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blankseplocked Changing the Mission System
 
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Blnukem 192
Amarr
The Imperial Fedaykin
Posted - 2009.07.25 16:53:00 - [1]
 

Edited by: Blnukem 192 on 25/07/2009 16:54:13
As a PVP'er, sometimes mission running becomes a viable option to get some extra ISK, since ransoming doesn't always work. YARRRR!!
The current mission system seems as if it was designed specifically for 10 year olds to do them, also with mission guides that tell you how to run each mission, which make them even more laughably easy. I would like to suggest making the NPC spawns for each mission scenario generate randomly, making it so each mission isn't written in stone. It also makes EVE a little more realistic since you wont know what to expect when you do a mission.

For example, if you were to do a mission and Group A has a spawn set of 3 battleships, 2 cruisers, and 3 warp scrambling frigs, it would be different the next time you do that mission. Or lets say in another mission Group B spawns a trigger ship, and the next time you do that mission that trigger ship will be in a different group. Or there will be more groups in a mission as opposed to the next time you do it. It may seem simple, but I really hate the idea of having every mission the same every time you do them, it's not challenging and it's incredibly boring. When I do missions I would want the feeling of not knowing what lies beyond the acceleration gate as I do in low-sec when jumping through stargates. PVP isn't written in stone, why should PVE be any different?

ark maphar
Posted - 2009.07.25 19:35:00 - [2]
 

i support this idea heartely, however i dont think they should remove the mission briefings, i myself have had no clue how to do a mission untel i looked at the briefing again closer

Don Malice
Caldari
24th Imperial Crusade
Posted - 2009.07.25 23:37:00 - [3]
 

I approve of this thread.

Mara Rinn
Posted - 2009.07.26 02:24:00 - [4]
 

Originally by: Blnukem 192
It may seem simple, but I really hate the idea of having every mission the same every time you do them, it's not challenging and it's incredibly boring.


... but you just said it looked like missions were written for 10 year olds?

One clear distinction between child and adult is the capacity to tolerate boredom, and the concept of delayed gratification. If you find missions boring, don't do them. There are already much more exciting NPCs available called "Sleepers" - they pay bounties too (again, delayed gratification - you have to pick up the tokens which you sell to NPCs), and finding them is half the fun. That, and you often have to compete with other players to fight the Sleepers.

Missions in their brain-dead form provide a good source of income to those people whose combat skills are not up to par, and who can tolerate some boredom in order to get the ISK to buy their shiny new ship with.

Vaneshi SnowCrash
Posted - 2009.07.26 03:54:00 - [5]
 

The whole missioning system needs, eventually, to be ripped out and rethought. It's half implimented, half thought out system which isn't much fun and can provide very odd situations: Run Damsel 4 and it tells you Zor is a familiar face, he's not if you've yet to do Zaza.

Random spawns sounds like a good idea, rejigging the missions to have less spawns (worth more) and AI controlled should be added to the list I feel.

Speaking of Zor, naff as that NPC is its at least somewhat close to an actual cruise Raven fit rather than the normal fail-rail fits the NPC's are given.

Blnukem 192
Amarr
The Imperial Fedaykin
Posted - 2009.07.26 14:36:00 - [6]
 

Edited by: Blnukem 192 on 26/07/2009 14:46:09
Originally by: Mara Rinn
Originally by: Blnukem 192
It may seem simple, but I really hate the idea of having every mission the same every time you do them, it's not challenging and it's incredibly boring.


... but you just said it looked like missions were written for 10 year olds?

One clear distinction between child and adult is the capacity to tolerate boredom, and the concept of delayed gratification. If you find missions boring, don't do them. There are already much more exciting NPCs available called "Sleepers" - they pay bounties too (again, delayed gratification - you have to pick up the tokens which you sell to NPCs), and finding them is half the fun. That, and you often have to compete with other players to fight the Sleepers.

Missions in their brain-dead form provide a good source of income to those people whose combat skills are not up to par, and who can tolerate some boredom in order to get the ISK to buy their shiny new ship with.



Maybe it's possible you didn't read the first line in my post? Regardless of how boring missions are, it's still a viable option to do them, especially for a PVP'er like myself since I'm always losing ships that need replacing. If you're complaining about my idea being too difficult, which from my perspective it does since you got so defensive over my idea, than you're just another typical carebear who wants no risk for reward. EVE is made to be a dark place, PVP is unpredictable as it can be waiting beyond every low-sec or 0.0 gate you go through, I don't see why PVE shouldn't be unpredictable either and a little bit more challenging than it currently is. And as for your statement for missions being for players who have poor combat skills, they can adapt or die, it's up to them.

Energetic Monk
Posted - 2009.07.26 19:27:00 - [7]
 

So , why not do that, adapt or die? Probe out a WH, challenge the sleepers, which btw are not as the
mainstream NPC's, you will find in missions.
The loot you will get, are bought back at a reasonable sum, for some of the items.
There, is the challenge to get at, if ordinary missions are such a waste of time,
that they are boring, or not challenging enough, even before they are accepted.

Ruzel
Posted - 2009.07.26 19:58:00 - [8]
 

I'd just like them to change where they send you for missions. Going out of system now and then is fine, but if i wanted to do a days worth of missions in a system 1 or 5 jumps away from the agent i would have looked for an agent in those places. Makes salvaging a giant PITA.

Everything else is fine by me. And if you're finding L4 missions easy you need to do more. I agree most are pretty straightforward, but now and then one will catch you completely off guard. As for those mission sites making things easier, i find they just confuse things because you've often got some guy using it to preach his favorite playstyle and various other opinions that have nothing to do with how you'll be doing it.

Blnukem 192
Amarr
The Imperial Fedaykin
Posted - 2009.07.26 20:44:00 - [9]
 

Edited by: Blnukem 192 on 26/07/2009 20:44:18
Originally by: Energetic Monk
So , why not do that, adapt or die? Probe out a WH, challenge the sleepers, which btw are not as the
mainstream NPC's, you will find in missions.
The loot you will get, are bought back at a reasonable sum, for some of the items.
There, is the challenge to get at, if ordinary missions are such a waste of time,
that they are boring, or not challenging enough, even before they are accepted.


I've adapted to the current mission system long ago, and as for the dying part, die from what? Boredom? I'm not complaining about the current mission system as you people seem to assume I'm doing. I'm suggesting an idea that would make it a little more than brainless grinding. If you insist on arguing with me on it, that's what GD is for. And as for wormholes, they require too much effort for such little reward. I've done them before and they just seem overplayed.

Pvt Public7
Amarr
Imperial Academy
Posted - 2009.07.27 04:30:00 - [10]
 

Give NPCs PVP setups.
Nerf number of NPCs, boost DPS.
EG for L4: 2 BS, 2 T2 cruiser, 2 interceptors.
HP/tank might need to be balanced, but bounties should remain the same.
Salvage might need to be boosted by quite a bit to keep the salvage market at a sane level.
Do away with infinite capacitor, 80% webs, etc.


 

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