open All Channels
seplocked Warfare & Tactics
blankseplocked My future Pilgrim
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Thenoran
Caldari
Tranquility Industries
Posted - 2009.05.07 14:19:00 - [1]
 

As I'll be in my Pilgrim in a few days, what kind of tactics should I be using other than the ones I've come up with?

Ship fit

[Pilgrim, Solo Recon IV]
Damage Control II
Medium Armor Repairer II
1600mm Reinforced Rolled Tungsten Plates I
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Energized Adaptive Nano Membrane

10MN Afterburner II
Faint Epsilon Warp Scrambler I
Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Medium Capacitor Booster II, Cap Booster 400

Covert Ops Cloaking Device II
Medium Energy Neutralizer II
Amarr Navy Small Energy Neutralizer
Amarr Navy Small Energy Neutralizer

Capacitor Control Circuit I
Egress Port Maximizer I

Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Vespa EC-600 x5

Tactic so far

Find Cruiser/Destroyer sized Turret ship like a Thorax or an Omen.
Till I get Recon V, I'll stick with hunting ratters in belts or at celestials.
Once Recon V is trained, I'll slam on a Probe Launcher and find targets that way.
Get close to the target while cloaked and when within 3-4km, uncloak.

Hit the AB and bump the target, hoping to distract/un-align the target long enough to overcome the recalibration delay + lock time and get a scram.
Slam on the Tracking Disruptors, Medium Neut and one Small Neut.
Wait 3 seconds and activate second Small Neut (so the two small Neuts cycle killing cap every 3 seconds).
Orbit at 7km (AN Small Neut has 7300m range) to stay out of turret range.

Deploy drones, kill enemy drones if any and then start tearing down on the target.

If local spikes, the target has an unusually thick tank or anything warps in, bring out ECM drones and hope target will have no energy for scram or lose the lock, allowing me to warp out or recloak.

Suggestions?

P.S. Not interested in a Curse, I want a cloak Razz and be a sneaky bastard

ivegi
Amarr
Operational Urban Zion Order
Posted - 2009.05.07 15:43:00 - [2]
 

Suggestion:

Fit a 500 Plate and another medium neut in place of the small. Rig for tracking disruptor and neut. You don't need a big tank with the disruptor and AB, trust me a BS will have no chance of hitting you if you decloak in orbit. You can easily solo BS's this way.

Grista
Caldari
Science and Trade Institute
Posted - 2009.05.07 18:41:00 - [3]
 

What do you think your cloaked speed will be with a 1600 plate on a force recon? You'll be lucky to get close to a raven over a span of minutes, let alone a cruiser.

Also, if you plan on going to 0.0, always fit a MWD, especially on any ship that fits a covops cloak.

Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2009.05.07 18:41:00 - [4]
 

Since your fit relies on using smalls, use Tracking speed disruption scripts and orbit them at 500m-5km range.

Thenoran
Caldari
Tranquility Industries
Posted - 2009.05.07 18:42:00 - [5]
 

Originally by: Grista
What do you think your cloaked speed will be with a 1600 plate on a force recon? You'll be lucky to get close to a raven over a span of minutes, let alone a cruiser.

Also, if you plan on going to 0.0, always fit a MWD, especially on any ship that fits a covops cloak.


1600mm Plate won't affect normal or cloaked speed, only agility and AB/MWD speeds.

Durzel
The Xenodus Initiative.
Posted - 2009.05.07 20:24:00 - [6]
 

Originally by: Thenoran
Originally by: Grista
What do you think your cloaked speed will be with a 1600 plate on a force recon? You'll be lucky to get close to a raven over a span of minutes, let alone a cruiser.

Also, if you plan on going to 0.0, always fit a MWD, especially on any ship that fits a covops cloak.


1600mm Plate won't affect normal or cloaked speed, only agility and AB/MWD speeds.
Plates add mass to your ship so they affect velocity AND agility, and since AB/MWDs work on a percentage increase of your max velocity they will effect your AB/MWD speed too.

That said I'd still go with the 1600mm myself as well, I'd say velocity is less important when you're orbiting them at such a close range anyway.

One thing you may have a problem with is someone who is on their toes, if they burn their MWD before you have time to lock them they could well be out of range of you/your scram. Another potential fit would be to use a MWD and swap one of the TDs for a web.

Mes Devour
The Ankou
Raiden.
Posted - 2009.05.07 21:06:00 - [7]
 

Well.. You listed your 'ideal' fight and what you would do in that case. Please understand though that 99.9% of pvp engagements (especially solo) are not 'ideal.' Most of the times its tough to even find a solo cruiser in a belt.

The best part of the PVP experience is unpredictability and variety that you find. The best PVPers hope for the best but plan for the worst. So plan on losing your Pilgrim over and over and over again. That means don't fit your first or even your 2nd Pilgrim with all faction stuff.

Being smart, having great timing and getting lucky is vital to PVP success. Remember the ship is not nearly as important as the player and the players knowledge of the true battle at hand.

Enjoy yourself capsuleer!

Thenoran
Caldari
Tranquility Industries
Posted - 2009.05.07 21:46:00 - [8]
 

Originally by: Durzel
Originally by: Thenoran
Originally by: Grista
What do you think your cloaked speed will be with a 1600 plate on a force recon? You'll be lucky to get close to a raven over a span of minutes, let alone a cruiser.

Also, if you plan on going to 0.0, always fit a MWD, especially on any ship that fits a covops cloak.


1600mm Plate won't affect normal or cloaked speed, only agility and AB/MWD speeds.
Plates add mass to your ship so they affect velocity AND agility, and since AB/MWDs work on a percentage increase of your max velocity they will effect your AB/MWD speed too.

That said I'd still go with the 1600mm myself as well, I'd say velocity is less important when you're orbiting them at such a close range anyway.

One thing you may have a problem with is someone who is on their toes, if they burn their MWD before you have time to lock them they could well be out of range of you/your scram. Another potential fit would be to use a MWD and swap one of the TDs for a web.


Base velocity is unaffected, only MWD/AB speeds and agility.
I could swap a TD for a Web, but if the target manages to MWD out of range, I can't use the web anyway.
And if I can scram him, his MWD is gone and the lack of energy will do the rest.

Durzel
The Xenodus Initiative.
Posted - 2009.05.07 22:01:00 - [9]
 

Edited by: Durzel on 07/05/2009 22:05:08
Originally by: Thenoran
Originally by: Durzel
Originally by: Thenoran
Originally by: Grista
What do you think your cloaked speed will be with a 1600 plate on a force recon? You'll be lucky to get close to a raven over a span of minutes, let alone a cruiser.

Also, if you plan on going to 0.0, always fit a MWD, especially on any ship that fits a covops cloak.


1600mm Plate won't affect normal or cloaked speed, only agility and AB/MWD speeds.
Plates add mass to your ship so they affect velocity AND agility, and since AB/MWDs work on a percentage increase of your max velocity they will effect your AB/MWD speed too. Like I said before, AB and MWD works as a flat percentage increase of your maximum velocity so even stating that "AB/MWD speed is affected" implicitly means your regular velocity is affected.

That said I'd still go with the 1600mm myself as well, I'd say velocity is less important when you're orbiting them at such a close range anyway.

One thing you may have a problem with is someone who is on their toes, if they burn their MWD before you have time to lock them they could well be out of range of you/your scram. Another potential fit would be to use a MWD and swap one of the TDs for a web.


Base velocity is unaffected, only MWD/AB speeds and agility.
I could swap a TD for a Web, but if the target manages to MWD out of range, I can't use the web anyway.
And if I can scram him, his MWD is gone and the lack of energy will do the rest.
Have you seen the difference in velocity in EFT with and without a plate, because I have and it does affect it. It also affects the align time (i.e. agility). Plates add mass to the ship, mass decreases maximum velocity & agility.

The idea of using the web with a MWD build is so that you can orbit them at your non-MWD speed.

You've pretty much ignored everything I said, despite quoting it for posterity. As I said originally your plan of uncloaking right next to them and bumping them whilst you wait to be able to lock assumes they do absolutely nothing to counter it. If the target has a MWD fitted they could quite easily activate it and head in whichever direction you bump them and by the time you are able to target them they'll be outside the 9km range of your scram.

Nomad Storm
The Wandering Path
Posted - 2009.05.08 03:57:00 - [10]
 

Originally by: Durzel
You've pretty much ignored everything I said, despite quoting it for posterity. As I said originally your plan of uncloaking right next to them and bumping them whilst you wait to be able to lock assumes they do absolutely nothing to counter it. If the target has a MWD fitted they could quite easily activate it and head in whichever direction you bump them and by the time you are able to target them they'll be outside the 9km range of your scram.


I have yet to have this happen to me ever. Typically people aren't paying that much attention and things you catch in belts aren't all that likely to have a mwd in the first place.

Thenoran
Caldari
Tranquility Industries
Posted - 2009.05.08 08:43:00 - [11]
 

Originally by: Durzel
Edited by: Durzel on 07/05/2009 22:05:08
Have you seen the difference in velocity in EFT with and without a plate, because I have and it does affect it. It also affects the align time (i.e. agility). Plates add mass to the ship, mass decreases maximum velocity & agility.

The idea of using the web with a MWD build is so that you can orbit them at your non-MWD speed.

You've pretty much ignored everything I said, despite quoting it for posterity. As I said originally your plan of uncloaking right next to them and bumping them whilst you wait to be able to lock assumes they do absolutely nothing to counter it. If the target has a MWD fitted they could quite easily activate it and head in whichever direction you bump them and by the time you are able to target them they'll be outside the 9km range of your scram.


Yes, I have checked the speeds.
Base velocity (as in no AB or MWD turned on) is UNAFFECTED by adding mass to the ship.
A Frigater going 400m/s without an Afterburner or MicroWarpdrive will still go 400m/s if you gave it a 1600mm plate (not that you could fit it).

It only affects agility and the speed increase given by an Afterburner or MicroWarpdrive.
My Pilgrim's base speed of 205m/s (as I have Navigation V) is not lowered by a 1600mm plate.

As for the target MWDing out of range, that's a risk I'll have to take.
If I fit an MWD I'll only go 1210m/s, which won't catch any MWDing Cruiser orbiting me.
Should that happen I'll micromanage my EC-600s and hope they get a lock and then recloak or warp out.

The only thing an MWD would really do is make the bump a little heavier, but it will gimp my very important cap and eat up even more powergrid.

As mentioned, the target is still a human player and the element of surprise as well as no longer being aligned (and the fact I'll be hunting ratters) should give me a good chance of getting a scram.

It's a risk yes, but isn't that what makes it fun? Razz

DJTheBaron
Caldari
FinFleet
KenZoku
Posted - 2009.05.08 09:38:00 - [12]
 

You fit a cloak, so you can get close to your target.

You fit a scrambler so the target hopefully cant warp away and cant mwd.

You fit a web to negate their base or base + ab speed.

Your neuts eventually remove their afterburner, ewar, active repair, hybrids or laser damage.

You rep during the whole engagement along with a a hp buffer.

You kill them with drones or a wingman.

Repeat as many times as nessary.

Ways to die.

If they bring a wingman and they orbit you at over 15km then you are screwed unless your drones can remove them from the equation.

I dont advise attacking passive tanked drakes solo, as they can probably tank your drone damage all day, out damage your repper, and shoot your drones.

Thenoran
Caldari
Tranquility Industries
Posted - 2009.05.08 10:07:00 - [13]
 

Yeh my primary targets are going to be glass cannons like an Omen or Thorax.
As for a web, how much more useful would that be when compared to a second TD?
Two TDs with Optimal Range scripts will reduce even a 20km Turret like Barrage to only 3-4km.
As I'll be orbiting at 7km, the DPS from the enemy will drop considerably.

Ofcourse, if they have no energy they can't fire aside from Projectile Turrets.

Hmmm...web or second TD?

Durzel
The Xenodus Initiative.
Posted - 2009.05.08 11:26:00 - [14]
 

Originally by: Thenoran
Originally by: Durzel
Edited by: Durzel on 07/05/2009 22:05:08
Have you seen the difference in velocity in EFT with and without a plate, because I have and it does affect it. It also affects the align time (i.e. agility). Plates add mass to the ship, mass decreases maximum velocity & agility.

The idea of using the web with a MWD build is so that you can orbit them at your non-MWD speed.

You've pretty much ignored everything I said, despite quoting it for posterity. As I said originally your plan of uncloaking right next to them and bumping them whilst you wait to be able to lock assumes they do absolutely nothing to counter it. If the target has a MWD fitted they could quite easily activate it and head in whichever direction you bump them and by the time you are able to target them they'll be outside the 9km range of your scram.


Yes, I have checked the speeds.
Base velocity (as in no AB or MWD turned on) is UNAFFECTED by adding mass to the ship.
A Frigater going 400m/s without an Afterburner or MicroWarpdrive will still go 400m/s if you gave it a 1600mm plate (not that you could fit it).
Oops you are indeed correct, I was looking at fully-fitted ships with an AB on. Embarassed

Xen Ra
Gallente
The Order of Odin
Posted - 2009.05.08 18:23:00 - [15]
 

Originally by: Thenoran

and the fact I'll be hunting ratters
Razz


Good luck finding any these days...

Its a nice setup for an unfortunately rare occurence.

Mutnin
Amarr
Mutineers
Posted - 2009.05.08 20:44:00 - [16]
 

Edited by: Mutnin on 08/05/2009 20:46:23
Originally by: ivegi
Suggestion:

Fit a 500 Plate and another medium neut in place of the small. Rig for tracking disruptor and neut. You don't need a big tank with the disruptor and AB, trust me a BS will have no chance of hitting you if you decloak in orbit. You can easily solo BS's this way.


Question for you guys.. I've been spec training this alt for the arbi just because I want to get some nice drone skills early on in his life before moving into BC's or BS's. I wasn't planing on training for a pilgrim anytime soon, but do you think this same sort of tactic could work with the arbi?

I know the pilgrim gets the extra 20% bonus per level to the neuts/vamps that the Arbi doesn't, but would the Arbi be able to pull something like this off? Would it not have enough DPS to break the tanks with out the neut bonus?

Hit DaBooks
Posted - 2009.05.09 01:30:00 - [17]
 

Originally by: Mutnin
Edited by: Mutnin on 08/05/2009 20:46:23
I wasn't planing on training for a pilgrim anytime soon, but do you think this same sort of tactic could work with the arbi?

I know the pilgrim gets the extra 20% bonus per level to the neuts/vamps that the Arbi doesn't, but would the Arbi be able to pull something like this off? Would it not have enough DPS to break the tanks with out the neut bonus?


The arbi is so versatile it should be minmatar, meaning it can do this just not as well.

Thenoran
Caldari
Tranquility Industries
Posted - 2009.05.11 10:45:00 - [18]
 

One more question, should I join Amarr/Caldari FW?

As it would be nice not to get sec status hits all the time for killing stuff, could FW provide me with enough flashy targets?
If FW has good solo options for a Pilgrim, I'd gladly join.

If so, which FW should I join, Amarr or Caldari? (got +5 standing for both so no probs there).


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only