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blankseplocked [Proposal] New idea for bounty payouts
 
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TimMc
Brutal Deliverance
Gypsy Band
Posted - 2009.05.18 00:02:00 - [1]
 

I know, beating a dead horse here.

How about when a player is podded, the bounty is only paid up to the value of the clone they are using?

However, the full bounty is paid out if the player loses SP from not having an up to date clone.

Yay/Nay?

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2009.05.18 00:05:00 - [2]
 

Supporting my own thread obviously.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2009.05.18 01:49:00 - [3]
 

If you're basing bounties on actual damage inflicted, then don't limit them to poddings, include ship damage in the mix. That said, something along this line is needed.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2009.05.18 16:21:00 - [4]
 

Originally by: Herschel Yamamoto
If you're basing bounties on actual damage inflicted, then don't limit them to poddings, include ship damage in the mix. That said, something along this line is needed.


At the moment podding is the only way to get a bounty payout. Moving it to being on ship destruction, while easier for low sec, is hard because ships can be insured so no way of telling how much damage you have actually inflicted.

Tesseract d'Urberville
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2009.05.18 17:24:00 - [5]
 

Well, the game knows how much damage was inflicted, even if the bounty hunter doesn't. I like the idea of bounties being commensurate with the value of loss to the target - value destroyed less the amount of related insurance payout, and skillpoints lost due in death (if any).

I'm not sure how to work that into the bounty system practically though. So, supported for the concept, but obviously some details to work on.

Orb Vex

Posted - 2009.05.18 20:06:00 - [6]
 



 

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