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Roxanna Kell
Anormalii S.A.
Vera Cruz Alliance
Posted - 2009.07.21 09:14:00 - [1]
 

Simply because i think 24 hour is not enogh.
And it forces you to relog everyday if you only plan short skills for a while.
Don't see the issue with 48 hours. I mean, any issues with it are stricly business.

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2009.07.21 10:56:00 - [2]
 

Why is this not yet in the list of commonly proposed ideas?!

Robert Caldera
Posted - 2009.07.21 11:05:00 - [3]
 

Originally by: Roxanna Kell
Simply because i think 24 hour is not enogh.
And it forces you to relog everyday if you only plan short skills for a while.
Don't see the issue with 48 hours. I mean, any issues with it are stricly business.


so if there would be a 48h queue, I guarantee you there will be people coming here requesting a 72h queue because 48 aren't enough.
Relog daily is fine and not even required since there are enough long skills after few month of playing, the main issue for me - having to wait until late night for switching the skills - is solved with the current 24h queue.

Mixed Signals
Caldari
Deep Core Mining Inc.
Posted - 2009.07.21 11:06:00 - [4]
 

I feel 24 hours is enough. You say 48 now, soon you'll come back saying 96 hours because i dont want to log in once every 2 days and soon you'll be saying just gimme a 720 hours queue and i wont login for a month.

The point of the queue is to facilitate for smaller skills so you dont have to watch every 8 mins or 30 mins etc. With skill queueing you will never satisfy anyone with 24 or 48 or 96 or whatever. Its best at what it is right now.

CEO Bott
Posted - 2009.07.21 11:12:00 - [5]
 

Edited by: CEO Bott on 21/07/2009 11:15:06
well maybe 700 hours will be enough...
well what i want to say... offen i i'm traweling for 1-2 days... so i cant log in...
but.. no one will add more hours only for me :)
I understand thats so sort period is to drain more money from ppl... but you get more money if there is more players :)
Well if ccp need money so badly.. it is better way... we can made long que.. but when subcription ends skill training puts on pause... soo all will be happy

Sidus Isaacs
Gallente
Posted - 2009.07.21 11:17:00 - [6]
 

Originally by: Roxanna Kell
Simply because i think 24 hour is not enogh.
And it forces you to relog everyday if you only plan short skills for a while.
Don't see the issue with 48 hours. I mean, any issues with it are stricly business.


CCP wants you to relog every day. 24 hours queue is there so you can sleep through the night, and do work at work :D

Flapkonijn
Diamonds and Guns
Posted - 2009.07.21 11:26:00 - [7]
 

Edited by: Flapkonijn on 21/07/2009 11:27:39
24 Hours is perfect.
It was designed to stop midnight skill changing and having more life balance.
And that's what it does.

Thios has been proposed in 100 diffrent ways already though.
Play eve and learn skills or dont and lose sps/time.
Thats how this game works.

*edit sorry sidus didnt copy you but was in the progress posting this when you posted what i said Razz

CEO Bott
Posted - 2009.07.21 11:26:00 - [8]
 

Edited by: CEO Bott on 21/07/2009 11:31:53
i'm not stupid...
no point to wish me to log in every 24 hour...
1 ) what they need.. is money...
they can say what they want... but that game not free :) and this not to please ppl :)
this game to atrackt ppl... let say so... if there is more similar games... eve lose half or more ppl...
couse all my friends not like way that game developes... and company such blizzard... can make similar game with more ppl... couse here 30 k ppl compare with milions in other games... lol

Jint Hikaru
OffWorld Exploration Inc
Posted - 2009.07.21 11:27:00 - [9]
 

Set 23 hours of short skills and pad the end with a long skill.

Every time you log on (yes even if its every 2 days) just pad your short skills to the front of the queue.

The 24 hour queue was put in place to allow you to go to work and sleep. Its a great addition to the game and is perfect as it is.

CEO Bott
Posted - 2009.07.21 11:34:00 - [10]
 

Originally by: Jint Hikaru
Set 23 hours of short skills and pad the end with a long skill.

Every time you log on (yes even if its every 2 days) just pad your short skills to the front of the queue.

The 24 hour queue was put in place to allow you to go to work and sleep. Its a great addition to the game and is perfect as it is.


well i do so :)
any way i think developers dont read this forum any more :) i think they planing something else... and this section is not verry important right now

Khoda Khan
Minmatar
Tolerancia Nihilum
Posted - 2009.07.21 13:52:00 - [11]
 

A 24 hour queue was bad enough.

Neural remapping was over the top.

Please be happy with the 24 hours queue that I'm unhappy with. Because I'm honestly scared that the devs just MIGHT listen to you and change it to 48 hours. Or a week. Or a month. Or indefinite skill queues. Two years ago I would have never confessed such little faith in CCP but the times they are changing.

Robert Caldera
Posted - 2009.07.21 14:01:00 - [12]
 

Edited by: Robert Caldera on 21/07/2009 14:01:27
Originally by: CEO Bott
Edited by: CEO Bott on 21/07/2009 11:31:53
i'm not stupid...
no point to wish me to log in every 24 hour...
1 ) what they need.. is money...
they can say what they want... but that game not free :) and this not to please ppl :)


that the hell is the relation between the login-frequency and the money CCP get????

Sidus Isaacs
Gallente
Posted - 2009.07.21 14:03:00 - [13]
 

Originally by: Khoda Khan
A 24 hour queue was bad enough.

Neural remapping was over the top.

Please be happy with the 24 hours queue that I'm unhappy with. Because I'm honestly scared that the devs just MIGHT listen to you and change it to 48 hours. Or a week. Or a month. Or indefinite skill queues. Two years ago I would have never confessed such little faith in CCP but the times they are changing.


Tbh I do not think the 24 hour queue was a bad thing. Granted, most of my skills now a days are 14 days+, but not having to wake up in the middle fo the night is a good thing imo.

Sure it adds that little something, but in the long run better sleepe is perfered. Aslo work, one gotta work sometimes to make a living as well ;)

subject47
Posted - 2009.07.21 14:10:00 - [14]
 

Well 24 hour or even 48 hours may seem good to the massess, but people in my possition are sol, in the military there are points where i cant log on for weeks months and for some a year (iraq). so people to go those long periods of time either share there eve account info with a friend/family member for the only purpose to train. for the longer times they simple quite paying the account and waste time.

Khoda Khan
Minmatar
Tolerancia Nihilum
Posted - 2009.07.21 14:10:00 - [15]
 

Originally by: Sidus Isaacs

Tbh I do not think the 24 hour queue was a bad thing. Granted, most of my skills now a days are 14 days+, but not having to wake up in the middle fo the night is a good thing imo.

Sure it adds that little something, but in the long run better sleepe is perfered. Aslo work, one gotta work sometimes to make a living as well ;)


In all the time that I've played EVE, on all the characters/accounts that I've had, I can't ever remember having to lose sleep over a skill change or have a character go without a skill training because I was at work. It requires a little thought, but skills can be juggled so that you can change skills when you know you'll be around. "Requires thought" is one of the things that has always made EVE great, and it saddens me to see even this small aspect of it diminished.

And neural remapping I won't even get into.

I'm sure the majority of pilots welcomed both these features with open arms.

I'm a dinosaur, I suppose. Old people get set in their ways and such.

Shai Haluu'd
Posted - 2009.07.21 15:07:00 - [16]
 

Originally by: Roxanna Kell
Simply because i think 24 hour is not enogh.
And it forces you to relog everyday if you only plan short skills for a while.
Don't see the issue with 48 hours. I mean, any issues with it are stricly business.


I'm against that. If you can't plan your skill learning for 2 days you should be penalized by loosing training time. There are always useful skills with which you can fill at least a 2-day period. Whether you'll need them immediately or not is not that important, fact is sooner or later you'll need them/use them. If you have no useful skills that take more than a day then this shouldn't be a problem at all - you can learn all your "less than a day skills" in a few months probably. With just a little planning you should have no problems, if you're unwilling to invest that time think about whether it's worth it playing this game at all. It's already getting too easy. I mean pretty much all you're required to do in this game except thinking (planning orders/planning production/planning learning curve/planning fights etc.) is pressing warp/jump/F1-F8 (occasionally). Imagine if you start taking that away...

Da'iel Zehn
Caldari
Deep Core Mining Inc.
Posted - 2009.07.21 15:20:00 - [17]
 

Edited by: Da''iel Zehn on 21/07/2009 15:22:51

i want an unlimited skill que myself. no limits. I log into game everyday to actually play, so it won't make a difference in that respect.

and in addition to the neural remapping, i'd like to shuffle skill points out of skills i don't want to other skills 1x a year. And i'd like to forget certain skills.

Thank you.
DZ


Sidus Isaacs
Gallente
Posted - 2009.07.21 15:28:00 - [18]
 

Originally by: Khoda Khan
Originally by: Sidus Isaacs

Tbh I do not think the 24 hour queue was a bad thing. Granted, most of my skills now a days are 14 days+, but not having to wake up in the middle fo the night is a good thing imo.

Sure it adds that little something, but in the long run better sleepe is perfered. Aslo work, one gotta work sometimes to make a living as well ;)


In all the time that I've played EVE, on all the characters/accounts that I've had, I can't ever remember having to lose sleep over a skill change or have a character go without a skill training because I was at work. It requires a little thought, but skills can be juggled so that you can change skills when you know you'll be around. "Requires thought" is one of the things that has always made EVE great, and it saddens me to see even this small aspect of it diminished.

And neural remapping I won't even get into.

I'm sure the majority of pilots welcomed both these features with open arms.

I'm a dinosaur, I suppose. Old people get set in their ways and such.


No, it does not really require thought to setup skills that way as you explained, just a basic sense of planning. But sometimes you want to get an skill up asap when you are still a rookie, so that you can say start a skill the morning after before you leave on vacation and have that cruiser 5 done when you get home.

And if you already planned out the skills in advanced already, I hardly see why this would be bad for you?

EVE still requires thought. Streamlining the UI of EVE do not remove that aspect really. To succede and do well in EVE is where you need to think. A bothersome UI interface do not add flavour or challenges to a game, its only an annoyance. The 24 hour queue removed one such annoyance so that you can focus more on what is really important. Claiming that this is "dumbing down EVE", as you are insinuating, simply show me that you got the wrong impression of what thinking in EVE is really about.

Another think about EVEs skills that do require thought, is what skills to get when. The 24 hour queue does not change this. Only makes it easier to train them wihtout having to be online exactly at the skill ending time.


As for the neural remapping, it can be discussed here and there, but suffice it to say I am now training my spaceship command skills and weapons skill as fast as ever ;)

Khoda Khan
Minmatar
Tolerancia Nihilum
Posted - 2009.07.21 15:44:00 - [19]
 

Originally by: Sidus Isaacs
EVE still requires thought. Streamlining the UI of EVE do not remove that aspect really. To succede and do well in EVE is where you need to think. A bothersome UI interface do not add flavour or challenges to a game, its only an annoyance. The 24 hour queue removed one such annoyance so that you can focus more on what is really important. Claiming that this is "dumbing down EVE", as you are insinuating, simply show me that you got the wrong impression of what thinking in EVE is really about.


Skill queue doesn't necessarily dumb down EVE. I just don't like it. As I said...

Originally by: Khoda Khan
I'm a dinosaur, I suppose. Old people get set in their ways and such.


Originally by: Sidus Isaacs
Another think about EVEs skills that do require thought, is what skills to get when. The 24 hour queue does not change this. Only makes it easier to train them wihtout having to be online exactly at the skill ending time.


I don't like making things easier. For myself or anyone else. It's something of a philsophical position.

Originally by: Sidus Isaacs
As for the neural remapping, it can be discussed here and there, but suffice it to say I am now training my spaceship command skills and weapons skill as fast as ever ;)


The neural remapping is one thing that I do have a problem with from a gaming perspective. Neural remapping seems too "gamey" to me. I always liked the fact that the character I created was the character I was stuck with, even when I needed to train the skills that that particular character wasn't the best suited for training. A simple matter of making a decision and then having to deal with the consequences of that decision, for good or bad.

I don't like "reset" buttons. Even if they only come along once a year.

Again, all personal opinions. And based on said opinions, I'll have to stick to my /not signed guns.

Paul Clavet
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2009.07.21 17:54:00 - [20]
 

Originally by: Jint Hikaru
Set 23 hours of short skills and pad the end with a long skill.

Every time you log on (yes even if its every 2 days) just pad your short skills to the front of the queue.

The 24 hour queue was put in place to allow you to go to work and sleep. Its a great addition to the game and is perfect as it is.


This.

Once you get beyond a few months and have some direction for your character, 90% of your time will be spent on skills that take a very, very long time.

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2009.07.21 18:41:00 - [21]
 

No thank you. An increase in queue time is not necessary.
Simply because i think 24 hours (with a long skill at the end) is long enogh.
See what I did there? YARRRR!!

Sidus Isaacs
Gallente
Posted - 2009.07.21 19:32:00 - [22]
 

Originally by: Khoda Khan
Originally by: Sidus Isaacs
EVE still requires thought. Streamlining the UI of EVE do not remove that aspect really. To succede and do well in EVE is where you need to think. A bothersome UI interface do not add flavour or challenges to a game, its only an annoyance. The 24 hour queue removed one such annoyance so that you can focus more on what is really important. Claiming that this is "dumbing down EVE", as you are insinuating, simply show me that you got the wrong impression of what thinking in EVE is really about.


Skill queue doesn't necessarily dumb down EVE. I just don't like it. As I said...

Originally by: Khoda Khan
I'm a dinosaur, I suppose. Old people get set in their ways and such.


Originally by: Sidus Isaacs
Another think about EVEs skills that do require thought, is what skills to get when. The 24 hour queue does not change this. Only makes it easier to train them wihtout having to be online exactly at the skill ending time.


I don't like making things easier. For myself or anyone else. It's something of a philsophical position.

Originally by: Sidus Isaacs
As for the neural remapping, it can be discussed here and there, but suffice it to say I am now training my spaceship command skills and weapons skill as fast as ever ;)


The neural remapping is one thing that I do have a problem with from a gaming perspective. Neural remapping seems too "gamey" to me. I always liked the fact that the character I created was the character I was stuck with, even when I needed to train the skills that that particular character wasn't the best suited for training. A simple matter of making a decision and then having to deal with the consequences of that decision, for good or bad.

I don't like "reset" buttons. Even if they only come along once a year.

Again, all personal opinions. And based on said opinions, I'll have to stick to my /not signed guns.


I am not quite sure if I like the remapping yet or not tbh. But from a metagame perspective I do like the 60 days time I will save on my current skill plan.

Roxanna Kell
Anormalii S.A.
Vera Cruz Alliance
Posted - 2009.07.22 02:27:00 - [23]
 

I dont udnerstand, howis 48 hours a problem?

The issue is not with what time i wake up or sleep.
But sometimes i want to put a 1day 2 hour skill on first
Than short skills after it, than a longer skill later.
So i wont have to log in eve for 2 days.

What i dont get about eve is the people that whine about soemthing that has no bas consequences on them.

Loraen
Posted - 2009.07.24 09:40:00 - [24]
 

Originally by: Roxanna Kell
I dont udnerstand, howis 48 hours a problem?

The issue is not with what time i wake up or sleep.
But sometimes i want to put a 1day 2 hour skill on first
Than short skills after it, than a longer skill later.
So i wont have to log in eve for 2 days.

What i dont get about eve is the people that whine about soemthing that has no bas consequences on them.



Um, since you won't be logging in for 2 days anyways, put short skills worth almost a day first, then the 1d 2h one? If that's not enough, then throw in a longer skill. If you really want the 1d 2h skill right now, you'll have to log in the next day or lose training time.
We're in a much better situation now that we don't necessarily have to sit in game for those short, under 4-5 hour (partial) skill trainings.

Durzel
The Xenodus Initiative.
Posted - 2009.07.24 09:45:00 - [25]
 

Originally by: Khoda Khan
A 24 hour queue was bad enough.

Neural remapping was over the top.

Please be happy with the 24 hours queue that I'm unhappy with. Because I'm honestly scared that the devs just MIGHT listen to you and change it to 48 hours. Or a week. Or a month. Or indefinite skill queues. Two years ago I would have never confessed such little faith in CCP but the times they are changing.
I seriously can't understand why someone would have a problem with a 24-hour skill queue.

It's short enough that it means you can't avoid playing for extended periods of time whilst still training (ala ghost training) but it completely eliminates the frustrating exercise of having to log in at ridiculously inconvenient hours just to start another skill.

Robert Caldera
Posted - 2009.07.24 09:48:00 - [26]
 

Originally by: Roxanna Kell
I dont udnerstand, howis 48 hours a problem?



where is the problem with a 72h queue?
where is the problem with a 100h queue?
where is the problem with a 1000h queue?

the question is the same and there is actually no answer, except for the wanted limitation. So if the limitation is wanted, the limit has to be reasoned.

A good reason for a 24h queue is skilling short skills and continous skilling even if you're sleeping.

However, there are no good reasons for extending the 24h queue, at least no reasons which wouldn't be valid for any extension beyond 24h (72,100,1000h).

Ydyp Ieva
Caldari
Amarrian Retribution
Posted - 2009.07.24 10:16:00 - [27]
 

Well at the point I gotten to the skillqueue didn't help much as the juggling with longer training skills was what I did before. But I can see it help out those newer people that can now at least put 24 hours in a queu, go to work and not to worry about myself in the starting days damn what skill should I train when I have to go to work and not loose to much time. Yes in my starting days I didn't had enough skills that would survive a full day at work.

And 48 hours doesn't perhaps seems a problem to you, but even with 48 hours my queues are to short as my skills take 5-8 days to complete. So why not make it you can queue up to 14 days? I'm sure those people that go on a holiday would love that to. But why stop there? Those that go out for more then 2 weeks should be acounted for to right.

And that can go on and on, until the time limit is gone and you just put a plan in go do other stuff and then after a few months come back and play the game. For me as said I wouldn't mind the option is there, but the universe would be a lot more empty with a lot of people not have to log in for the first 5 months while they training up. And that has its own effects, good or bad. So be happy you got the 24 hours, and don't ask for more as that wouldn't be good for the game overall.

Rawbin Hood
Gallente
Center for Advanced Studies
Posted - 2009.07.29 13:11:00 - [28]
 

the 24 hour que is very new... you should have seen the amount of odd time log ins before and the amount of angry Zombies it created.

i would like it but you can go well over 48h setting a lengthy skill at the end many other things need priority first.

Durzel
The Xenodus Initiative.
Posted - 2009.07.29 13:32:00 - [29]
 

24 hours is fine imo.

If it only allowed you to train for an elapsed time of 24 hours it would be an issue, but there's nothing stopping you from manipulating the skill queue so you've always got a long skill in there that would carry on training should you be unable to login for a few days.

As has been said already it eliminated the need to get up at strange hours in the middle of the night or at work, etc and for that I'm eternally grateful. Very Happy

Ere Colliseru
Etoilles Mortant Ltd.
Solyaris Chtonium
Posted - 2009.07.29 14:27:00 - [30]
 

Edited by: Ere Colliseru on 29/07/2009 14:27:23
Why not just simple.

By logging in here on eveonline.com in you "MyCharacter" area you should be able to edit you skill queue.

Honestly what difference does it make if you are logging on, changing you queue and log off vs. loging on eveonline.com, change you queue and log off. You wont play when you don't have time or are not in the mood.

This way you could edit your queue even in vacation or when you have a short notice meeting with you friends. A mobile portal for that would be also greatly appreciated :-)


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