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blankseplocked Erik or Issler? Help me decide.
 
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Solo Player
Posted - 2009.05.17 23:43:00 - [1]
 

So, it has all come down to the vote, finally.

I'm rather astounded that this time around, I have not yet made up my mind on who to vote for. Maybe the candidates in my corner of the political spectrum have not had that high charisma score to pull me over? Whatever the reason, I find myself leaning towards either Erik Finnegan or Issler Dainze, but I'm not even sure there about them.

I used to be a staunch supporter of Take Care, but I have been less than impressed by some of Erik's statements (avoiding concrete answers and statements of intent in some instances, proposing some very pro-sandbox, anti-npc views elsewhere) as well as his inability to put a stop to the ****fight surrounding his candidacy. Issler, while covering many of the same topics and yet sporting a cleaner record, seems to stand on a bit too broad a carebear platform where it does not quite come clear where she will side on issues likely to divide said demographic. And, I still haven found that website he's promised us last month...

Now, neither has deigned to reply to second questionnaire, so I might gonna need help deciding.

I'm looking for a candidate of shrewd tenacity who is both able to sway others to her/his causes as well as seek and find a working compromise regardless of petty personal quibbles.
He or she should have a vision of EVE where
- a wide variety of playstyles is actively supported
- players are not forced to team up to accomplish most things, and the individual will not automatically lose to the group
- choices will have real and lasting consequences
- immersion does not take the back seat to cheap balancing tricks
- NPCs and their corps are more than static mission generators and rats but the basis for a rich and vibrant game world that gives meaning to player actions beyond grind and pvp
- the cluster feels as big as it really is by filling that space with danger, diversity and uniqueness and preventing players to cross it in a couple minutes
- your ship actually feels like a gargantuan thing of steel and glass several hundred meters in length instead of just another generic matchbox rocket among thousands of clones
- you can have fulfilling and varied gameplay even if you are only able to play a few hours per week in short sessions
- great rewards are always preceded by even greater risk

Some say they want EVE to be a sandbox for us players. Me, I'd rather use my shovel in a cool theme park than on a barren sqare of quartz sand.

Garthran
AP Holdings
Posted - 2009.05.18 01:04:00 - [2]
 

Edited by: Garthran on 18/05/2009 01:05:44
- a wide variety of playstyles is actively supported
I rat, scan, mission, mine, and occasionally help kill people.
- players are not forced to team up to accomplish most things, and the individual will not automatically lose to the group
I would love to see more of this. Mob tactics have taken the lead in all things Eve, and I don't like that.
- choices will have real and lasting consequences
While I'm in favor of serious consequences, things that cannot be undone exist enough in real life. I'm not going to forever handicap someone's gameplay because they decided once while drunk to shoot a CONCORD battleship guarding a gate.
- immersion does not take the back seat to cheap balancing tricks
Balancing is necessary. While pre-nerfing is incredibly obnoxious, its a whole lot easier to add RP for added abilities than it is to add RP for removing abilities. "Because CONCORD says so" only works for so long.
- NPCs and their corps are more than static mission generators and rats but the basis for a rich and vibrant game world that gives meaning to player actions beyond grind and pvp
I would love to see more of this, however I don't want it to come to the point where players are competing with empires for, say, 0.0 ownership. There have to be limits to the NPC influence on the game.
- the cluster feels as big as it really is by filling that space with danger, diversity and uniqueness and preventing players to cross it in a couple minutes
This requires the balance between gameplay and RP. Sure, it boosts immersion to make it a very involved, hours-long journey to go 20 jumps as it did before warp-to-zero was implemented, but look how much the game has exploded since that same implementation.
- your ship actually feels like a gargantuan thing of steel and glass several hundred meters in length instead of just another generic matchbox rocket among thousands of clones
I'm curious what you mean. Crew implementation? Visible damage effects? Having the toddler in the day-care center on the 3rd deck of your Megathron wave at you right before a cruise missile takes out that compartment? Improved scaling?
- you can have fulfilling and varied gameplay even if you are only able to play a few hours per week in short sessions
I feel that I get that already, however, I'm interested to know what you would do to improve Eve as a short-term game?
- great rewards are always preceded by even greater risk
In this case, the risk is already there, I feel, the rewards just need to be improved, i.e. 0.0 and lowsec.

Issler Dainze
Minmatar
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2009.05.18 02:18:00 - [3]
 

I think I am a good pick for you. Let me respond to some of your points:

- a wide variety of playstyles is actively supported
I believe that it is the range of experiences in Eve that are separates it from other games. I will always support keeping those experiences as diverse as possible.

- players are not forced to team up to accomplish most things, and the individual will not automatically lose to the group
Solo play is VERY important. There will always be reasons why players will want to do something alone and not in a group. I believe this is also an important part of Eve.

- choices will have real and lasting consequences
Absolutely!

- immersion does not take the back seat to cheap balancing tricks
I want to see things that increase immersion, if I wanted an eye/hand twitch experience I'd go play tennis or paintball!

- NPCs and their corps are more than static mission generators and rats but the basis for a rich and vibrant game world that gives meaning to player actions beyond grind and pvp
We need smarter and more variable NPC experiences. This goes hand in hand with both immersion and solo play.

- the cluster feels as big as it really is by filling that space with danger, diversity and uniqueness and preventing players to cross it in a couple minutes
I love the sense of how big the 'verse in Eve is. I would fight anything that diminished that.

- your ship actually feels like a gargantuan thing of steel and glass several hundred meters in length instead of just another generic matchbox rocket among thousands of clones
I believe the physics model needs some loving to make that difference in theoretical mass seem more "real".

- you can have fulfilling and varied gameplay even if you are only able to play a few hours per week in short sessions
Not everyone can put in 40 hours a week in Eve. The training system in Eve makes it clear that you should be able to enjoy Eve if you can only play casually.

- great rewards are always preceded by even greater risk
Risk/Reward is what Eve is all about. I think we need to actively prod CCP to make sure these two are really inline. For example low sec right now is clearly out of whack using that metric.

Hope that helps you decide,

Issler

LaVista Vista
Conservative Shenanigans Party
Posted - 2009.05.18 05:29:00 - [4]
 

I'd vote for Issler then, to be honest with you Smile

Che Biko
Humanitarian Communists
Posted - 2009.05.18 13:28:00 - [5]
 

I've been in Erik's corp for about a year now, and I can say the parts of your quote I made bold is what Erik is like in my expierences, like corporate meetings. The stuff I didn't make bold is what I'm pretty sure about that he feels the same, but it would actually be better if he'd shed some light on it himself. The stuff I left out, I'm not sure about it at all, he might or might not agree.

I don't know much about Issler though, so I can't compare them really. I'm going for either Erik or Heartstone. Hope this helps you make up your mind.
Originally by: Solo Player
I'm looking for a candidate of shrewd tenacity who is both able to sway others to her/his causes as well as seek and find a working compromise regardless of petty personal quibbles.
He or she should have a vision of EVE where
- a wide variety of playstyles is actively supported

- players are not forced to team up to accomplish most things, and the individual will not automatically lose to the group
- choices will have real consequences
- you can have fulfilling and varied gameplay even if you are only able to play a few hours per week in short sessions
- great rewards are always preceded by even greater risk

Tesseract d'Urberville
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2009.05.18 15:28:00 - [6]
 

Issler has been my CEO for over a year now, and I couldn't wish for a more dedicated leader (or "bosslady" as we sometimes call her). She backs up her stated beliefs with time and effort, and has been tireless in improving player experiences, both in and out of game. I strongly endorse.

For me it really came down to a choice between her and Herschel - a fairly unusual dichotomy; I don't know him at all in-game but he has a well-justified reputation for thoughtfulness on the forums. I went for Issler this time, because I can personally vouch for her outstanding work ethic; and I've no doubt that Herschel will be back.

Treelox
Posted - 2009.05.18 19:50:00 - [7]
 


Garthran
AP Holdings
Posted - 2009.05.18 20:03:00 - [8]
 

Bah, we all know OZ is going to get a seat, let a few of us underdogs scrabble for votes :)

Solo Player
Posted - 2009.05.18 21:25:00 - [9]
 

Thanks Issler, Garthran for your replies. I liked Issler's better, so he's currently my favourite.

Thanks, too, Che, for offering an insight on Erik's way of thinking. Too bad for Take Care, though, that their candidate cannot even be tempted to answer in person by posting his name in the thread title. I'm sure he's very busy with his campaign elsewhere, but this could certainly be misconstrued by less circumspect voters as a bad sign for Eriks future participation on the CSM...

Garthran
AP Holdings
Posted - 2009.05.19 16:40:00 - [10]
 

Cheers :)

If you, for some masochistic reason, feel the need to post more questionnaires, I'd be happy to answer them, but if not, thanks at least for providing them and considering my answers alongside everyone else's.

Laiyna
Madhatters Inc.
The Initiative.
Posted - 2009.05.19 18:39:00 - [11]
 

Strangely enough Issler is not on the list of persons you can vote for....

Solo Player
Posted - 2009.05.19 19:22:00 - [12]
 

Yes she is.

Third from the bottom.


 

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