open All Channels
seplocked EVE General Discussion
blankseplocked New 11% Tax for all NPC Corps
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 27 28 29 30 [31] 32 33 34 35 ... : last (39)

Author Topic

Sky Marshal
IMpAct Corp
Not Found.
Posted - 2009.09.25 00:24:00 - [901]
 

Originally by: baltec1
It takes a great deal of effort to get a pos onto a high sec moon and even then, a war dec can mean the end of it. 11% tax on mission payouts and bounties seems a good deal for not having to deal with wars.


The problem is not the tax itself. It is the fact that CCP do it not only for the RP reason that the Empire should be compensated for his protection (it would be normal). But also because some players play as they want, not as CCP want (Cf the devblog), so they want "encourage" them to go in a PC...

11% is not a big deal... for the moment.

Indeed, the most annoying is that they threaten to increase this tax if the same players still refuse to collaborate ( If it turns out that this number is too low and the changes do not have the impact we hope, it can always be adjusted to a higher level. ).

Every word count. As they have been employed, for me it is the stick instead of the carrot. And EVE is still a sandbox ? Maybe as long as you play at you should...

Also, as stated before, there is some doubt about the real importance of the NPC problem, but the consequences are already known if it become worse.

Apart that, there is the habitual posts-war against the e-peener and the enjoyner.

Hamshoe
Posted - 2009.09.25 02:40:00 - [902]
 

Originally by: Bjron

But how is complaining going to change any thing CCP wants to do.



You need to pay more attention.

CCP does.

Hamshoe
Posted - 2009.09.25 02:47:00 - [903]
 

Originally by: Gorefacer

In all 3 situations there is nothing lost and something potentially gained towards an EVE that CCP envisions. In what way does the "solution" as you call it that is being introduced qualify as a "bad one"?



Only one of those situations (join a player corp) is something I've seen anyone from CCP endorse. The others are purported motives that have been invented by other folks.

So in reality you have only one result that is desired, and it's a result that's already freely available and chock full of goodness. Or so I hear. It's a situation freely chosen by thousands of players.

Why the urge to club those that don't, won't, or can't conform?


Daemonspirit
Six Degrees of Separation
Posted - 2009.09.25 03:33:00 - [904]
 

Linkage


Another shameless plug for a neo-con mounted recruitment tool on the Features and Ideas forum. C'mon, its not THAT bad an idea!


Lotus Sutra
Caldari
Sutra Inc
Posted - 2009.09.25 03:49:00 - [905]
 

Edited by: Lotus Sutra on 25/09/2009 04:02:12
Originally by: Bjron

Why play a mmo by your self? I thought the point of a MMo was to play with others?


Your not playing alone. Everything you do causes an interaction of one kind or another. I do almost everything solo that anyone else does in a corp except put up a POS (and I have an alt that runs one) or create an alliance. I manufacture. I mission. I mine. I PVP (solo, small gang, large gang, fleet and of course blob).

I do all this except for the small gang - fleet without requiring that I be forced to talk to anyone or interact with them in any manner other than how I wish to interact with them. All my characters are either in an NPC corp or in a 1 man corp.

The idiocy you elicit in asking that question shows how narrow minded you are and how unable you are to comprehend the FACT that since the very FIRST MMO there have ALWAYS been players who CHOOSE to play without any or very little interaction or help from other players.

I play the game because I LIKE playing in an MMO as a LONE WOLF type.

Ever hear of the word Loner?

6 billion plus social human beings on the planet and within that group of people you have many different types of people from the overly gregarious type that can't live if they are not around others, all the way to the other extreme to the Hermits that eschew all contact with people as much as possible.

There are different levels of people all through that. I am a few steps up from the Hermit type in that I DO interact with people, but I prefer to limit it to as little as possible.

Making an assumption that someone playing a Massive Multiplayer Online game requires that they do this by playing WITH OTHERS at all times, shows how little you know about MMO's and people.

Lawnchair Commando
Posted - 2009.09.25 04:15:00 - [906]
 

So my mother always told me, "Only two things in life you cannot escape: death and taxes."

Easiest way for me to say anything to these haters about the new tax: Go die in a fire, at the end of someone's guns, in game.

/Been in player corp since day 3
//only join NPC corps to transition to player corps
///This is an alt... surprised?

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2009.09.25 06:59:00 - [907]
 

31 pages... Shocked... Laughing

Ok, I'm curious as to the active population of NPC corps?

My other thought is straight forward, how about auto-ejecting people into the Faction Warfare corps after 6 months in an NPC corp?

Oh the hilarity.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.09.25 07:04:00 - [908]
 

Originally by: Avernus
31 pages... Shocked... Laughing

Ok, I'm curious as to the active population of NPC corps?

My other thought is straight forward, how about auto-ejecting people into the Faction Warfare corps after 6 months in an NPC corp?

Oh the hilarity.
So, that noob player who doesn't play past the first month and then comes back a year later is forced into Factional Warfare.

Sounds good.

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2009.09.25 07:08:00 - [909]
 

Originally by: Blane Xero
Originally by: Avernus
31 pages... Shocked... Laughing

Ok, I'm curious as to the active population of NPC corps?

My other thought is straight forward, how about auto-ejecting people into the Faction Warfare corps after 6 months in an NPC corp?

Oh the hilarity.
So, that noob player who doesn't play past the first month and then comes back a year later is forced into Factional Warfare.

Sounds good.
So, Eve can keep track of 6 months of having an active account, can it not? Anyways, it was a very tongue in cheek suggestion. Very Happy

Venkul Mul
Gallente
Posted - 2009.09.25 08:32:00 - [910]
 

Originally by: Blane Xero
Originally by: Avernus
31 pages... Shocked... Laughing

Ok, I'm curious as to the active population of NPC corps?

My other thought is straight forward, how about auto-ejecting people into the Faction Warfare corps after 6 months in an NPC corp?

Oh the hilarity.
So, that noob player who doesn't play past the first month and then comes back a year later is forced into Factional Warfare.

Sounds good.


Even better:
the Gallente mission runner that has worked for Caldari Navy and has a -5 Gallente and Minmatar standing leave his player corp and find himself in the gallente militia, unable to enter any high sec system without being fired by the the faction navy (gallente/minmatar space for the standing, caldari/amarr for being in the militia). Twisted Evil

Venkul Mul
Gallente
Posted - 2009.09.25 08:45:00 - [911]
 

Originally by: baltec1
Edited by: baltec1 on 24/09/2009 21:57:09
Edited by: baltec1 on 24/09/2009 21:31:48
Originally by: Caldor Mansi
Originally by: baltec1

Im not annoyed by this change that patches up the tax loophole my alt has been abusing.

What loophole? NPC or 1 man corp makes no difference.



No cost for having concord punch lowlifes in the face with gods fist? I have yet to see an alliance that can deploy that kind of firepower in seconds let alone a corp. The new tax is warrented.


So they don't do it for your corporation if you are attacked without a wardec?

Strange, my corp is fully protected in high sec, barring a wardec.

NPc corp opay for the wardec protection with the inability to help fellow corp member when they get can flipped or aggroed in some way and the inability to use POS and corp hangar.

You seem to think that your corporation tax is wasted in some way and don't give anything back to you.
If that is true you should change corp, it is a fault of your corporation, not of the system.

And to repeat two questions any "pro-tax" guy avoid:

- will you accept in your corp a guy whose reason to join is "your tax is lower than the NPC corp tax"?

- will you join a corp whose reason to be is "our tax is lower than the NPC tax"?

I wouldn't accept the first guy and will avoid the corporation.

baltec1
Posted - 2009.09.25 09:34:00 - [912]
 

Originally by: Venkul Mul
Originally by: baltec1
Edited by: baltec1 on 24/09/2009 21:57:09
Edited by: baltec1 on 24/09/2009 21:31:48
Originally by: Caldor Mansi
Originally by: baltec1

Im not annoyed by this change that patches up the tax loophole my alt has been abusing.

What loophole? NPC or 1 man corp makes no difference.



No cost for having concord punch lowlifes in the face with gods fist? I have yet to see an alliance that can deploy that kind of firepower in seconds let alone a corp. The new tax is warrented.


So they don't do it for your corporation if you are attacked without a wardec?

Strange, my corp is fully protected in high sec, barring a wardec.

NPc corp opay for the wardec protection with the inability to help fellow corp member when they get can flipped or aggroed in some way and the inability to use POS and corp hangar.

You seem to think that your corporation tax is wasted in some way and don't give anything back to you.
If that is true you should change corp, it is a fault of your corporation, not of the system.

And to repeat two questions any "pro-tax" guy avoid:

- will you accept in your corp a guy whose reason to join is "your tax is lower than the NPC corp tax"?

- will you join a corp whose reason to be is "our tax is lower than the NPC tax"?

I wouldn't accept the first guy and will avoid the corporation.


Still grasping at those straws I see. Tell me, how much would you panic if you had 3 war decs from alliences of several hundred people in the span of a month AND had another going after your alt corps tower? This is what NPC corps protect you from and it only seems fair that you pay for it with a little tax.

Kerfira
Kerfira Corp
Posted - 2009.09.25 09:59:00 - [913]
 

Originally by: baltec1
Still grasping at those straws I see. Tell me, how much would you panic if you had 3 war decs from alliences of several hundred people in the span of a month AND had another going after your alt corps tower? This is what NPC corps protect you from and it only seems fair that you pay for it with a little tax.

Wardec's doesn't affect you no matter how many members the wardec'ing alliance has since it is just a matter of disbanding and reforming the corp.
Actually if it's an alliance wardec'ing you they'll have spent 50m to do that, and you spend 1.6m to reform the corp.

That's your first argument shot down....

His alt will not be able to put up the POS in an NPC corp.

That's your second argument shot down....

Venkul's main point is that this 'change' actually changes nothing....
It's not making 'real' player corp any more attractive (and the large majority of them DO suck), and only really encourage people to move into 1-man corp.

baltec1
Posted - 2009.09.25 10:15:00 - [914]
 

Originally by: Kerfira
Originally by: baltec1
Still grasping at those straws I see. Tell me, how much would you panic if you had 3 war decs from alliences of several hundred people in the span of a month AND had another going after your alt corps tower? This is what NPC corps protect you from and it only seems fair that you pay for it with a little tax.

Wardec's doesn't affect you no matter how many members the wardec'ing alliance has since it is just a matter of disbanding and reforming the corp.
Actually if it's an alliance wardec'ing you they'll have spent 50m to do that, and you spend 1.6m to reform the corp.

That's your first argument shot down....

His alt will not be able to put up the POS in an NPC corp.

That's your second argument shot down....

Venkul's main point is that this 'change' actually changes nothing....
It's not making 'real' player corp any more attractive (and the large majority of them DO suck), and only really encourage people to move into 1-man corp.



1. CCP do not look kindly on corp hopping to avoid war decs, it is also not an option for us as we are not spineless farmers.

2. Point still stands, those assets are always at risk and cant be dumped in a station till its over. Unless the war decers are truely pathetic.


Kerfira
Kerfira Corp
Posted - 2009.09.25 10:24:00 - [915]
 

Edited by: Kerfira on 25/09/2009 10:32:00
Originally by: baltec1
1. CCP do not look kindly on corp hopping to avoid war decs, it is also not an option for us as we are not spineless farmers.

Wrong! Twisted Evil
You're projecting your wistful thinking about shooting people into being what CCP thinks....

Have a look at this.... Cool
Originally by: GM Nythanos
Hello,

For #1, Closing a corporation and opening a new one with the same members is allowed, and the people who declared war on your now closed corporation can declare a new war on your new corporation if they choose to do so.

For #2, Using alt corps to increase the cost of wars against your corporation or alliance is prohibited.

To help clarify this, there are restrictions with regards to joining and leaving corporation, such as mentioned here:
http://www.eveonline.com/news.asp?a=single&nid=2317&tid=1

This is an official GM ruling posted on EO less than 3 months ago.....

So the procedure will be:
Mission runner creates corp
You wardec corp (cost 2m, wait 24 hour)
Mission runner disbands corp (takes 2 seconds)
Mission runner creates new corp (takes 5 seconds, cost 1.6m)
You're left fuming

...and they're FULLY allowed to do it as many times as they want Laughing

It may have been considered an exploit once, but isn't anymore. I think the reason was that some people was wardec'ing other people to grief them out of the game (which is different from wardec'ing for an ingame offence), so CCP decided that since you could pay-to-grief, you could also pay to avoid it if you were willing to give up your corp.
Originally by: baltec1
2. Point still stands, those assets are always at risk and cant be dumped in a station till its over. Unless the war decers are truely pathetic.

Ehh, no. Any arguments about POS are void as these are not applicable to NPC corp. They thus have absolutely no relevance to the discussion about corp tax.

baltec1
Posted - 2009.09.25 10:36:00 - [916]
 

Edited by: baltec1 on 25/09/2009 10:36:40
Originally by: Kerfira
Edited by: Kerfira on 25/09/2009 10:32:00
Originally by: baltec1
1. CCP do not look kindly on corp hopping to avoid war decs, it is also not an option for us as we are not spineless farmers.

Wrong! Twisted Evil
You're projecting your wistful thinking about shooting people into being what CCP thinks....

Have a look at this.... Cool
Originally by: GM Nythanos
Hello,

For #1, Closing a corporation and opening a new one with the same members is allowed, and the people who declared war on your now closed corporation can declare a new war on your new corporation if they choose to do so.

For #2, Using alt corps to increase the cost of wars against your corporation or alliance is prohibited.

To help clarify this, there are restrictions with regards to joining and leaving corporation, such as mentioned here:
http://www.eveonline.com/news.asp?a=single&nid=2317&tid=1

This is an official GM ruling posted on EO less than 3 months ago.....

So the procedure will be:
Mission runner creates corp
You wardec corp (cost 2m, wait 24 hour)
Mission runner disbands corp (takes 2 seconds)
Mission runner creates new corp (takes 5 seconds, cost 1.6m)
You're left fuming

...and they're FULLY allowed to do it as many times as they want Laughing

It may have been considered an exploit once, but isn't anymore. I think the reason was that some people was wardec'ing other people to grief them out of the game (which is different from wardec'ing for an ingame offence), so CCP decided that since you could pay-to-grief, you could also pay to avoid it if you were willing to give up your corp.
Originally by: baltec1
2. Point still stands, those assets are always at risk and cant be dumped in a station till its over. Unless the war decers are truely pathetic.

Ehh, no. Any arguments about POS are void as these are not applicable to NPC corp. They thus have absolutely no relevance to the discussion about corp tax.



Well that GM ruling sucks.

As for the pos, still stands. It is assets same as the NPC pimped golem, and the titans I cant build due to not having sov.

Kerfira
Kerfira Corp
Posted - 2009.09.25 10:46:00 - [917]
 

Originally by: baltec1
Well that GM ruling sucks.

I think you'll find a lot of people disagreeing with you.

Tbh, the solution would be to end 'pay-to-grief' by a total revamp of wardec/corp mechanics, but until that is done this ruling basically has to stand. Otherwise people starting to explore the player corp mechanics would just be griefed out of the game, which is not a benefit to the game or CCP.
Originally by: baltec1
As for the pos, still stands. It is assets same as the NPC pimped golem, and the titans I cant build due to not having sov.

The point about the POS was that the situation is EXACTLY the same for that before and after this change. Thus it is not relevant AT ALL to the discussion about the corp taxes....

And you're COMPLETELY free to build titans under the new sov system. You might not have sov 4 immunity, but you're not saying you're afraid of a little risk, are you? That you want to hide away somewhere where the bad guys won't get you? That would be.... carebear'ish... like the people hiding in NPC corp. Twisted Evil

Hamshoe
Posted - 2009.09.25 11:15:00 - [918]
 

Originally by: baltec1
Still grasping at those straws I see.


Pointing out that you misrepresent the game mechanic is hardly "grasping at straws".

It's called "identifying a fatal flaw".

Concord will avenge (it's trivially obvious that they don't protect) anyone attacked in Empire space over 0.5 sec, unless they are at war.

RP speaking, if anyone is going to pay a tax for that service, everyone who comes to Empire should. It's no one else's fault you put yourself in a position to be wardeced, it's your choice.

DrefsabZN
Caldari
Caldari Provisions
Posted - 2009.09.25 14:20:00 - [919]
 

NPC corp tax is coming its a fact and its long over due. Moaning and throwing your toys out of the pram isnt going to change anything.

You have several options,

a) you can ether stay where you are paying tax to enjoy the benefit of no war dec's as well as not taking any real part in the game.
b) form your own little 1 corp with no tax, and play true to that lone wolf style
c) Join the eve community in a player corp, sure there are some bad ones and there are some good ones look about when you find a good one you will probably kick yourself for not doing it sooner.
d) Quit in a rage and not really be missed by anyone because you didn't really take part in anything. If that's your choice though I will add the obligatory "Can I Haz You Stuff?" :)


Tuscanspeed
Center for Advanced Studies
Posted - 2009.09.25 14:30:00 - [920]
 

Originally by: DrefsabZN
NPC corp tax is coming its a fact and its long over due. Moaning and throwing your toys out of the pram isnt going to change anything.

You have several options,

a) you can ether stay where you are paying tax to enjoy the benefit of no war dec's as well as not taking any real part in the game.
b) form your own little 1 corp with no tax, and play true to that lone wolf style
c) Join the eve community in a player corp, sure there are some bad ones and there are some good ones look about when you find a good one you will probably kick yourself for not doing it sooner.
d) Quit in a rage and not really be missed by anyone because you didn't really take part in anything. If that's your choice though I will add the obligatory "Can I Haz You Stuff?" :)


Or maybe just let me play as I wish without forcing others views of things? I do believe the draw of a sandbox MMO is that I can do what I want, when I want.

Or here's a better idea. Instead of nerfing, why not fix sov and faction warefare?

The changes CCP will be forced to make because of this tax should be classic. I can't wait for the whines when corp creation and wardec mechanics are changed because of this tax.

If player corps were really that good, probably wouldn't need "incentive" to get people to join them.....

Kerfira
Kerfira Corp
Posted - 2009.09.25 14:40:00 - [921]
 

Edited by: Kerfira on 25/09/2009 14:47:38
Originally by: DrefsabZN
Post #919

The ones moaning and throwing toys are by and large the NPC-corp haters who want more draconic measures Razz

The rest of us are mostly pointing out why this change will not have the effect it is supposed to, and are suggesting what needs to be changed to actually achieve that effect. CCP however, has decided that even though their idea is as full of holes as Swiss cheese, they'll pretend it'll will work because to back down would show weakness (or something...) Rolling Eyes

Now to your points:
a. You obviously have no idea about the rich social interaction that actually does happen in some NPC corp.
b. Which is not of benefit to EVE as you loose that social interaction you had in the NPC corp, thus is more likely to quit (meaning stopping payment too).
c. That isn't an option for our more casual players, and you know it. Besides, most small-medium player corp have LESS social interaction than the NPC corp.
d. I bet CCP's accountancy department misses every player that quits.

Your opinions are fatally flawed by your conviction that YOUR way is the RIGHT way to play the game, conveniently forgetting that people have different expections from the game, different goals, and most importantly may have much less time they can/want to invest in the game.

CCP are selling EVE as the game where "You can be what you want to be!", but are now suddenly deciding that what players might want to be is not to their liking. Thus out comes the whip!

"You can be what you want to be!" is suddenly transformed into "You will be what we want you to be!"

That is not a very sensible way to treat paying customers whom you've lured to play the game by promising something else.

If CCP wants more players in player corp, they should fix all the things that absolutely horribly suck in them, not make NPC corp suck too....

When this is implemented, in 3-6 months we'll see another blog from CCP Soundwave on how NPC corp tax needs to be raised to 25%, then perhaps one more to 33% or 50%. After another 3-6 months restrictions on small corp will be implemented. Alternately they'll just try to forget about the whole thing and pretend it never happened....
Timeline and order is of.c. variable, but you should get the idea...

FlyinS
Caldari
Royal Black Watch Highlanders
Posted - 2009.09.25 14:54:00 - [922]
 

Originally by: baltec1


1. CCP do not look kindly on corp hopping to avoid war decs, it is also not an option for us as we are not spineless farmers.




This I disagree with. CCP is perfectly fine with a corp constantly breaking up and reforming to avoid a war dec. As lame as that is, they see no problem with it. The only issue it then causes is the annoyance of disbanding and recreating a corp repeatedly which ends up being much more frustrating for the attackers anyway. CCP is really dropping the ball on that one.

MatrixSkye Mk2
Minmatar
Posted - 2009.09.25 15:00:00 - [923]
 

Edited by: MatrixSkye Mk2 on 25/09/2009 15:01:14
Kerfira,

To be fair, taxing NPC corps 11% isn't really game-breaking and seems like a fair change. It's not the forceful hard push some are making it to be. Once the dust settles players will realize it isn't that bad.

AnonyTerrorNinja
Minmatar
Atomic Geese
Posted - 2009.09.25 15:06:00 - [924]
 

Originally by: Kerfira
Edited by: Kerfira on 25/09/2009 14:47:38
Originally by: DrefsabZN
Post #919

The ones moaning and throwing toys are by and large the NPC-corp haters who want more draconic measures Razz

The rest of us are mostly pointing out why this change will not have the effect it is supposed to, and are suggesting what needs to be changed to actually achieve that effect. CCP however, has decided that even though their idea is as full of holes as Swiss cheese, they'll pretend it'll will work because to back down would show weakness (or something...) Rolling Eyes

Now to your points:
a. You obviously have no idea about the rich social interaction that actually does happen in some NPC corp.
b. Which is not of benefit to EVE as you loose that social interaction you had in the NPC corp, thus is more likely to quit (meaning stopping payment too).
c. That isn't an option for our more casual players, and you know it. Besides, most small-medium player corp have LESS social interaction than the NPC corp.
d. I bet CCP's accountancy department misses every player that quits.

Your opinions are fatally flawed by your conviction that YOUR way is the RIGHT way to play the game, conveniently forgetting that people have different expections from the game, different goals, and most importantly may have much less time they can/want to invest in the game.

CCP are selling EVE as the game where "You can be what you want to be!", but are now suddenly deciding that what players might want to be is not to their liking. Thus out comes the whip!

"You can be what you want to be!" is suddenly transformed into "You will be what we want you to be!"

That is not a very sensible way to treat paying customers whom you've lured to play the game by promising something else.

If CCP wants more players in player corp, they should fix all the things that absolutely horribly suck in them, not make NPC corp suck too....

When this is implemented, in 3-6 months we'll see another blog from CCP Soundwave on how NPC corp tax needs to be raised to 25%, then perhaps one more to 33% or 50%. After another 3-6 months restrictions on small corp will be implemented. Alternately they'll just try to forget about the whole thing and pretend it never happened....
Timeline and order is of.c. variable, but you should get the idea...



With regards to points A, B and C:

a) Currently NPC corps consist of nothing more than a channel you join and cannot leave, with social interaction between yourself and the other members being optional and both at your and their discretion; in a player corporation you are in some ways often 'forced' to engage in some social interaction with fellow corp members
b) Channels can be and are often created for inter-corp relations. You could easily find that there are channels between alliances where several hundred people will have constant attendance, or that those that are only interested in socializing with select individuals create their own, smaller channels. Much like with any chat channel, you choose who you want to interact with and likewise those that you want to interact with choose whether or not to play along. Other bystanders may simply include themselves, which leaves you and your friends to choose whether or not to let them play along with you or not. This is not lost when leaving an NPC corp, it is only more encouraged.
c) It is an option, regardless of how little you play. Do you honestly believe that every individual member that plays only an hour or two every few days while in an NPC corp will go noticed by the other people within the corporation unless they make a point of making themselves seen, heard and their presence felt? Do you have any idea how easy it is to socialise with no other tool than the local chat channel? Are you aware of the amount of casual, social interaction centric corporations/alliances that exist?

His opinions are not 'fatally flawed', yours are.

DrefsabZN
Caldari
Caldari Provisions
Posted - 2009.09.25 15:10:00 - [925]
 

LMAO

Ok so please tell me where in anything in eve's advertising does it say "you will have no ingame tax in NPC corp's".?

At no point does this change controvert any advertising.

As for my points sure they are tainted by my personal views but please present another option that you have other than them? The change (weather it later gets rolled back or added to does not matter) is still going to happen in this expansion.

So you are still left with the same options you had before, its not like your being kicked out of your NPC corp, its not like your having a crippling 100% or anything like that. You still can do post patch what you are doing right now. The only thing is your going to have to pay a little for the benifits you get.

The options I lined out still remain the same for anyone that doesnt like a change.

1) Just get on with it and carry on as you were
2) Try and find some way around the change
3) Try something new
4) Quit

I suppose you can add 5) moan about it and hope it gets changed at a later date but its not going to happen right away so unless the above option still apply.

As for the previous poster, Sov is getting changes and as for FW it it does need more loving and im sure you will see such changes in future upcoming patches.

AnonyTerrorNinja
Minmatar
Atomic Geese
Posted - 2009.09.25 15:15:00 - [926]
 

It may also be worth taking into consideration that this tax in no way forces players to 'be what CCP wants them to be', as if that were true, player corporations that have taxes would, by the very nature of your argument, be forcing you to be what they want you to be. So where does the difference come in?

Simple matter of fact is that player corporations have taxes for these potential reasons:

1. The taxes go towards funding replacement ships/modules/ammunition for its members
2. They go towards increasing the infrastructure upon which the corp is based, such as improving the network of available offices for its members to use, improving an industrial backbone by adding some more large-scale haulers, supplying ships and modules for its members to use for missions/mining/hauling/pvp
3. The funding of mineral and/or other resource contracts that the corporation may have with another player corporation or some individuals so that there is always a steady supply of minerals at a fixed price available to the corporation's members for their industrial pursuits (or trade, as it may be)
4. The funding of new blueprints so that the corp can expand its industrial scope
5. The funding of POSs, their modules and fuel, so that the corporation can become more independent from the limitations of NPC owned stations' available facilities
6. Endeavors into 0.0 or wormhole space, which, if things go bad, could be quite costly to the corporation, and as such would require some form of compensation towards its members in the form of rewards for their 'hard work' (from the taxes)


These are only examples, but whether or not a corporation actually has a tax and at what level that tax is set is entirely at their own discretion, and it's the player's responsibility to understand why the tax is there and understand that whether they accept its existence is their own problem, not the corporation's.


There is good justification for why the Empire factions will have this tax, and even more so with the fact that simple things such as empire expansion and simple stargate 'maintenance' costs will require player contribution in the form of ISK. It would be unfair and immeasurably senseless for the Empire factions to have no tax where they have a far more frequently used network of stargates and a far more 'complex infrastructure' to uphold where 0.0 corporations and alliances have to bust a nut just to get one system to be worth their time, effort and money.

Kerfira
Kerfira Corp
Posted - 2009.09.25 15:32:00 - [927]
 

Edited by: Kerfira on 25/09/2009 15:42:47
Originally by: MatrixSkye Mk2
Kerfira,

To be fair, taxing NPC corps 11% isn't really game-breaking and seems like a fair change. It's not the forceful hard push some are making it to be. Once the dust settles players will realize it isn't that bad.

I don't disagree in the slightest Very Happy

I'm not AGAINST changes being made! I'm all FOR high-sec being nerfed with a big dirty nerf-bat, BUT at the same time keeping the part of the playerbase that is not interested in the PvP part of EVE since they DO provide a large part of the income used to develop and maintain the game I like!

I'm simply pointing out why these changes will not have the desired effect, and providing a perspective to why this is and how it could be done differently to actually achieve the goal.

Fixing what is wrong with player corp is a far better solution than making NPC corp worse! Since the obvious solution for 'tax evaders' is a 1-man corp, that really shows why it is not anything like a good solution.

Originally by: AnonyTerrorNinja
Post #924

Point a. And that is what some people like! Why should they be punished for that? Why not reward them for chosing something different instead?
Point b. It happens, but for casual players it's usually not what they do. The other type of people are the ones liking to help newbies, for which the NPC corp channels is the right place.
Point c. Local chat as a social place in high-sec! LOL. You know yourself you're lying on this!

The point is, you're trying to force YOUR way of playing on other people, just like CCP....

PS: Two of my characters are in a top-end 0.0 PvP corp for more than 2 years now. I know exactly how player corp works! However, I understand that other people may want to play differently without feeling discriminated against. You don't!

Anhur Shu
Senex Legio
Get Off My Lawn
Posted - 2009.09.25 16:03:00 - [928]
 

Originally by: MatrixSkye Mk2
Edited by: MatrixSkye Mk2 on 25/09/2009 15:01:14
Kerfira,

To be fair, taxing NPC corps 11% isn't really game-breaking and seems like a fair change. It's not the forceful hard push some are making it to be. Once the dust settles players will realize it isn't that bad.


It was also stated in the original Dev blog that if it did not have the desired effect, they would keep raising it. So, while 11% really is hardly anything, that number could increase significantly. This, I think anyone will agree, just isn't the correct way to go about "nudging" people to player corps.

Droog 1
Posted - 2009.09.25 16:22:00 - [929]
 

It's nice to know that CCP are thinking of raising the tax higher if they don't get the 'desired result'. I'm filling up my spare slots with new characters that will remain in the npc corps forever the day this expansion hits. Laughing




Julian Lynq
Posted - 2009.09.25 16:23:00 - [930]
 

Edited by: Julian Lynq on 25/09/2009 16:23:40
Everyone who is interested in discussing alternative solutions to help boosting player corporations and ease the process of players finding the right player corporation for them is invited to this thread:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1185265

It has been linked here allready but so far only 2 or 3 people contributed to it which I find quite low in regards to the amount of people in this thread whining about how player corporations need boosting.

Participating in this topic however requires the attending parties to have actual arguments and ideas and might force some to activate parts of their brain that have possibly been out of capacitor for too long.


Pages: first : previous : ... 27 28 29 30 [31] 32 33 34 35 ... : last (39)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only