Author |
Topic |
 DiddyW
|
Posted - 2009.08.20 22:25:00 - [ 61]
Edited by: DiddyW on 20/08/2009 22:25:40
|
 NightANgel7
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Posted - 2009.08.20 22:29:00 - [ 62]
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 Mal Neutrino Shadows Of The Federation
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Posted - 2009.08.20 22:31:00 - [ 63]
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 Bluetippedflyer Origin. Black Legion.
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Posted - 2009.08.20 22:34:00 - [ 64]
agree |
 Misses Meow
|
Posted - 2009.08.20 22:43:00 - [ 65]
If anything do it for efram the ******ed rabbit. |
 Cynthia Ysolde Habitual Euthanasia Pandemic Legion
|
Posted - 2009.08.20 22:50:00 - [ 66]
yep, this is a really dumb change |
 S1r Minealot Resilience. Northern Coalition.
|
Posted - 2009.08.20 22:52:00 - [ 67]
meh |
 Ephemeron Caldari Provisions
|
Posted - 2009.08.20 22:52:00 - [ 68]
I wrote this in General Discussion, but it's more appropriate for this thread:
I live in 0.0 and often times I try to scan down farmers at asteroid belts. The best way to do that is to warp to a planet with many belts around it, reduce your directional scanner angle to 15 degrees, and start point-checking 1-20 belts as quickly as possible.
The time it takes to scan 1 belt and aim for the next belt with a scanner is just under a second. 1 second tops. 2 seconds definitely creates noticeable lag when trying to scan 10~ belts. This mostly benefits the defender - the farmer.
But aside from extra benefit to farmer, the main problem here is the high level of annoyance this would create for everyone scanning belts. I'd say, this sacrifice is definitely not worth it any slight server performance improvements. Unless CCP can show us direct evidence that this change helps a lot of people have better game experience, or there are many willing who will testify that they have much less lag with the new scanner mechanic - CCP should undo this game change. If CCP has any shred of care for the community left, enough to put aside their huge ego, they will do this.
CSM people have the opportunity to do real good to the community. Unlike most other issues, this one is the simplest and offers the greatest benefit for the effort. If they can do anything, they should resolve this issue. |
 eClara
|
Posted - 2009.08.20 23:02:00 - [ 69]
/signed |
 juaN pachangA Amarr Viziam
|
Posted - 2009.08.20 23:04:00 - [ 70]
i`m in |
 Togalosh
|
Posted - 2009.08.20 23:04:00 - [ 71]
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 Railwhore Minmatar Heretic Army
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Posted - 2009.08.20 23:07:00 - [ 72]
get rid of the delay. No 1 second or half second. Just get rid of it!!!!!!! |
 Junior Gleam RETRIBUTIONS. Legion of The Damned.
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Posted - 2009.08.20 23:12:00 - [ 73]
<-- scout/inti pilot...
|
 Graies Marquees Pilots Of Honour Aeternus. |
Posted - 2009.08.20 23:14:00 - [ 74]
Signed, yup take this off! |
 Nexus12 Sicarius. Legion of The Damned. |
Posted - 2009.08.20 23:18:00 - [ 75]
2 second delay.....? Are you ******  |
 Lord Makk Trust Doesn't Rust Ushra'Khan
|
Posted - 2009.08.20 23:20:00 - [ 76]
Revert changes. Signed. |
 Diandathu Gallente Crimson Empire. Nulli Secunda |
Posted - 2009.08.20 23:20:00 - [ 77]
signed |
 EveJoker Minmatar Native Freshfood
|
Posted - 2009.08.20 23:23:00 - [ 78]
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 Clipparius The Littlest Hobos
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Posted - 2009.08.20 23:26:00 - [ 79]
signed, really bloody annoying now |
 TinkerHell Caldari Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2009.08.20 23:26:00 - [ 80]
This is annoying, and slows down scouting, i can no longer pin point people in belts while im in warp, with 2 seconds delay i could of past the entire cluster.. |
 Caeruleus Ardea Minmatar Monsters
|
Posted - 2009.08.20 23:26:00 - [ 81]
Supported by many mad pirates.
caer |
 Ira Astrum |
Posted - 2009.08.20 23:27:00 - [ 82]
I think the best possible compromise between performance and gameplay here would be adjusting directional scanner time depending on the shiptype you're in.
e.g. Interceptors .2 sec delay, battleships the full 2 seconds. This would have a positive impact on scouts, as they'd be able to find ratters with a greater degree of success, and would make solo ratting in potentially hostile space an altogether more unwise idea (as it should be anyway).
This would offer up a much more balanced solution to the lag problem, and is probably the best possible compromise in this situation. |
 Eddie Gordo Minmatar Masuat'aa Matari Damu'Khonde
|
Posted - 2009.08.20 23:28:00 - [ 83]
+1
I'm out of practice with the directional scanner, but I'm not likely to get back IN practice with this nonsense. |
 Aedun Sole
|
Posted - 2009.08.20 23:29:00 - [ 84]
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 ChaseTheLasers Ekchuah's Shrine Comporium
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Posted - 2009.08.20 23:29:00 - [ 85]
Absolute terrible change. It needs to be reverted - sorry CCP. |
 Caius Severus Galaxy Punks Dead Terrorists |
Posted - 2009.08.20 23:30:00 - [ 86]
It is now much harder to locate a target quickly on jumping in to a system. Terrible change. |
 Cick Lunt
|
Posted - 2009.08.20 23:33:00 - [ 87]
|
 Dyntheos The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2009.08.20 23:33:00 - [ 88]
agreed, either revert the whole change or set the delay to a fraction of a second - 2 seconds is way too long |
 Tizian Enel Minmatar Brutor Tribe
|
Posted - 2009.08.20 23:37:00 - [ 89]
When CVA and U'K agree that some feature is bad, it must be so.
/signed |
 Tanso Caldari Einherjar Rising Cry Havoc. |
Posted - 2009.08.20 23:38:00 - [ 90]
agreed, this was a bad idea on ccp's part, this one needs to be reverted. |