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blankseplocked [Proposal] Giving carriers drone repair bays (Maintenance Deck)
 
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Alphonse Le'Marchand
Gallente
Posted - 2009.12.18 09:47:00 - [91]
 

Originally by: chopper14
lets face it that is what a carrier should be. when a frigate pilot say in a bomber decides to dock to it he would do it the same way he would dock to a station then he would just get a "orbit cam of the carrier and a undock button would show up in the lower left hand side of his screen. or if its not to much to ask they could even make a Carrier docking bay screen for when u dock. it would look like a station only heavilly condenced. pilots could enter the fitting tool there and get in line at the repair bay. is that overpowered?? GOOD!! thats the whole freaking idea behind a carrier! as for motherships same general idea bigger capacities but able to build and store 1 built ship in multiple bays exept frigates and fighters which would automatically move from the build que to their respective launch bays, anything destroyer size and above would have to undock before another could be produced they should be able to build anything up to a hyerion and would probably need an aditional bay to store at least 2 hulks so they could continue their mission even if they are lost deep in WH space because, a mother ship is suposed to be a capabillity not liabillity


i support the op and the quote above was what i first thought when i encountered my first carrier back in the days... and yes, i was disappointed.

thumbs up!

Verys
I Heart Chaos
Posted - 2009.12.21 08:26:00 - [92]
 

Bumping

Hugo Lordmagnus
Vexillari
Posted - 2009.12.21 16:41:00 - [93]
 

Makes sense to me; I like it.

DJ Reonic
Minmatar
Metalworks
Majesta Empire
Posted - 2009.12.21 18:37:00 - [94]
 

On the subject of the Drone Repair Thingy...

I think the repair function should be automatic, and it should be based on the amount of damage a drone has sustained in a fight. There should also be a command to have drones RTB for repairs, and cycle out accordingly. for example:

A fighter is out and is taking heavy armor damage. The Carrier pilot sees the damage building, and commands the fighter to come back for repairs. It lands, and immediately undergoes repairs. Since it has only taken shield and armor damage, it only needs some repair paste and a quick shield recharge. After a few minutes, it hits the launch tubes and goes back out into the fight.

Also, it would be kinda interesting if we could have fighter/drone production facilities on Supercarriers, similar to Pegasus on BSG. Supercarriers could, providing they have the necessary resources to do so, produce drones and fighters to replenish ones lost by other pilots. I don't know if this would break the game or anything, but it would enhance endurance of fleets. I'm not a capital pilot yet, so I'll let the cap pilots debate this. YARRRR!!

Verys
I Heart Chaos
Posted - 2009.12.27 14:24:00 - [95]
 

bump

Spike Spiller
Posted - 2009.12.28 11:24:00 - [96]
 

Supported

Verys
I Heart Chaos
Posted - 2009.12.31 19:33:00 - [97]
 

bump

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2010.01.01 09:19:00 - [98]
 

Originally by: Bel'shamharoth
Supported for Moms, since they can't dock.

I would like to see some kind of fuel consumed, though. Possibly Tritanium?

Or Metal Scraps, Laughing

Though, admittedly, the Nanite Repair Paste suggested earlier sounds like a good fuel.

Verys
I Heart Chaos
Posted - 2010.01.06 20:06:00 - [99]
 

Originally by: Seth Ruin
Originally by: Bel'shamharoth
Supported for Moms, since they can't dock.

I would like to see some kind of fuel consumed, though. Possibly Tritanium?

Or Metal Scraps, Laughing

Though, admittedly, the Nanite Repair Paste suggested earlier sounds like a good fuel.


I still stand by my original suggestion that outside of triage the rep should be slow and purely for recovering drones damaged in hull after a fight etc.

However when triage mode is active you should be able to rep at high speed making it a viable new strategic option for carriers. Consuming some sort of fuel; nanite paste, ozone, stront or etc. In my eyes it should be something which can be mined or collected easily just like triage fuel.

On motherships the mode should be able to be activated at any point in time but should still consume fuel (changed this due to the removal of triage from moms)

Windjammer
Gallente
Posted - 2010.01.06 23:11:00 - [100]
 

Edited by: Windjammer on 06/01/2010 23:11:44
Seems like a no brainer. Good idea and makes sense.

Best regards,
Windjammer

Wu Jiaqiu
Minmatar
Dreddit
Test Alliance Please Ignore
Posted - 2010.01.07 01:23:00 - [101]
 

Supported - and the queueing repairing system

Luminus Mallus
Posted - 2010.01.08 14:01:00 - [102]
 

It's pretty logical, and if you use drones extensively, you easily understand that this is important and necessary.

Big Bit
Posted - 2010.01.08 14:17:00 - [103]
 

Twisted Evil

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.01.08 15:27:00 - [104]
 

I'd even add that dedicated drone boats (Dominix, Ishtar, Iskur etc.) should have some kind of limited drone repair ability as well.


Tuvar Hiede
Caldari
Quovis
Posted - 2010.01.08 23:58:00 - [105]
 

TL;DR, make it a passive regen while docked? No reason a cap ship cannot repair its own drones. It makes no sense in game or in life that a ship like that would be unable to rep. Its own drones considering the chance of long term deploymwnt and prolonged engagments in 0.0

Uronksur Suth
Posted - 2010.01.09 09:12:00 - [106]
 

Originally by: Big Bit
Twisted Evil

Verys
I Heart Chaos
Posted - 2010.01.12 06:51:00 - [107]
 

bump

Verys
I Heart Chaos
Posted - 2010.01.19 17:24:00 - [108]
 

bump

Mag's
the united
Negative Ten.
Posted - 2010.01.19 17:43:00 - [109]
 

/signed.

To get around the extra drone space made with another bay, I have a suggestion.

Being able to right click on selected drones, and put them into repair mode.
This mode would last for various lengths, depending on the size and make them unusable by placing them in the repair bay, until finished.

whilst in repair mode, the drone bay remains locked from launching or adding drones.


Xtover
Suicide Kings
Posted - 2010.01.19 19:35:00 - [110]
 

Edited by: Xtover on 19/01/2010 19:37:37
Just have it as a right-click on drones in bay and have it consume electrical and mechanical parts. Yeah, both.


This should only apply to fighters and fighter bombers, not any other drones.

Lord FunkyMunky
Posted - 2010.01.22 17:50:00 - [111]
 

Edited by: Lord FunkyMunky on 22/01/2010 17:51:09
Sounds good to me a Drone\Fighter Maintenance Deck, but it should be slower than using remote reppers, and it should fix everything hull and armor damage....

Slower than remote reppers, because the maintenance deck can do more drone at once than the remote reps...

Also would recommend, that after a drone is repaired that it is ejected back to drone bay, that way you dont have people damaging drones, and piling them into the maint deck, and then filing the drone bay (using the maint deck as extra storage)

electrical and mechanical and repair paste :) consumed, based on damage type and amount

Br41n
Amarr
Ministry of War
Posted - 2010.01.25 00:50:00 - [112]
 

Edited by: Br41n on 25/01/2010 00:51:33
Edited by: Br41n on 25/01/2010 00:50:08
Originally by: Ervol Libra
Supported as long as it consumes "Nanite Repair Paste" to fix the drones.




agreed if its just for fighters and fighter bombers

JcH
Posted - 2010.01.25 03:15:00 - [113]
 


Verys
I Heart Chaos
Posted - 2010.01.28 17:26:00 - [114]
 

bump

Nicolas Jaweai
Caldari
F.R.E.E. Explorer
Posted - 2010.02.12 03:43:00 - [115]
 

Edited by: Nicolas Jaweai on 12/02/2010 03:43:27
Like was said above.

Give it a minimum time per drone, that grows based on damage to a drone (including shield damage), and cost just like you're doing it in a station ISK wise.

Right click on carrier and choose 'Repair Drones'. Might need a 'Configure Drone Repair' selection when you can choose to if you want fighters first or another type of drone.

Then it just goes through the drones on board and starts repairing the first one it finds that's damaged. This way there is no storage place needed at all and nothing but code need added to the ships, no extra bay or anything.

Would need some type of indicator in the drone lists that shows which drone is being repaired and how long it has left.

Also, drones being repaired can't be launched, no brainer.

Difference between a Carrier and a Super Carrier:
Carriers can do one drone at a time.
Super Carriers can do three at a time.

If you wanted to you could tie it into a couple skills too:
Drone Repair - One additional drone repaired per level in addition to base amount.
Drone Repair Reduction - 5% per level reduction in drone repair duration. Base time of (whatever base time is decided still applies).

Just my two cents.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2010.02.12 12:09:00 - [116]
 

Not supported.

It would make carriers too much self-sustainable. There are all kinds of rr mods in all kinds of sizes to repair drones.

Verys
I Heart Chaos
Posted - 2010.02.13 13:55:00 - [117]
 

Originally by: Sokratesz
Not supported.

It would make carriers too much self-sustainable. There are all kinds of rr mods in all kinds of sizes to repair drones.


I don't think it would make them more self-sustainable than they already should be. Carriers are logistical platforms used to support fleets in combat and it would only make sense if they can support themselves in full. Therefore they should be able to repair drones themselves which have rendered useless after a fight (although repairing them inside should always remain less efficient than doing this outside, risk vs reward).

There are in fact three capital remote arrays which do receive a bonus (armor, shield and cap). The capital remote hull repair system is completely ignored in these bonuses and will remain at a 15 kilometre range unless something is changed about this. Seeing that the other two mods are far more useful due to this it's no wonder that the capital remote hull is ignored because it takes up a slot that could be used for something more useful (take your pick; triage, remote armor/shield/cap, smartbomb, dcu). Next to that this module has, for capital distances, a very short range because it doesn't have a single bonus.

This why I suggested a slow repairing system which isn't useful in combat but useful after combat (being in a pos far away from a station for example) and to add a fast repair system which can only be used in triage but requires a certain amount of fuel.

Altaica Amur
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2010.02.13 20:26:00 - [118]
 

Supported, though I do think that making it a 'bay' needlessly complicates this just having an icon on each drone in the list that can be clicked to initiate a 4 minute repair cycle which until completed renders the drone unusable. Carriers could repair say 2/4 at a time where super carriers repair 5/10 at a time. This would prove especially useful for dealing with incapped drones that clutter up your bay and that often end up being accidently relaunched.

Verys
I Heart Chaos
Posted - 2010.02.17 19:10:00 - [119]
 

Bump

Pask Ainen
Posted - 2010.02.22 08:41:00 - [120]
 

makes sense

/thumbs up


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