open All Channels
seplocked EVE New Citizens Q&A
blankseplocked Why create Alts?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Tahm Leukas
Posted - 2009.06.23 04:14:00 - [1]
 

What is the motivation behind creating an alternate character for different facets of the game? I'm believe I'm correct in the assumption that only one of those characters (if on the same account) can be training at any one time. Is there some kind of diminishing return on skill points or any other factor that severely discourages branching out in all directions with a single character?

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2009.06.23 04:27:00 - [2]
 

Several reasons:

1) you can use them as disposable alts to scan out territory (create bookmarks and safespots before you take your main in) - or scout for a friend.
2) you used to be able to create an "out-of-the-box" trade alt or research alt that had pretty good skills - now you need to sacrifice some of your main's training time, but you train at double the speed to get a pretty decent research alt (an extra 5 or so research slots) or a trade alt to sit in Jita and check prices/buy things for your main.
3) you can just try things out...if it doesn't work you can trash your alt and start again.
4) If you're a month in and feel you've taken the wrong path, you can start from scratch, but still keep your old character (just in case).

When you have 2 or more accounts the benefits multiply:

1) you can have an active scout one or two systems ahead of your main.
2) you can light a cyno to jump your cyno-capable ship in.
3) you can train one to be a combat god while another is a carebear making ISK to support your combat habit.

Tahm Leukas
Posted - 2009.06.23 05:21:00 - [3]
 

So there's no mechanic in the game that limits skill point gain or speed while leveling in any area?

Maria Kalista
Amarr
Knights of Kador
Posted - 2009.06.23 05:53:00 - [4]
 

Originally by: Tahm Leukas
So there's no mechanic in the game that limits skill point gain or speed while leveling in any area?


Nope, you only can train 1 character per account. That's the only limit.

Oh, and hey: another use of alts is to forum PvP-troll-etc.... Cool

Lamthara Lachesis
Amarr
NeoCorteX Industry
Shadow of xXDEATHXx
Posted - 2009.06.23 07:02:00 - [5]
 

there are different reason to make an alt. The fact you can't train them while you're training your main is quite annoying but there are a lot of ways you can use them... you can train them a bit in frigate and use them to explore new areas (as someone said), you can park them in two places and use them like uhm... trading alts so you can check the prices at jita even if you're quite far away... you can use them to farm standing for the factions that hate your main to get the faction ships with loyalty points you won't be able to get otherwise... and so on :)

I see the alts as limited characters you can use for some specific and easy jobs... and some of them don't need any training (the "watch-the-price-in-another-region" alt, for instance :)

Drakarin
Gallente
Absentia Libertas Solus
Posted - 2009.06.23 07:57:00 - [6]
 

Alts are by far one of the most annoying mistakes ever made by CCP. Allowing them diminishes the point of reputation, and also completely shatters immersion, being in two spots at once. Makes the game feel almost class based.

Kezzle
Posted - 2009.06.23 11:58:00 - [7]
 

There's no training mechanic that disadvantages you if you learn the skills your Alt was going to pick up on your main toon on an account, no. But it may be that, for example, you have no intention of going down the Industry route with your main, bu want to be able to make stuff. You'll get an extra period of 100% learning speed bonus to learn a tightly focused set of skills for your Alt. And your alt can be where it's convenient/efficient to do their particular thing, while your main is off doing its thing wherever.

You can also have a "relaxed" toon for when you don't want to spend the evening in FW or dodging pirates or hunting juicy fat merchantmen, Aharrr!

If your main is based in a wormhole, your alt can be abroad in Empire space trading or whatever.

Toshiro GreyHawk
Posted - 2009.06.23 12:14:00 - [8]
 

The Primary reason for creating a second or third character on the same account as your first - is to have characters at more than one place, where the places they are at are farther apart than you want to go warping to all the time.

A lot of people have created Research Points alts. They train them in something like Faction Starship Engineering, find them a Research Agent, then plunk the alt down at that agents station and run missions for him every day to double the number of research points he generates. They then buy Data Cores with those points from him and sell them. Of course, since everyone started doing that the price for those Data Cores has dropped - but that is the type of thing people use Alts for. If you used your main for that - you'd have to fly him over to that research agents location and run his mission every day, then fly back to where you were doing something else. With the alt - you just leave them there.



Now another reason - is that you get bored doing just one thing all the time or flying the same character every day and want to see what it's like in different Factions/Alliances space.

Of course - the more you train the alt - the more expensive it is, not merely in what it consumes of your time and money - but in what it takes away from your main.


The best method of creating alts - if you personally can afford it - is to create other accounts. That way you can train one from each at the same time and have them do ops together.


Holist
Posted - 2009.06.23 18:00:00 - [9]
 

Originally by: Tahm Leukas
So there's no mechanic in the game that limits skill point gain or speed while leveling in any area?


There is one mechanic, and those are attributes.

Joe Starbreaker
M. Corp
Posted - 2009.06.23 20:16:00 - [10]
 

I have had three accounts for about the past six months. I bought the second and third on the 6-month rate, and before the next billing cycle I'll transfer them to my main account. So I'll have three characters with decent skills but only pay for one ongoing membership.

Having two or three characters online at once was sometimes nice, especially when you need a hauler for your ore, or a scout for your courier trip, but I didn't need those very often.

Toshiro GreyHawk
Posted - 2009.06.24 07:07:00 - [11]
 

One other use for alts - is running errands.

Now all this depends on how you're set up. For many people who have whatever characters they've got all in one spot it doesn't matter.

But - if you've got various characters (especially if you have multiple accounts) scattered about doing things. If you have a spare character they can just be a kind of general purpose gopher. If you've got some module at one base and need it moved to another - they can go get it rather than have the guy who needs it make a double trip. The gopher can just be left out there until he's needed somewhere else.

Of course, the gopher can also fulfill all the other tasks of an alt - such as scouting or doing market reports.


Vistrix Ferocia
Libertarian Dynamics inc.
Posted - 2009.06.24 08:48:00 - [12]
 

I personally think an account should only have access to 1 character. The exploits far outweigh the genuine gameplay reasons for having an alt.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2009.06.24 11:19:00 - [13]
 

Market alts to check prices in different regions.

Jacob Mei
Gallente
Posted - 2009.06.24 17:11:00 - [14]
 

The most common use is for throw away characters, ie ones you dont care if you have to pitch at a later date such as simple haulers, trade chars, forum trolls, etc.

The more deticated ones though are used for research, manufactoring and so forth as their are hard limits to how many jobs in those particular fields you can do (IE you can only have up to 6 research agents). By using alts you can increase that number because as far as the game is concerned, its another character.

The obvious drawbacks though is isk and time as you have to buy seperate sets of skills and train them.

Then of course theres the whole second, third, fourth, 99th account approach. Its basicly the same thing but with two key diffrences, the biggest being that instead of 1 out of 3 characters training, you can have 2 out of 6 training at the same time (and if you have alot of disposable income, sell one of those characters to yourself when its ready so you have 2 decently trained characters on one account at half the time needed.)

The second diffrence is that you can have 2 characters on at the same time, assuming your hardware can handle it. This is particularly useful for professions (most of them) that require two or more characters to properly function, the most obvious being mining (miner/hauler combo) or cyno jumping (cyno enabled ship/covert ops cyno equiped ship).

Liz Laser
The New Era
C0NVICTED
Posted - 2009.06.24 20:21:00 - [15]
 

Originally by: Vistrix Ferocia
I personally think an account should only have access to 1 character. The exploits far outweigh the genuine gameplay reasons for having an alt.


First, you can't put the genie back in the bottle. No one will stand for seeing their alts wiped.

Second, until they can limit it to one account per person, all the exploits would still be available to those who have more disposable income.

Robin Plunder
Posted - 2009.06.24 20:22:00 - [16]
 

Moving stuff around in high-sec when your other character is war-decced. :-)

Moredeeb
Posted - 2009.06.24 20:35:00 - [17]
 

From the 1st day i joined the eve community i trained alts. After going threw a couple of war declarations, i found alts to be very useful. When intelligence tells you the enemy is stronger, and has better ships, fighting is no longer an option. Its up to you if you want to keep buying ships...I used my alts during week long wars and never missed a beat...the whole time...our ceo told us to sit tight and wait it out...so that's the value of alts. Not to mention you can spy on enemy corp movements and they cant fire on you in high security space, even if they know your alt id....

Xiao LoPan
Posted - 2009.06.24 21:41:00 - [18]
 

Originally by: Liz Laser
Originally by: Vistrix Ferocia
I personally think an account should only have access to 1 character. The exploits far outweigh the genuine gameplay reasons for having an alt.


First, you can't put the genie back in the bottle. No one will stand for seeing their alts wiped.

Second, until they can limit it to one account per person, all the exploits would still be available to those who have more disposable income.


I don't see ccp throwing away the income the get from all those alt accounts it would lose if they really wanted to get rid of alts.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only