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blankseplocked blackbird ECM multispec or racial?
 
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Jack Tackle
Posted - 2009.05.29 01:07:00 - [1]
 

Edited by: Jack Tackle on 29/05/2009 01:08:46
can someone outline for me the advantages/disadvantages to choosing to fit my ship with multispecs vs racial ECM jammers?

edit- sry for double post :0

Asarah
First Star To The Right
Posted - 2009.05.29 01:12:00 - [2]
 

Q: Do you you know what ship you're going up against?

A: No. = Fit multis

A: Yes. = Fit racials.

Multi's have less jamming strength over all but jam all sensor types, they also use more cap than a racial. The racials on the other hand have really good strength against one type of sensor but have very very low numbers against everything else.

Crackzilla
The Shadow Order
Posted - 2009.05.29 01:31:00 - [3]
 


Just fit racials. Pick 2 races if your new, maybe 3 once you're used to it.

Racials have better range, str, everything. And fit 2x sig disrupt amps, and whatever in the highs.


Jack Tackle
Posted - 2009.05.29 01:33:00 - [4]
 

thanks for the info,

how effective would using 5 racial's vs the wrong ship type be with say level IV skills, and lets say 2 signal distortion amps on a blackbird?

Im just trying to gauge weather or not that extra point in the one stat is worth it, and if i could get away with jamming someone using the wrong racial

Thercon Jair
Minmatar
Nex Exercitus
Raiden.
Posted - 2009.05.29 01:35:00 - [5]
 

Probably go with something like this:

[Blackbird, Small Roam]
Signal Distortion Amplifier II
Damage Control II

10MN MicroWarpdrive II
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' I White Noise ECM
Large Shield Extender II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

If you are going to fit 4 jammers, go with 1 racial each. If you have a single target you can still put all on it. But imagine you are in a fight with multiple targets, and you can lock a ship from each race and turn your jammers on, then you are much better off using racials. As already mentioned, they have better range too.

If you are going to fit a better tank, i.e, drop a jammer for an invulnerabilty field, go with multispectrals.

TraininVain
Posted - 2009.05.29 01:46:00 - [6]
 

4 racials imo. Longer range and I think strong racial + 3 * weak > 4 multis.

Also, it's not worth splashing out on high slot items for the BB because BBs always get toasted first.

Crackzilla
The Shadow Order
Posted - 2009.05.29 01:52:00 - [7]
 

Edited by: Crackzilla on 29/05/2009 02:03:32

Originally by: Jack Tackle
how effective would using 5 racial's vs the wrong ship type be with say level IV skills, and lets say 2 signal distortion amps on a blackbird?



If you only have 1 ship then its a gank and jamming it probably doesn't matter much does it. Otherwise you want to match racials and use 2x jammers per target.

Against the wrong race using 2x racials = 1 multispec (ie: 1.2 str versus 2.4). So even against the wrong type 5x racials = 2.5 multis which can be mildy effective. That bs you're ganking will probably be jammed most of the time.


Originally by: Thercon Jair
Probably go with something like this:


Gotta have 2x sig disrupt amps. Take cheap t1 stuff. Then put in t2 stuff when you stop getting popped after every fight. No buffer. If you need a buffer you're doing something wrong. Besides, its a blackbird, if you lose it who cares.

Maybe a lse as training wheels for the first few fights. After that, no buffer.

You need 2x racials to be somewhat effective against a bs. I haven't tried this in a long time, but I recall 2x racials will give you like a 60% chance of jam in practice.

so:
2x sig disrupt amps

1x mwd
5x racials (ie 3x ammars, 2x gallente, guess what you think you'll be facing)
(or sensor booster + 2x racial + 2x racials)

Heavy missiles or lights in the highs. Go cheap here. Seriously. It doesn't matter.


The mix of racials is purely of personal preference. Also depends on what you're fighting.

Thrases
Posted - 2009.05.29 02:42:00 - [8]
 

Nice Crackzilla, thanks for the info.

Blackbirds are cheap like the budgie and fun to fly. You will need help though or your not even going to scratch there shields.

I made a little program that predicts ECM jamming if anyone is interested. Helps me fitting / deciding what I should take when using EFT.

ECM Prediction

Viscount Hood
Gallivanting Travel Company
Band of Wanderers
Posted - 2009.05.29 08:43:00 - [9]
 

run multispecs and you will run out of cap too quickly.

TraininVain
Posted - 2009.05.29 08:45:00 - [10]
 

Originally by: Thrases
Nice Crackzilla, thanks for the info.

Blackbirds are cheap like the budgie and fun to fly. You will need help though or your not even going to scratch there shields.

I made a little program that predicts ECM jamming if anyone is interested. Helps me fitting / deciding what I should take when using EFT.

ECM Prediction



Nice program.

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.05.29 10:04:00 - [11]
 

I wouldnt fit t2 mwds on a blackbird, makes little difference in speed but costs alot more.
T2 lse is worth it tho, t2 jammers are a must if you got the skills, tho i think the named ones cost abotu the same? if so use em.

TraininVain
Posted - 2009.05.29 11:00:00 - [12]
 

Originally by: Rexthor Hammerfists
I wouldnt fit t2 mwds on a blackbird, makes little difference in speed but costs alot more.
T2 lse is worth it tho, t2 jammers are a must if you got the skills, tho i think the named ones cost abotu the same? if so use em.


Meta 4 cost about the same for the most part and use less fitting and cap for the same jam.

Omara Otawan
Posted - 2009.05.29 12:43:00 - [13]
 

Edited by: Omara Otawan on 29/05/2009 12:43:10
Originally by: TraininVain
4 racials imo. Longer range and I think strong racial + 3 * weak > 4 multis.



This. Especially with the recent ecm nerf multis are completely useless for most all situations.


 

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