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blankseplocked Best way to make money via combat -- Missions or Exploration?
 
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Fraa Excelsias
Posted - 2009.05.08 18:44:00 - [1]
 

I'm still getting my bearings in the great big world of EVE. I've been trying to figure out what the best route is to make ISK -- Combat missions, or going out and doing some exploration?

I have a combat toon (this guy), and another toon with some pretty good exploration skills -- Astro/Survey 5, can fly a buzzard well, and even got all the astrometrics / scanning skills and archeology/hacking trained up. So, I figure that I can explore with him, and regardless of what kind of site pops up, make some ISK:

-- Combat: Pull in my combat toon and kill/salvage
-- Mining: My exploration guy is 2 weeks away from flying a Covetor
-- Hacking/Archeology: Pull in my combat guy to clear the site, then use my exploration guy to unlock

My only concern though is... I'm an Empire newb :/ I don't have access to "safe" 0.0 space.

I played around with doing exploration last night, for the first time. In .8 space or higher, all of the sites stink. Even when I want to a low-sec system (.4), I didn't find anything great.

Is all of the great exploration opportunity hidden out in 0.0 space? Is it time to find a corp.? :p (I know the answer to that is YES anyway, but I've been too lazy... is exploration only really profitable out in 0.0 though?)

If so, then I guess I should stick with L4 missions until I decide to venture out into 0.0. Looking forward to some helpful answers.... thanks in advance!!! :0

Terminus Vindictus
Caldari
Posted - 2009.05.08 18:50:00 - [2]
 

Exploration is hit or miss because you're competing directly against other players looking for the same sites. You may spend a fair amount of time finding a site, and even then like you mentioned it may not contain anything worth writing home about. Sure there will be some sites that contain good faction stuff, but on average your ISK/hour will be minimal (maybe even less than mining).

L4's on the other hand are a reliable source of ISK. Even with low skills, you can make decent ISK/hour, and that only increases as you increase your skills and get better modules and ships.

Zezzix
Posted - 2009.05.08 19:05:00 - [3]
 

mission running is a much more reliable source of income. but personally, i find exploration more fun. if you're hitting the local drone/pirate exploration sites (hidden hideaways,etc.), you'll do better than just hacking/archaeology. But there are also mining/gas harvesting opportunities. So a lot depends on your character's (and/or alt's) professions. I don't have archaelogy skills, so I can't take advantage of those. But I do have a hulk pilot alt, so I can use mining sites. And my main has high salvage skills, so i can always pick up salvage from an area, which increases the amount of isk i can make. the other thing u want to do is to get out of high traffic systems/constellations/regions. These sites respawn as soon as they are completed. the ones that pop up in areas like the forge are going to get completed FAST. But the ones in back corners of the universe sit unfound until they despawn after a couple of days.

another advantage of mission running is that some missions have asteroids that can be mined (sometimes a LOT of asteroids). and of course you can salvage. and exploration takes a lot of scan time. so between the two, you're still going to do better overall with mission running.

Gamov
Sarz'na Khumatari
Posted - 2009.05.08 19:16:00 - [4]
 

Edited by: Gamov on 08/05/2009 19:16:57
Originally by: Terminus Vindictus
Sure there will be some sites that contain good faction stuff, but on average your ISK/hour will be minimal (maybe even less than mining)..


i know some people who would strongly disagree Smile

Terminus Vindictus
Caldari
Posted - 2009.05.08 21:29:00 - [5]
 

Originally by: Gamov
Edited by: Gamov on 08/05/2009 19:16:57
Originally by: Terminus Vindictus
Sure there will be some sites that contain good faction stuff, but on average your ISK/hour will be minimal (maybe even less than mining)..


i know some people who would strongly disagree Smile


Well, prove it then. As long as you factor in the time it takes those people to find the exploration sites into their ISK/hour calculation, and as long as you divide that total ISK/hour among all the people in the group who helped out, I'd like to see the numbers.

I've seen a lot of people come on these forums and post claims of having made 1 billion ISK from an exploration site in nullsec, but they don't mention that they ran it with 6 other people, that it took them 2 hours to clear it, and that it took them 5 hours to find it. When you factor all that in, the per person ISK/hour for exploration becomes less than stellar.

Mystafyre
Caldari
Deep Core Mining Inc.
Posted - 2009.05.08 21:52:00 - [6]
 

Originally by: Fraa Excelsias
I'm still getting my bearings in the great big world of EVE. I've been trying to figure out what the best route is to make ISK -- Combat missions, or going out and doing some exploration?

I have a combat toon (this guy), and another toon with some pretty good exploration skills -- Astro/Survey 5, can fly a buzzard well, and even got all the astrometrics / scanning skills and archeology/hacking trained up. So, I figure that I can explore with him, and regardless of what kind of site pops up, make some ISK:

-- Combat: Pull in my combat toon and kill/salvage
-- Mining: My exploration guy is 2 weeks away from flying a Covetor
-- Hacking/Archeology: Pull in my combat guy to clear the site, then use my exploration guy to unlock

My only concern though is... I'm an Empire newb :/ I don't have access to "safe" 0.0 space.

I played around with doing exploration last night, for the first time. In .8 space or higher, all of the sites stink. Even when I want to a low-sec system (.4), I didn't find anything great.

Is all of the great exploration opportunity hidden out in 0.0 space? Is it time to find a corp.? :p (I know the answer to that is YES anyway, but I've been too lazy... is exploration only really profitable out in 0.0 though?)

If so, then I guess I should stick with L4 missions until I decide to venture out into 0.0. Looking forward to some helpful answers.... thanks in advance!!! :0
Piracy YARRRR!!

Zen Mehari
Posted - 2009.05.08 22:54:00 - [7]
 

Exploration can be lucrative -if you have access to the right space. I know of a system for a example -that is said to have around 7-10 faction spawns a week.

Since I don't have access to the systems myself I can't confirm/deny this, but anecdotally speaking it suggests that certain systems are known for their faction spawns but goodluck getting access. The two systems I know of are both on the outer-rims of deep 0.0.

Low-sec/Empire exploration on the other hand is far less lucrative and you're better off running level 4's.

Demelain Malice
Gallente
Incunabulum
Posted - 2009.05.09 22:07:00 - [8]
 

A corpmate of mine made 1 Billion in a week from exploring in high-sec. I myself found what should be at least 300 million in loot yesterday, once it sells. It's not a steady income, but the sheer randomness of the rewards is, currently, more fun for me.

As the ther guy says, stay off the beaten track, that system I made the above had 12 sigs in it, 3 hideouts, 4 DED l3s and 1 drone site among them.

The only problem with using alts like that, is some of the sites are highly saught after (in particular the DED 3's), so you may need to be quick in swapping. Unless they're on different accounts, and can have them both there at the same time. The lower end combat stuff, your scanner guy could probably do, but it'd probably just be easier to get your combat guy trained up in astrometrics a little, and fit a combat ship with gravity capacitor upgrades. That means you'll be able to warp to your site of choice right away....

This is just my opinion, but the quicker you can burn around, scanning and completing as many sites as quick as you can will greatly increase your chances of finding stuff, the better.

Terrus Valkin
Gallente
Red Federation
RvB - RED Federation
Posted - 2009.05.09 22:47:00 - [9]
 

Mission running is a reliable but slow source of income, while exploration is a sporadically valuable practice. I've stopped missionrunning because I'm able to find good Sleeper sites in wormholes with relative ease and then go run them with my corpmates... when you can make 160m in a half hour of killing sleepers and hacking cans, you don't go back to missions.

That's just my story.

Wang Jing
Posted - 2009.05.09 22:52:00 - [10]
 

Explore in lowsec. If someone finds a site before you, swap out to your pew pew boat and stake your claim.

InSession
Kill or Die Trying
Posted - 2009.05.10 01:14:00 - [11]
 

Run missions when you need ISK really bad. Once you are stable try exploring and maybe you will get lucky.

takeaway1031
Caldari
Comply Or Die
The 0rphanage
Posted - 2009.05.12 22:09:00 - [12]
 

If your a noob then working thru missions is good income at the begaining. but from my experiance probing out ded sites is the only way to go.. today I landed over 1 bil in mods from just one site and im working thru another one now thats known for pith a type stuff. you could probley come close to it mining with in the same time frame but lets face it,,ITS BORRING AS H*LL... Only down fall is to make the big money you need to know the risk, and preaty much need to be in 0.0.

Gefex
Genco
Curatores Veritatis Alliance
Posted - 2009.05.12 23:16:00 - [13]
 

Pretty much what's been said already, missions are a slow steady, safe income, but the grind is boring as hell. No matter how much fluff CCP put in, you know what the reward is, you know its going to be T1 junk that drops, you know how long its going to take, and you know you can run it alone. Its dull frankly, but it pays bills.

Empire exploration is a bit like playing hunt the marble in a ball pit with 400 screaming children. You'll probably find something good eventually, but not before you have lost the will to live.

0.0 plex hunting is much more rewarding from a playability point of view, getting to the 'boss' and getting lots of high end juicy goodies. To do it well in 0.0 though you need a dedicated prober really to scout and/or a partner/alt for remote reps.

The DED plexes are extremely lucrative, you know the ones that used to be the holy grails of 0.0 space holding alliances? They spawn all over 0.0 now so no-one can really lay claim to them. Backwater systems have as much chance as anywhere of spawning one. Anything up to a 5/10 can be solo'd with a good ship, 6-8 duo'd with remote reps and 9-10 you need 3 people really to be safe remote repping a good tanker.

Escalation sites can give massive rewards, i'd say 1 in 5 sites will give an escalation, when it escalates you will be sent on to 5 other sites, each with a guaranteed faction spawn (although no guarantee they will drop anything). The end of which more often than not will give you a decent boss with some high end faction goodies, A-Types and whatnot. Again most of these can be fairly easily duo'd with remote reps.

0.0 anomalies can be good, there are some that give upward of 50m in bounties. The faction spawns at the end of these can be very nice but they are fairly rare. Still if you cant find anything else they are worth a shot.

Anyway, that's my experience with it, hope that helps some.

Jotobar
Posted - 2009.05.13 11:22:00 - [14]
 

Originally by: Fraa Excelsias
I don't have access to "safe" 0.0 space.[/b]


let me know if you find it!


 

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