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Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2009.09.19 11:58:00 - [1]
 

Please read this topic start carefully before replying!

A bit of background on this. We (the CSM) talked to CCP about sound in Eve. CCP is aware of the bugs and has solved many of them already. With the recent hiring of a dedicated sound engineer, they are putting more emphasis on sound development for Eve. Besides the many problems sound in eve currently has (which you should petition!), Eve doesn't really use sound much in a functional manner. That is what this thread is about.

So, this thread is NOT about current problems with sound. If you have problems with sound, create a petition for it!

CCP asked the CSM if we can give them more ideas for functional sounds in Eve - which are sorely lacking at the moment. Ofcourse this will not be the only source of ideas for CCP, but they are very interest in what sort of functional sounds are desired by the player base. This thread is here for you to post ideas for better use of sound in Eve. While I personally think a lot can be improved for functional sounds, if you have non-functional sound ideas you may post them here too :)

Again, this thread is not here for current sound bugs/problems! It is here for new ideas on how to better utilize sound in Eve!

Examples of non-functional sounds (often just used to enhance immersion):
Warping sound
Atmospheric noises
Gun/explosion sounds

Examples of functional sounds:
the "docking request accepted" sound
Being targeted sound

Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2009.09.19 12:03:00 - [2]
 

Edited by: Dierdra Vaal on 19/09/2009 13:27:42
Suggestion: Notification sound (beep or similar) when receiving a fleet broadcast
Receiving a fleet broadcast currently means only a tiny part of an often cluttered user interface lights up and flashes for a second. This makes it very easy to miss. A specific (unique) sound when receiving a fleet broadcast will make it much easier for pilots to recognize when they receive a broadcast.

Suggestion: Warning notification sound when overheated modules are about to break
Being able to hear when you should toggle overheating off instead of having to watch tiny bars would be a nice improvement. This would have to give a warning before the next cycle burns the module out, so you can deactivate in time.

Suggestion: Warning notification when shield, armor or cap goes below a certain %
Care should be taken that this doesnt create sound spam when being remote repped and the talk hovers around the threshhold percentage. Also could be applied to hull, however since hull tanks are made of fail, there usually isnt much you can do at that point anyway.

Ratio Legis
Habitual Euthanasia
Pandemic Legion
Posted - 2009.09.19 12:22:00 - [3]
 

Warning sound when a warp scrambler / disruptor is activated on your ship.

Distinct warning sounds for other types of EW being activated on your ship.

Continuous warning sound while modules are overheated, with an indication of the danger level to the damaged modules (e.g. sound changing in pitch as modules receive damage).

Warning sound when capacitor level drops below 28%.

Warning sound when a module deactivates without pilot order (e.g. due to not enough cap or mwd deactivating when scrambled or mods deactivating when your ship cloaks, etc.)

Warning sound for proximity alert when your ship is cloaked and there are other ships within a predefined distance, say 6 km.

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2009.09.19 12:54:00 - [4]
 

warning sound when you get NOS'es or neuted too

reduce the difference in volume between the quietest and lowdest sound. this is much improved from the past though, with the warp sound finally quieted. but turrets are still loud compared to shield transfer for example

just about every tactically important event in EVE ship combat, there should be a sound for it

there should be some sort of sound notification when you are in a warp bubble. like maybe some sort of not annoying low humming noise? any easy way to tell when you are inside and not inside, would help combat a lot.

Jen Khai
Black Hawk Down Syndrome
Posted - 2009.09.19 13:48:00 - [5]
 

I think, adding sounds for all these things is gonna clutter the game up too much. I do support the idea of adding more functional sounds though. Just not for every single thing that's happening.

Instead i'd welcome a customizable user interface of some sort. If you look at WOW (yaya i know), depending on your role in the group you install some plug ins and get visual notifications of varying intensity of most of the things that are going on.

I think graphics can go a long way here, you just need better notifications than a tiny little icon on the very right of your overview, or a blinking red circle around your modules which only increases in 20% steps.

WheatGrass
Silent but Friendly
Posted - 2009.09.19 15:05:00 - [6]
 

Edited by: WheatGrass on 19/09/2009 15:08:14
As for non-functional sounds, I usually view my ship from a distance of 75km. At that distance, the combat sounds are practically non-existent. That seems to be a regression from the situation prior to Apocrypha. Now, with Apocrypha, one needs to be viewing their ship from about 5km in order to hear much of any combat related sounds. I don't wish to force my preferences upon anyone else, but that change harmed the audio experience. At a minimum, the range at which combat sounds are audible should be configurable.

Some might think of certain functional sounds as endearing. Yet, there are a couple I can do without. They are 1) "Those items are not stackable." and 2) "Your door is ajar." (just kidding). Number two would be, "I can't set a waypoint for the same location twice."

I suggested to CSM3 member Meissa Anunthiel that extended trial accounts be offered to the manufacturers of discrete audio cards and audio accessories. Not being an audiophile myself, those people might have some better ideas about how Eve Online could be enhanced to the point that gamers actually wish to acquire rather than remove audio equipment to enhance their game experience. If such manufacturers or vendors can be signed on as sponsors for Fanfest 2010, then that will be a sure sign of progress. Currently, I don't see that such vendors would see such sponsorship as being of any value.

Thank you, for progressing this far with the audio concerns.

Sybilla Prior
Posted - 2009.09.19 17:49:00 - [7]
 

Edited by: Sybilla Prior on 19/09/2009 17:50:08
Functional sounds:
- a sound when someone new comes onto your scanner. (preferally different sounds for corp-members, enemies and unknowns)

- A sound when a wreck has been succesfully salvaged.

- Warning sound when capacitor is getting low. (Also a subtle sound to indicate when your capacitor isn't stable)

Admospheric sounds:
- The sound of metal bending when the ship's armor or hull is low.

- Dopler effect on engine sounds of ships passing by.

Plutonian
Gallente
Intransigent
Posted - 2009.09.19 18:59:00 - [8]
 

Computer games can only access two of the five senses; sight and sound. Given these limitations, it is almost criminal to ignore options which more fully immerse the player into the game world or communicate to him/her what is going on in that world.

Rather than go through a list, I'm just going to tell you what I want. The professionals at CCP will know, better than I, what can and cannot be done.




I want all audio accessible to me no matter how close I'm zoomed into my ship. It is clumsy and irritating to utilize zoomed views to modify what I hear.



I want audio to assist me in knowing what is going on. There should be a distinct, brief, immediately identifiable audio cue for any action I take against a target and any action another player takes against me. I should know if someone is scramming me. I should hear hits on my ship's hull (but never on my target's hull). I should hear a multitude of klaxons and alarms as I enter structure.

Plan it out CCP. Sit in a mock battle, close your eyes, and tell me what's happening. When you can do that... you're on the right track.



I want audio to assist immersion in the game universe. When I approach a station I want to hear the buzz of background traffic comms. I want to hear more than just "Docking request accepted." I want to hear Station Control tell me they have assumed command of my ship for docking maneuvers.

In a like manner, if I'm in a SS in the middle of nowhere, I don't want to hear background noise... unless it's the blind hiss of background stellar radiation. Use the audio. Make me believe I'm in space.

I, along with others, did a great deal of brainstorming along these lines on a couple of space sim projects. Space is certainly one of the more difficult audio experiences to communicate. But done correctly, the audio can have a massive effect upon immersion. Happy to provide more detailed lists if needed.



Finally, I want the ability to customize what I choose to hear to a high degree. Audio cues needed by PvP'ers may just irritate those running missions in Empire and vice versa. Players must be able to configure these new tools.




Hope that helps and glad CCP is looking into this most neglected area of the game.


Karadras Aon
Posted - 2009.09.20 13:03:00 - [9]
 

Functional sounds:
- being targeted
- being a target of E-war. When capacitor stability, targeting and tracking, propulsion abilities are affected.
-when modules get heat damage and when they go off-line
-notification when you get message in chat if chat window is minimised.More or less like the blink feature.
- notification when CONCORD takes your illegal drugs.
- drones receive damage

Non-functional:
- volleys pounding on the armour and hull.
- bumping into big objects with no shield
- incoming radio transitions from CONCORD, NPC in missions or elsewhere - I guess these can be verbal messages: "This is officer such and such, I'm taking your illegal 'moonshine'", "I'm Damsel in distress, save me, save me". Flashing a little avatar and frequency visualisation would make even better.
- noise near stations and wormholes, also some sound inside wormhole
- radio message from agents when mission is complete

and a disable button for all that ))

Sybilla Prior
Posted - 2009.09.20 13:57:00 - [10]
 

Edited by: Sybilla Prior on 20/09/2009 13:58:28
I'd like to be able to receive random radio-banter when on busy trade-routes and gates and stuff. Also it'd be an interesting way of finding hidden things, listen to radio banter and see if any npc is upto something in the system...
Kinda like listening in on a police radio.

Dirty Wizard
Posted - 2009.09.20 22:13:00 - [11]
 

Originally by: Dierdra Vaal
So, this thread is NOT about current problems with sound. If you have problems with sound, create a petition for it!
Can't.

There's really no point in creating a petition. It stays open for weeks, gets ignored, and eventually auto closes with a copy/paste answer.

See Competence of the GM department thread.

fuze
Gallente
Quam Singulari
Posted - 2009.09.21 05:49:00 - [12]
 

Enable the use of 'sound profiles' similar to the overview settings.
Atmospheric sounds.
Warning sounds.
Weapon effects sounds.
No sounds.
Etc.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2009.09.21 14:13:00 - [13]
 

I recall BACON being delicious...

(For those of you who don't remember, BACON was a third-party tool that played audio notifications for enemies entering local. It was incredibly controversial, though to this day I really don't see why - it's information you can see easily, it just gave it to you in a better format.)

aetherguy881
Gallente
Posted - 2009.09.22 03:06:00 - [14]
 

In addition to the fleet invite notification, what about with chat invites as well?

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2009.09.22 17:24:00 - [15]
 

I just had an idea that would seriously improve the immersion aspect of EVE sound:

Binaural sound.

wouldn't it be awesome to tell where a nearby ships is in relation to you just by hearing it? if the effect gets disorienting, allow it to be turned off or use speakers instead of headphones.

If you don't know what it is, here's an example.

Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2009.09.22 18:00:00 - [16]
 

Originally by: mazzilliu
I just had an idea that would seriously improve the immersion aspect of EVE sound:

Binaural sound.

wouldn't it be awesome to tell where a nearby ships is in relation to you just by hearing it? if the effect gets disorienting, allow it to be turned off or use speakers instead of headphones.

If you don't know what it is, here's an example.


a few questions with that (besides the technical difficulties since binaural sound is processed at recording time usually):
1) Would the sound be oriented with regards to your ship or your camera?
2) Is 3d sound really that important in eve? Its not nearly as much of a positioning game as an FPS game.
3) Will this actually benefit once you get into fights with more than a few pilots. Currently, all ships sound more or less (or exactly) the same. Hard to distinguish

Sybilla Prior
Posted - 2009.09.22 20:51:00 - [17]
 

Originally by: Dierdra Vaal
Originally by: mazzilliu
I just had an idea that would seriously improve the immersion aspect of EVE sound:

Binaural sound.

wouldn't it be awesome to tell where a nearby ships is in relation to you just by hearing it? if the effect gets disorienting, allow it to be turned off or use speakers instead of headphones.

If you don't know what it is, here's an example.


a few questions with that (besides the technical difficulties since binaural sound is processed at recording time usually):
1) Would the sound be oriented with regards to your ship or your camera?
2) Is 3d sound really that important in eve? Its not nearly as much of a positioning game as an FPS game.
3) Will this actually benefit once you get into fights with more than a few pilots. Currently, all ships sound more or less (or exactly) the same. Hard to distinguish


On your second question, I think directional sound (based on your camera position, not your ship position) can be very usefull, especially given the omni-directional nature of Eve combat. If you could hear a distict sound for each module type aswell as being able to tell where it comes from, then you could gain a serious edge in combat by memorizing those sounds, and thus knowing exactly what ships are using which modules.

Sybilla Prior
Posted - 2009.09.22 20:57:00 - [18]
 

Originally by: Sybilla Prior
Originally by: Dierdra Vaal
Originally by: mazzilliu
I just had an idea that would seriously improve the immersion aspect of EVE sound:

Binaural sound.

wouldn't it be awesome to tell where a nearby ships is in relation to you just by hearing it? if the effect gets disorienting, allow it to be turned off or use speakers instead of headphones.

If you don't know what it is, here's an example.


a few questions with that (besides the technical difficulties since binaural sound is processed at recording time usually):
1) Would the sound be oriented with regards to your ship or your camera?
2) Is 3d sound really that important in eve? Its not nearly as much of a positioning game as an FPS game.
3) Will this actually benefit once you get into fights with more than a few pilots. Currently, all ships sound more or less (or exactly) the same. Hard to distinguish


On your second question, I think directional sound (based on your camera position, not your ship position) can be very usefull, especially given the omni-directional nature of Eve combat. If you could hear a distict sound for each module type aswell as being able to tell where it comes from, then you could gain a serious edge in combat by memorizing those sounds, and thus knowing exactly what ships are using which modules.


Additional clarification: your eyes are hyper-focussed, especially compared to your ears, which are extremely good at pinpointing the exact location of a sound's origin. If Eve's soundsystem could accurately make use of this, it'd be a very big gain, tactically aswell as emersion-wise.

aetherguy881
Gallente
Posted - 2009.09.22 23:10:00 - [19]
 

Dierdra, that is a very good idea. I would also have to agree that it should be relative to the camera's position and direction. It would allow everyone to easily become immersed in the game.

On a slightly related note, I want my hair back... (maybe I should get a hold of youtube about that...)

Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2009.09.24 12:11:00 - [20]
 

bumping this for great justice.

we require more feedback! :D

Nidhiesk
Posted - 2009.09.24 15:49:00 - [21]
 

Edited by: Nidhiesk on 24/09/2009 16:00:49
Uhh, I usually turn my audio off in EVE because its not "good" enough or I just use my mouth for various actions. But thats not a good idea over time, my monitor gets wet from my overly exagerated spitting.

So the only thing I can say about this is go watch some sci-fi shows like Startrek for example. Thats the kind of immersion I'm talking about.

ok sure, its not very useful but I love the sounds in these sounds in these shows

WheatGrass
Silent but Friendly
Posted - 2009.10.14 02:02:00 - [22]
 

Originally by: Dierdra Vaal
1) Would the sound be oriented with regards to your ship or your camera?
2) Is 3d sound really that important in eve? Its not nearly as much of a positioning game as an FPS game.

Sound oriented with regards to the ship is my preference. So, how about having a feature of choice here. The object I view with the camera should not be binaural but rather mono through the front speakers only.

I'm surprised by the lack of feedback here. Perhaps enough has already been said in all of the previous post Apocrypha forum sound threads already. And, perhaps, that ought to be enough for CCP to go by.

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2009.10.20 06:18:00 - [23]
 

how are we going to bring this feedback to CCP? i dont think we have yet(unless i missed something). is this going to be in a csm issue or direct mail to CCP or what?

Destination SkillQueue
Are We There Yet
Posted - 2009.10.20 06:46:00 - [24]
 

Edited by: Destination SkillQueue on 20/10/2009 06:49:16
Quote:
I want all audio accessible to me no matter how close I'm zoomed into my ship. It is clumsy and irritating to utilize zoomed views to modify what I hear.


This. At least all sounds relating to your ship. What would be the point of some of these sounds otherwise?

Also the ability to customize sounds to a high degree. Without this feature the soundscape will turn into cacophony with all these different sounds and the whole point of implementing the system is lost.

So +1 for sound profiles.

For functional sound:

Ability to listen when you are being shot at and differentiate sounds between hitting shields, hitting armor and hitting hull. So if your attention is focused on something else, you can still effortlessly monitor your ships condition. Could also use a user determined warning point, that basicly tells you when your tank is about to fail or at breaking point.

Capacitor low warning preferably at a user determined point.

Drones taking damage. I have only two eyes and I can't look everywhere at once. I'd like to focus more on flying and less on glancing at tiny little bars for any change.

Jekyl Eraser
Posted - 2009.10.23 21:20:00 - [25]
 

isn't this thread in the wrong forum?

If we are going to have functional sounds, they need to be pleasing to the ear. Randomize the sounds a bit, no looping plz. If you do something that gives same warning 3 times in a row in 20 seconds, that warning sound should be disabled for 2 minutes. Allow players to disable allmost any sound they don't like. and yea, i have quite little trust on how ccp is going to make the voices workConfused.

Countdown to session change. 1 minute aggression cooldown 30sec, 10sec and 2sec aggression cd warnings. Also smaller 5sec warning to docking countdown, when gate cloak is ending and maybe session change in station when changing ship. or/and maybe perhaps visible timer somewhere on the UI. You know, all those annoying arbitrary cooldowns... fleet session change also

EVE female voice announcement when global criminal cooldown ends

Sound when fitting a ship and you're out of cpu or pg.

Announcement when CONCORD incoming

When pushing the warp button, eve female voice could announce "warping in 6seconds" estimation.

Announcements when science and industry jobs are finished. Same kind of like when skill training finishes.

Sound when bumping someone, getting bumped or crashing into anything that slows you down. Sound when you're bugged and stuck into an asteroid that is actually 20km away from you. Very Happy

When you try to dock and you're too far away, game should tell you how close you need to be to be able to dock.

When cap booster runs out of charges

Warning when module is about to be busted of overheating. but i'd rather see an improvement on the graphics on the UI.

Message or sound when first neutral or hostile pilot is added to your overview. sound when you are targeted first time(no sound if you are allready being targeted). sound when you are being aggressed first time. Possibly, if you can code it, have eve female voice say the name of the aggressor. Would be neat.

Various messages from the eve voice female when you lose a ship or a pod. It was great when i lost my first ship(or was it a pod) and she ridiculed me. I was like hit with a bat and like WTF. half a joke here Smile

Symlin Raahn
Gallente
Killer Koalas
R.A.G.E
Posted - 2009.11.02 08:32:00 - [26]
 

I'm really sorry, but it is very hard for me to believe you are asking for sound improvement suggestions when it was an advertised "improvement," which started all the problems with the sounds in the first place that have not yet been fixed.

Now it looks like CSM's aren't even listening.

Sorry, but that is how I feel.

Symlin

Alfons Richthofen
Posted - 2009.11.02 10:22:00 - [27]
 

Toggle-able warning message (voice) when reaching 75%, 50% and 25% of any type of HP.

Menu would be something like...
[ ] - Play voice shield damage warnings.
[ ] - Play voice armor damage warnings.
[ ] - Play voice structure damage warnings.
...under the Audio menu under the gun suppression check box.

Thadeous Dalitri
Posted - 2009.11.03 02:18:00 - [28]
 

Edited by: Thadeous Dalitri on 03/11/2009 02:20:16
I read all but some I may have missed so if I repeat anything forgive me. My suggestions for sounds and notifications.

First and foremost I think it would be great to have any statis changes to ships and ship functions accompanied by a voice notification. (Including but not limited to, warp disruptions, stasis fields, and anything that would change the normal function of the ship.) I am not sure how much of a burden that would be, but it shure as hell wuld be awesome.

Second, I feel the ambient sounds are fine, but I know others would like more added. So I would request an option to alter sounds (maybe a toggle for advanced sounds and notifications.)

Also if possible, it would be great to have warnings to anounce hostlesin the area.

SunOfSin
Caldari
Perkone
Posted - 2009.11.03 03:04:00 - [29]
 

give voice back to tutorials looking text bored not helpfall so voice tutorials b big help and voice for cargo say you r 75% fall and voice tell you eating hull dmg YARRRR!!

Dixon Oreole
Posted - 2009.11.24 17:55:00 - [30]
 

Basically I would like EvE to be more interactive with the player, as in less text messages and more visual audio messages that make me feel like in space. Last time I logged on to Singularity they had added the transmission sounds around stations and gates and i really liked them although they were a bit loud. I don't think we need warning sounds for every module in game since in combat you are probably gonna be targeted by 50% of those modules and that would just clutter up audio so much you couldn't even comprehend what it was actually saying, we got visual effects for these (that could be improved by adding the module icon next to the brackets of the enemy ships).

I would although like to hear a targeted warning like in Star Trek, (it's similar to the Virus warning sound Avast makes but only sounds once)


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