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blankseplocked [proposal] Add implants to pod killmails
 
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Yakius Warkar
Minmatar
Lutinari Syndicate
Electus Matari
Posted - 2009.07.03 06:49:00 - [31]
 

Would be nice to keep track of what I'm losing and ISK

Admiral IceBlock
Caldari
Northern Intelligence

Posted - 2009.07.03 07:08:00 - [32]
 

Originally by: Verys
There is no reason to see this other than increasing the e-peen.
Why would anyone need to know how much damage they caused on a pod other than to increase the e-peen? That is personal damage and no overall statistics of the corp/alliance so in the end pretty useless.

Not supported.

Same could be said by standard Killmail. They are just there to stroke your e-peen. That is why they got added in the first place dumbass. Rolling Eyes

Quote:
Not supported... anything..and I do mean anything that boosts the ego and e-peen stroking that kill mails cause is something I want nerfed very badly.

You should opt for the removal of killmails in general then.

As long as there are killmails in EVE, there should be podmails aswell. /Supported.

Silvermoon Armanis
Gallente
Aliastra
Posted - 2009.07.03 14:34:00 - [33]
 

+1 support get

Kralin Ignatov
Gallente
Macabre Votum
Posted - 2009.07.04 02:50:00 - [34]
 

i like it.

I also see it as a possible gateway to harvesting bio-mater (bodie salvage)?

Yahrr
The Tuskers
Posted - 2009.07.04 03:06:00 - [35]
 

Quote:
You should opt for the removal of killmails in general then.

I like this :)

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2009.07.04 03:11:00 - [36]
 

The game needs less killmail whoring,not more.

Xenon Barinade
Caldari
Helix Protocol

Posted - 2009.07.04 08:02:00 - [37]
 


A Sinner
Muppet Factory
Posted - 2009.07.04 09:58:00 - [38]
 

I agree, seeing implants on pod mails brings more satisfaction to pvp, thus encouraging it.

chatgris
Quantum Cats Syndicate
Posted - 2009.07.04 11:45:00 - [39]
 


Verys
I Heart Chaos
Posted - 2009.07.04 14:42:00 - [40]
 

Originally by: Admiral IceBlock
Originally by: Verys
There is no reason to see this other than increasing the e-peen.
Why would anyone need to know how much damage they caused on a pod other than to increase the e-peen? That is personal damage and no overall statistics of the corp/alliance so in the end pretty useless.

Not supported.

Same could be said by standard Killmail. They are just there to stroke your e-peen. That is why they got added in the first place dumbass. Rolling Eyes



In my opinion they could just as well be removed as they provide way too much cheap and easy intel. So before you go calling names ask for someone's opinion Mr. Genius...

Nico Minoru
Posted - 2009.07.04 15:55:00 - [41]
 

Welp, when no consequences are felt from podding in FW or nullsec, hell yeah lemme see them brain rigs!

Bunzan Cardinal
Ascendent.
Gentlemen's Agreement
Posted - 2009.07.04 19:54:00 - [42]
 

Edited by: Bunzan Cardinal on 04/07/2009 19:55:20
Originally by: Yahrr
Quote:
You should opt for the removal of killmails in general then.

I like this :)


lol and you call yourself a pirate?



Supporting this because:
Originally by: Tortugan
Supported because Eve is a dark, cold world. If you're dumb enough to get yourself podded, you deserve to get laughed at :)



nobody is going to start killing moar pods, odds are the people who you think would start, probably already destroy pods when they get the chance.

The PitBoss
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2009.07.04 21:25:00 - [43]
 

support ... no reason not to see it ...

Bobbeh
Minmatar
Navy of Xoc
The Remnant Legion
Posted - 2009.07.05 10:39:00 - [44]
 

Km's are a great way to track the progess of a fight. To gauge resistance, and to get a feel for an alliances standard fleet fits, i would never ask them to be done away with.

But the argument stands the implants are in the pod they are in the corpse, if anything the implants should be in that. The reason you die is when your shot in the pod A) Your Shot with a really big gun in a really small non armors pod. B) If/when it ruptures your body is exposed to the vacuum of space. Both of these Equal Dead Real Fast.

Im not against implants being shown when lost, but i dont think the mechanic should be pod related i think the mechanic should be corpse related. Also if your smart and your think that the other pvper is smart you should know withing a range of 5-8 different implants exactly what hes running. Their is no Gain to adding them to the lose mail as there is no way for them to drop/ be used or recovered.

Aswell as this would end up turning into the largest of e-peen stroking tools in the game and i dont think its needed personally. I would rather not had pilots targetting pods while theres still enemies on the field. Sure if they are in a bubble/ in smartbomb range/ or your in a ship that doesnt take 15 seconds to lock them w.e but if you add implants to this your gonna get pilots in bs's and caps who are e-peen hungry enough that instead of locking the primary or the secondary they are locking pods to boost their isk efficiency.

and that is Fail.

Just my 2 cents

Yahrr
The Tuskers
Posted - 2009.07.06 00:09:00 - [45]
 

Originally by: Bunzan Cardinal
Originally by: Yahrr
Quote:
You should opt for the removal of killmails in general then.

I like this :)


lol and you call yourself a pirate?

Yes.

killerbitsch
Posted - 2009.07.08 08:17:00 - [46]
 

Originally by: Bobbeh

Aswell as this would end up turning into the largest of e-peen stroking tools in the game and i dont think its needed personally. I would rather not had pilots targetting pods while theres still enemies on the field. Sure if they are in a bubble/ in smartbomb range/ or your in a ship that doesnt take 15 seconds to lock them w.e but if you add implants to this your gonna get pilots in bs's and caps who are e-peen hungry enough that instead of locking the primary or the secondary they are locking pods to boost their isk efficiency.

and that is Fail.

Just my 2 cents


if someone is stupid enough (and fc is stupid enough to let it) to do that then odds are like he's gonna be the next failmail or get kicked if his (wrong) action turns the tides of the battle.

nonetheless. the only thing i read against this proposal was "no more e-peen". well it's a game, where different people find different ways of having fun. some people grow e-peens (not that it fux a lady for them), so let them have their fun, it won't ruin yours whatever it may be.

for war statistics it is useful, and for the lulz it's a definate must. (just like the guy killed recently in covops full of expensive BPOs... it's for the lulz)

it serves no intel, as noone is really interested in the losers' setup (unless he/they were outnumbered as hell), and you never see the winners' setups, and you can be quite sure, that the loser will change setup for the next fight.

these are my 2 cents.

still supporting.

Tiger's Spirit
Caldari
Posted - 2009.07.08 09:38:00 - [47]
 

Yes, but first fix the buggy killmails.

Hun Jakuza
We Are So Troubled Everyone Runs Screaming
Posted - 2009.07.08 09:43:00 - [48]
 

indeed

Le Skunk
Low Sec Liberators
Chubby Chuppers Chubba Chups
Posted - 2009.07.17 19:03:00 - [49]
 

please

Grann Thefauto
Brutor Tribe

Posted - 2009.07.17 23:34:00 - [50]
 

yup.

Lightbringer
The Littlest Hobos
Dead Terrorists
Posted - 2009.07.18 00:01:00 - [51]
 

boost e-peen growth!

deathtron
DEATH'S LEGION
Hell's Hide-Out
Posted - 2009.07.18 00:04:00 - [52]
 

Get it done allready, thank you

Marlona Sky
Caldari Provisions

Posted - 2009.07.19 06:39:00 - [53]
 

YES! But only if...

Like metioned before, you can reverse engineer the implants out, lets say if they had a +5% to repair amount, you could salvage out a +3% or something.

But what I think is most important, get rid of having to keep an updated clone. This game mechanic is too devistating to have in a game. You can lose everything else in the game but to lose training time, its just too harsh. I know some people like the idea of having to keep an updated clone, adds risk to the game but honestly its just not necessary to have in the game.

killerbitsch
Posted - 2009.07.20 09:03:00 - [54]
 

Originally by: Marlona Sky
YES! But only if...

Like metioned before, you can reverse engineer the implants out, lets say if they had a +5% to repair amount, you could salvage out a +3% or something.

But what I think is most important, get rid of having to keep an updated clone. This game mechanic is too devistating to have in a game. You can lose everything else in the game but to lose training time, its just too harsh. I know some people like the idea of having to keep an updated clone, adds risk to the game but honestly its just not necessary to have in the game.


a definate NO from me. implants are a good way to get ISK out of game (just like rigs) you should never recover any of them. alrite, i know you can salvage some raw materials for rig manufacturing, but you can also manufacture them.

clone-update need is also a great thing. you can really lose a lot, and yes: it's like playing diablo2 in HC mode. keep your clone up to date, it also pulls some ISK out of the game.

Nur AlHuda
Amarr
Callide Vulpis
Posted - 2009.07.20 09:11:00 - [55]
 

Supported


TeRata
Posted - 2009.08.03 00:04:00 - [56]
 

supported - also any boosters currently active on the podded player too would be nice.

Slave 2739FKZ
Minmatar
Posted - 2009.08.03 00:16:00 - [57]
 


Crudamus
Fearless Bandits
Fearless Bears
Posted - 2009.08.03 00:20:00 - [58]
 


Lee Dalton
Sniggerdly
Pandemic Legion
Posted - 2009.08.03 01:06:00 - [59]
 

Originally by: Kahega Amielden
The game needs less killmail whoring,not more.


You sir, are wrong.

Nigerian Prince
GoonFleet
GoonSwarm
Posted - 2009.08.03 06:10:00 - [60]
 



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