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Albert O'Balsam
Posted - 2009.07.16 07:27:00 - [1]
 

Is it right what I am getting from EFT that the align time for the Orca which is basically just a mining command ship and not a capital (based on skills rather than production) is almost 12 seconds longer than a jump freighter? Is this intentional or an oversight as the agility of the ship is not improved with skills as Advanced Spaceship Command is not a pre-req

Shereza
Posted - 2009.07.16 07:49:00 - [2]
 

Originally by: Albert O'Balsam
Is it right what I am getting from EFT that the align time for the Orca which is basically just a mining command ship and not a capital (based on skills rather than production) is almost 12 seconds longer than a jump freighter?


If by almost 12 seconds longer you mean 14.2 seconds if you compare a maximum skill orca to a maximum skill ark then yeah, it's right, or at least the numbers are correct.

Originally by: Albert O'Balsam
Is this intentional or an oversight as the agility of the ship is not improved with skills as Advanced Spaceship Command is not a pre-req


Now honestly, when I first read this I was tempted to say, "it's there for a reason, shut up," but now that I think about it I have to wonder the same thing.

It's an "Industrial Command Ship" and it requires capital ship construction pieces to make, but unlike every other capital ship in the game, including the rorqual, it doesn't require the advanced spaceship command skill in order to fly one.

This could be an attempt on CCP's part to make the ship less requiring of potentially excessive skills so that "younger" characters could also fly one relatively early, or it could be a simple oversight, but the question of why whether or not the advanced spaceship command skill is a capital-specific skill or simply one for "advanced" space ships is a good one as in the former case it would be a requirement for the orca and in the latter case one would almost have to ask why it isn't required for strategic cruisers, marauders, or black ops ships as they are some of if not the most advanced ships currently in the game that aren't capital ships.

Incidentally, I'd like to take the time to blame any grammatical and typographical errors in my post on CCP. Ever since I finished writing the first couple paragraphs the text entry box has been "locked" there and after briefly showing me what I just typed, and by briefly I mean for all of half a second, literally, it flashes right back to a spot about two lines down from the top of my post.

In other words it's almost impossible to see what I'm typing unless I type really fast, all thanks to whatever CCP did to the forums recently that also buggered up formatting button colors, login requirements, which incidentally only got fixed finally about nine or ten months ago after being broken this exact same way for about half a year, and caused the "bounding box" that usually contains posts in a nice light black or very dark grey background to constantly be overflowed by the posts on the page. Rolling Eyes

Furb Killer
Gallente
Posted - 2009.07.16 07:54:00 - [3]
 

That happens for me ever since i switched to IE8, compatability mode (button besides refresh button) fixed it for me.

Jacob Holland
Gallente
Weyland-Vulcan Industries
Posted - 2009.07.16 07:56:00 - [4]
 

As you say, the issue is simply that the ship has Capital mass and agility without the mitigating factor of the Advanced Spaceship Command agility boost.
The reason for not requiring the skill is probably simply to keep the barriers to entry low - Advanced Spaceship Command is a relatively expensive skill in terms of both time and ISK.
Its loss however does make the Orca a lumbering beast, though whether that is deliberate or not is another matter.

Bellac
Posted - 2009.07.16 08:48:00 - [5]
 

Originally by: Furb Killer
That happens for me ever since i switched to IE8, compatability mode (button besides refresh button) fixed it for me.


You sir deserve a medal for that "fix" If only I had one to give

omgdutch2005
Gallente
Advanced Planetary Exports
Intergalactic Exports Group
Posted - 2009.07.16 08:57:00 - [6]
 

Originally by: Bellac
Originally by: Furb Killer
That happens for me ever since i switched to IE8, compatability mode (button besides refresh button) fixed it for me.


You sir deserve a medal for that "fix" If only I had one to give


so that means the forums suck, in terms of being open to the webstandards, in FF3 & 3.5 I dont have such problems, so it might be IE8 related

girlyminer
Posted - 2009.07.16 09:06:00 - [7]
 

Correct, the Orca aligns slowly and is less than optimal for running gatecamps and tackling HACs. Were it an interceptor, this would be a problem, however, since it's a mining command ship this is fine.

Shereza
Posted - 2009.07.16 09:07:00 - [8]
 

Originally by: Bellac
Originally by: Furb Killer
That happens for me ever since i switched to IE8, compatability mode (button besides refresh button) fixed it for me.


You sir deserve a medal for that "fix" If only I had one to give


I can neither confirm nor deny that the scroll-back and other issues I've had with the forums in the last couple days are related to Internet Explorer 8, but considering that the first day I got back on the forums after a 1.5 month gap in my subscriptions I had no problems, the next day I couldn't log into the forums, and the following day I couldn't even get the web-site to load I'm skeptical that the problem is entirely with my choice in browsers. Frankly, if I could uninstall Internet Explorer 8 and install Internet Explorer 6 I would, but since that was impossible to do with systems that had IE7 integrated into them I rather imagine it's possible with my system. Incidentally, compatibility mode doesn't fix the formatting buttons loading with the wrong color. Neutral

That aside I believe the login issues have to be server-side as I've had them now with multiple browsers. At least it's not as bad as it was last year. Last year at one point I think my record was having to log in about 14 times and click "post reply" 21-22 times in order to actually post one message. Rolling Eyes

On a more on-topic note, "lumbering beast" that it may be I had to move my orca about 25-26 jumps last night after moving it around for 30-40 jumps cleaning out station after station and I think it only took me a couple episodes of Aeon Flux (once it hit the episodes with real stories) in order to get from the last point A to the last point B. Cool After moving a freighter a lot and having tried to warp around belts in a carrier on the test server the orca feels positively spritely. Laughing

Abrazzar
Posted - 2009.07.16 09:38:00 - [9]
 

It's a mining ship, they all are as agile as the asteroids they're after. Just look at the Hulk.ugh

Sidus Isaacs
Gallente
Posted - 2009.07.16 10:15:00 - [10]
 

Originally by: Furb Killer
That happens for me ever since i switched to IE8, compatability mode (button besides refresh button) fixed it for me.


I use FF, I have no problems at all...

Benco97
Gallente
Terraprobe Dynamics
Posted - 2009.07.16 10:32:00 - [11]
 

I don't mind it actually, I quite enjoy that my ship takes so long to align and get around compared to my fleet-mates' ships. Adds a more "epic" feeling to what I'm doing (Even though all I'm doing is an impression of a jet-can)

I actually think the Orca warps too fast though, 2.7au/s? That's crazy, bring it down to 1.5au/s please Very Happy

Wallaid
Posted - 2009.07.16 10:49:00 - [12]
 

Edited by: Wallaid on 16/07/2009 10:50:13
The Orca is a lumbering beast, as it should be. It's ok with the slow align time.

As the poster above me stated, it gives the ship a more epic feeling.

Ogron
Blood and Thunder
Posted - 2009.07.16 11:01:00 - [13]
 

Ehm, there's a really easy solution. Fit an AB or an MWD and use that to align faster. Set speed mod to run a single cycle, turn autorepeat off, then hit warp, hit mwd, tada.. align and warp in <10 seconds.

Jaskey
Amarr
Black Core Federation
Intrepid Crossing
Posted - 2009.07.16 11:03:00 - [14]
 

Originally by: Wallaid
Edited by: Wallaid on 16/07/2009 10:50:13
The Orca is a lumbering beast, as it should be. It's ok with the slow align time.

As the poster above me stated, it gives the ship a more epic feeling.


Esp as it warps in sideways into you mining team !!!

Qui Shon
Posted - 2009.07.16 11:36:00 - [15]
 

Originally by: Ogron
Ehm, there's a really easy solution. Fit an AB or an MWD and use that to align faster. Set speed mod to run a single cycle, turn autorepeat off, then hit warp, hit mwd, tada.. align and warp in <10 seconds.


Yeah, only problem is you need a grid mod/imp to fit an mwd, unless you want to splurge on the cosmos mwd. Which isn't an unsurmountable sacrifice, but it does cut down on cargospace. AB's also end up with at least 14s cycles, and won't neccessarily see you all the way to warp, so they result in 15-16s align times.

Mara Rinn
Posted - 2009.07.16 11:42:00 - [16]
 

Originally by: Qui Shon
AB's also end up with at least 14s cycles, and won't neccessarily see you all the way to warp, so they result in 15-16s align times.


You make it sound like 15 seconds is a long align time :)

Enden Assulu
Caldari
Caldari Provisions
Posted - 2009.07.16 11:42:00 - [17]
 

Thread derailment: IE sucks

Qui Shon
Posted - 2009.07.16 13:04:00 - [18]
 

Originally by: Mara Rinn
Originally by: Qui Shon
AB's also end up with at least 14s cycles, and won't neccessarily see you all the way to warp, so they result in 15-16s align times.


You make it sound like 15 seconds is a long align time :)



Well, when mine got scrambled *just* before reaching warp in W-space, it did feel like an awfully long time. It all ended well for me anyway, I lost some drones, they lost a Recon Razz

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.07.16 13:17:00 - [19]
 

Originally by: Sidus Isaacs
Originally by: Furb Killer
That happens for me ever since i switched to IE8, compatability mode (button besides refresh button) fixed it for me.


I use FF, I have no problems at all...


Using FF3 here and I get

log in
check S+M
log in
check thread
log in
reply
relog in
enter message
Post reply
sent back to reply screen with my text gone
backwards
post reply
Wait a minute, you're going too fast!
post reply
Wait a minute, you're going too fast!
post reply
Wait a minute, you're going too fast!
post reply
Wait a minute, you're going too fast!
post reply
reply takes
review thread
log back in

ugh

Dahlia Houghton
Posted - 2009.07.16 13:49:00 - [20]
 

Originally by: AstroPhobic
Using FF3 here and I get


Try upgrading to FF 3.5.ugh

Dzil
Caldari
Caldari Independent Navy Reserve
The Fourth District
Posted - 2009.07.16 14:10:00 - [21]
 

Originally by: AstroPhobic
Originally by: Sidus Isaacs
Originally by: Furb Killer
That happens for me ever since i switched to IE8, compatability mode (button besides refresh button) fixed it for me.


I use FF, I have no problems at all...


Using FF3 here and I get

log in
check S+M
log in
check thread
log in
reply
relog in
enter message
Post reply
sent back to reply screen with my text gone
backwards
post reply
Wait a minute, you're going too fast!
post reply
Wait a minute, you're going too fast!
post reply
Wait a minute, you're going too fast!
post reply
Wait a minute, you're going too fast!
post reply
reply takes
review thread
log back in

ugh


I get that crap on IE6. I just copy my post before posting now, so when it fails I can just paste.



Dzil
Caldari
Caldari Independent Navy Reserve
The Fourth District
Posted - 2009.07.16 14:14:00 - [22]
 

I think the jump transport was made quick intentionally as a sort of innate ship bonus - they wanted it to be a more appealing choice than using a carrier/dread to move goods over long distances. Therefore using it as a baseline for comparison to cap ships isn't really fair.


SheNo Phat
Posted - 2009.07.16 15:38:00 - [23]
 

I use my orca as a mobile jet can, so after i fleet and get out of the station, I just wait a minute on the miner alt, then hit the lasers. By the time the mining lasers hit the second cycle (on a retriever) the orca is there to dump right into the corp hangar. Which is nice because it really irritates can flippers! Very Happy

thestonedpriest
The Drake Project
Drake Directorate
Posted - 2009.07.16 16:36:00 - [24]
 

Edited by: thestonedpriest on 16/07/2009 16:36:27
If you want the Orca to get into warp faster, have a corp member follow and target/web the Orca. This will drop the speed fast enough for maneuvering. You can also have a following miner keep a webbing frig in the Orca and stow his/her Hulk(or whatever they are flying that's no bigger than a Hulk).

Just a thought, seeing how it works for Freighers.

Viule Sawyr
Posted - 2009.07.16 19:06:00 - [25]
 

Yes, it is crazy slow on align times and sucks to take on long trips. I'm not sure if freighters are just as slow to align or not. One thing to think about, if you are just transporting it or carrying a small amount of cargo, is you could always swap out the cargo extenders for some inertia stabs to make it a little faster.

Tagami Wasp
Caldari
Sarz'na Khumatari
Ushra'Khan
Posted - 2009.07.16 19:20:00 - [26]
 

Double web works for freighters, try it?

Angor
BURN EDEN
Posted - 2009.07.17 00:49:00 - [27]
 

Fit a faction 100mn afterburner and 1 cycle u warp.


 

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