open All Channels
seplocked EVE General Discussion
blankseplocked Ok, I got some small *****es..
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

OffBeaT
Caldari
Caldari Provisions
Posted - 2009.05.27 15:33:00 - [1]
 

Edited by: OffBeaT on 27/05/2009 16:21:13
Ok, I got some *****es of some problems and I want to vent so let me ***** for a mint.

First vent, skilling in eve...
Ok, so now I find myself having to go out east to work but canít get internet where I will be an I want to keep my account open and skilling right, but.. as the system works now I can only plan ahead skilling for 30 days which is stupid and stupid.. Why can I not pay for my 6 months or year if I want then plane my account to skill long term skills while away? Common we could use the money right CCP!
Whatís the problem here to allow a small thing like planning skills past 30 days..

Second vent, Cap boosters & no skills to boost their effect...

Ok, I know some of you will say ***** troll some place Elise right, but... here is the real balls on the matter about cap boosters. They have no skills to back them up, they cycle to slow, they load to slow, and they take too much grid to use. Now before you blob warriors out there start troll birchen to me to death let me state my case on the matter of the need for these skills to aid the use of this mod. Any shield pvp tanker/trapper other than one ship I know of the Drake needs to use a cap booster pretty much. So any Caldari ship today and to be effective at any kind of trapping ability has to pretty much fit a cap booster/mwd/scrambler or web/disruptor combo then you have to fit some kind of a medium strength tank with what you got left for slots so you will fit a frig with a med shield or a cruiser with a large shield & a bs with a xl shield and a DC or inv + since missiles suck you need all the damage mods you can stuff in right.. Now how do you die these days in a Caldari ship, Well most times you are newt to death or chased down very fast buy frigs/septors/cruisers and then trapped down because with using rigs for tanking pretty much sig smack you to death so you end up a easy catch and thatís right I am saying it in this day and age of blob on blobs without a good sig you are ****ed. I donít care what anyone says cap boosters are vital for cal ships these days to fit and stay alive. I only fly these ships and pretty much know what kills them quick. For you that donít know or are new to fitting cal ships, the fastest way to kill a shield tanker is to kill its cap. Caldari ships are the most depended on cap of all the races I think.. Skills I think that should be added to aid the cap booster mod should be thus, skill to aid speed of cycle per charge, skill for aid in fitting using less grid, skill for load time of charge. In the age of newt bashing/drone bashing blob whacking eve. We need cap boosters to do a better job mostly for smaller class ships.



Amarrlookindude
Posted - 2009.05.27 15:36:00 - [2]
 

I don't have any mints right now, sorry!Shocked

Overseer Aliena
Caldari
Posted - 2009.05.27 15:42:00 - [3]
 

Won't = Will not

I believe you are looking for want.

Grez
Neo Spartans
Laconian Syndicate
Posted - 2009.05.27 15:43:00 - [4]
 

I'd love a skill to reduce the size of boosters Embarassed

OffBeaT
Caldari
Caldari Provisions
Posted - 2009.05.27 15:57:00 - [5]
 

Originally by: Overseer Aliena
Won't = Will not

I believe you are looking for want.


yes, Want.. Embarassed

OffBeaT
Caldari
Caldari Provisions
Posted - 2009.05.27 16:12:00 - [6]
 

couldnt fit my 3rd vent so ill post it down here..

What is up with the thinking of this, hmm..
Ill only talk 00 because I donít do much empire pvp and i will leave that to someone who knows empire pvp to go on about it. Nil/low sec combat is ****ED, how the hell you can have any kind of real pvp and what are you really going to surprise, anyone? How the hell can you do a sneak attack in a system to ambush or a small scale proper raid if you can be seen moving through the systems as you mount your attack, or am I the only one here who finds this the stupidest thing in eve, when it comes to pvp. Common lets grow up here and drop local and start using our ship scanners or other ways to work this out. I myself like the idea of alliance who say they own these systems having to build new kinds of outposts that dose the job of local in a way and tracks ships in and passing through their systems in the same way a traffic control tower works to deal with air space for countries.
Now on to another problem with pvp and for me this is a major one. How the freak in the day of supper blobs everywhere do you jump into a system attack a ship or a small group of ships and keep aid from coming to them within seconds to epically if they are in fleet. Now think on this for a sec people, you are a bounty hunter or a small combat group, as a bounty hunter you wont to grab your criminal solo so as to tag his bounty but he is most likely in gang or a system controlled by his corp or alliance, you need the time to trap him & gank him and you need to keep his crew somehow off your back long enough to do this, right. Why do we not have mods/ecm ability by drones/probes to give the ability to jam out a player from fleet so at lest he has to make a call to his location which would make it so his aid cant warp right on top of you. Or better yet make probes that make it when launched will give a dead zone around the trapped ship or ships so as to make it those fellow fleet members can only warp within 100 to 160km to him or them. All this would also aid better breaking up large blobs more in combat as you can better trap down and brake up blob fleets too take them on in a more real way of combat.

Bigpimping
Pimp Inc.
Posted - 2009.05.27 16:15:00 - [7]
 

Ym seey ssedcro enwh I adre atth stpo. lpHe em ):

Misanth
RABBLE RABBLE RABBLE
Posted - 2009.05.27 16:20:00 - [8]
 

Originally by: Bigpimping
Ym seey ssedcro enwh I adre atth stpo. lpHe em ):

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.05.27 16:22:00 - [9]
 

all i can say to this is


WALLLLLLLL OOOOOFFFFFF TEEEEEXXXXXTTTTTT

OffBeaT
Caldari
Caldari Provisions
Posted - 2009.05.27 16:23:00 - [10]
 

yea, with **** that realy needs to be looked at..

CavoFury3
Posted - 2009.05.27 16:57:00 - [11]
 

The reason you can't set a skill cue for months at a time is to keep people from setting a skill cue, then never loggin on. The whole idea of EVE is to get as many people online at once interacting with each other.

They don't want 10's of thousands of people creating char's this way, then loggin on a year from now and selling them all off.

OffBeaT
Caldari
Caldari Provisions
Posted - 2009.05.27 17:04:00 - [12]
 

Edited by: OffBeaT on 27/05/2009 17:05:29
Originally by: CavoFury3
The reason you can't set a skill cue for months at a time is to keep people from setting a skill cue, then never loggin on. The whole idea of EVE is to get as many people online at once interacting with each other.

They don't want 10's of thousands of people creating char's this way, then loggin on a year from now and selling them all off.


how is that going to stop anyone from selling them off anyway..

in another two years 50 to 1oo mil char will be the norm and not worth that much to sell realy. there are tuns of players who already have 3 to 5 accounts doing this so i dont see how it would make anything worse.

Darkerz Reloaded
Gallente
Posted - 2009.05.27 17:06:00 - [13]
 

I too am angry.

Faife
Dreddit
Test Alliance Please Ignore
Posted - 2009.05.27 17:15:00 - [14]
 

Originally by: OffBeaT
yea, with **** that realy needs to be looked at..


really needs to be looked at, or really doesn't need to be looked at?

hm...?

:deep:

OffBeaT
Caldari
Caldari Provisions
Posted - 2009.05.27 17:58:00 - [15]
 

i dont know many cal ships that can hold cap without a cap booster long enough to even put up a fight.
yea, they ****en dam well do rely on cap boosters more then any other race class of ships.
cap boosters are = to sheids to cal ships and should have more ability of skills to back them.

combat in 00 as it is now is ****en stupid flat out, it is nothing but looking at local seeing what you wont to gank then bubble up the gates blob them in or out and call in the interdictors or whatever youcall them, there is combat in fin 00.. the way i am seeing things i dont see combat getting to much better in 00 with things the way they are..

i think its very small minded the way ccp is keeping the lack of verying abilitys to wage war other then the system we have now witch worked well 3 years ago with less players and more room to rome but its not working in todays game where you need local gone & some real abilitys to deal with blobs.









Lance Fighter
Amarr
Posted - 2009.05.27 18:02:00 - [16]
 

if cap boosters gave more cap, people would just fit more tank to make up for it.

The problem here isnt cap boosters - the problem is that there is NO ALTERNATIVE.

Sun Clausewitz
Posted - 2009.05.27 18:20:00 - [17]
 

umm... did you say something?


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only