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Bethulsunamen
24th Imperial Crusade
Posted - 2009.07.14 13:43:00 - [121]
 

Edited by: Bethulsunamen on 14/07/2009 13:46:31
Edited by: Bethulsunamen on 14/07/2009 13:45:42
Sure LP rewards increase incentive to pvp, but there is still NO way to do FW if you have anything but a several years old character. Considering that FW was supposed to be an INTRODUCTION to pvp, for nubs and others, thats pretty wierd..

They need to add some form of cash-reward as well for FW kills, to somewhat make it feasible for anyone that isnt already filthy rich to engage in FW without constantly loosing money until the wallet is empty.
I dunno, like some sort of.. Heck why not add missions to the Militias? Like "kill 25 enemy players" or something. With equal rewards to a lvl 3 agent mission. Just SOMETHING to offset the value of ships you put on the line.

It may be all fun and games for peeps who have billions in their wallet, but its pretty stupid to engage in FW with anything higher than a T1 cruiser, considering that most loot you get before your ship inevitably gets destroyed, is worth less than 5 million isk....
Pvp and FW is far more dangerous than lvl3 or lvl4 missions (which arent really dangerous at all).
Yet by doing FW you gain 0 cash, but by doing the not-dangerous missions you gain millions. Again, why should i do FW?
If they keep having the least dangerous way of making money be the most profitable, they are never going to get more people into pvp and especially not into 0.0
People flock to where profit is. If you want people in FW and later in 0.0, add profit opportunities.

So all in all, LP rewards is a step, but a baby step. Ill be dissapointed if there isnt an actual cash-reward included in the same update, otherwise its the same again, WHY whould i do FW? Wow i get LP, so what? If its just a cash drain without any source of income what so ever, whats the point? I dont wanna do FW as a part-time thing after doing missions, i hate doing missions. I want to do FW fulltime.

Dav Varan
Posted - 2009.07.14 14:36:00 - [122]
 

Faction drones need more damage over T2 not less otherwise no one is gonna use them.

Just price them up so they turn out 3x expensive as T2

Would have been nice to see Faction FOF Missiles in the list of FW items.
Damn gallente allways getting the Dev luv Evil or Very Mad

Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2009.07.14 14:37:00 - [123]
 

Originally by: Bethulsunamen
They need to add some form of cash-reward as well for FW kills, to somewhat make it feasible for anyone that isnt already filthy rich to engage in FW without constantly loosing money until the wallet is empty.

Rubbish. FW PvP isn't any different to (ahem) 'real' PvP in this regard; in fact if anything it's better, since you can be more competitive with smaller ships due to the general nature of other players.

PvP is and has always been an ISK sink. FW is PvP. This should come as no surprise, and in my opinion it's entirely right given that FW is a semi-realistic INTRODUCTION to PvP as you say. One of the most important rules of PvP is that you shouldn't fly what you can't afford to lose, and that anything you undock will be destroyed eventually. Additionally, it's not all about flying recons, HACs or battleships; smaller ships really can make a valid contribution with electronic warfare and good tactical flying, and showing younger pilots this is great.

If ISK is the issue, you don't need to be several years old to make enough ISK to support losing a few battlecruisers/battleships from time to time anyway.

But look at what you're really suggesting - effectively that even really young players should be able to make enough money from FW to sustain losing BCs and battleships without too much pain. That is rubbish. EVE's PvP is good because it has consequences, because losing ships hurts. Take that away and you take away a lot of the thrill of combat.

So yes, perhaps younger players can't take out battleships constantly, but arguably they shouldn't be doing that anyway (they should be flying the tackling frigates, the ewar cruisers, etc., which they'll be able to handle more compentantly with their mediocre skills). And if they can afford it, perhaps through trading effectively, speed-running level 4 missions or even GTC -> ISK injections, then they're perfectly free to do so anyway.

You're asking for Faction Warfare to be completely self-funding, to require no net ISK loss, and that's a horrible idea for the reasons above. If you want to PvP without worrying about the loss cost of your ships, jump on the test server for a bit. PvP on Tranquility requires that losses have non-negligible cost.

TRD 2371
Posted - 2009.07.14 14:48:00 - [124]
 

nice changes but the lp reward is much to little and the other issues that have been stated here havent been fixed or even looked at by ccp

a small beginning on what is hopefully fixes that will make
fw actually fun and halfway profitable for poeple

Ulstan
Posted - 2009.07.14 14:50:00 - [125]
 

I also agree that you shouldn't give more LP to the enemy when you die, if you're higher rank.

that's pointless and just punishes people who have a higher rank.

Instead, you should *earn* more LP when you kill an enemy, the higher rank you are.

This rewards people for being a higher rank, rather than punishing them. The overall effect is the same, only the latter method is far less irritating.

Also, I still think that, while every other 'unique' module mentioned has at least one or two very good uses, the caldari navy shield extenders look fairly pointless. Why not make them increase the amount of shield buffer instead?

Also echo the concerns that plexing needs an overhaul, and at the least needs to give some LP as well.

JonahtheGreat
Gallente
Shadows Of The Federation
Posted - 2009.07.14 15:10:00 - [126]
 

I believe that having alliances involved in FW is the worse idea ever. Bob and Goonswarm would only wreck the FW part of the Game. Please keep it to corps. But allow there to be the option for Fleets to have a Invite to Militia option to make joining fleets easier.

Dav Varan
Posted - 2009.07.14 15:11:00 - [127]
 

Where is the logic in the lower penalties for Faction Extenders/Plates.

If I remember correctly the reason given for having penalties on these items was to discourage there use on smaller vessels.

For example take a Medium Shield Extender.
The penalty to sig radius being a straight addition is far worse if fitted to a frig than if fitted to a cruiser, right?

So basically having reduced fitting / penalties only really make them more attractive on vesels smaller than the class for which they are intended.

Large Faction Extenders/Plates will be great for Cruisers but too expensive for them, While BS there intended "fit to ship" benefit very little.

I would like to see Faction Extenders and Plates get a 20% increase over T2 in there buffer size. Then they might actually be worth something.

Most other Faction mods seems to be 20% better than there T2 counterparts , these items are 3 to 5% better at best.

Mioelnir
Minmatar
Cataclysm Enterprises
Ev0ke
Posted - 2009.07.14 15:12:00 - [128]
 

Originally by: Dav Varan
Faction drones need more damage over T2 not less otherwise no one is gonna use them.

Let's look at the current decision tree for pvp light drone choices.

Do I want max damage? Take Hobgoblin II.
Do I want to attack fast moving targets? Take Warrior II.
****, I don't have anything else! Take Hornet II.
Oh man, I'm screwed!cos(0)! Take Acolyte II.

Now, what will the new faction drones bring to the table?

Caldari Navy Hornet, Imperial Navy Acolyte: well, take them out back, hit them with a blunt heavy object and put them out of their misery.
You will only use these because you have to (isk-wise), not because you want to. So no changes here.

Federation Navy Hobgoblin: probably will see broad usage only because they're Hobbos. If you want max damage, and you want if you use Hobbos, you take T2.

Republic Fleet Warrior: twice the HP, better tracking for hunting down fast movers at the price of a bit less dps? Where do I sign?

So yes, the probable usage is a bit spread between the drone types, but they are not entirely useless.

Also, all 4 types have the benefit that with the 100% HP bonus, being able to reliably use drones at all due to sentry fire, compared to not at all, is an improvement. 10% less damage or not.

Of all the stuff the devblog introduces, these faction drones are probably the most useful. You also have a good constant demand because they are an ammo type of sorts, flushing ISKies into FW-pockets.

Mioelnir
Minmatar
Cataclysm Enterprises
Ev0ke
Posted - 2009.07.14 15:28:00 - [129]
 

Edited by: Mioelnir on 14/07/2009 15:28:58
Originally by: Dav Varan
Where is the logic in the lower penalties for Faction Extenders/Plates.


Increased signature directly increases damage taken from missiles, and indirectly from turrets via better tracking (the gun signature vs target signature part of the formula).

Increased mass leads to a decreased speed at a given fixed orbit, again leading to increased damage from missiles (explosion velocity) and turrets (easier to track).

These penalties counteract the modules benefit similar to for example Inertia Stabilizers, which reduce your time to warp, but also makes you easier to get a target lock onto.
You have more HP, but you also take damage more easily.

Usage on smaller vessels is regulated via fitting.

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2009.07.14 15:40:00 - [130]
 

Wait, so you're saying that if I plug in a high grade set of sensor strength implants my paladin might not automatically get jammed if a shuttle sneezes next to it? Shocked

WOOT!

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2009.07.14 15:43:00 - [131]
 

Originally by: Bethulsunamen
Lots of stuff about how you should make money by doing FW.


TBH, this seems to be a carebear-ish perspective. You are focused on making ISK, for some strange reason, and not on having fun pew-pewing.

Epona Thunderhoof
Posted - 2009.07.14 15:55:00 - [132]
 

These changes sound fantastic. This is a big step in the right direction. However, when I saw the "LP For Kills" system, I had the exact same thought as Dal Thrax:
Originally by: Dal Thrax
Whats to stop me from putting an alt in another militia and popping his insured lowest tier cruisers multiple times in a nice quite little system for fun and profit?
Perhaps it would be a good idea to have diminishing returns. The first time a particular pilot dies, he gives 100% of the LP rewards. Then every death afterwards, it can be reduced (say, 25%), until next downtime. This would still provide PvP rewards, but inhibit farming, and also ensure that newbies and drunk pilots don't give a big bonus to the opposing side.

Also, what about modifying the rewards depending on how many systems are held? Provide more rewards for the militia with the least territory, in order to encourage more activity on the losing team. Perhaps something like:
Quote:
Final Reward = LP Kill * ((1 - (Owned Systems / Total Systems)) + .5)
This would provide an extra 50% in rewards for the militia holding no territory, and 50% less for a militia holding ALL territory. Random numbers subject to balancing of course, but something along these lines would be nice.

A bonus reward for anyone who helped flip a system (even if they weren't in the system at the exact time it flipped) would be great, and some kind of bonus to the entire militia when a whole war zone is conquered. Maybe limit the 'war zone reward' to militia pilots who have had activity in the past week, to prevent people from parking alts in the militia and collecting freebie LPs, just like they do with RPs right know.

Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2009.07.14 15:59:00 - [133]
 

Originally by: Dav Varan
Faction drones need more damage over T2 not less otherwise no one is gonna use them.

Just price them up so they turn out 3x expensive as T2

I don't agree with this - simply churning out more meta-levels of items that are the same as the lower ones but just unconditionally better isn't really that good a mechanic. It basically obsoletes the lower quality items completely so long as you can afford their replacements, and means that richer players get more effective ships without really needing to do anything or think about anything. (This is basically what happened with faction ammo - T2 high-damage turret ammo is basically useless since faction just does everything better, even if it costs 5-10 times more.)

More money invested = more performance isn't necessarily a bad thing, but it's not particularly interesting. Introducing alternatives that are better in some areas and worse in others is great for letting people find interesting tactics and combinations, without obsoleting either item. People who understand the benefits of tracking will quite possibly be happy with the faction drones.

I know for my part, in typical Amarr laserboats my lasers will be doing the majority of the damage against things that I can track, so a 5-10% DPS boost on my drones is possibly a 1-3% boost in overall DPS - pretty meh for probably quite expensive drones. On the other hand, the things I can't hit well with my lasers are probably small and fast and don't have much EHP, so sacrificing a little raw damage from the drones in order to be able to hit these small things better is great in my book.

Originally by: Dav Varan
Where is the logic in the lower penalties for Faction Extenders/Plates... basically having reduced fitting / penalties only really make them more attractive on vesels smaller than the class for which they are intended.

Are you trying to tell me that you only ever run out of CPU/powergrid on potential fits when you're using oversized buffer tanking modules??

Lots of fits are short of CPU, and any one of them would welcome the lower CPU requirements of the faction extenders - this could potentially free up enough CPU for another damage mod, or upgrading a T1 hardener/point to T2, etc. And it doesn't need to be oversized extenders either. Wink From personal experience, I know that Megas and Geddons tend to be really tight on CPU in their typical fits, so these faction plates could quite possibly help free something up.

As for the other class of modules, having more mass/signature is always bad, so reducing the amount added will affect all ships that fit such a module. Because of absolute effects, the relative bonus is greater on smaller ships, but that's an effect of the penalty being greater on smaller ships to start with. Reduced sig bloom/mass increase is going to be useful on all ships that fit the module, to varying degrees depending on how they are flown.

Quote:
I would like to see Faction Extenders and Plates get a 20% increase over T2 in there buffer size. Then they might actually be worth something.

Most other Faction mods seems to be 20% better than there T2 counterparts , these items are 3 to 5% better at best.

Again, as with the above comment about the drones, it's not all about pulling up the biggest EFT numbers and obsoleting T2 for those who can afford it. I applaud CCP for taking this direction with the new modules, making the faction modules clearly better than T2, all being equal, but not undeniably overpowering them.

If you want to just site still and gank and tank and don't care about tracking/sig/agility etc., then stick with T2. Think about things a bit more and the new flexibility is great. I find it ironic that someone else is complaining that the new LSEs will be overpowered (e.g. on a Scimi/Vaga) while you're complaining that they're underpowered... Smile

iudex
Posted - 2009.07.14 16:07:00 - [134]
 

As a active FW participant from day 1, I'd like to add some additional thoughts on

a) The bunker 50% HP increase

I can't agree with the critics in this thread who say the bunker hp increase is bad. When i remember my last bunker fights, they were rather short. In one case it was already over when i arrived in a BC after 12 jumps.
Sometimes there were even dreads involved. I have a Moros stationed in Black Rise myself and would use it if the bunker were in the range of 1 cyno jump.

There should be enough time for the enemy to build up a fleet, travel to the system and defend it. Ninja-capturing shouldn't happen. Also i can't remember that anyone of us was bored in the bunker-fights, since we were an obvious target and were expecting to be hot-dropped any time, while the number of pilots in local was constantly growing.

b) The drones
I totally agree with people who say they should have at least the same damage output like t2. If i recall the moments where i lost my drones, that usually wasn't because of their low hp. In most cases that was because i lost my ship, had to warp out really fast, in case of desyncs/disconnects etc. Hardly ever to smarbombs (they aren't used often in lowsec fleetfights).
Even if that new drones had the same price like t2 drones, I'd prefer the higher damage of t2 drones over hitpoints.

c) Reward for pvp
The reward is too small to be exploitable, but it doesn't really matter and for sure will not decide if I'm going to do pvp or not. Because of exploit issues we can't ask for higher LP/isk. I think a pvp reward should be non-monetary. A medal for 500 kill-points or a special rank, maybe a top 100 high-score or something like this would be a higher motivation (FW has a special tie to the backstory and role-playing after all) than a tiny amount of LP and wouldn't cause any harm to the market or insurance exploit issues.

d) FW missions
People say here that FW missions suck. That's what i thought myself too, until 2 weeks ago, when i tried the higher level missions.
Here is the result: Level 3 missions are easy to do in a assault frig, level 4s are easy to do in a HAC (Cerberus in my case). Travelling in a Cerbe can be done with warp core stabs (refit at target system), the lvl 4 mission itself takes only a few minutes, the risk is manageable when using a MWD. They pay up to 15k LP currently with max LP skills and the right agent choice. 15k LP for 15-20 minutes isn't bad, if there is not too much harassment from wartargets/pirates, an occasional ship loss still doesn't make it bad. Of course it is only 15-20 minutes now because the area is pretty empty, will substantially change, if there are more wt/pirates around. But if the rewards will be really good (means we get lots of isk/LP), they are somewhat balanced in terms of risk vs reward, and much more interesting way of doing isk compared to the risk-less highsec mission grind.

e) I still hope we get 1 special item per store as a longterm goal, a highly demanded item for a high amount of LP. The DED skill book, +6 implants or something special, that will cause people to start doing missions/pvp and inject life to the system. Small things and little isk are ok, better than nothing, but it could become awesome with a high end item. Imagine what happens if there's a State Issue Raven for 10 or 20 million LP. This would cause a unprecedented run into that regions, targets for pvp pilots and pirates everywhere. It would require teamwork and thinking, a perfect combination of PVE and PVP - since one can't simply farm FW LP with ravens like in highsec. And after all, it makes sense to get a state ship for serving the state, i hope CCP can leave behind the "make everything new prenerfed"-thinking and dares to make a bold step here, so that the whole thing turns from "good/ok" to "amazing/awesome".

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.07.14 16:39:00 - [135]
 

I'm very worried looking at that blog, looks like they're going to attract a back a lot of the kind of people in faction war we could really do without, that are simply after those offers.

You want to give bonuses to people who do faction war for the sake of it anyway, not draw in the idiots because you offered them shiny things. Sorry.

Hobgoblin ll
Posted - 2009.07.14 17:14:00 - [136]
 

Originally by: 5pinDizzy
I'm very worried looking at that blog, looks like they're going to attract a back a lot of the kind of people in faction war we could really do without, that are simply after those offers.

You want to give bonuses to people who do faction war for the sake of it anyway, not draw in the idiots because you offered them shiny things. Sorry.


where's the problem ? if they attract more idiots you have more targets to shoot at. aren't your guns hungry for more targets ? i really hope some isk farmers will come to my lowsec YARRRR!!
*Hobgoblin II polishes her autocannons*

Honest Smedley
Posted - 2009.07.14 17:22:00 - [137]
 

Edited by: Honest Smedley on 14/07/2009 17:24:56
Had really been hoping for a Faction tier 1 BS surprise.
I want my Navy Domi!

EDIT:

Concerning the bunker hit point increase...
Why not them just fall into some appropriately lengthed 'reinforced mode' to give the defenders time to arrive.

Increased HP = Blob Encouraging
Reinforced Bunker = No more incentive to blob than currently.

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.07.14 17:29:00 - [138]
 

Originally by: Hobgoblin ll
Originally by: 5pinDizzy
I'm very worried looking at that blog, looks like they're going to attract a back a lot of the kind of people in faction war we could really do without, that are simply after those offers.

You want to give bonuses to people who do faction war for the sake of it anyway, not draw in the idiots because you offered them shiny things. Sorry.


where's the problem ? if they attract more idiots you have more targets to shoot at. aren't your guns hungry for more targets ? i really hope some isk farmers will come to my lowsec YARRRR!!
*Hobgoblin II polishes her autocannons*


I want to agree with you, but those offers seem so good as to fill militia full of alts from all kinds of people.

It also cheapens standard lowsec level 4 agents.

Hopefully the pirates will deal with them, there are very powerful pirate factions in black rise who very often just chase off both gallente and caldari militia fleets. Laughing

darkmancer
Posted - 2009.07.14 17:38:00 - [139]
 

Please reconsider the Caldari Extender Bonus's (CPU is rubbish)

Also swap drone bonus's to -10% dam/ +15% tracking to make them more attractive.

Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2009.07.14 17:42:00 - [140]
 

Originally by: 5pinDizzy
Originally by: Hobgoblin ll
Originally by: 5pinDizzy
I'm very worried looking at that blog, looks like they're going to attract a back a lot of the kind of people in faction war we could really do without, that are simply after those offers.

You want to give bonuses to people who do faction war for the sake of it anyway, not draw in the idiots because you offered them shiny things. Sorry.


where's the problem ? if they attract more idiots you have more targets to shoot at. aren't your guns hungry for more targets ? i really hope some isk farmers will come to my lowsec YARRRR!!
*Hobgoblin II polishes her autocannons*


I want to agree with you, but those offers seem so good as to fill militia full of alts from all kinds of people.

Yes, whom you can kill.

Really, if they're the kind of people who are joining just to get shiny PvE prizes, they're going to be destroyed over and over, which is great for people who joined FW for PvP.

And if they're competent PvPers who are joining because of the pull of the prizes, then CCP succeeded in bringing good PvPers to FW. Which is also great for people who joined FW for PvP.

It's win-win.

Odhinn Vinlandii
Minmatar
Apolitical
Posted - 2009.07.14 17:48:00 - [141]
 

Originally by: Odhinn Vinlandii

Have rank mean something.

Each rank should come with perks.

Increased LP gain on kills and missions per higher rank. etc.

Each higher rank grants a ship bonus or increases a ship bonus for a navy ship while in FW.

Ulstan
Posted - 2009.07.14 18:10:00 - [142]
 

Edited by: Ulstan on 14/07/2009 18:14:35
Originally by: Dav Varan
Faction drones need more damage over T2 not less otherwise no one is gonna use them.




I couldn't disagree more. I think they are borderline overpowered as is. They have TWICE the HP of tech II drones.

Do you know any other faction modules that are TWICE as good as their Tech II variants?

These things will be absolutely ridiculous on drone bonused ships, and lights with 2x the HP will absolutely shred frigates.

Plus they'll be great for wormholes.

What's actually useless is the bonus on the caldari shield extenders - less CPU? How about more shields?

Even the minmatar target painter seems a good deal, by comparison. At least that has a market for golems and other torpedo boosts for whom a target painter is basically a damage module.

murder one
Gallente
Death of Virtue
MeatSausage EXPRESS
Posted - 2009.07.14 19:22:00 - [143]
 

Originally by: Ulstan
Edited by: Ulstan on 14/07/2009 18:14:35
Originally by: Dav Varan
Faction drones need more damage over T2 not less otherwise no one is gonna use them.




I couldn't disagree more. I think they are borderline overpowered as is. They have TWICE the HP of tech II drones.

Do you know any other faction modules that are TWICE as good as their Tech II variants?

These things will be absolutely ridiculous on drone bonused ships, and lights with 2x the HP will absolutely shred frigates.

Plus they'll be great for wormholes.

What's actually useless is the bonus on the caldari shield extenders - less CPU? How about more shields?

Even the minmatar target painter seems a good deal, by comparison. At least that has a market for golems and other torpedo boosts for whom a target painter is basically a damage module.


I couldn't disagree more.

More shields? Passive shield tanks are already overpowered as it is. Nobody uses faction drones now because they don't do more DPS and aren't worth the extra cost. Nobody will be using the new drones either if they do less DPS than T2. If they did the *same* DPS and had twice the HP, they might actually be worthwhile, if only for drone ships, but with 10% less DPS, that's crap.

X Gallentius
Quantum Cats Syndicate
Posted - 2009.07.14 21:05:00 - [144]
 

Originally by: Bad Messenger
Adding more hp to bunker?? why?? Remove whole bunker. it is useless.
defending bunker is too late to act.
This.

X Gallentius
Quantum Cats Syndicate
Posted - 2009.07.14 21:17:00 - [145]
 

This is great stuff and thanks for putting some isk into FW activities. These FW missions will be a great source of revenue for FW pilots and will provide plenty of targets to those of us who like to kill things. All those people who complained about getting enough isk reward to support their FW habit should be satisfied now.

Plexing mechanics will always suffer as long as one small ship can "conquer" a plex by running out a timer without actually killing anything. Defensive plexing makes no sense either. Get rid of them and perhaps have offensive plexes only.

I look forward to future developments.




Tizian Enel
Minmatar
Brutor Tribe
Posted - 2009.07.14 23:36:00 - [146]
 

While I welcome the changes overall and am happy about them it's a little bit annoying that formerly Thukker-only items are now all available from FW stores.
Especially considering that Thukker missions were recently fixed to involve less republic fleet pewpew to make them more viable for us who like to work for a specific race.

MAPC, PDU, shield extenders. Leaving Thukkers only with the low-grade nomad implant set. Though the Thukker mapc is still easier to fit (15 cpu vs 19 from fw store) and I'm not sure how the other modules are in comparison. The ease of getting LP for thukkers probably outweighs the cost difference too.

Overall, great stuff.

Atiana Obaani
Deep Core Mining Inc.
Posted - 2009.07.15 00:11:00 - [147]
 

Thank you for finally sending COSMOS to its absolute doom. I am really stoked to have worked so hard to train all COSMOS skills to level 5, and network with other people to maintain a component inventory, and to also make an effort to help people with COSMOS production, only to have your new modules totally ruin any aspect of a market that COSMOS had left.

So much for the last true mini profession in eve.

Mister Xerox
Posted - 2009.07.15 01:49:00 - [148]
 

Edited by: Mister Xerox on 15/07/2009 01:53:02
Meh... just... meh

Nothing I see there would goad me into joining FW in the least.

Faction ships suck, they're just collectors items. Make FW specific faction ships (tier 1 or tier 3, not the same old pointless tier 2) with substantial bonuses. Or better yet introduce both tier 1 and 3 available only from FW agents. Introduce new faction frigs/cruisers using hulls not already converted to faction (Minmatar Republic Breacher, for example, that can fit assault missile launchers and move like a slasher on steroids). Make having a faction ship WORTHWHILE.

Give members of FW points for killing secondary faction targets (i.e. an Amarr killing Gallente); at least 50% of what they'd get for participating in a primary enemy kill.

Make the unique modules well... unique... as it stands the ones outlined are hardly impressive. Oh, wow, faction cap charges... *rolls eyes* reduction in cargo is pretty well pointless.

Mister Xerox
Posted - 2009.07.15 02:03:00 - [149]
 

And for the love of pete... Make understanding a system's status a *LOT* more clear!!! Let us see how many points until it turns over or becomes 'secure' again.
Say... median is zero and it will go into contested at -500 and become vulnerable at -1000. Pilots can increase it's valuation by running missions, defending bunkers, ect to +1000. let us see the status of the system's were in. So we have no little to defend a +750 system and more impetus to bring a -740 system back up to parity.

Have system point values adjust in real time so that half the fleet won't see +300 while half the fleet sees -50.

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2009.07.15 03:04:00 - [150]
 

Originally by: murder one
I couldn't disagree more.

More shields? Passive shield tanks are already overpowered as it is. Nobody uses faction drones now because they don't do more DPS and aren't worth the extra cost. Nobody will be using the new drones either if they do less DPS than T2. If they did the *same* DPS and had twice the HP, they might actually be worthwhile, if only for drone ships, but with 10% less DPS, that's crap.


They could have reduced the DPS by 20%, 30%, and they would still be OMGWTFBBQ nice. Just cause you can't figure out where to use them (and show your fail at eve, being in FW after all), doesn't mean they don't have some potential uses.


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