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Kenth Hamner
Posted - 2009.07.20 02:22:00 - [1]
 

Hello everyone,

Im a new EVE player and I am just about ready to pilot a Vexor. Within a week I'll basically have all the skills but I'd like some advice on if there's anything I should be changing up.

The core ones I got trained up are the small blasters, Drones V (Scouts currently on IV), and haul upgrades IV. These are the ones Im relying most on anyways

Please let me know what you all think! Cheers

Low:
Damage Control II
Adaptive Nano plating II
Adaptive Nano plating II
Overdrive Injector System II

Med:
Cap Recharger II
Cap Recharger II
10 Microwarpdrive I

High:
Light Ion Blaster II x 4
Salvager I

Drones II (not sure which yet, likely Hammerheads + Hornets). I don't have near the skills to get the Ogre or anything yet but that's my next goal.

Any comments/things I can do to improve?

Trucker Mike
Posted - 2009.07.20 02:44:00 - [2]
 

You have no tank

Cambarus
Malicious Destruction
War Against the Manifest
Posted - 2009.07.20 03:13:00 - [3]
 

You want a medium armor repper on there, and lose the MWD. Missions tend not to allow MWDs to be used and there's usually some guys shooting you, so repairing damage > not going fast.

Also, if you want to use guns on the vexor use rails in pve.

Ashina Sito
Gallente
Center for Advanced Studies
Posted - 2009.07.20 03:20:00 - [4]
 

Missions?

I would drop the MWD and switch to an AB if you need the speed.

Drop the Overdrive and add a medium armor rep. You must do this.

Your armor tanking with no way to repair your armor. Not a good situation.

Adaptive Nano plating II. Are these the plates or Energized Adaptive Nano membranes? The EANM's are better. More to the point if your missioning you can set your ship up to tank the mission rats damage, or belt rats for that matter. check and see if you have the cap to run Active Hardeners. I use EANM's on my PvE ships but, have maxed out skills fro armor taking so they are just as effective without the cap use.

Long term, Sentries over heavy drones. Heavy's take longer to train and you have to train for each race. Sentries you train up and you can use all T2 in one go. I stopped using heavys in PvE quite a while back. I use sentries more in PvP as well.

Kenth Hamner
Posted - 2009.07.20 03:31:00 - [5]
 

Originally by: Ashina Sito
Missions?

I would drop the MWD and switch to an AB if you need the speed.

Drop the Overdrive and add a medium armor rep. You must do this.

Your armor tanking with no way to repair your armor. Not a good situation.

Adaptive Nano plating II. Are these the plates or Energized Adaptive Nano membranes? The EANM's are better. More to the point if your missioning you can set your ship up to tank the mission rats damage, or belt rats for that matter. check and see if you have the cap to run Active Hardeners. I use EANM's on my PvE ships but, have maxed out skills fro armor taking so they are just as effective without the cap use.

Long term, Sentries over heavy drones. Heavy's take longer to train and you have to train for each race. Sentries you train up and you can use all T2 in one go. I stopped using heavys in PvE quite a while back. I use sentries more in PvP as well.


Thanks very much for the advice - Im still pretty new so I wasn't sure what the best method for a lot of my slots were.

I was using originally the Nano Plates but I may switch it up to the EANMs... question. I don't have Haul upgrades V.. should I use the T1 Version? Or train up to V asap

Ill get that Med Armor T2 and just go with an Afterburner II I guess (10)?

Thanks a bunch

P.S Great note about the sentries - Ill check into that.

Ashina Sito
Gallente
Center for Advanced Studies
Posted - 2009.07.20 04:05:00 - [6]
 

Edited by: Ashina Sito on 20/07/2009 04:06:52
Originally by: Kenth Hamner

I was using originally the Nano Plates but I may switch it up to the EANMs... question. I don't have Haul upgrades V.. should I use the T1 Version? Or train up to V asap


T1 EANM still should be better then the plates. You really should look into the active hardeners though. You get more bang for your buck there with low skills.

When it comes to skills you needed everything, ASAP. I would get into the ship and then see where your pilot is deficient and train what you need to fill the hole.

Originally by: Kenth Hamner


Ill get that Med Armor T2 and just go with an Afterburner II I guess (10)?




I would spend you SP on something other then what you would need to use a T2 AB, unless you can use it already. I would say go after Drones V first if you can. DPS tank works well....

Which brings you drone tanking. If your having trouble vs rats you can let a light drone attack first and gain aggro. If you have killed off the frigs cruisers and BC's will have a harder time killing the light drone. You can widdle off a few of the NPCs to make the DPS more manageable. That is how I ratted in 0.0 vs BS rats way back when Ashina was your age.

Kenth Hamner
Posted - 2009.07.20 04:09:00 - [7]
 

Originally by: Ashina Sito
Edited by: Ashina Sito on 20/07/2009 04:06:52
Originally by: Kenth Hamner

I was using originally the Nano Plates but I may switch it up to the EANMs... question. I don't have Haul upgrades V.. should I use the T1 Version? Or train up to V asap


T1 EANM still should be better then the plates. You really should look into the active hardeners though. You get more bang for your buck there with low skills.

When it comes to skills you needed everything, ASAP. I would get into the ship and then see where your pilot is deficient and train what you need to fill the hole.

Originally by: Kenth Hamner


Ill get that Med Armor T2 and just go with an Afterburner II I guess (10)?




I would spend you SP on something other then what you would need to use a T2 AB, unless you can use it already. I would say go after Drones V first if you can. DPS tank works well....

Which brings you drone tanking. If your having trouble vs rats you can let a light drone attack first and gain aggro. If you have killed off the frigs cruisers and BC's will have a harder time killing the light drone. You can widdle off a few of the NPCs to make the DPS more manageable. That is how I ratted in 0.0 vs BS rats way back when Ashina was your age.


Well I already have Drones V (and Scouts IV) but I don't have anything in afterburners besides I. Im currently just using a pety one ;)

Ill look into the active hardeners. This might be a dumb question but whats the exact title? So I can search on the market for them :)

I can use a small armor repairer right now but its fast to train up for the medium. So Ill do that next as soon as I can use the T2 Drones.

Any other tips? Appreciate the help Sito :)

Yoinkerman
Posted - 2009.07.20 04:11:00 - [8]
 

I find that I like my cold gas 1 arcjet thrusters for AB. Haven't bothered with t2

Stonewall Zachhoefs
Caldari
22nd Black Rise Defensive Unit
General Panic.
Posted - 2009.07.20 05:12:00 - [9]
 

Originally by: Yoinkerman
I find that I like my cold gas 1 arcjet thrusters for AB. Haven't bothered with t2


Frigate class speed mod on Cruiser class ship?
fail troll is fail.Laughing

Jus Lookin
Posted - 2009.07.20 06:47:00 - [10]
 

Originally by: Kenth Hamner
Hello everyone,

Im a new EVE player and I am just about ready to pilot a Vexor. Within a week I'll basically have all the skills but I'd like some advice on if there's anything I should be changing up.

The core ones I got trained up are the small blasters, Drones V (Scouts currently on IV), and haul upgrades IV. These are the ones Im relying most on anyways

Please let me know what you all think! Cheers

Low:
Damage Control II
Adaptive Nano plating II
Adaptive Nano plating II
Overdrive Injector System II

Med:
Cap Recharger II
Cap Recharger II
10 Microwarpdrive I

High:
Light Ion Blaster II x 4
Salvager I

Drones II (not sure which yet, likely Hammerheads + Hornets). I don't have near the skills to get the Ogre or anything yet but that's my next goal.

Any comments/things I can do to improve?


You need the skill Drone Interfacing to level 4 asap, 5 eventually. All of your damage is done by drones. The reason you have A gun is to pull and hold aggro. Drop all of the blasters and mount ONE 150mm rail (a small weapon that uses little grid). When you enter combat, target an enemy and fire. Wait for that enemies entire group to go red (have you target locked and in firing range) before you launch your drones. Send the drones after the specific enemy you are firing at. Once that enemy is dead, quickly point the gun at another enemy and THEN send the drones after that enemy. If you always make sure you are shooting the bad guy before the drones hit him, and the bad guy is hitting you, then the bad guys will not target and kill your drones.

Drop the cap rechargers and fit two large peroxide batteries. They give you WAY more power for the cruiser than a recharger. In your lows, fit one medium armor repairer (tech 2 if you have the skills, a good named if you dont) and two mission specific N-type hardeners. Search on the market for N-type, and buy one of each. Fit them according to the enemy you will be fighting. For most Gallente, vs Serps, fit heat and kinetic. You are using N-type named if you can't use tech 2, or maybe even if you can, because they have the lowest fitting reqs. In your last low slot you can put a damage control, or a co-procesor, or a reactor core, whatever you need. With this fit your should be able to run the repper non-stop. If you get a tough mission, or you want to try level 3s with this ship, mount a second med repper, but do not leave it running. Turn it on and off as you get damaged and need the extra repairing.

The drones you want to use are called Hobgoblins. Hammerheads appear better, but after the last nerf really suck. Use hobgoblins until you have the skills to use Hobgoblin IIs.

Hmm, if you have the skills, mount a small remote armor and or hull repair unit in your highs so you can repair your drones when they get shot. Also, a tractor beam instead of a movement unit like the MWD and AB is really useful, so you pull the loot to you, instead of you going to the loot.

Good hunting.

Shereza
Posted - 2009.07.20 08:05:00 - [11]
 

If you ever go ratting in belts you might consider using the MWD instead of the AB everyone insists on saying you should use for missions. Most missions may not like MWDs but asteroid belts sure do.

Also, if you have decent skills for frigates you might consider going to a few of the low-level Serpentis complexes in high-sec Gallente space.

It might take you a bit of time to get one but a coreli c-type adaptive nano plate is almost as effective as a T2 EANM (19.5625% versus 20%), and more expensive if you buy it, but you can fit it with worse skills and it'll be easier to fit as well.

David Devant
Gallente
CTRL-Q
Posted - 2009.07.20 11:47:00 - [12]
 

Downgrading to T1 will not significantly impair progress in lvl 1/2 missions:

[Vexor, New Setup 1]
800mm Reinforced Crystalline Carbonide Plates I
Energized Adaptive Nano Membrane II
Damage Control II
Medium Armor Repairer II

10MN Afterburner I
Cap Recharger II
Large Peroxide I Capacitor Power Cell

Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I

[empty rig slot]
[empty rig slot]
[empty rig slot]


Hammerhead II x5

Rep runs for a very long time. The salvaging high slots will increase your profitability over the blasters. If you really want to use guns go for small rails.

Have fun!

Kenth Hamner
Posted - 2009.07.20 16:12:00 - [13]
 

Thanks for the really great replies everyone - those have been a fantastic help!

I'll train up for the tractor Beams and equip myself with the 1 rail gun + 2 Tractor / + 2 Salvagers. That should set me up perfectly for my mission running and give me some decent loot in the process.

Also Ill switch out my lows and make sure I have a med armor repairer added on. Makes complete sense, I was just basing my ideas off what I found in EVEMon - but very glad I posted and got your guys's feedback :)

Thanks all! I think I know what to do when I change this to be a PVP Fit. I'd love to do some battles with my Vexor but right now I can only afford to lose a frigate Razz Been playing with the Tristan but mostly the Incursus. That's a great little/fast ship - and even for mission runnings its been very good to me. Can't wait to get off work so I can continue ;)

Cheers all!

Celia Therone
Posted - 2009.07.20 19:16:00 - [14]
 

Edited by: Celia Therone on 20/07/2009 19:17:02
Originally by: Ashina Sito

I would drop the MWD and switch to an AB if you need the speed.

Drop the Overdrive and add a medium armor rep. You must do this.

Adaptive Nano plating II. Are these the plates or Energized Adaptive Nano membranes? The EANM's are better.

Long term, Sentries over heavy drones. Heavy's take longer to train and you have to train for each race. Sentries you train up and you can use all T2 in one go. I stopped using heavys in PvE quite a while back. I use sentries more in PvP as well.


Given the OP's low SP level he'll probably need to train up his cap skills and the skills that increase afterburner duration and reduce its capacitor consumption. Running a medium armor repairer and an afterburner simultaneously is extremely capacitor hungry (but also very good).

Adaptive Nano Plating II is better than Energized Adaptive Nano Plating I (same defense bonus but lower fitting requirements.) Energized Adaptive Nano Plating II is significantly better but requires Hull Upgrade V which is a fair train for a 1.5 mill SP char.
So Hull Upgrades V is good to have and should be on your training list but is lower priority than cap and AB skills imho.

Sentries are of very dubious worth in a Vexor. The first couple of levels of heavy are quick to train once you have the pre-reqs and you'll have trained gallente drone specialization 2 anyway (for hammerhead II's) so heavies will do more damage than sentries especially as you'll struggle to find the spare mids for omni's given cap restraints.

If you want to stick with drones as your primary damage source then it may be worth going to sentry II's over Ogre II's if you go to a Dominix (but the sentry train is a long one so you're better to train battleship skills first if that's your path) or an Ishtar (the skill train is months, so don't worry about sentries yet).

Finally... Consider getting a dedicated salvage destroyer. Guns, even weak ones, can speed up your missioning noticeably especially as you move into level 3 missions.

Kenth Hamner
Posted - 2009.07.21 00:21:00 - [15]
 

Originally by: Celia Therone
Edited by: Celia Therone on 20/07/2009 19:17:02
Originally by: Ashina Sito

I would drop the MWD and switch to an AB if you need the speed.

Drop the Overdrive and add a medium armor rep. You must do this.

Adaptive Nano plating II. Are these the plates or Energized Adaptive Nano membranes? The EANM's are better.

Long term, Sentries over heavy drones. Heavy's take longer to train and you have to train for each race. Sentries you train up and you can use all T2 in one go. I stopped using heavys in PvE quite a while back. I use sentries more in PvP as well.


Given the OP's low SP level he'll probably need to train up his cap skills and the skills that increase afterburner duration and reduce its capacitor consumption. Running a medium armor repairer and an afterburner simultaneously is extremely capacitor hungry (but also very good).

Adaptive Nano Plating II is better than Energized Adaptive Nano Plating I (same defense bonus but lower fitting requirements.) Energized Adaptive Nano Plating II is significantly better but requires Hull Upgrade V which is a fair train for a 1.5 mill SP char.
So Hull Upgrades V is good to have and should be on your training list but is lower priority than cap and AB skills imho.

Sentries are of very dubious worth in a Vexor. The first couple of levels of heavy are quick to train once you have the pre-reqs and you'll have trained gallente drone specialization 2 anyway (for hammerhead II's) so heavies will do more damage than sentries especially as you'll struggle to find the spare mids for omni's given cap restraints.

If you want to stick with drones as your primary damage source then it may be worth going to sentry II's over Ogre II's if you go to a Dominix (but the sentry train is a long one so you're better to train battleship skills first if that's your path) or an Ishtar (the skill train is months, so don't worry about sentries yet).

Finally... Consider getting a dedicated salvage destroyer. Guns, even weak ones, can speed up your missioning noticeably especially as you move into level 3 missions.


Thanks for the positive feedback.

So - although there's a few mixed reviews I think this is the general consensus for my fitting

Low:
Damage Control II
Adaptive Nano plating II (Upgrade to EMNM II's when I get Haul Upgrades V)
Adaptive Nano plating II
Med Armor Repairer II

Med:
10MN Afterburner I
Cap Recharger II
Large Peroxide I Capacitor Power Cell

High:
150mm Rail Gun I
Salvager I x2
Tractor Beam x2

Hammerhead II x5

This is very similar to David's build posted above only I went with the Rail gun as suggested by others and stuck with the Adaptive Nano Membrane II because as Celia mentioned, its a good 10 days worth of training time to get Haul Upgrades.

A bit of an unrelated question - what are the "must have" skills as a pvp pilot I should go for? I know Engineering/Electronics up your CPU/powergrid... I assume these are useful to get to V - what else should I shoot for? I also assume that I should go get more skills to V - rather than a bunch of other skills to III?

Thanks for the tips/help all! Really great feedback, I think Ill have a much easier time with my mission running from here on out.

Borana Nortemer
Posted - 2009.07.21 19:35:00 - [16]
 

I really like running two small armor repairers instead of one medium. You use much less grid and you can gun up to a larger size.

Kenth Hamner
Posted - 2009.07.22 19:43:00 - [17]
 

Edited by: Kenth Hamner on 22/07/2009 19:44:46
Originally by: Borana Nortemer
I really like running two small armor repairers instead of one medium. You use much less grid and you can gun up to a larger size.


Thanks for the advice, do anyone else have anything to add?

I thought the med was better for a few reasons
For starters, its one slot instead of two - so I can use more hardeners/plates, etc... In addition, I actually have no problem fitting 4 T2 Railguns as well as all my low/med slots without going over my powergrid/CPU/cap limits... everything is within its regular boundaries.

So Im curious how much of an upgrade it would be - keep in mind Im very noob so Im not sure whats best per say...

Edit: I should note I don't have T2 med blasters yet, as I just finished training on my T2 small rails... so when I say everything will fit nicely, its because Im using less than optimal guns.

That said... I "assume" (hate that word) that T2 small Rails are better than T1 med rails?

Warezmy Carr
Aliastra
Posted - 2009.07.22 20:34:00 - [18]
 

Quote:
I "assume" (hate that word) that T2 small Rails are better than T1 med rails?

You were right to hate that word - your assumption is incorrect. T2 small rails are the best of that size, but even the basic medium rails blow the T2 smalls out the airlock.

The only advantage of the small rails is that they allow you to fit a better tank. Oh - and they allow you to use (PvP only) T2 ammo.

Kenth Hamner
Posted - 2009.07.22 22:00:00 - [19]
 

Originally by: Warezmy Carr
Quote:
I "assume" (hate that word) that T2 small Rails are better than T1 med rails?

You were right to hate that word - your assumption is incorrect. T2 small rails are the best of that size, but even the basic medium rails blow the T2 smalls out the airlock.

The only advantage of the small rails is that they allow you to fit a better tank. Oh - and they allow you to use (PvP only) T2 ammo.


Really? Cause when I was checking EVEMon almost everyone was using the small T2 guns OR the med T2 guns if they had the skills (I guess)... but very few used T1 Med blasters.

Were they just being nubs? Or is there another reason for this (perhaps less obvious)?

fatherted1989
Red Horizon Inc
Posted - 2009.07.22 23:03:00 - [20]
 

This has to be a first, a fairly new char that actually has a clue what he's doing!

Rizxin
Posted - 2009.07.23 01:08:00 - [21]
 

Originally by: Kenth Hamner
Originally by: Warezmy Carr
Quote:
I "assume" (hate that word) that T2 small Rails are better than T1 med rails?

You were right to hate that word - your assumption is incorrect. T2 small rails are the best of that size, but even the basic medium rails blow the T2 smalls out the airlock.

The only advantage of the small rails is that they allow you to fit a better tank. Oh - and they allow you to use (PvP only) T2 ammo.


Really? Cause when I was checking EVEMon almost everyone was using the small T2 guns OR the med T2 guns if they had the skills (I guess)... but very few used T1 Med blasters.

Were they just being nubs? Or is there another reason for this (perhaps less obvious)?


Well, you were ALMOST correct. The reason they are using smalls in the first place is to fit a 1600mm plate, which doesn't leave enough room for mediums. T1 mediums actually will do more damage than T2 smalls. The above poster is correct. Still, it says you did pay attention and made a good effort to figure out how things work. That's a great start.

Kenth Hamner
Posted - 2009.07.23 02:47:00 - [22]
 

Originally by: Rizxin
Originally by: Kenth Hamner
Originally by: Warezmy Carr
Quote:
I "assume" (hate that word) that T2 small Rails are better than T1 med rails?

You were right to hate that word - your assumption is incorrect. T2 small rails are the best of that size, but even the basic medium rails blow the T2 smalls out the airlock.

The only advantage of the small rails is that they allow you to fit a better tank. Oh - and they allow you to use (PvP only) T2 ammo.


Really? Cause when I was checking EVEMon almost everyone was using the small T2 guns OR the med T2 guns if they had the skills (I guess)... but very few used T1 Med blasters.

Were they just being nubs? Or is there another reason for this (perhaps less obvious)?


Well, you were ALMOST correct. The reason they are using smalls in the first place is to fit a 1600mm plate, which doesn't leave enough room for mediums. T1 mediums actually will do more damage than T2 smalls. The above poster is correct. Still, it says you did pay attention and made a good effort to figure out how things work. That's a great start.


Ah... now that makes sense! Thanks for clearing that up for me.

I found I had a very hard time fitting with the smalls. I believe Im at 98% cpu and I only have 800mm Plates since I can't really afford the 1600mm nor do I have the skills to squeeze it in unfortunately. But for the time being (Im only mission running) Im sure it'll do perfectly fine. I'm only a few days away from Scout Drones V - then I can use T2 Hammerheads and Hobgoblins which Ill be picking up for my Vexor.

This is what I ended up going with. Everything fit in just correctly. I realize it probably isn't the most optional fit but for my budget and skill set - it works :)

High:
x3 150mm Railgun II
Salvager I
Drone Link Augmentor I

Med:
Cap Recharger II
Large Peroxide Cell
Y-58 hydrocarbon I Afterburner

Low:
2x Adaptive Nano Plates II
Medium I-A Polarized Armor Regenerator
800mm Tungsten Plates I

Tauranon
Gallente
Weeesearch
Posted - 2009.07.23 09:40:00 - [23]
 

Edited by: Tauranon on 23/07/2009 09:41:41
nvm

Siobhan Amarr
Posted - 2009.07.23 11:01:00 - [24]
 

fitting small guns on a ship bonused for med guns is just wrong.

Miriiah
Posted - 2009.07.23 11:46:00 - [25]
 

Originally by: Siobhan Amarr
fitting small guns on a ship bonused for med guns is just wrong.
No, not on a Vexor.

Get a clue before you postWink

Mike Voidstar
Posted - 2009.07.23 16:35:00 - [26]
 

Few bits of advice:

1. The Vexxor has an advantage over other Cruiser Drone ships in that it has 75 Bandwidth. The reason this is important is that it actually allows you to fly a wing of drones consisting of 2 heavy's, 2 mediums' and one light. You will have room in your dronebay for a backup flight of lights---which for missioning I often load as a flight of miners, though a secondary flight of light combat drones is handy for missions with alot of frigates that need killing, for that purpose I use Warrior II's, with the primary wing being all Gallente Drones. Training heavy drones to at least level 1 is a big help here.

2. Mounting a Drone Link Augmentor will increase your drone control range out beyond your un-enhanced targetting range. This comes in handy if you can keep out of weapons range of enemy cruisers that have you targeted--which is what that afterburner is for. This can get really silly if you also mount some sensor boosters to extend your targetting range, and more link augmentors, etc... If your sticking with tech 1 drones, drone sniping is a low cost solution to tough targets. With scout 5 you have a control range of 45km. Each augmentor pushes that out 20km. Your Vexxor has a base targetting range of 52(?)km. If your going to mount speed mods like an afterburner, use that distance to your advantage.

3. Gallente Drones do more damage. Each drone type has a small advantage, but despite appearances, gallente drones outdamage the others, and if you are looking for mission DPS, with you tanking for the drones while they eat stuff, the Gallente drones are what you want. The Warriors are what I use for backup or sniping because they are the fastest, I send them in at extreme range, and when I close, I recall them and send out the Ogres, Hammers, and a Hobbie. As a very general note, most ships are weaker to thermal damage than other damage types overall. Sheilds default to no EM resist, and a weakness for thermal, while armor defaults to very weak to explosive, and weak to thermal. Gallente do thermal damage, and have a higher damage multiplier than other types- they are not fast or well protected by comparison though.

Kenth Hamner
Posted - 2009.07.23 16:40:00 - [27]
 

heh.. thanks for the replies guys :)

Im starting to understand why the Vexor don't need guns at all... honestly I found during my mission running last night that my drones did almost everything for me. I'd shoot a few times but because the Vexor is so slow I found that they'd be on top of me in minutes and my rail guns then became very useless.

So Im thinking Ill use the advice above and equip 2 tractor beams + 2 salvagers as well as the drone link...

I could put on blasters I guess as well... but is it worthwhile? Especially with the CPU/PG being sucked up? I think if I removed my blasters and went with the above - I could squeeze the 1600mm plates on rather than the 800mm plates. Which obviously makes a difference.

That armor tanking though is the cats meow... haha... they could get through my shields when there was enough of them... but cutting through my armor was just impossible. I'd repair faster than they could deal damage. Of course - Im still doing silly lvl 1 missions but it has to start from somewhere.

Im almost at my noob cap limit... makes me /sad panda.... Luckily Ill squeeze Scouts V in before that - so it'll only take 2 Days to train Razz



Kenth Hamner
Posted - 2009.07.23 16:57:00 - [28]
 

Originally by: Mike Voidstar
Few bits of advice:

1. The Vexxor has an advantage over other Cruiser Drone ships in that it has 75 Bandwidth. The reason this is important is that it actually allows you to fly a wing of drones consisting of 2 heavy's, 2 mediums' and one light. You will have room in your dronebay for a backup flight of lights---which for missioning I often load as a flight of miners, though a secondary flight of light combat drones is handy for missions with alot of frigates that need killing, for that purpose I use Warrior II's, with the primary wing being all Gallente Drones. Training heavy drones to at least level 1 is a big help here.

2. Mounting a Drone Link Augmentor will increase your drone control range out beyond your un-enhanced targetting range. This comes in handy if you can keep out of weapons range of enemy cruisers that have you targeted--which is what that afterburner is for. This can get really silly if you also mount some sensor boosters to extend your targetting range, and more link augmentors, etc... If your sticking with tech 1 drones, drone sniping is a low cost solution to tough targets. With scout 5 you have a control range of 45km. Each augmentor pushes that out 20km. Your Vexxor has a base targetting range of 52(?)km. If your going to mount speed mods like an afterburner, use that distance to your advantage.

3. Gallente Drones do more damage. Each drone type has a small advantage, but despite appearances, gallente drones outdamage the others, and if you are looking for mission DPS, with you tanking for the drones while they eat stuff, the Gallente drones are what you want. The Warriors are what I use for backup or sniping because they are the fastest, I send them in at extreme range, and when I close, I recall them and send out the Ogres, Hammers, and a Hobbie. As a very general note, most ships are weaker to thermal damage than other damage types overall. Sheilds default to no EM resist, and a weakness for thermal, while armor defaults to very weak to explosive, and weak to thermal. Gallente do thermal damage, and have a higher damage multiplier than other types- they are not fast or well protected by comparison though.


Thanks for the great advice.. you replied at the same time as me so I didn't see this msg originally :)

Currently I don't have the skills for the Ogre yet but Im working my way up there.... hopefully can get that leveled up next - also working on my blaster skills so I can eventually use medium guns :)

I have a drone link now attached (with Scouts IV) and I find my drones can go almost anywhere. Love how good they are - and Ill have T2 ones by the end of this week! (yay)!!

Mike - what is your opinion for the high slots? Based on my comments above?

Agent Known
Posted - 2009.07.23 17:30:00 - [29]
 

Just one thing...Adaptive Nano Plating II is actually better than ENAM I, and it doesn't require Hull Upgrades V. It's also passive. Cool

However, Hull Upgrades V is essential...so...

Mike Voidstar
Posted - 2009.07.23 18:00:00 - [30]
 

On my mission Vexxor, I mount

High:
Drone Link Augmentor
2 Tractor Beams
2 Salvagers

Mid:
Y-S8 Hydrocarbon 1 Afterburner
Cap Recharger II
Large Capacitor Battery II

Low
Medium Armor Repairer II
Damage Control II
N-Type Reactive Membrane I (energized plate)
N-Type Adaptive Membrane I (energized Plate)

Drones:
2 Ogre I's
2 Hammerhead II's
1 Hobgoblin II's

This gives me a tank that will sustain 76 DPS indefinatly, with 10749 effective HP, and the drones do 202 DPS. This crushes level 1 missions, and easily handles most level 2 missions, with few exceptions. The only problem is that several level 1 missions have gates that will not pass a cruiser sized vessel. You get the same issue with level 2 missions that won't pass a battleship. the training for that fit wasn't hard, I'm not sure if it's cap stable without heavy investment in the energy management skills though.

Also, the resists on that setup are mostly balanced because I am lazy. You can get a better tank by fitting plates or hardeners specific to the enemy you are fighting.

As another side note, there is an amarr cruiser called an Arbitrator that only has 50 bandwidth, but has a 150m3 drone bay. This allows it to carry 3 full wings of medium sized drones. I found it to be a better ship for fleet operations with friends, because it left me with the option of a wing of combat drones, Medium Armor Repair drones, and my choice on a 3rd wing, usually a backup set of combat drones, though you could get the trainng for some Electronic Warefare drones or whatever. It won't fly a full wing with the heavy drones because of the bandwidth, but it's overall more versitile, and it trades one of the high slots for an extra medium slot.

And finally, if you can find the time... load up a ship with 3 Drone Navigation Units, and launch a flight of Warriors. The silly things look like a graphic glitch they are so fast. Very fun for drone sniping.


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