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blankseplocked A Few General Fitting Questions, And One Specific.
 
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Phredator
Minmatar
Posted - 2009.09.05 01:56:00 - [1]
 

These questions came up while trying to fit an Inquisitor for PvE.

1. I understand that having an empty slot is a bad thing, but when you are out of cap and CPU, what do you fit?

2. Many modules have warnings about penalties for multiple modules of the same type. How do you tell if two modules are of the same type? Like a Ballistic Control System and a Gyrostabilizer?

3. Is there a benefit to using two Shield Boosters?

Now for the specific. Currently the Inquisitor is working fine for what I am doing, but there are three empty slots, one of each type. I have two Standard Missile Launchers, a Salvager, a Shield Booster I, a Ballistic Control System I and a Tracking Enhancer I. I'm very close to maxed on Cap and CPU. I'm running Level I missions and the stuff I have pretty much maxes me out on ISKs and SPs. Is there anything constructive I can add to it?

Melrose Armstrong
Gallente
Old Timers Guild Inc.
Posted - 2009.09.05 02:25:00 - [2]
 

On 1): there are low power slot modules that can give you more CPU or more power grid (however, IIRC, you are trading one for the other). There are also a number of basic skills that give bonuses to your ship's CPU (Electronics) and Power Grid (Engineering) and other skills that reduce the CPU or PG load of classes of modules (such as some of the Upgrade skills).

Sometimes, though, the easiest answer is to get a bigger ship, some of the smaller ships are always going to involve a trade-off between competing goals (e.g., offence vs. defence).

2) As I understand it, the penalty is applied to a particular effect that both modules have in common. So for instance, if two modules increase your shield's resistance to EM, then the are the same for the purposes of the penalty even if one is EM specific and the other is a general resistance module (and, I from what I have seen the penalty only applies to the EM resistance).

3) They can definitely work together; however, I would worry about them sucking up capacitor and there may be better ways to heal your shield (I am more familiar with armor tanking where 2 repairers work well).

--
and the tracking enhancer does not help missles from what I can tell.

AtheistOfDoom
Amarr
Invicta.
Posted - 2009.09.05 02:30:00 - [3]
 

You should never use 2 shield boosters. They use up significantly more cap than reps. If you want to increase your boost amount use shield boost amps (you cant do that without rigs for armor).

Melrose Armstrong
Gallente
Old Timers Guild Inc.
Posted - 2009.09.05 02:41:00 - [4]
 

I just had a look in EVEMon at the Inquisitor page in the ship browser. Based on what I see there, you might be better off using an Armor tank (drop the shield booster for an armor repairer as a minimum).

Phredator
Minmatar
Posted - 2009.09.05 02:42:00 - [5]
 

Yes, I forgot to ask about the Tracking Enhancer. It says 'Turret weapons' but that's a little ambiguous.

Thanks guys.

AtheistOfDoom
Amarr
Invicta.
Posted - 2009.09.05 02:58:00 - [6]
 

Originally by: Phredator
Yes, I forgot to ask about the Tracking Enhancer. It says 'Turret weapons' but that's a little ambiguous.

Thanks guys.

It means it works for ACs/arty/pulse/beam lasers/blasters/railguns but not things like missiles.

Melrose Armstrong
Gallente
Old Timers Guild Inc.
Posted - 2009.09.05 03:02:00 - [7]
 

Edited by: Melrose Armstrong on 05/09/2009 03:03:00
Originally by: Phredator
Yes, I forgot to ask about the Tracking Enhancer. It says 'Turret weapons' but that's a little ambiguous.

Thanks guys.

Not so much ambiguous as one of those terminology things you just have to internalize.

  • Turrets are laser, hybrid, and projectile weapons and fit in turret hardpoints (along with mining lasers). They are affected by Gunnery skills and modules that benefit turrets.
  • Launchers support missiles, rockets, and similar stuff and fit in launcher hardpoints. They are affected by Missile skills and modules that benefit launchers.

Usually, but not always, a ship is designed with a predominance of one or the other type hardpoint and, with luck, has bonuses for weapons that fit in that type.

Kezzle
Posted - 2009.09.05 11:57:00 - [8]
 

Originally by: Phredator
T
Now for the specific. Currently the Inquisitor is working fine for what I am doing, but there are three empty slots, one of each type. I have two Standard Missile Launchers, a Salvager, a Shield Booster I, a Ballistic Control System I and a Tracking Enhancer I. I'm very close to maxed on Cap and CPU. I'm running Level I missions and the stuff I have pretty much maxes me out on ISKs and SPs. Is there anything constructive I can add to it?


Caveat: this is not a ship I've flown. The following is EFTy gnoodling.

Taking it on the general thrust you've already started, you can add something to your low slots to increase your CPU, which is probably what's crimping your style the most, from a quick play with EFT not knowing your skills. Since it's a missile boat, you can lose the tracking enhancer and maybe add either a Power Diagnostic System for a small boost to lots of things or a Micro Auxiliary Power Core for a (relatively) big boost in Grid. I would say that if you can't mount 3 launchers *and* a salvager, leave of the salvager, not one of the weapons. Getting rid of your BCS so that you can fit a third launcher will also increase your damage.

A bit more fiddling along the line of previous posters suggests:
[Inquisitor, Phredator]
Small Armor Repairer I
Micro Auxiliary Power Core I
Damage Control I

1MN Afterburner I
Cap Recharger I

Standard Missile Launcher I, Sabretooth Light Missile
Standard Missile Launcher I, Sabretooth Light Missile
Standard Missile Launcher I, Sabretooth Light Missile
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Might be something you could get near; it's 20 points short of CPU with no skills according to EFT; Electronics 3 and Energy Grid Upgrades 2 and Weapon Upgrades 2 shouldn't be far off and might even allow you to fit the salvager back on. The BCS is a CPU hog.

If you want to salvage, I'd say you're better off finishing the mission faster and going back in a salvaging fit.


Quantar Raalsken
Gallente
Posted - 2009.09.05 14:50:00 - [9]
 

train rockets for the inquisitor

i use this for mishing....

[Inquisitor, New Setup 1]
Small Armor Repairer II
Capacitor Power Relay II
Capacitor Power Relay II

Cold-Gas I Arcjet Thrusters
Cap Recharger II

OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
Auto Targeting System II

[empty rig slot]
[empty rig slot]
[empty rig slot]

with Rockets lvl 4 i need the auto targeter to add to the meager targets that inquisitor can lock cause i pop them so fast XD

just get in close and start lettin' lose ugh


 

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