open All Channels
seplocked EVE General Discussion
blankseplocked 
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Hermosa Diosas
Posted - 2009.05.24 16:45:00 - [1]
 

Edited by: Hermosa Diosas on 25/05/2009 15:04:02
Edited by: Hermosa Diosas on 24/05/2009 16:47:53

OK thought this would be interesting, when petitioning, or something weird happens you get told its a game mechanic..Hmm but i never heard that before you think?
Are these hidden ones that CCP dont tell you or just expect you to know..
So be good I think for people to list all those things that you didnt know was a game mechanic but was..

Mine for example was when you undock theres the 30 second timer, however you can still be locked and killed before being able to redock! Thats fine.. However once your ship dies your timer then resets AGAIN for your pod, so you still cant dock thus allowing you to be killed again (well actually podded) this apparently is a game mechanic! WTF so CCP implement a game mechanic, where you (worse if station has been bubbled) you cant warp away that your are guaranteed to die not only lose your ship but be podded!

So everyone watch out for that one..

So be nice to list all others that CCP dont quite tell you about..

Kappas.
Galaxy Punks
Posted - 2009.05.24 16:51:00 - [2]
 

Strange you've never encountered a session change timer in eve before tbh Laughing

Must be the only one

Destination SkillQueue
Are We There Yet
Posted - 2009.05.24 16:54:00 - [3]
 

Thanks for telling us, but everyone knows this.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.05.24 16:54:00 - [4]
 

Quote:
Mr Prosser said: 'You were quite entitled to make any suggestions or protests at the appropriate time you know.'

'Appropriate time?' hooted Arthur. 'Appropriate time? The first I knew about it was when a workman arrived at my home yesterday. I asked him if he'd come to clean the windows and he said no he'd come to demolish the house. He didn't tell me straight away of course. Oh no. First he wiped a couple of windows and charged me a fiver. Then he told me.'

'But Mr Dent, the plans have been available in the local planning office for the last nine months.'

'Oh yes, well as soon as I heard I went straight round to see them, yesterday afternoon. You hadn't exactly gone out of your way to call attention to them had you? I mean like actually telling anybody or anything.'

'But the plans were on display ...'

'On display? I eventually had to go down to the cellar to find them.'

'That's the display department.'

'With a torch.'

'Ah, well the lights had probably gone.'

'So had the stairs.'

'But look, you found the notice didn't you?'

'Yes,' said Arthur, 'yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying Beware of the Leopard.'


Well, you see, it's not a secret thing, you just have to know where to look !

Hermosa Diosas
Posted - 2009.05.24 16:56:00 - [5]
 

Edited by: Hermosa Diosas on 24/05/2009 16:58:21
Originally by: Kappas.
Strange you've never encountered a session change timer in eve before tbh Laughing

Must be the only one


It isnt a session timer clever ****..but nice try. also its about the reset of the timer after getting killed, so you think its right that ccp implement this so your guaranteed to die?

Hermosa Diosas
Posted - 2009.05.24 16:57:00 - [6]
 

Originally by: Akita T
Quote:
Mr Prosser said: 'You were quite entitled to make any suggestions or protests at the appropriate time you know.'

'Appropriate time?' hooted Arthur. 'Appropriate time? The first I knew about it was when a workman arrived at my home yesterday. I asked him if he'd come to clean the windows and he said no he'd come to demolish the house. He didn't tell me straight away of course. Oh no. First he wiped a couple of windows and charged me a fiver. Then he told me.'

'But Mr Dent, the plans have been available in the local planning office for the last nine months.'

'Oh yes, well as soon as I heard I went straight round to see them, yesterday afternoon. You hadn't exactly gone out of your way to call attention to them had you? I mean like actually telling anybody or anything.'

'But the plans were on display ...'

'On display? I eventually had to go down to the cellar to find them.'

'That's the display department.'

'With a torch.'

'Ah, well the lights had probably gone.'

'So had the stairs.'

'But look, you found the notice didn't you?'

'Yes,' said Arthur, 'yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying Beware of the Leopard.'


Well, you see, it's not a secret thing, you just have to know where to look !



Well show us then?

5higsy
Caldari Provisions
Posted - 2009.05.24 16:58:00 - [7]
 

Originally by: Hermosa Diosas
Originally by: Kappas.
Strange you've never encountered a session change timer in eve before tbh Laughing

Must be the only one


It isnt a session timer clever ****..but nice try


Yes it is.

Jana Clant
New Dawn Corp
New Eden Research.
Posted - 2009.05.24 16:59:00 - [8]
 

Originally by: Hermosa Diosas
Originally by: Akita T
Quote:
Mr Prosser said: 'You were quite entitled to make any suggestions or protests at the appropriate time you know.'

'Appropriate time?' hooted Arthur. 'Appropriate time? The first I knew about it was when a workman arrived at my home yesterday. I asked him if he'd come to clean the windows and he said no he'd come to demolish the house. He didn't tell me straight away of course. Oh no. First he wiped a couple of windows and charged me a fiver. Then he told me.'

'But Mr Dent, the plans have been available in the local planning office for the last nine months.'

'Oh yes, well as soon as I heard I went straight round to see them, yesterday afternoon. You hadn't exactly gone out of your way to call attention to them had you? I mean like actually telling anybody or anything.'

'But the plans were on display ...'

'On display? I eventually had to go down to the cellar to find them.'

'That's the display department.'

'With a torch.'

'Ah, well the lights had probably gone.'

'So had the stairs.'

'But look, you found the notice didn't you?'

'Yes,' said Arthur, 'yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying Beware of the Leopard.'


Well, you see, it's not a secret thing, you just have to know where to look !



Well show us then?


I don't think you 'got' Akita's post.

Hermosa Diosas
Posted - 2009.05.24 17:00:00 - [9]
 

Edited by: Hermosa Diosas on 24/05/2009 17:00:25
its not about my issues its about game mechanics ppl dont know about - and please stop trolling ****e...if yuou aint got anything constructive to say GTFO

Hermosa Diosas
Posted - 2009.05.24 17:03:00 - [10]
 

Originally by: Jana Clant
Originally by: Hermosa Diosas
Originally by: Akita T
Quote:
Mr Prosser said: 'You were quite entitled to make any suggestions or protests at the appropriate time you know.'

'Appropriate time?' hooted Arthur. 'Appropriate time? The first I knew about it was when a workman arrived at my home yesterday. I asked him if he'd come to clean the windows and he said no he'd come to demolish the house. He didn't tell me straight away of course. Oh no. First he wiped a couple of windows and charged me a fiver. Then he told me.'

'But Mr Dent, the plans have been available in the local planning office for the last nine months.'

'Oh yes, well as soon as I heard I went straight round to see them, yesterday afternoon. You hadn't exactly gone out of your way to call attention to them had you? I mean like actually telling anybody or anything.'

'But the plans were on display ...'

'On display? I eventually had to go down to the cellar to find them.'

'That's the display department.'

'With a torch.'

'Ah, well the lights had probably gone.'

'So had the stairs.'

'But look, you found the notice didn't you?'

'Yes,' said Arthur, 'yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying Beware of the Leopard.'


Well, you see, it's not a secret thing, you just have to know where to look !



Well show us then?


I don't think you 'got' Akita's post.


lol i do actually i was being sarcy! the point is you aint gonna find it until it happens! THATS THE WHOLE POINT OF THE POST!!

Cypherous
Minmatar
Lions of Judah Incorporated
Posted - 2009.05.24 17:05:00 - [11]
 

Originally by: Hermosa Diosas
Edited by: Hermosa Diosas on 24/05/2009 17:00:25
its not about my issues its about game mechanics ppl dont know about - and please stop trolling ****e...if yuou aint got anything constructive to say GTFO


You argued that a session change timer wasn't a session change timer, its not trolling you were just proven wrong, the session change timer resets every time there is a change to your session, getting your ship blown up, thats a session change, undocking, thats a session change, forming a gang, thats a session change, how you managed to ignore this simple fact is beyond me so i endorse the flaming of this thread if people see fit :)

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.05.24 17:09:00 - [12]
 

Originally by: Hermosa Diosas
Well show us then?

Old KBpage Googlecache

http://wiki.eveonline.com/wiki/Session_change_timer

Not VERY cleartext, but, meh...
Quote:
Every time your character location is modified, you will experience what is named a "session change". Session changes prevent you from switching to another location again for thirty seconds and your request will be delayed when such a situation occurs.

A character location may be anything linked to his/her physical state and not simply a geographical change. For instance, docking, ejecting, changing ships, being pod-killed, losing your vessel, jump cloning, jumping through a gate, joining/leaving a gang and/or changing roles within a gang, are all actions that trigger the timer. Warping, destroying objects, throttling in space, activating a module or being shot at are however not session changes as your character attributes stay the same.

...they don't specifically include "undocking" in that, but it's relatively clear it applies.

Wulf Tarkin
Gallente
Q3 - TnR
Posted - 2009.05.24 18:19:00 - [13]
 

Has nobody else noticed that Hermosa has sand in a very intimate place, and it's chafing?

Trathen
Minmatar
Posted - 2009.05.24 18:34:00 - [14]
 

Sounds like CCP did tell you about it in quite an appropriate manner. Ship exploding isn't loud enough?

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.05.24 18:36:00 - [15]
 

Originally by: Wulf Tarkin
Has nobody else noticed that Hermosa has sand in a very intimate place, and it's chafing?


god i hate it when i get sand in my eye


irrating as hell

Quantar Raalsken
Gallente
Posted - 2009.05.24 19:00:00 - [16]
 

Edited by: Quantar Raalsken on 24/05/2009 19:01:25
warp to planet 1....


warp back and dock.... solved

EDIT: and yes all ppl above are for the most part correct and not trolling...its session timer...turn it on in the ESC menu....it shows up as a tiny circle thingy in the top left

Miriel Amarinth
Posted - 2009.05.24 19:04:00 - [17]
 

Edited by: Miriel Amarinth on 24/05/2009 19:05:13
Originally by: Hermosa Diosas
OK thought this would be interesting, when petitioning, or something weird happens you get told its a game mechanic..


It's one of the most standard replies in any MMO support - you're not supposed to take it seriously or personally. You just have to be persistent and convince them it's worth the time to look into it.

One of my favourite MMO support stock responses of all time is the "sorry, but we cannot discuss game mechanics" reply when you send in a bug report. I could swear they were just running a question mark detection script to help them with selecting auto-responses, because if you so much as used a single ? you'd get that reply...even in a bug report.

Xtreem
Gallente
The Collective
White Noise.
Posted - 2009.05.24 19:18:00 - [18]
 

on the bright side, its only somthing you need to learn once :) its hard to forget

Hermosa Diosas
Posted - 2009.05.24 19:38:00 - [19]
 

Originally by: Quantar Raalsken
Edited by: Quantar Raalsken on 24/05/2009 19:01:25
warp to planet 1....


warp back and dock.... solved

EDIT: and yes all ppl above are for the most part correct and not trolling...its session timer...turn it on in the ESC menu....it shows up as a tiny circle thingy in the top left


Please read my first post again..when the station is bubbled you cant warp away can you!

So heres the scenario

You undock from the station theres a session timer fine undocking timer what ever..
OK so within that time you cannot redock..however a hostile ship CAN lock you within this time and destroy your ship..now yes if the station isnt bubbled you maybe able to warp away however if you do have a fast locking ship that isnt a dictor or hic or station isnt bubbled then its usually warp scrammed you anyway so you cant warp anyway. So before you can redock if you not in a heavy tank ship then you die..
so then once you die you then it RESETS the timer so you cant dock again, meanwhile the hostile can again lock you same scenario when in ship and then you get podded again before you can even dock..therefore you are GUARANTEED to die..
So your telling me that you accept this game mechanic as fair and just?? Seriously??
Is that what you are telling me?? if your happy then hey good for you but im certainly not..
Also the post is about where are these game mechanics documentation information found? You wont go look for it unless it happened, but CCP expect you to know it?

Now for all the trolls who have experienced that and go ooo i knew well yes because of experience, not because its written in the handbook!
This post was also to help people in the game, so you Knew about a game mechanic you could post it and help others before it did happen to them. But no as usual with the eve community all you can do is come out with sarcy comments, nothing constructive but try inflate your own egos by posting utter garbage..

*clap *clap i applaud you...

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2009.05.24 19:40:00 - [20]
 

Originally by: Hermosa Diosas
Originally by: Quantar Raalsken
Edited by: Quantar Raalsken on 24/05/2009 19:01:25
warp to planet 1....


warp back and dock.... solved

EDIT: and yes all ppl above are for the most part correct and not trolling...its session timer...turn it on in the ESC menu....it shows up as a tiny circle thingy in the top left


Please read my first post again..when the station is bubbled you cant warp away can you!

So heres the scenario

You undock from the station theres a session timer fine undocking timer what ever..
OK so within that time you cannot redock..however a hostile ship CAN lock you within this time and destroy your ship..now yes if the station isnt bubbled you maybe able to warp away however if you do have a fast locking ship that isnt a dictor or hic or station isnt bubbled then its usually warp scrammed you anyway so you cant warp anyway. So before you can redock if you not in a heavy tank ship then you die..
so then once you die you then it RESETS the timer so you cant dock again, meanwhile the hostile can again lock you same scenario when in ship and then you get podded again before you can even dock..therefore you are GUARANTEED to die..
So your telling me that you accept this game mechanic as fair and just?? Seriously??
Is that what you are telling me?? if your happy then hey good for you but im certainly not..
Also the post is about where are these game mechanics documentation information found? You wont go look for it unless it happened, but CCP expect you to know it?

Now for all the trolls who have experienced that and go ooo i knew well yes because of experience, not because its written in the handbook!
This post was also to help people in the game, so you Knew about a game mechanic you could post it and help others before it did happen to them. But no as usual with the eve community all you can do is come out with sarcy comments, nothing constructive but try inflate your own egos by posting utter garbage..

*clap *clap i applaud you...


Sounds like that's working as intended there old chap.

Hermosa Diosas
Posted - 2009.05.24 19:43:00 - [21]
 

Originally by: Irida Mershkov
Originally by: Hermosa Diosas
Originally by: Quantar Raalsken
Edited by: Quantar Raalsken on 24/05/2009 19:01:25
warp to planet 1....


warp back and dock.... solved

EDIT: and yes all ppl above are for the most part correct and not trolling...its session timer...turn it on in the ESC menu....it shows up as a tiny circle thingy in the top left


Please read my first post again..when the station is bubbled you cant warp away can you!

So heres the scenario

You undock from the station theres a session timer fine undocking timer what ever..
OK so within that time you cannot redock..however a hostile ship CAN lock you within this time and destroy your ship..now yes if the station isnt bubbled you maybe able to warp away however if you do have a fast locking ship that isnt a dictor or hic or station isnt bubbled then its usually warp scrammed you anyway so you cant warp anyway. So before you can redock if you not in a heavy tank ship then you die..
so then once you die you then it RESETS the timer so you cant dock again, meanwhile the hostile can again lock you same scenario when in ship and then you get podded again before you can even dock..therefore you are GUARANTEED to die..
So your telling me that you accept this game mechanic as fair and just?? Seriously??
Is that what you are telling me?? if your happy then hey good for you but im certainly not..
Also the post is about where are these game mechanics documentation information found? You wont go look for it unless it happened, but CCP expect you to know it?

Now for all the trolls who have experienced that and go ooo i knew well yes because of experience, not because its written in the handbook!
This post was also to help people in the game, so you Knew about a game mechanic you could post it and help others before it did happen to them. But no as usual with the eve community all you can do is come out with sarcy comments, nothing constructive but try inflate your own egos by posting utter garbage..

*clap *clap i applaud you...


Sounds like that's working as intended there old chap.


Yeah im not saying its not working mate but you saying that your happy that there is a scenerio your guaranteed to die in? thats all im asking...if so then that amazes me

Rilwar
BlackStar Industrial
Posted - 2009.05.24 19:47:00 - [22]
 

Edited by: Rilwar on 24/05/2009 19:47:56
BREAKING NEWS BULLETIN


Bubbles are meant to fsck your day up. They are meant to restrict travel in a near-impossible to circumvent method.

Getting bubbled on a station undock?

Sucks to be you then, stop undocking.

Working as intended.


Move along.



Would you like to know more?




Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2009.05.24 19:47:00 - [23]
 

Originally by: Hermosa Diosas
Originally by: Irida Mershkov
Originally by: Hermosa Diosas
Originally by: Quantar Raalsken
Edited by: Quantar Raalsken on 24/05/2009 19:01:25
warp to planet 1....


warp back and dock.... solved

EDIT: and yes all ppl above are for the most part correct and not trolling...its session timer...turn it on in the ESC menu....it shows up as a tiny circle thingy in the top left


Please read my first post again..when the station is bubbled you cant warp away can you!

So heres the scenario

You undock from the station theres a session timer fine undocking timer what ever..
OK so within that time you cannot redock..however a hostile ship CAN lock you within this time and destroy your ship..now yes if the station isnt bubbled you maybe able to warp away however if you do have a fast locking ship that isnt a dictor or hic or station isnt bubbled then its usually warp scrammed you anyway so you cant warp anyway. So before you can redock if you not in a heavy tank ship then you die..
so then once you die you then it RESETS the timer so you cant dock again, meanwhile the hostile can again lock you same scenario when in ship and then you get podded again before you can even dock..therefore you are GUARANTEED to die..
So your telling me that you accept this game mechanic as fair and just?? Seriously??
Is that what you are telling me?? if your happy then hey good for you but im certainly not..
Also the post is about where are these game mechanics documentation information found? You wont go look for it unless it happened, but CCP expect you to know it?

Now for all the trolls who have experienced that and go ooo i knew well yes because of experience, not because its written in the handbook!
This post was also to help people in the game, so you Knew about a game mechanic you could post it and help others before it did happen to them. But no as usual with the eve community all you can do is come out with sarcy comments, nothing constructive but try inflate your own egos by posting utter garbage..

*clap *clap i applaud you...


Sounds like that's working as intended there old chap.


Yeah im not saying its not working mate but you saying that your happy that there is a scenerio your guaranteed to die in? thats all im asking...if so then that amazes me

Ah, well either way it's a bit of a "*******s, i'm buggered situation". Ultimately it comes to a case of staying docked until they move, waiting 'til your backup arrives or undocking and taking them on and accepting the fact you'll be crunched I guess.

Generally I think it comes under the risk vs reward catagory, you undocked willing to show yourselves to the hostiles, lost your ship and the price of which also was your capsule. I didn't know you could bubble up stations though.

Hermosa Diosas
Posted - 2009.05.24 19:50:00 - [24]
 

Edited by: Hermosa Diosas on 24/05/2009 19:55:34

well not truly correct you cant see out of a station can you, once you undock your pretty fecked really..so basically you should wait until no one is in the system to undock..perhaps we should paint windows on the stations so i can take a peek..Wink
oh and station bubbling .oh yes....

dont want to argue guys just seriously surprised your happy with something your gonna lose a ship and get podded guaranteed wit no possibility of escaping..

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.05.24 19:59:00 - [25]
 

Originally by: Armoured C
Originally by: Wulf Tarkin
Has nobody else noticed that Hermosa has sand in a very intimate place, and it's chafing?


god i hate it when i get sand in my eye


irrating as hell


Yeah me too, I can sometimes end up spending all day fiddling with myself to try and get that sand out my eye again. I don't know how it gets right down in there.


Sadayiel
Caldari
Inner Conflict
Posted - 2009.05.24 20:01:00 - [26]
 

with all my respect.

It's 0.0, you are mean to not trust a warm welcome just a warm goodbye.
if you are alone then try to outsmart them, ppl is capable of anything to get even a single shuttle kill.
get intel (usually corps or alliances in 0.0 know who is doing what in they areas).



Krystal Vernet
Minmatar
Posted - 2009.05.24 20:04:00 - [27]
 

Going from ship to pod, either by choice or force, is a session change, btw. That's why the timer resets.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.05.24 20:12:00 - [28]
 

Originally by: Destination SkillQueue
Thanks for telling us, but everyone knows this.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.05.24 20:13:00 - [29]
 

Originally by: Hermosa Diosas
So your telling me that you accept this game mechanic as fair and just?? Seriously??
Anything that reduces docking games is a good thing and should actually be expanded on.

Pater Peccavi
Minmatar
Tribal Liberation Force
Posted - 2009.05.24 20:15:00 - [30]
 

I'm more ****ed off at the "game mechanics" I discover when CCP gets rid of them. Implants used to effect skill training time even after being podded? Good thing I found out by reading the patch notes where CCP nerfed that.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only