Edited by: Akita T on 11/06/2009 17:58:58
Originally by: Krommedijk
Missile base: 3.750 ms
50% ship bonus: 1.875 ms
L5 Missile Projection: 1.875 ms
3750*1.5*1.5 = 8437.5 m/s
8437.5 * 15 = 126562.5m (~125 km or less after you take acceleration time into account)
ship base: 57 km
L5 Long Range Targeting: 25% = 14.2 km
Alumel-Wired I Sensor Augmentation: 28% = 16 km
totaal = 87 km
Same mistake here... it's actually 57*1.25*1.28=91.2km
Also, with Alumels, it's actually 28.8% range and 28.8% resolution bonus WITHOUT scripts.
You can load up a "TARGETING RANGE" script, which will double the targeting range (for alumels, +57.6%) and remove the resolution bonus.
So, it would be 57*1.25*1.576 = 112.29 km.
You can always add a second sensor booster with a range script, it will suffer from a ~87% stacking penalty, but that's still around +50% range bonus, pushing your targeting range to 168.5 km.
P.S. the second one you could leave scriptless, so it will only suffer from the stacking penalty on the range, but not on the resolution side - so you'll have about +25% range and +28.8% sensor resolution on top of the first one.
That would mean 140km targeting range on top of a 28.8% stronger resolution (lock time formula is a bit more complicated and does not translate linearly into locking time changes).