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blankseplocked [Proposal] New pvp ships: cloaking ship and fire attractor ship
 
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Dev Rom
Caldari
Masterminds Industries
Posted - 2009.05.20 22:43:00 - [1]
 

Edited by: Dev Rom on 20/05/2009 22:43:49
Like the heavy interdictor, what about two new ships/module role/type (or a t3 subsystem or heavy dictor deviation or capital)?

Let me suppose they would be ships.

The first would be the cloaking ship. She emits a field that cloak every fleet mate (max number/level or the like) in range but without damper their sensor nor their speed or targeting/weapon capabilities. If not a field it could be some device that cloak a target in range, maybe leaving trails indicating the number of ships cloaked. Cloaked mates have no need to decloak to fire enemies. However, the cloaking ship will move slow, no turret or launcher hardpoints, but like heavy interdictor, she must have some mean to survive being primary like high resistance. Cloak device duration would be high enough to avoid spamming (5-10 mins), but cloak device would cloak immediately and it would be strong enough to drop every lock-on-target and resist proximity decloaking. If she would be a capital ship, she would need some fuel to activate the cloaks. Please note that smartbombs and interdictor bubbles (and dd) ignore cloaking.

The second ship would be a focus fire attractor. Like heavy dictors, she can warp enemy sensors or bend the space itself or whatever, to attract enemy fire of some sort (maybe one type of damage or weapon or ammo) and suffer that damage herself (maybe converting a little part of it). Fleet mates in range would be realatively safe (for a while) but will undergo some heavy dampening on their sensors because of the warping nature (like targeting range). That ship should be slow and clumbsy, without weapon hardpoints and with some mean to survive being primary. The effect she emit could be some single damagetype(em/kin/therm/exp)/ammotype(miss/hybrid/proj/laser)/whatevertype(ammo dimension?) heavy resistance bonus to targeted fleet mates in the field.
A deviation on the theme would be a ship or a device that lock on target and force that enemy to not lock anything else, effectively disabling that enemy ship.

The two ships cannot be cloaked by any means nor they can benefit from the focus fire attractor bonus (but would suffer the heavy dampening) because of the device warping nature.
No effect will stack.

Vergil Kankuro
Posted - 2009.05.21 04:45:00 - [2]
 

Edited by: Vergil Kankuro on 21/05/2009 04:45:15
Horrible ideas imo, both of them. There is no need for a mass cloaking ship, simply because if the ship emitting the field is visible but every ship around it isnt visible, then wtf is the point? Plus the ships already under the cloaking effects still being able to fire? Incredibly overpowered, period.

And a ship meant to act purely as primary... can someone say... battleship? Tempest for example.

Horrible ideas, not presented in any kind of coherent manner, not supported.

Dav Varan
Posted - 2009.05.21 15:53:00 - [3]
 

Been playing RA3 ?
Been playing as the american faction ?

Your idea's sound awefully like the allies stelth tanks and assault destroyers!

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.05.21 23:59:00 - [4]
 

Honestly the only new thing Id accept cloak wise is the ability to cloak a POS.

Which would be humorous at best.

But not this...

not supported.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2009.05.22 14:49:00 - [5]
 

Originally by: Dav Varan
Been playing RA3 ?
Been playing as the american faction ?

Your idea's sound awefully like the allies stelth tanks and assault destroyers!


I thought the first one sounded more like an Arbiter out of Starcraft, but then I've never played RA3.

That said, no. There's a good reason cloaking doesn't work that way, and making people shoot at a ship that they don't even have targeted is a good way to **** them off, not make fleet battles more interesting. Add that into the fact that you imply fleetmates would be able to RR while cloaked(in triage, no less, because they don't have to defend themselves from a fleet's firepower), and you have yourself something that looks a lot like an invincible death blob, which I'm not so much a fan of. The second sounds rather similar in effect. RR is too powerful and too omnipresent to remove an attacking fleet's options on where to point its DPS.

Tesseract d'Urberville
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2009.05.22 18:55:00 - [6]
 

The Arbiter from StarCraft jumped to my mind for the first one, too.

Both of these ideas rely on the idea that a ship can survive being primaried in a fleet battle. No matter how high your resistances, no matter how good your tank, if you are flying a non-capital ship in a fleet battle and are primaried, you are going to lose your ship very, very quickly. The proposed ships' value stems from their persistent presence on the battlefield - which is unrealistic, because in both cases they will be the enemy's very first primary target.


 

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