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blankseplocked A couple Orca questions
 
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Roland Grey
Gallente
Nexus Aerospace Corporation
Posted - 2009.09.15 21:18:00 - [1]
 

Short and sweet:

1. How big of a gang do you need before having an Orca is better than a Hulk? (i.e., if you have 2 pilots, both being in Hulks is better than one Hulk/one Orca?)

2. With the cargohold changes in the latest expansion, are you able to use the maintenence bay on the Orca for ore still?

Ukucia
Gallente
The Scope
Posted - 2009.09.15 21:31:00 - [2]
 

I haven't done the math myself, but it's been posted on this forum that once you reach 4 pilots, it's best to have 3 hulks and 1 orca.

Crain Fraggs
Posted - 2009.09.15 21:32:00 - [3]
 

1. A orca pilot with perfect skills boosts your yield by a bit less than 50%, thus at 3 pilots it doesn't make a big difference yield wise and if you have 4 pilots or more orca gets better

2. yes, if you mean the corp hangar not the ship maintenance bay

Max Thorus
Posted - 2009.09.15 21:49:00 - [4]
 

Originally by: Crain Fraggs
1. A orca pilot with perfect skills boosts your yield by a bit less than 50%


check your numbers again, its 55.14%

Roland Grey
Gallente
Nexus Aerospace Corporation
Posted - 2009.09.15 21:51:00 - [5]
 

Originally by: Crain Fraggs
1. A orca pilot with perfect skills boosts your yield by a bit less than 50%, thus at 3 pilots it doesn't make a big difference yield wise and if you have 4 pilots or more orca gets better

2. yes, if you mean the corp hangar not the ship maintenance bay


Excellent, that's exactly what I was wondering.

Is there somewhere that lists the size of the new ore bay on the Orca? Or do I have it all wrong, and there's no special "ore bay"

Max Thorus
Posted - 2009.09.15 21:56:00 - [6]
 

50.000m

Bellac
Posted - 2009.09.15 22:30:00 - [7]
 

Edited by: Bellac on 15/09/2009 22:32:54
Strictly number crunching gives exactly as posted above, but you also need to bare in mind the logistic advantages of having an orca in the gang which also increases laser range to around 23km , has a scanner with something around 130km range and a 70 km tractor beam.

Add to this the ability to refit ships in space, the ability to carry spare crystals and drones, the ability to swap ships completely to something other than a hulk, the ability to move more than 170,000 m3 of ore per load, and the ability for pilots to drop ore directly into the corp hangar, IMHO it actually becomes more viable in an even smaller gang than 4.

You definatey will not be dissapointed IF you regularly mine alot and get an orca, but be warned, to get the most the pilot needs a mining forman mindlink.

It is worth getting EFT tool and messing around with the requirted setups and skills etc to see exactly what it can offer

ingenting
Garoun Investment Bank
Posted - 2009.09.15 23:11:00 - [8]
 

Originally by: Roland Grey
Short and sweet:

1. How big of a gang do you need before having an Orca is better than a Hulk? (i.e., if you have 2 pilots, both being in Hulks is better than one Hulk/one Orca?)

2. With the cargohold changes in the latest expansion, are you able to use the maintenence bay on the Orca for ore still?

1. eve-search have earlier threads on this, answer is 2 hulks and 1 good skilled orca pilot, will give you 3 hulk's yield

2. you never could, but you can use the corp hangars.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2009.09.16 02:40:00 - [9]
 

Edited by: Baka Lakadaka on 16/09/2009 02:40:56
The Orca pilot should be moving ore around between the hangar, the ore bay and the cargo hold to maximise efficiency.

Miners and haulers can directly access the corp hangar, so you don't need jetcans. The Orca pilot makes sure there's enough space in the corp hangar for the miners to deposit, but also makes sure there's a full load for the hauler when he arrives on site.

Ore and Ice can go in any of the 3 bays - but only Ore and Ice can go into the Ore bay. (you may need to read that last line twice - I know I did).

Mara Rinn
Posted - 2009.09.16 07:48:00 - [10]
 

With three pilots in "real world" mining scenarios you get far greater productivity having two in Hulks, third in Orca.

From the point of view of the folks who just string a bunch of bonuses together, the Orca could be replaced with a third hulk and you lose about 10% productivity. From the point of view of folks who actually want to haul the mined product to station and gather more than three Hulk cargobays full of stuff, just saving the Hulks the trip back to station means the orca is boosting productivity by merely existing.

With just two pilots, the benefit of having one in an Orca is that you are immune to can flippers. If the second pilot is controlled by the same player as the first, having the Orca available means much less interaction is required since the Orca just continually dumps ore into the corporate hangar, and you haul stuff back to station once every half hour or so.

Echo Mande
Posted - 2009.09.16 10:11:00 - [11]
 

Edited by: Echo Mande on 16/09/2009 10:29:17
Edited by: Echo Mande on 16/09/2009 10:17:58
Originally by: Mara Rinn
With three pilots in "real world" mining scenarios you get far greater productivity having two in Hulks, third in Orca.

From the point of view of the folks who just string a bunch of bonuses together, the Orca could be replaced with a third hulk and you lose about 10% productivity. From the point of view of folks who actually want to haul the mined product to station and gather more than three Hulk cargobays full of stuff, just saving the Hulks the trip back to station means the orca is boosting productivity by merely existing.

With just two pilots, the benefit of having one in an Orca is that you are immune to can flippers. If the second pilot is controlled by the same player as the first, having the Orca available means much less interaction is required since the Orca just continually dumps ore into the corporate hangar, and you haul stuff back to station once every half hour or so.



All of this. I use 2 hulks and an orca for my mining and having the orca along as mobile secure jetcan as well as booster is a huge plus. An additional but lesser bonus is that the orca can carry the hulks around so my miners can scout for belts quickly in frigates until they find something worth mining. At that point they move to a good mining spot, the orca warps in, the miners board their hulks and get to work.

Incidentally my orca isn't set up for max carrying capacity. I'm using an Istab-2 and a 100MN AB to get the orca into warp from 0 in about 12 seconds. The hulks jetcan while the orca's away but that's never more than 2 cycles.

Tau Cabalander
Posted - 2009.09.16 15:56:00 - [12]
 

Edited by: Tau Cabalander on 16/09/2009 15:57:55
Originally by: Roland Grey
1. How big of a gang do you need before having an Orca is better than a Hulk? (i.e., if you have 2 pilots, both being in Hulks is better than one Hulk/one Orca?)

Orca + 2 Hulks > 2 Hulks > Orca + 1 Hulk

Note that sometimes Orca + 1 Hulk is just more convenient, but on a pure m3 per minute basis the above is true.

Quote:
2. With the cargohold changes in the latest expansion, are you able to use the maintenence bay on the Orca for ore still?

No. You can put ore in the corporate hangar (40k), ore bay (50k), and cargohold (30k+).

Neme Nishta
Posted - 2009.09.16 17:08:00 - [13]
 

Originally by: Baka Lakadaka
Edited by: Baka Lakadaka on 16/09/2009 02:40:56

Miners and haulers can directly access the corp hangar, so you don't need jetcans.




This is only true if the hauler is in your corp. Fleet members can dump into the corp hanger, but only corp members can access what's in there. There is currently no way to configure the ship to allow fleet member access.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2009.09.17 03:23:00 - [14]
 

Originally by: Neme Nishta
Originally by: Baka Lakadaka
Edited by: Baka Lakadaka on 16/09/2009 02:40:56

Miners and haulers can directly access the corp hangar, so you don't need jetcans.




This is only true if the hauler is in your corp. Fleet members can dump into the corp hanger, but only corp members can access what's in there. There is currently no way to configure the ship to allow fleet member access.


Good point - I'd assumed same corp as I wouldn't do a mining op with people outside of corp (not that I mine anymore, other than missions to grind standings for my alts).

Lord Fitz
Project Amargosa
Posted - 2009.09.17 11:40:00 - [15]
 

Keep in mind that without an Orca you will need a hauler. So in some cases Hulk + Orca can be better than Hulk + Hulk/part time hauler. For 2 hulks + Orca it's really not much of a choice, given the Orca can do double duty.


 

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