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blankseplocked [Proposal] Giving carriers drone repair bays (Maintenance Deck)
 
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Author Topic

Saltzz
Posted - 2010.05.01 16:37:00 - [151]
 

+1

andeira
Posted - 2010.05.02 00:36:00 - [152]
 

strange those ships don't have the option yet

would it be overpowerd if a carrier is able to rep all its drones in one triage cycle (5 minute cycle) cause let's face it you can't deploy drones in those 5 minutes and you do have super awesome repairing abilities. dunno how it would get implemented in motherships (maybe rightclick or wathever)

Gwydion Telcontar
Gallente
Telcontar Enterprises
Posted - 2010.05.02 16:51:00 - [153]
 


Verys
I Heart Chaos
Posted - 2010.05.09 11:51:00 - [154]
 

bump

Alysina
Gallente
Everset Dropbears

Posted - 2010.05.20 12:59:00 - [155]
 

bump'd

Asruv'ynn
GeoCorp.
RAZOR Alliance
Posted - 2010.05.21 02:13:00 - [156]
 

I like this idea, however there needs to be a disadvantage to using it, otherwise it would break game balance. Their only means of offensive and nearly most of defense lies within the drones and the counter to that are things like destroying them with smartbombs or shooting them down. The fact that you could call them mid-battle into the bay and repair them, then drop them out again really makes those ships that much more powerful. It's much like creating ammo out of thin air for a battleship that has run low.

It could be a module or perhaps cost capacitor or fuel/resource to use it for example. I just don't see the point of buffing an already powerful ship.

Verys
I Heart Chaos
Posted - 2010.05.30 22:00:00 - [157]
 

Originally by: Asruv'ynn
I like this idea, however there needs to be a disadvantage to using it, otherwise it would break game balance. Their only means of offensive and nearly most of defense lies within the drones and the counter to that are things like destroying them with smartbombs or shooting them down. The fact that you could call them mid-battle into the bay and repair them, then drop them out again really makes those ships that much more powerful. It's much like creating ammo out of thin air for a battleship that has run low.

It could be a module or perhaps cost capacitor or fuel/resource to use it for example. I just don't see the point of buffing an already powerful ship.


I've taken this into account yes, I'd like to see a slow repair rate which uses nanite paste or any other fuel to repair the drones out of combat and a faster mode in triage which gives a bonus to the repair rate making it viable for combat.

However keep into account that the fighters are the carriers main weapon and that those last on battleships forever as well unless you overheat them.

Maewei Balducci
Posted - 2010.05.31 03:09:00 - [158]
 

seems good

Apollo428
The Colonial Forces
ROMANIAN-LEGION
Posted - 2010.05.31 03:19:00 - [159]
 

both supers and carriers


Rahnim
Posted - 2010.05.31 07:59:00 - [160]
 

they would need to add a function to tell how much the drones a damaged while they are inside the ship.

Verys
I Heart Chaos
Posted - 2010.06.11 19:14:00 - [161]
 

bump

StaticTreachery
Posted - 2010.06.11 21:21:00 - [162]
 


Ahsekuaw
Brother Theo's Monastery
The Ancients.
Posted - 2010.06.12 21:11:00 - [163]
 

Supported

Clumsy Pilot
Posted - 2010.06.12 21:17:00 - [164]
 


Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2010.06.16 23:22:00 - [165]
 

Edited by: Spurty on 16/06/2010 23:22:10
Fit reps in highs, less drone control modules. Takes seconds to rep drones / fighters.

Waste of CCPs time just so you have 1 more easy button.

-1 do not support

Lottan
Shadow Kingdom
Best Alliance
Posted - 2010.06.16 23:27:00 - [166]
 

up

Patrice Macmahon
The Lost Minmatar Legion
Posted - 2010.06.17 00:55:00 - [167]
 

You could also utilize a Mid-Low-High slot module -Drone Maintinance Bay-

Whereby it locks the mothership from launching any new drones for 10-20 minutes, but at the end of the cycle all drones within the bay are repaired. It would consume either Nanite Repair Paste or power cores or stront, or whatever.

(1) Would prevent the need for having an extra cargo bay needing to be added to the ship. (prevent extending drone bay sizes)
(2) Would solve the issue of invincible drones (If your repairing, your not utilizing any new drones on the field, no pop in, repair, re-deploy - Forcing out of battle/desperate combat situational usage)
(3) Would add a need for the carrier pilots to give up a slot (or another ability) to be able to utilize this ability.

Ildryn
Posted - 2010.06.17 02:27:00 - [168]
 

Cool

BFish
Gallente
Bushwhackers
Rough Necks
Posted - 2010.06.17 04:37:00 - [169]
 

Supported

Verys
I Heart Chaos
Posted - 2010.06.20 19:54:00 - [170]
 

Originally by: Spurty
Edited by: Spurty on 16/06/2010 23:22:10
Fit reps in highs, less drone control modules. Takes seconds to rep drones / fighters.

Waste of CCPs time just so you have 1 more easy button.

-1 do not support



Obviously reading the tl;dr didn't give you enough info and I'd advice you to read the whole proposal.

Being able to not repair your weapons while in a safe environment is unique only to carriers.


Originally by: Patrice Macmahon
You could also utilize a Mid-Low-High slot module -Drone Maintinance Bay-

Whereby it locks the mothership from launching any new drones for 10-20 minutes, but at the end of the cycle all drones within the bay are repaired. It would consume either Nanite Repair Paste or power cores or stront, or whatever.

(1) Would prevent the need for having an extra cargo bay needing to be added to the ship. (prevent extending drone bay sizes)
(2) Would solve the issue of invincible drones (If your repairing, your not utilizing any new drones on the field, no pop in, repair, re-deploy - Forcing out of battle/desperate combat situational usage)
(3) Would add a need for the carrier pilots to give up a slot (or another ability) to be able to utilize this ability.


I must disagree here because I have thought of these problems.

1. This can be solved by an easy equation the total in drone repair + drone bay should never exceed drone maximum drone space

2. This is why the repair rate will be very slow, if you wish to do something close to pop in/pop out then you will have to activate triage with all it's side effects.

3. If it were a slot based module it would have to be a high slot one to not penalize one race on slots, however I feel that this should be a baked in feature into the carrier class.

CompactDisc7227
Caldari
Kigurosaka Corporation

Posted - 2010.06.28 21:05:00 - [171]
 

Supported once more =)
I hope they bring it out in another expansion, doesn't seem like too much work for CCP, but I could be mistaken :p

Angie McFish
Gallente
Caldari Industrial Capitalist Consortium
Posted - 2010.06.29 15:36:00 - [172]
 

I'm supporting the idea. However, this repairing should be an alternative to launching drone. This will give you third (fourth if you warp away from your drones) tab in the drone menu, "Drones in maintenance bay". So now you could either launch 5 drones or repair 5 drones (Carrier and ADC skill at 0, wtf are you doing in a carrier?)

Supported.

Fournone
Posted - 2010.07.02 00:10:00 - [173]
 

Edited by: Fournone on 02/07/2010 00:16:11
This makes sence. I think this is a must, carriers should have had this when the first one roled off the assembly line. They are a logistics boat after all. I think there should be several options to heal your drone without using your RR. These two are off the top of my head.

1) Slow passive regen once the repair order is issued (doubled or tripled in traige)
2) A quick nanite repair paste fix. (near instant)

The first should come nothing near that of capital RR. The nanite quick fix should be really fast. And those people complaining about how the carrier could just keep redocking and paste it, whats the big deal? It just like overheating your weapons, turning them off, naniting them, then turning them back on. Carriers NEED this, where are they supposed to repai drone hull damage in the middle of enemy territory? Or worse, fighter hull damage. Lets face it, remote hull repair is fail. Why would you waste a high slot on it when you could control 1 more drone or run another capital rr module?

EDIT: spell fix

Darkwolf
Caldari
TOG Empire
Combat Mining and Logistics
Posted - 2010.07.02 00:32:00 - [174]
 

Unsupported.

You've got this ability already. Either use your own fitting bay to put on some remote repairers (which should be in your hangar somewhere), or launch damaged drones + a couple of repair drones and fix them using your own drones.

Crazy though it sounds, I'd support hull repair drones.

TheCucumber
Gallente
Invicta.

Posted - 2010.07.05 22:58:00 - [175]
 

Supported

Verys
I Heart Chaos
Posted - 2010.07.22 21:38:00 - [176]
 

Originally by: Darkwolf
Unsupported.

You've got this ability already. Either use your own fitting bay to put on some remote repairers (which should be in your hangar somewhere), or launch damaged drones + a couple of repair drones and fix them using your own drones.

Crazy though it sounds, I'd support hull repair drones.



Please read up my previous comments I hate explaining it twice to people who don't read.

Ghurthe
Posted - 2010.07.31 07:40:00 - [177]
 

+1 totally support this. Maybe just add a Triage type module for carriers to fit that'd burn fuel for a cycle. Even make it triage like so it wouldn't be attractive in combat.

Verys
I Heart Chaos
Posted - 2010.08.23 21:56:00 - [178]
 

bump

omgdutch2005
Gallente
Advanced Planetary Exports
Intergalactic Exports Group
Posted - 2010.08.26 11:30:00 - [179]
 

bump & +1

Eagleflies
Endless Destruction
Imperial 0rder
Posted - 2010.08.27 20:45:00 - [180]
 

Supported


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