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blankseplocked Whatever happened to the Industry Expansion?
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Author Topic

Posted - 2009.05.26 11:16:00 - [31]

Edited by: Betonela on 26/05/2009 11:16:54

Xerox WorkCentre
Posted - 2009.05.26 11:17:00 - [32]

Hell Yeah ! Where is it?

Corey Feldman
Posted - 2009.05.26 14:04:00 - [33]

Lamb Federation Navy
Posted - 2009.05.28 19:23:00 - [34]

yep need contract menu revamp
t1 modules revamp some modules are too easy to manufacture

the science & industry menu needs a revamp


Milo Veraal
Posted - 2009.05.28 23:42:00 - [35]

Posted - 2009.05.29 07:28:00 - [36]


Nicoli Malthus
Tangential Endeavors
Posted - 2009.05.29 17:01:00 - [37]

I want industry patch before walking stations, besides, they need more time for station walking than they do for industry.

Fix the things that already exist and don't work right, before creating more new stuff!!!

Why hasn't CCP grasped this simple concept yet??

Max Essen
Bison Industrial Inc

Posted - 2009.06.01 22:42:00 - [38]

Would really like to see some industrial expansion.
Full support for just about anything Very Happy

Also, sure would like some note or post as to what CCP has on the drawing board for industry.

Sick Tight
BricK sQuAD.
Posted - 2009.06.06 18:38:00 - [39]


Griffin Industries Ltd
Posted - 2009.06.07 00:12:00 - [40]

Zadook Nanoo
Posted - 2009.06.07 07:15:00 - [41]


Posted - 2009.06.08 00:00:00 - [42]

Supported for industry, trade and mining update!

Fags R Us

Posted - 2009.06.08 11:56:00 - [43]

Nothing in eve happens at any great speed.
I'd love to see some more love on the industry front or maybe even some fiddling with the WH setup so that we see some more T3 action.

Caldari Independent Navy Reserve
The Fourth District
Posted - 2009.06.08 18:21:00 - [44]

Originally by: Aethrwolf
Originally by: Dex Nederland
Originally by: Isaac Starstriker
Patience apparently is not among people here. You realize that this will be an expansion fairly soon? Just wait, CCP has it in the queue.

Which would you like to see first? Walking in Stations or improvements to industry?

Industry.. I couldn't possibly care less about Walking on Stations as I play EVE for the SHIPS. So in all honesty.. I say F*%@ walking on Stations.


Gelvin Herast
Posted - 2009.06.09 02:31:00 - [45]

Edited by: Gelvin Herast on 09/06/2009 02:31:54
Now, I'm definately not on the CCP dev team, but I imagine that the Industry expension was put on the back burner because so many of Eve's players are combat junkies. Combat is also what I'd imagine marketers forsee as more likely to bring in new players. Therefore it makes more sense for CCP to focus more on combat.

HOWEVER, and yes, that's a BIG however, the current player base is likely focused on combat because it's such a relatively easy way to make money simply by blowing up NPC's and getting near instant gratification from it. This is understandably more appealing to your average joe than pointing mining lasers at something or trading on the open market using buy orders that take weeks, if not months, to go through.

The solution to re-balancing the trio of combat/industry/business seems to me to lie in re-thinking the roles that NPC's have in the way combat players earn their isk, as well as providing combat players just as many RELIABLE ways to make their earnings from the wallets of OTHER players. Perhaps re-thinking bounty contracts and perhaps mercenary contracts? Any more than that and it's a topic for another thread.

All in all, the industrial and business aspects of Eve seem VASTLY overshadowed by it's combat aspect. I am in favor of doing whatever it takes to give industrialists/entrepreneurs just as much incentive to play Eve as the combat junkies.

I think that the solution lies not only in an overhaul of the industry side of things, but in the way general business is conducted in Eve between players.

NPC's can remain a viable source of income for those strange anti-social people who like grinding in multiplayer games. (Yes, I know that people often run missions/rat together, so it's not ALWAYS anti-social, but the point needed to be made, and strongly at that.)

Please put some thought into the needs of industrialists and entrepreneurs, and then the role of combat in Eve becomes much more clear.

Dr BattleSmith
PAX Interstellar Services
Posted - 2009.06.09 02:38:00 - [46]

Before introducing more changes and new unneeded features.....

The single biggest improvement to industry in Eve would be an upgrade to the Evemail interface.

Labels, functional addressbook, filters, working ordering, a workflow that works.

Without a working evemail UI industrialists are operating in bubbles of their own isolation.

To build a strong business with strong relationships is near impossible in Eve as it would mean spending hours sifting through an evemail interface that simply does not work. Instead industrialists turn away from this headache.

Evemail = the biggest industrial feature.
Evemail = completely useless as it stands.

Kara Rhane
Rhane's Research and Development Labs.

Posted - 2009.06.16 17:40:00 - [47]

More industry stuff please, being able to build meta level items between tech 1 and two would be nice too :)

Etoilles Mortant Ltd.
Solyaris Chtonium
Posted - 2009.06.17 09:47:00 - [48]


Molock Saronen
Posted - 2009.06.17 11:13:00 - [49]

Aminam Proweco
-Mostly Harmless-
Posted - 2009.06.17 11:36:00 - [50]

EVE University
Posted - 2009.06.18 06:38:00 - [51]

I resubscribed for the "industry expansion" that got turned into something else. (Though I do like the expansion that was added.)

Would like to see more industry development, especially mining and making it more challenging/entertaining to do.

Scoop EMP
Nuclear Fuel Services

Posted - 2009.06.18 08:13:00 - [52]

Good Rock Materials

Posted - 2009.06.18 09:51:00 - [53]

I think the overall S&I system works pretty well as it is. Some overall improvements could be made around it though.

Prospecting - I'd like to see static belts finally start to dwindle away. Combined with grav sites increasing in appearance. There has been enough time for most people to twiddle with the new scanning system, so it's time to make it part of mainstream mining use. One addition required is some sort of corp bookmark system, and preferably bookmarks with limited lifetimes as well.

EveMail - Can we get some sort of thread management? At the very least, let us stop grouping by sender, and just view messages sorted by date?

POS life - The POS really should become the factory of the future. Stations are not going to grow with demand, but the POS use can. The current POS situation is limited in usefulness, only by it's inconvenience. Lets remove some of the inconveniences. Link POS storage systems, such that an S&I job can pull materials from a corp hanger/other array at the POS. This can be done by implementing two changes. First, allow naming of ALL pos modules. Second, change the S&I Input and Output dropdowns to 2 each, one for location, one for division.

Ratting Interference (tech 1/named market) - Ratting/Missioning has too much of a direct influence on the tech 1 markets in eve. I suggest that instead of dropping completed tech 1 & named modules, that instead the rats drop either named item BPC's, or some other form of Meta improving device, that can be combined with a player manufactured tech 1 module to create the named variant.

Ratting Interference (mineral market) - If the previous suggestion is NOT implemented, how about instead putting a cap on scrapmetal processing... 75% cap would be enough to put mining back on top as a major source of all mineral types. This would bring supply and demand back to a more predictable number, removing these pseudo price caps created by the mission/ratting community.

Micrihael Smith
Eve Engineering Logistics
Posted - 2009.06.27 10:50:00 - [54]

I find that I am among like minded folk here.
If I could wave the ol' Magic Wand(TM) I'd put all the slots back on the barges/exhumers. Their removal was just Callous cruelty to carebears...
Given that progress always tends to the lower denominators, I'd love to see a mining barge, and of course it's T2 Cousin, with a really serious cargobay, for such solitary souls as myself. Something that can take 10 drones to a belt, to mine, and to defend.
I support the concept of existing public belts fading away..after all, reall rock doesn't respawn (does it?). BUT...only do it when a noob doofus of lo-tech ability can actually find scanned belts simply and quickly, and without gazillions of SP tied up in scanning skills / isk sunk into scanning ships and tech.

So, Bumping the two ideas together...take away the public belts, equip all mining ships (and I suppose I include the Osprey and Scythe here)with asteroid scanning facilities. Add a fourth mining barge/exhumer with stunning cargobay capabilities.
The scanning could be accessible when skills arrive, but which are not essential to fly the ship. (Maybe the return of those slots should be included hereConfused ) The supersize-miner might require an easy-to-obtain extra skill, Level 1, to use. Of course higher levels increase the cargobay further, as with industrials.

I am really glad to have found this thread, and endorse our representation on the Council through Omber Zombie.
Motion supported

Yue Rubens
Fnord Works
The Initiative.
Posted - 2009.06.27 15:14:00 - [55]

Soo much to be done to the business side of the game but so little time ccp, here's a few things that come to mind.

- Corporation roles/management still a nightmare. Give us detailed (!) description of what role does what.
- Public POS Modules still bugged, and have been the past 2 years and more.
- BPO unlocking/locking takes ages, give CEO the right to JUST UNANCHOR THE DAMN THING, or give shareholders the right to allow ceos that!
- Alliance-Wide POS use plz, was promised eternities ago.
- Storefronts and a builder's info link on ships so we industrialists get credit for our work, not just isk.

And finally, mining. Lots of rumours are going around how mining mechanics are going to be changed, but I can only ask you to do this VERY CAREFULLY.

Many people (like me) have trained multiple accounts so they can mine efficiently - for example playing 3 hulks, a hauler and a rorqual at the same time. Taking this possibility away (like was done to scanning with multiple accounts) will cost subscriptions and make many people very angry. I don't wanna sell my hulk pilots!

On the other hand, mining has to change we can all agree on that. I would propose making it optional to mine actively:

1) cut "autopilot mining" returns (with that I mean mining as it is done atm, with a 3 minute cycle time semi-afk) by 30%

2) make it possible to "be good" at the minigame or whatever you have in mind for mining to boost returns.

That way, people can still let their secondary and tertiary accounts mine (even with reduced income) and actually do something during those 180 seconds on their primary account.


Posted - 2009.06.27 16:11:00 - [56]

Yes that true, but if you learn exhumers, if you want 3 months old account can fly them. What is next? Nothing that is pretty fast. Why don't we have real capital mining ships with capital mining strips?
P.S. I have Orca and Rorqual but they are not capital mining ships. They are barely command mining ships.

Bunzan Cardinal
Gentlemen's Agreement
Posted - 2009.06.27 16:25:00 - [57]

Edited by: Bunzan Cardinal on 27/06/2009 16:24:59
Edited by: Bunzan Cardinal on 27/06/2009 16:24:54
giving my support here. Industry > walking in stations

walking in stations is alot less important than one of the main core aspects of EVE.

Comodore John
Trixi IFI
Posted - 2009.06.28 01:51:00 - [58]

Originally by: Zorok
How about a capital size mining barge? :-D

you were given a rorqual and orca to fufill this

Posted - 2009.06.28 02:18:00 - [59]

Originally by: Comodore John
Originally by: Zorok
How about a capital size mining barge? :-D

you were given a rorqual and orca to fufill this
lol you ignorant.

Wasted Skillpoints
Posted - 2009.06.28 04:46:00 - [60]

Edited by: Wasted Skillpoints on 28/06/2009 04:49:47
Edited by: Wasted Skillpoints on 28/06/2009 04:47:29
-Batch install
-Ability to turn off message when delivering invention job
-When installing job from station to pos interface should remember what range you want instead of having to select it every single time.
-Less clicks please
-No more mining ships, No industry queue
-less market bots, less macro miners, etc
-fix all minmatar ships and machariel

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