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laymee anytime
Posted - 2009.08.09 14:53:00 - [1]
 

Would like some suggestions on fittings to use for this carrier. Cheers

FireT
Gallente
Royal Advanced Industries
Imperial Crimson Legion
Posted - 2009.08.09 15:03:00 - [2]
 

In before everyone else: 'What are your goals with it?' Are you aiming for single pwnboat? or logistical support ship? or a flying disco? Confused

Larkonis Trassler
Doctrine.
Posted - 2009.08.09 15:06:00 - [3]
 

[Thanatos, New Setup 1]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Cap Recharger II
Cap Recharger II

Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I

Drone Mining Augmentor II
Drone Mining Augmentor II
Drone Mining Augmentor I


Mining Drone II x15


Permatanks any 0.0 spawn and gives you 1288 ore/minute.

laymee anytime
Posted - 2009.08.09 15:53:00 - [4]
 

Doh!!!

good point, what i'm after is mainly to move stuff around low sec/0.0 [0.0 later on]

mainly i want as perm of a tank as i can get and also to rep others if needed. fighters will be a must.

hope that helps

Arec Bardwin
Posted - 2009.08.09 17:16:00 - [5]
 

Edited by: Arec Bardwin on 09/08/2009 17:16:47
Originally by: Larkonis Trassler
[Thanatos, New Setup 1]
Troll Containment Device II
Troll Containment Device II
Troll Containment Device II
Troll Containment Device II
Troll Containment Device II
Troll Containment Device II

X-Large Troll Booster II
Trollage Field II
Trollage Field II
Troll Recharger II
Troll Recharger II

Troll Control Unit I
Troll Control Unit I
Troll Control Unit I
Troll Control Unit I
Troll Control Unit I

Troll Augmentor II
Troll Augmentor II
Troll Augmentor I


Troll Drone II x15

Larkonis' setup is utter codswallop. This setup should get the op going.

FireT
Gallente
Royal Advanced Industries
Imperial Crimson Legion
Posted - 2009.08.09 17:46:00 - [6]
 

Originally by: laymee anytime
Doh!!!

good point, what i'm after is mainly to move stuff around low sec/0.0 [0.0 later on]

mainly i want as perm of a tank as i can get and also to rep others if needed. fighters will be a must.

hope that helps



Ah what a shame, I was hoping you were aiming for a floating disco. Laughing
But lets try this, but it also requires some good level 5 skills:

Low slots:
[Capital Armor Repairer I]
[Damage Control T2]
[Energized Magnetic Membrane II]
[Energized Reactive Membrane II]
[Energized Reflective Membrane II]
[Energized Thermic Membrane II]
Tghis way you hav eoverall armor resistances that should be good in general situations. And unless you know exactly what your enemies throw at you, its good to have all of them as high as possible (including the skills to 5).

Mid slots
[Sensor Booster II]
[Sensor Booster II]
[Cap Recharger II]
[Cap Recharger II]
[Cap Recharger II]
Without cap rechargers and sensor boosters you will run out of remote repair enegery too quickly, and sensors help you target the stuff before they blow up.

High slots
[Capital Remote Armor Repair System I] as many times as you prefer. And of course what otehr stuff the ship bonus has and what you wish to use it for.

Hope that helps as a general idea of what a remote repair Thanos and tank should be.

steave435
Caldari
Sniggerdly
Pandemic Legion
Posted - 2009.08.09 18:37:00 - [7]
 

[Thanatos, New Setup 1]
Damage Control II
Capital Armor Repairer I
Amarr Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Sensor Booster II, Scan Resolution
Warp Disruptor II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Large Proton Smartbomb II
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

Can swap 1 cap RR for a cap ST and replace T2 with faction wherever you can afford it. Primary candidates for that would be the neuts, smartbomb and the point.

Larkonis Trassler
Doctrine.
Posted - 2009.08.09 19:27:00 - [8]
 

This post has been cleared of inappropriate content.

Regards,
The EVE Online Moderation team

Larkonis Trassler
Doctrine.
Posted - 2009.08.09 19:29:00 - [9]
 

Originally by: steave435
[Thanatos, New Setup 1]
Damage Control II
Capital Armor Repairer I
Amarr Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Sensor Booster II, Scan Resolution
Warp Disruptor II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Large Proton Smartbomb II
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

Can swap 1 cap RR for a cap ST and replace T2 with faction wherever you can afford it. Primary candidates for that would be the neuts, smartbomb and the point.


I prefer 3 AN EANM and a CPR in the lows instead of the triple hards... but by and large, this fit, best fit.

Lexa Hellfury
Immortal.
Posted - 2009.08.09 20:18:00 - [10]
 

This thread seems familiar Cool

laymee anytime
Posted - 2009.08.13 10:20:00 - [11]
 

cheers for suggestions

Caldari Citizen4714
Posted - 2009.08.13 12:56:00 - [12]
 

Originally by: Larkonis Trassler
Originally by: steave435
[Thanatos, New Setup 1]
Damage Control II
Capital Armor Repairer I
Amarr Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Sensor Booster II, Scan Resolution
Warp Disruptor II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Large Proton Smartbomb II
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

Can swap 1 cap RR for a cap ST and replace T2 with faction wherever you can afford it. Primary candidates for that would be the neuts, smartbomb and the point.


I prefer 3 AN EANM and a CPR in the lows instead of the triple hards... but by and large, this fit, best fit.
Basically this.

Cookie cutter, and there's nothing wrong with that here.

But this is actually just fine, (far better cap regen actually) though hilariously non-standard:

[Thanatos, Shield tank]
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Capital Shield Booster I
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II
Sensor Booster II

Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Large EMP Smartbomb I

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

Swap out for faction hardeners and you actually have an impressive personal tank on top of better cap regen, not that it's really that important; if you get hotdropped you're going down. The only real drawback is most other caps are armor tanking, so you won't get much remote rep love, which is far more important than personal tank.

Al'Htaed
Posted - 2009.08.13 13:54:00 - [13]
 

Edited by: Al''Htaed on 13/08/2009 13:58:52
3 enams is fine personally I prefer 3 hardners because of overheating

also my highs are 2x RR armor and 2x RR Shield for with a neut or a smart bomb, it's not cap stable but it can save a ship or two when you need a burst of reppage

Larkonis TrassIer
State Breast Inspectorate
Posted - 2009.08.13 14:38:00 - [14]
 

Originally by: Al'Htaed
Edited by: Al''Htaed on 13/08/2009 13:58:52
3 enams is fine personally I prefer 3 hardners because of overheating

also my highs are 2x RR armor and 2x RR Shield for with a neut or a smart bomb, it's not cap stable but it can save a ship or two when you need a burst of reppage


That's cool bro, but it helps if you actually have cap to run your hardeners. Too many times now in a cap fight I've either found myself neuted to death and/or too lagged out to activate mods in which case the passive mods are a godsend, each to their own I suppose.

Discussion of moderation removed. Zymurgist

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2009.08.13 14:54:00 - [15]
 

Not having to activate your mods is a major advantage when you're lagged out after a jump in..

Caldari Citizen4714
Posted - 2009.08.13 14:56:00 - [16]
 

Originally by: Sokratesz
Not having to activate your mods is a major advantage when you're lagged out after a jump in..
This is not to be underestimated!

Al'Htaed
Posted - 2009.08.13 17:06:00 - [17]
 

True, not having to activate your mods is a bonus especially in lag. All though in laggy fights I usually have issues deactivating modules if you know what I mean ;)

But yeah ENAMs are great.


 

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