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DiddyW
Posted - 2009.08.20 22:25:00 - [61]
 

Edited by: DiddyW on 20/08/2009 22:25:40

NightANgel7
Posted - 2009.08.20 22:29:00 - [62]
 


Mal Neutrino
Shadows Of The Federation
Posted - 2009.08.20 22:31:00 - [63]
 


Bluetippedflyer
Origin.
Black Legion.
Posted - 2009.08.20 22:34:00 - [64]
 

agree

Misses Meow
Posted - 2009.08.20 22:43:00 - [65]
 

If anything do it for efram the ******ed rabbit.

Cynthia Ysolde
Habitual Euthanasia
Pandemic Legion
Posted - 2009.08.20 22:50:00 - [66]
 

yep, this is a really dumb change

S1r Minealot
Resilience.
Northern Coalition.
Posted - 2009.08.20 22:52:00 - [67]
 

meh

Ephemeron
Caldari Provisions

Posted - 2009.08.20 22:52:00 - [68]
 

I wrote this in General Discussion, but it's more appropriate for this thread:

I live in 0.0 and often times I try to scan down farmers at asteroid belts. The best way to do that is to warp to a planet with many belts around it, reduce your directional scanner angle to 15 degrees, and start point-checking 1-20 belts as quickly as possible.

The time it takes to scan 1 belt and aim for the next belt with a scanner is just under a second. 1 second tops. 2 seconds definitely creates noticeable lag when trying to scan 10~ belts. This mostly benefits the defender - the farmer.

But aside from extra benefit to farmer, the main problem here is the high level of annoyance this would create for everyone scanning belts. I'd say, this sacrifice is definitely not worth it any slight server performance improvements. Unless CCP can show us direct evidence that this change helps a lot of people have better game experience, or there are many willing who will testify that they have much less lag with the new scanner mechanic - CCP should undo this game change. If CCP has any shred of care for the community left, enough to put aside their huge ego, they will do this.

CSM people have the opportunity to do real good to the community. Unlike most other issues, this one is the simplest and offers the greatest benefit for the effort. If they can do anything, they should resolve this issue.

eClara
Posted - 2009.08.20 23:02:00 - [69]
 

/signed

juaN pachangA
Amarr
Viziam
Posted - 2009.08.20 23:04:00 - [70]
 

i`m in

Togalosh
Posted - 2009.08.20 23:04:00 - [71]
 


Railwhore
Minmatar
Heretic Army
Posted - 2009.08.20 23:07:00 - [72]
 

get rid of the delay. No 1 second or half second. Just get rid of it!!!!!!!

Junior Gleam
RETRIBUTIONS.
Legion of The Damned.
Posted - 2009.08.20 23:12:00 - [73]
 

<-- scout/inti pilot...


Graies Marquees
Pilots Of Honour
Aeternus.
Posted - 2009.08.20 23:14:00 - [74]
 

Signed, yup take this off!

Nexus12
Sicarius.
Legion of The Damned.
Posted - 2009.08.20 23:18:00 - [75]
 

2 second delay.....? Are you ****** Shocked

Lord Makk
Trust Doesn't Rust
Ushra'Khan
Posted - 2009.08.20 23:20:00 - [76]
 

Revert changes. Signed.

Diandathu
Gallente
Crimson Empire.
Nulli Secunda
Posted - 2009.08.20 23:20:00 - [77]
 

signed

EveJoker
Minmatar
Native Freshfood

Posted - 2009.08.20 23:23:00 - [78]
 


Clipparius
The Littlest Hobos
Posted - 2009.08.20 23:26:00 - [79]
 

signed, really bloody annoying now

TinkerHell
Caldari
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2009.08.20 23:26:00 - [80]
 

This is annoying, and slows down scouting, i can no longer pin point people in belts while im in warp, with 2 seconds delay i could of past the entire cluster..

Caeruleus Ardea
Minmatar
Monsters

Posted - 2009.08.20 23:26:00 - [81]
 

Supported by many mad pirates.

caer

Ira Astrum
Posted - 2009.08.20 23:27:00 - [82]
 

I think the best possible compromise between performance and gameplay here would be adjusting directional scanner time depending on the shiptype you're in.

e.g. Interceptors .2 sec delay, battleships the full 2 seconds.
This would have a positive impact on scouts, as they'd be able to find ratters with a greater degree of success, and would make solo ratting in potentially hostile space an altogether more unwise idea (as it should be anyway).

This would offer up a much more balanced solution to the lag problem, and is probably the best possible compromise in this situation.

Eddie Gordo
Minmatar
Masuat'aa Matari
Damu'Khonde
Posted - 2009.08.20 23:28:00 - [83]
 

+1

I'm out of practice with the directional scanner, but I'm not likely to get back IN practice with this nonsense.

Aedun Sole
Posted - 2009.08.20 23:29:00 - [84]
 


ChaseTheLasers
Ekchuah's Shrine Comporium

Posted - 2009.08.20 23:29:00 - [85]
 

Absolute terrible change. It needs to be reverted - sorry CCP.

Caius Severus
Galaxy Punks
Dead Terrorists
Posted - 2009.08.20 23:30:00 - [86]
 

It is now much harder to locate a target quickly on jumping in to a system. Terrible change.

Cick Lunt
Posted - 2009.08.20 23:33:00 - [87]
 


Dyntheos
The Legion of Spoon
Curatores Veritatis Alliance
Posted - 2009.08.20 23:33:00 - [88]
 

agreed, either revert the whole change or set the delay to a fraction of a second - 2 seconds is way too long

Tizian Enel
Minmatar
Brutor Tribe

Posted - 2009.08.20 23:37:00 - [89]
 

When CVA and U'K agree that some feature is bad, it must be so.

/signed

Tanso
Caldari
Einherjar Rising
Cry Havoc.
Posted - 2009.08.20 23:38:00 - [90]
 

agreed, this was a bad idea on ccp's part, this one needs to be reverted.


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