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Infinity Ziona
Minmatar
Cloakers
Posted - 2009.05.14 15:17:00 - [181]
 

If as the above poster says you CAN activate a module without a delay then I see no issue. If you don't want to use gates then use a jump drive capable ship or don't go to 0.0.

NO SHIP SHOULD BE IMMUNE TO PVP with such minimal skill training and low cost. My alt is about to get into a cov ops and shes only 1 month old.

If you want to be pvp immune in a cloaker then use a t3 with the appropriate module.

You 0.0 uber pvp'rs cry like babies when you find yourself confronted with something that might force you to fight - blow some more big snottie bubbles its making me smile.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.05.14 15:23:00 - [182]
 

Originally by: Infinity Ziona
NO SHIP SHOULD BE IMMUNE TO PVP with such minimal skill training and low cost. My alt is about to get into a cov ops and shes only 1 month old.


If the gatecampers had a clue, Covops ships would die regularly enough as it was. Recons too.

Now, they no longer require a clue. Just just require CTRL + CLICK + approach + F1 Onwards.

RedSplat
Posted - 2009.05.14 15:25:00 - [183]
 

Edited by: RedSplat on 14/05/2009 15:26:29
This is complete idiocy.

1.) Lowsec Nerf'd- good luck catching anything smaller than a BS. Oh wait, you cant do that either (see 3.)!

2.) Covops and Recons no longer able to run bubble camps.

3.) Instawarping Battleships and Carriers anywhere not bubbled- you know, like in LOWSEC.

CCP dropped the ball. Again.


Deira Lenia
Mortis Angelus
Northern Coalition.
Posted - 2009.05.14 15:25:00 - [184]
 

Edited by: Deira Lenia on 14/05/2009 15:26:26
Originally by: Blane Xero
Originally by: Nyphur
Originally by: Bartholomeus Crane

Makes you wonder indeed.

This change basically invalidates recons and cloakers in general for getting intel on gatecamps.

That's not the issue I'm so shocked at. If you can't mwd for 3 seconds after decloaking after jumping, that makes camps infinitely more powerful as they can bet a web and short range scram on any ship before it gains any significant momentum. It removes hitting the return gate as an option for ALL ships, not just recons or covert ops.
Seems we need a "Cloakers '09, Fight for your Right to Veto Stupid Design Decisions" Sig Again.


Agreed, someone shop a sig, will pay 10m for delivery of a decent one.

And are there any ships that can actualy surive a bubblecamp now? If you cant burn towards the gate or away from the bubble area then well.. any ship is screwed once it jumps in.

I can defenatly see a boatload of people getting ****ed about this, as it pretty much means all and any scouts will die once their gatecloak ends.

I've never missed locking anything that came through a gate and gave me 1.5s to lock it. Only bombers, covops and those cloaky haulers, because of the "doubleclick - cloak" trick, which doesnt let you lock a target at all.

How many pages of threadnought do we need for CCP seeing they gloriously screwed up again?

jita BEAST
Reactionary Trading
Posted - 2009.05.14 15:28:00 - [185]
 

FIX RECONS!!!

Atreus Tac
Blood Covenant
Pandemic Legion
Posted - 2009.05.14 15:29:00 - [186]
 

This is a BIG sign from me. This is the total opposite of where people (from what i gather) want.

No-one asked for this, there was no public outcry. You seem to nerf things that were fine before and ignore fataly flawed areas go untouched.

minmatar/gallente Recons, they have been brought up countless time yet nothing has happened to them.

GRRRR me angryEvil or Very Mad

Infinity Ziona
Minmatar
Cloakers
Posted - 2009.05.14 15:30:00 - [187]
 

Originally by: Deira Lenia
Edited by: Deira Lenia on 14/05/2009 15:26:26
Originally by: Blane Xero
Originally by: Nyphur
Originally by: Bartholomeus Crane

Makes you wonder indeed.

This change basically invalidates recons and cloakers in general for getting intel on gatecamps.

That's not the issue I'm so shocked at. If you can't mwd for 3 seconds after decloaking after jumping, that makes camps infinitely more powerful as they can bet a web and short range scram on any ship before it gains any significant momentum. It removes hitting the return gate as an option for ALL ships, not just recons or covert ops.
Seems we need a "Cloakers '09, Fight for your Right to Veto Stupid Design Decisions" Sig Again.


Agreed, someone shop a sig, will pay 10m for delivery of a decent one.

And are there any ships that can actualy surive a bubblecamp now? If you cant burn towards the gate or away from the bubble area then well.. any ship is screwed once it jumps in.

I can defenatly see a boatload of people getting ****ed about this, as it pretty much means all and any scouts will die once their gatecloak ends.

I've never missed locking anything that came through a gate and gave me 1.5s to lock it. Only bombers, covops and those cloaky haulers, because of the "doubleclick - cloak" trick, which doesnt let you lock a target at all.

How many pages of threadnought do we need for CCP seeing they gloriously screwed up again?

T3 ships with interdiction subsystem - I know they have had issues but they should be working now.

Drunk Driver
Gallente
Aliastra
Posted - 2009.05.14 15:34:00 - [188]
 




A POX ON CLOAKING!










Exlegion
Caldari
Salva Veritate
Posted - 2009.05.14 15:39:00 - [189]
 

Originally by: RedSplat
3.) Instawarping Battleships and Carriers anywhere not bubbled- you know, like in LOWSEC.


I have to respectfully disagree with you here. If a battleship is fit for travel and not combat it should have a good chance of surviving a gatecamp in low sec. My opinion, of course.


Indigo Johnson
Minmatar
Posted - 2009.05.14 15:49:00 - [190]
 

I would really like a response from CCP on how they see covert ops and force recons in their roles as recon in the game at the moment.

The ships should have a higher chance than 50/50 of getting through a gate camp alive imo. Please give them a bonus to cloak velocity (100% or some such) and at least make them semi-viable.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.05.14 15:49:00 - [191]
 

Really crappy sig;

Please visit your user settings to re-enable images.

Couldnt find either of the originals (Recons or Carriers) so i was working off memory mostly.

Exlegion
Caldari
Salva Veritate
Posted - 2009.05.14 16:02:00 - [192]
 

Edited by: Exlegion on 14/05/2009 16:04:10
Originally by: Blane Xero
Really crappy sig;

Please visit your user settings to re-enable images.

Couldnt find either of the originals (Recons or Carriers) so i was working off memory mostly.

This is just a small detail and you may take it as you wish but the red circle with the slanted bar across suggests "No Cloaks" or "No Cloaking" rather than the message you're trying to get across.



Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.05.14 16:04:00 - [193]
 

Originally by: Exlegion
Originally by: Blane Xero
Really crappy sig;

Please visit your user settings to re-enable images.

Couldnt find either of the originals (Recons or Carriers) so i was working off memory mostly.

This is just a small detail and you may take it as you wish but the red circle with the slanted bar across suggests "No Cloaks" rather than the message you're trying to get across.


True that Laughing

Corduroy Rab
Chaos Reborn
Posted - 2009.05.14 16:07:00 - [194]
 

Originally by: Blane Xero
Originally by: Infinity Ziona
NO SHIP SHOULD BE IMMUNE TO PVP with such minimal skill training and low cost. My alt is about to get into a cov ops and shes only 1 month old.


If the gatecampers had a clue, Covops ships would die regularly enough as it was. Recons too.

Now, they no longer require a clue. Just just require CTRL + CLICK + approach + F1 Onwards.


True, I flew past a small bubble camp the other day in a helio and was almost de-cloaked (got about 5k off me) had they had their drones trailing properly I would have been dead.

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.05.14 16:15:00 - [195]
 

Edited by: Poreuomai on 14/05/2009 16:16:35

Originally by: Infinity Ziona
If you don't want to use gates then use a jump drive capable ship ...

And the cyno is provided by whom? Oh yeah, your cyno boat died on the way into hostile space. Rolling Eyes

Originally by: Infinity Ziona
NO SHIP SHOULD BE IMMUNE TO PVP with such minimal skill training and low cost. My alt is about to get into a cov ops and shes only 1 month old.

On the other hand ALL ships should be able to fulfil their given task.

Originally by: Infinity Ziona
If you want to be pvp immune in a cloaker then use a t3 with the appropriate module.

Covo-ops worked just fine and was perfect for its job..

Captain Vampire
Caldari
Kung Fu Vampire Ninja's
Posted - 2009.05.14 16:20:00 - [196]
 

So, we're all bak to trail alt scouting then. I am going to stock up on velators, because demand is going to skyrocket!!

Jeebes, this patch has taken gameplay to new heights. T3 and newbie ships seems to be the only viable 0.0 scout.

canned
Caldari
State Protectorate
Posted - 2009.05.14 16:25:00 - [197]
 

Originally by: Marcus Druallis
It's in the patch notes. Peeps is ****ed now. This is a bad change.



Confirming this is a crap patch.....thx goes out to ccp for killing cov ops ships



wts all my cov ops ships

InSession
Kill or Die Trying
Posted - 2009.05.14 16:25:00 - [198]
 

With each patch I feel solo and small gang roaming, both aspects of the game which I enjoy so much get nerfed. I'm now on the fence as to whether I should drop this game or not, due to this latest nerf.

Danadur
Gallente
The Scope
Posted - 2009.05.14 16:27:00 - [199]
 

Be careful what you ask for...you just might get it!

MOS DEF
0utbreak
Posted - 2009.05.14 16:29:00 - [200]
 

I just tested this myself. I am not sure yet if it is a delay or just a lagging server since the patch. Jumping itself is way slower too.
If they nerfed cloaking after jumping that is indeed nuts though.

CCP makes small scale PVP harder and harder with every patch they release. Not everyone likes to be part of those stupid blob fests going on. Confused

I am not much into cloaking ships but i never saw what`s wrong with them. There allways was a chance to catch cloakign recons for skilled pilots.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.05.14 16:31:00 - [201]
 

CCP Chrono states; The Following

Corduroy Rab
Chaos Reborn
Posted - 2009.05.14 16:33:00 - [202]
 

Originally by: Blane Xero
CCP Chrono states; The Following


Well, I feel better now.

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.05.14 16:47:00 - [203]
 

Edited by: Poreuomai on 14/05/2009 16:48:39

Huzzah!




Marcus Druallis
Aperture Harmonics
K162
Posted - 2009.05.14 18:15:00 - [204]
 

Originally by: Blane Xero
CCP Chrono states; The Following


Don't wanna be that guy to all the naysayers in this thread.

BUT!

I told you so, ****s.

Nykky Syxx
Posted - 2009.05.14 18:52:00 - [205]
 

Previously, it took no skill to evade a bubbled gate camp. Uncloak, MWD, Cloak, Warp, gone.

Camping a gate basically became useless as anyone with a cloak could get through.

Frankly, change the CPU requirement so that only ships designed to use a cloak & supercaps can use them.

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.05.14 19:32:00 - [206]
 

Nykky Syxx, I can recommend Sev3rance's camps, they are a bit more challenging. Laughing

Anubis Xian
Ministry of War
Posted - 2009.05.14 20:21:00 - [207]
 

Originally by: Iuzda
Originally by: Nyphur
Originally by: Anubis Xian
O.O

I never jump blindly. Call me sane, but to do so is just dumb.

That's.. Jesus christ, are you even reading? Do you have a magic crystal ball that gives you positive intel on a gate before your scout jumps in or something?

No, he just never left high sec. Hence all his stupid comments about the part of the game he knows nothing about since he never experienced it.



Oh hey look, a nameless alt. Just cloak your way out of the thread. Bye.

Anubis Xian
Ministry of War
Posted - 2009.05.14 20:23:00 - [208]
 

Originally by: crastar
Originally by: Anubis Xian
Originally by: Bartholomeus Crane
Originally by: Anubis Xian
Do you people even know the definition of the word 'coast' in this context?

The MWD being on means you aren't coasting.

So you can either mwd back to the gate at full speed, whatever that is. Or hit the mwd, and then cloak and coast the rest of the way.

I don't see the problem here, and if you pull the Ace Card out of your collective ASSES you might realize you don't have to run back to the gate once you cloak. Ever heard of faking out an enemy?

Yeah, Jove forbid the average pilot in EvE can think outside the fotm strategy guide.

You lot fly your little noob alts.


I just realised, this must be the other alt of Anvalor. There is no way that two separate people this obtuse can populate this very thread at once!

At any rate, no, it doesn't work like that, you're stupid. Now go away ...


Well, I'm not stupid enough to jump into a gate camp I can't get out of.


Yes you are.




Okay Mr SmartyAltPants,

How did people survive gate camps before cloaking ever came along?

Soma Khan
Caldari
Posted - 2009.05.14 20:44:00 - [209]
 

Originally by: Vaal Erit
The "3 second mwd can't activate when declaoking" is by far the most successful troll I've seen this year. Bravo whoever started it, bravo...

good call there, troll much?

Marcus Druallis
Aperture Harmonics
K162
Posted - 2009.05.14 23:19:00 - [210]
 

Edited by: Marcus Druallis on 14/05/2009 23:22:48
Edited by: Marcus Druallis on 14/05/2009 23:20:39
Originally by: Anubis Xian
Originally by: Iuzda
Originally by: Nyphur
Originally by: Anubis Xian
O.O

I never jump blindly. Call me sane, but to do so is just dumb.

That's.. Jesus christ, are you even reading? Do you have a magic crystal ball that gives you positive intel on a gate before your scout jumps in or something?

No, he just never left high sec. Hence all his stupid comments about the part of the game he knows nothing about since he never experienced it.



Oh hey look, a nameless alt. Just cloak your way out of the thread. Bye.


I'm not a nameless alt and I support his message.


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