So, it has all come down to the vote, finally.
I'm rather astounded that this time around, I have not yet made up my mind on who to vote for. Maybe the candidates in my corner of the political spectrum have not had that high charisma score to pull me over? Whatever the reason, I find myself leaning towards either Erik Finnegan or Issler Dainze, but I'm not even sure there about them.
I used to be a staunch supporter of Take Care, but I have been less than impressed by some of Erik's statements (avoiding concrete answers and statements of intent in some instances, proposing some very pro-sandbox, anti-npc views elsewhere) as well as his inability to put a stop to the ****fight surrounding his candidacy. Issler, while covering many of the same topics and yet sporting a cleaner record, seems to stand on a bit too broad a carebear platform where it does not quite come clear where she will side on issues likely to divide said demographic. And, I still haven found that website he's promised us last month...
Now, neither has deigned to reply to second questionnaire
, so I might gonna need help deciding.
I'm looking for a candidate of shrewd tenacity who is both able to sway others to her/his causes as well as seek and find a working compromise regardless of petty personal quibbles.
He or she should have a vision of EVE where
- a wide variety of playstyles is actively supported
- players are not forced to team up to accomplish most things, and the individual will not automatically lose to the group
- choices will have real and lasting consequences
- immersion does not take the back seat to cheap balancing tricks
- NPCs and their corps are more than static mission generators and rats but the basis for a rich and vibrant game world that gives meaning to player actions beyond grind and pvp
- the cluster feels as big as it really is by filling that space with danger, diversity and uniqueness and preventing players to cross it in a couple minutes
- your ship actually feels like a gargantuan thing of steel and glass several hundred meters in length instead of just another generic matchbox rocket among thousands of clones
- you can have fulfilling and varied gameplay even if you are only able to play a few hours per week in short sessions
- great rewards are always preceded by even greater risk
Some say they want EVE to be a sandbox for us players. Me, I'd rather use my shovel in a cool theme park than on a barren sqare of quartz sand.