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Cat o'Ninetails
Caldari
Rancer Defence League
Posted - 2009.05.21 23:03:00 - [1]
 

Hi cat here

I was wondering what people think is the best damage type? Generally, I mean.

gfldex
Posted - 2009.05.21 23:04:00 - [2]
 

The one that's killing the enemy the fastest.

ChickenOfDoom
Posted - 2009.05.21 23:06:00 - [3]
 

EM. If someone is shield tanking, they're likely going to try to balance everything, so its the same as the other damage types. If they're armor tanking, same thing, but you also get to eat through their shields faster.

Cat o'Ninetails
Caldari
Rancer Defence League
Posted - 2009.05.21 23:06:00 - [4]
 

Originally by: gfldex
The one that's killing the enemy the fastest.


ok... to rephrase: Which (EM/EXP/KIN/THERM) would you pack in your ship if you could only carry one?

Shatner19
Posted - 2009.05.21 23:13:00 - [5]
 

i say thermic. second lowest resist on shields and average resist on most ships.

gfldex
Posted - 2009.05.21 23:13:00 - [6]
 

Originally by: Cat o'Ninetails
Originally by: gfldex
The one that's killing the enemy the fastest.


ok... to rephrase: Which (EM/EXP/KIN/THERM) would you pack in your ship if you could only carry one?


The one that I expect to be the lowest resi of the target. Or if there are many targets, the one that fits the lowest resi on average.

Rilwar
BlackStar Industrial
Posted - 2009.05.21 23:13:00 - [7]
 

Edited by: Rilwar on 21/05/2009 23:13:03

This is a loaded troll question.

Since anything other than missiles is range dependent, and only missiles allow you to do what your question asks, you're not able to properly utilize damage types to capitalize on resistance weaknesses.


Also because 90% of missile boats have bonii to their races' damage type, this question is dumb too. \o/

Grez
Neo Spartans
Laconian Syndicate
Posted - 2009.05.21 23:14:00 - [8]
 

THM/KIN

Amael Galenus
Mighty Moshin Emo Rangers
Posted - 2009.05.21 23:17:00 - [9]
 

Edited by: Amael Galenus on 21/05/2009 23:17:24
Edit: Wot he said ^

Thermal followed by kinetic... hits low resists in both shield & armour & people usually only get around to strengthening just one of those after fixing their primary EM/EXP weaknesses

E Vile
Posted - 2009.05.21 23:38:00 - [10]
 

Originally by: Amael Galenus
Edited by: Amael Galenus on 21/05/2009 23:17:24
Edit: Wot he said ^

Thermal followed by kinetic... hits low resists in both shield & armour & people usually only get around to strengthening just one of those after fixing their primary EM/EXP weaknesses


Thermal is one of Caldari T2/T3 best resist

Grez
Neo Spartans
Laconian Syndicate
Posted - 2009.05.21 23:40:00 - [11]
 

Originally by: E Vile
Thermal is one of Caldari T2/T3 best resist


Originally by: E Vile
Thermal Caldari


Originally by: E Vile
Caldari


Caldari don't PVP.

Sniper Wolf18
Gallente
A Pretty Pony Princess
General Tso's Alliance
Posted - 2009.05.21 23:40:00 - [12]
 

EM - Because most armor resist tankers overdo it with kin/therm/exp and forget to fill their EM hole and shield tankers will usually have a slightly lower em total resist

Close second = thermal

wowtard
Posted - 2009.05.21 23:43:00 - [13]
 

I do the most potent damage with vile and penetrating smacktalk.

De Guantanamo
Posted - 2009.05.21 23:53:00 - [14]
 

Lazors.

Cat o'Ninetails
Caldari
Rancer Defence League
Posted - 2009.05.22 00:08:00 - [15]
 

Originally by: Rilwar
Edited by: Rilwar on 21/05/2009 23:13:03

This is a loaded troll question.

Since anything other than missiles is range dependent, and only missiles allow you to do what your question asks, you're not able to properly utilize damage types to capitalize on resistance weaknesses.



drones? lol

Maverick 52
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2009.05.22 00:08:00 - [16]
 

Well as always is the case in Eve, it depends on your situation.

A lot of the pirates fit active tanks for ganking under sentry fire, and let's face it, they're going to armor tank. In this case they'll likely fit 1x therm, 1x kin, and 1x exp with a DCII minimum. For that situation I'd say EM is likely the best damage to do as you'll melt their shields (if sentries haven't already) and you'll encounter the lowest, or second lowest armor resist.

For passive armor tankers they're going to fit EANM's and a DCII. Exp should be the weakest armor resist, but will also be the highest shield. So if you're facing BC and smaller I'd say use Exp because chewing through a little untanked shield won't be a big deal once you start wrecking their armor. Otherwise Therm/Kin if it's BS and above because they have a decent amount of shield HP's even untanked.

When T2 comes into the factor you're really just screwed on having a "Best overall".

Maverick 52
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2009.05.22 00:09:00 - [17]
 

Originally by: Cat o'Ninetails
Originally by: Rilwar
Edited by: Rilwar on 21/05/2009 23:13:03

This is a loaded troll question.

Since anything other than missiles is range dependent, and only missiles allow you to do what your question asks, you're not able to properly utilize damage types to capitalize on resistance weaknesses.




drones? lol


Only Minmatar(exp) and Gallente (therm) are worth using though. Speed and damage.

Cat o'Ninetails
Caldari
Rancer Defence League
Posted - 2009.05.22 02:18:00 - [18]
 

Originally by: Maverick 52
Well as always is the case in Eve, it depends on your situation.

A lot of the pirates fit active tanks for ganking under sentry fire, and let's face it, they're going to armor tank. In this case they'll likely fit 1x therm, 1x kin, and 1x exp with a DCII minimum. For that situation I'd say EM is likely the best damage to do as you'll melt their shields (if sentries haven't already) and you'll encounter the lowest, or second lowest armor resist.

For passive armor tankers they're going to fit EANM's and a DCII. Exp should be the weakest armor resist, but will also be the highest shield. So if you're facing BC and smaller I'd say use Exp because chewing through a little untanked shield won't be a big deal once you start wrecking their armor. Otherwise Therm/Kin if it's BS and above because they have a decent amount of shield HP's even untanked.

When T2 comes into the factor you're really just screwed on having a "Best overall".


I've found that the pirates that lock you damn quickly are armour tankers, as they have room for the sensor boosters. But then they have no room for cap, so they either need three people sharing agro, or they have to have enough tank to last the sentries after a gank which will often leave little cap.

Drakes can tank forever almost, but they can't lock anything within any useful timeframe.

This is the reason that I basically throw away t1 Valks whilst camping a station.

- cat

Agent Known
Posted - 2009.05.22 03:19:00 - [19]
 

Originally by: Cat o'Ninetails
Originally by: Maverick 52
Well as always is the case in Eve, it depends on your situation.

A lot of the pirates fit active tanks for ganking under sentry fire, and let's face it, they're going to armor tank. In this case they'll likely fit 1x therm, 1x kin, and 1x exp with a DCII minimum. For that situation I'd say EM is likely the best damage to do as you'll melt their shields (if sentries haven't already) and you'll encounter the lowest, or second lowest armor resist.

For passive armor tankers they're going to fit EANM's and a DCII. Exp should be the weakest armor resist, but will also be the highest shield. So if you're facing BC and smaller I'd say use Exp because chewing through a little untanked shield won't be a big deal once you start wrecking their armor. Otherwise Therm/Kin if it's BS and above because they have a decent amount of shield HP's even untanked.

When T2 comes into the factor you're really just screwed on having a "Best overall".


I've found that the pirates that lock you damn quickly are armour tankers, as they have room for the sensor boosters. But then they have no room for cap, so they either need three people sharing agro, or they have to have enough tank to last the sentries after a gank which will often leave little cap.

Drakes can tank forever almost, but they can't lock anything within any useful timeframe.

This is the reason that I basically throw away t1 Valks whilst camping a station.

- cat


There's a reason why cap boosters are around. Cool

Obviously they don't last forever, but any sane pirate will permatank their ship to sentries at the very least. It's not difficult to cap stable a armor tanker with decent skills and a couple cap rechargers (which they have room to fit). They don't have to be cap stable with guns firing though, since usually the target is dead within a minute or two.

DigitalCommunist
November Corporation
Posted - 2009.05.22 03:22:00 - [20]
 

Modding is the best damage type. Its the only one that works on career attention *****s.

ThaDollaGenerale
North Eastern Swat
Pandemic Legion
Posted - 2009.05.22 03:40:00 - [21]
 

EM.

I enjoy shooting at a zealot from 150k away with my cerb and CN Thunderbolts. First shot takes him from 100% to 0% shield, second is usually 80% armor.

EM holes on armor are hilarious

Edd Duck
Posted - 2009.05.22 04:44:00 - [22]
 

Best damage type? A cold hard slap on the arse. Laughing

Akkarin Pagan
Minmatar
Brutor Tribe
Posted - 2009.05.22 05:46:00 - [23]
 

Depends on what I'm flying. In Minmater short range setup, EMP (EM / Kin / Exp), at any other range it's going to be Exp / Kin. If I'm flying Gallente I'm pretty much stuck doing Kin / Therm, and Amarr EM / Therm.

I have to admit that the damage spread on EMP ammo does make it great for tearing ships up.

Akkarin

Concorduck
Gallente
Posted - 2009.05.22 05:59:00 - [24]
 

It doesn't matter, just bring jammers and stop wondering what's the best damage typ,e the enemy is going down anyway

Mister Xerox
Posted - 2009.05.22 06:01:00 - [25]
 

Originally by: Concorduck
It doesn't matter, just bring jammers and stop wondering what's the best damage typ,e the enemy is going down anyway


... Until his Drones/FoF cruise catch up with you.

Overall, Thermal is the most averaged across both shield and armor and as such recieves the least bonuses from resistance mods.

Opertone
Caldari
Deep Core Mining Inc.
Posted - 2009.05.22 06:33:00 - [26]
 

worst damage type is Kinetic, second worst is thermal

best damage type is explosive, second best is em

minimatar ammunition, such EMP S and fusion S are great.

Drae Fokker
Caldari
Burst Of Aggresion
Posted - 2009.05.22 06:58:00 - [27]
 

The best damage type is heart.

Cat o'Ninetails
Caldari
Rancer Defence League
Posted - 2009.05.22 07:06:00 - [28]
 

Originally by: Drae Fokker
The best damage type is heart.


i always wondered what the point of that was in captain planet lol

Nooma K'Larr
Minmatar
Posted - 2009.05.22 08:32:00 - [29]
 

I prefer the sucker-punch myself.

Bistot Kid
The First Thing You'll Ever See
Posted - 2009.05.22 08:48:00 - [30]
 

I like UM.

Kinda like EM, but I'm not sure.


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