
Posted - 2009.09.22 22:18:00 - [60]
 

Originally by: Etho Demerzel
Originally by: Terminus Vindictus

This is exactly the situation I see all the time when I fly around in my SB gang.


So you find a lot of battleship blobs tightly packed, unaligned or/and bubbled, in no lag enviroments. Well, SBs were made for this, anythign else would have a hard time breaking a RR battleship blob.

Quote:

Like I said, you don't get the point. By the time you even see my show up on your screen, I'm likely already in warp to my aligned location with a bomb on its way to your location, as are my SB buddies. You won't have a couple of seconds to target and tackle me.


Two seconds is a very reasonable and common lag spike, especially in situations where there are a lot of enemies. The chance of someone locking you is far from being zero.

Even if you manage to deploy your bomb and get away, the chances of your bomb actually killing somebody are very slim, unless the targets screw up and/or put themselves in a situation where they can't evade, in this case they are to blame and deserve to die.

Really, The only way I could get caught by a bomb explosion would be if I was bubbled JUST before the bomb came. And that requires a suicide interdictor perfectly synchronized with the bombers and the absence of a near gate. In any other situation I would be pre-aligned and would just warp out.

Wrong again.

Your assumptions:

1.) lag only affects the stealth bomber pilots
2.) stealth bombers don't run in packs ei: you can only have 1 stealth bomber launching a bomb at the same time.
3.) all stealth bombers are noobs and don't know how to align and drive by bomb run
4.) only way to keep someone in place is by using a suicide interdictor. Heavy interdictors haven't been invented.


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