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blankseplocked Cloaker, to be or fix
 
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Brizae
Amarr
Posted - 2009.05.07 23:18:00 - [61]
 

Originally by: Infinity Ziona
Fix cloaking:

Remove uncloaking delay
Remove scan res penalty
Remove uncloaking near objects
Remove no warping whilst cloaked


I can work with that.

/signed


Kale Kold
Mindless Griefing
Posted - 2009.05.07 23:18:00 - [62]
 


There needs to be cloaks in the game and they are fine as they are!

/thread

Toutaku
Omega Strike Force
Posted - 2009.05.07 23:18:00 - [63]
 

Edited by: Toutaku on 07/05/2009 23:19:02
I agree with my former corp mates grievances. Cloaks on non cov-ops ships should have a penalty against prolonged cloak use. Whether it be fuel, or the non cov-ops ship have a small chance of being probed, or the use of depth charges to disrupt the cloak of ships not designed to be stealthy.

Leave the current cloak system for cov-ops ships and bombers alone since they were designed for cloaking and should be taking advantage of their specialized roles. For everything else, like BS, HAC's, etc., there should be a way to de-cloak them.

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2009.05.07 23:37:00 - [64]
 

Originally by: Selia Evrion
You mean the delay to locking time?

Or the fact that those ships without a delay to locking time are now only good against Battleships... And when there's twenty of them?

Like you said, nothing wrong with cloaks.

Also, change the exploration probe visual effect back. The circles make me want to go out and murder someone.




So this is why people get podded in WH space. Very Happy

Forluhn
Amarr
Enlightened Industries
SpaceMonkey's Alliance
Posted - 2009.05.08 00:08:00 - [65]
 

How about a new module that can be fitted into the highslots of ships that is kinda like an EMP except it does no dmg and removes cloaked ships in a area around the ship say like 10-50k depending on the ship size?

Boknamar
Gallente
Quality Control.
Posted - 2009.05.08 00:15:00 - [66]
 

Originally by: Forluhn
How about a new module that can be fitted into the highslots of ships that is kinda like an EMP except it does no dmg and removes cloaked ships in a area around the ship say like 10-50k depending on the ship size?


That has the potential to severely cripple covert ops and recon ships, which I really don't think need to be nerfed.

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.05.08 00:20:00 - [67]
 

Originally by: Forluhn
How about a new module that can be fitted into the highslots of ships that is kinda like an EMP except it does no dmg and removes cloaked ships in a area around the ship say like 10-50k depending on the ship size?


Every gate-camp would have at least one. No good.

In 0.0 that would mean decloaker ship + bubble - no way through.

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2009.05.08 00:33:00 - [68]
 

I really think that there is a whole world of opportunity here for more features. Let there be modules to break cloaks, specials detection probes, modules to boost cloaks, skills, counter skills - on and on.

BTW, you can recall scan probes while cloaked and still not break cloak. Exploit?

Also, it would not make sense to be talking to you buds and be undetectable while cloaked. So imagine that communications makes you detectable by modules that direction-find radio transmissions. Of course perhaps a cloaker can counter that with a "directional antenna" module. Ah let it be a battle of how many slots you have to sacrifice for cloaking or detecting cloaks, and how much skill time you want to spend on it. Then it becomes a battle of skills and wits. The cloak might make some things too easy, but to simply put in a "break cloak because you paid the ISK for it" module would "break" cloaking.

Why make it easy for anybody? (That should be the slogan for EVE).

Infinity Ziona
Minmatar
Cloakers
Posted - 2009.05.08 01:37:00 - [69]
 

You can still go afk with mwd running. Dont need cloak.

Mara Rinn
Posted - 2009.05.08 04:12:00 - [70]
 

Originally by: Infinity Ziona
You can still go afk with mwd running. Dont need cloak.


Are you flying something cap stable that is faster than an interceptor?


prefectro
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2009.05.08 04:58:00 - [71]
 

Someone sounds upset that they are not able to care bear in 0.0 without fear of being attacked. Cloaking mechanics is PERFECTLY fine.

ZinderX500
Caldari
Very Predictable Feedback
Posted - 2009.05.08 06:12:00 - [72]
 

Originally by: prefectro
Someone sounds upset that they are not able to care bear in 0.0 without fear of being attacked. Cloaking mechanics is PERFECTLY fine.


This.

Infinity Ziona
Minmatar
Cloakers
Posted - 2009.05.08 06:19:00 - [73]
 

Originally by: Mara Rinn
Originally by: Infinity Ziona
You can still go afk with mwd running. Dont need cloak.


Are you flying something cap stable that is faster than an interceptor?



Yup a cap stable interceptor.

Benzaiten Reverse
Caldari
Shokei
Posted - 2009.05.08 09:23:00 - [74]
 

Originally by: Lacey Black
Edited by: Lacey Black on 06/05/2009 21:45:26
Even in the real world a F-117 stealth fighter-bomber can be found, ask the USAF they lost one becasue it was detected. So there should be some balance as well in the Eve world with them as well.

F117 dont use any cloak, its just proper engineering to dispers heating from plane and any incoming radar waves. Tamara (thats name of system able detect all planes, including stealth)is hardly mobile system and have relatively short detection range as its passive system detecting electromagnetic signatures (electronics on plane).

There is also prototype of real invisibility cloak in existence and as far as i know it does not emit something you could detect from more then really short range.

In space its even more complicated as its full of emissions from all stars around you. Add ships, stations, jumpgates, weapons fire emissions and you will have more luck detecting explosion of hand grenade in 10 AU distance then cloaked ship.

Just in case you want bring more reality or common sense to eve.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.05.08 09:28:00 - [75]
 

Edited by: Tippia on 08/05/2009 09:28:49
If you want to be realistic, then there is no stealth in space (well, not as long as you want to survive — and even dead, you'll be detectable). On the other hand, if you want to be realistic, there's very little in the way of combat in space either: if you're detected, you die — no way around it. That leaves the two options: stealth and die or be detected and die.

It would make the game rather boring…

Kale Kold
Mindless Griefing
Posted - 2009.05.08 09:40:00 - [76]
 

Originally by: prefectro
Someone sounds upset that they are not able to care bear in 0.0 without fear of being attacked. Cloaking mechanics is PERFECTLY fine.

This!

Kaivos
Pyydys
Posted - 2009.05.08 10:44:00 - [77]
 

Originally by: Lacey Black
Edited by: Lacey Black on 06/05/2009 21:45:26
I see nothing wrong with the cloak system


I agree.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.05.08 10:47:00 - [78]
 

Originally by: Kaivos
Originally by: Lacey Black
I see nothing wrong with the cloak system
I agree.
That's only because it's cloaked — duh! Razz

Mawusi
Posted - 2009.05.08 11:47:00 - [79]
 

Why not just have cloaking devices being to de-stabilise once activated, thereby setting a maximum amount of time that someone can cloak for before they then have to manually re-activate the module ? Something like 1hr for Covert Ops and less for the other cloaks.

This would still allow people to go to a safe spot and cloak if 'real life calls', but wouldnt allow pilots to simply cloak in a system and go afk all day.

Raivi
Sniggerdly
Pandemic Legion
Posted - 2009.05.09 03:46:00 - [80]
 

Originally by: Lacey Black
Edited by: Lacey Black on 06/05/2009 21:45:26
I see nothing wrong with the cloak system except I believe it is a bit oneside that needs some balance. Using the cloak on ships is legal, usefull to a degree but also can be a pain. I think CCP needs to develop a PROBE that can detect the emission generated by a cloaked ship. This gives defenders a chance to find the cloaked vessel. This would help with that silly individual that goes afk cloaked or a chance to find that bomber pilot that just blew your ore cans to dust. Or at least the cloak drain Cap or has to run a cycle that has to be restarted manualy.

I think cloaking needs to be readdressed & balanced. Even in the real world a F-117 stealth fighter-bomber can be found, ask the USAF they lost one becasue it was detected. So there should be some balance as well in the Eve world with them as well.


Ceiling hound is watching you rat. YARRRR!!

Discrodia
Gallente
Symbiosis International
Moose Alliance
Posted - 2009.05.09 03:48:00 - [81]
 

Originally by: Faife
Quote:
I see nothing wrong with the cloak system...


i agree.

/thread

QFT

Selia Evrion
Gallente
Night-Stalkerz
Tainted Legion
Posted - 2009.05.09 04:01:00 - [82]
 

I'm really failing to see the issue here.

So a cloaker is supposedly "shutting down a system". Let's look at this in basic terms.

You see a red in system. Presumably, you alert fellows to the possibility that he may be active and killing people. Either your intel gets heeded or someone says "he's been there all day".

Now, assuming you're ratting in a space that is relatively safe (I'm assuming most of us don't go into alliance border systems, in order to do our ratting Rolling Eyes) you should be fine.

Even if the cloaker is active, you will have friends around that can take him out. If the cloaker isn't active, you have nothing to worry about. So, all the people complaining that you "can't rat in system with a cloaker there" are obviously not following the "safe ratting" caveats:

1. Rat near friendly hubs.
2. Fly what you can afford to lose.
3. Look at your intel.
4. Get intel on the player - chances are they've been doing this for a while, so someone can report whether they're a cloaker or not.
5. Pay attention to your goddamn overview.
6. Pay attention to your goddamn overview. Really, there's no excuse for a ship coming out of cloak to have you locked down if you're paying attention. On the chance that you're ratting in something that takes longer to align than the time it takes them to decloak, wait for sensor calibration and lock you, then you should have long enough for friends to come to your rescue. Assuming of course, that you follow caveat 1.

And if it's not a ship that can warp cloaked, then you shouldn't have ANY problems. If he comes in while you're ratting, you'll see him on your overview.

If your only problem with cloaking is that you can't find that one guy in a cloaked raven, then your issue is not with him shutting down a system, it's with someone who has sacrificed something on his ship in order to increase his survivability.

tl;dr Cloaks are fine, follow safe ratting rules and you'll be fine. Don't be scared just because one red is in system.

Louanne Barros
North Eastern Swat
Pandemic Legion
Posted - 2009.05.09 04:06:00 - [83]
 

We of the Asteroid and Ice Belt Preservation, Protection and Safety League (AIBPPSL) send our regards.

Lacey Black
Amarr
Solar Storm
Posted - 2009.05.10 14:16:00 - [84]
 

Edited by: Lacey Black on 10/05/2009 15:19:28
Edited by: Lacey Black on 10/05/2009 14:17:05
If Captain Kirk can find a cloaked Rommulean vessel, folks in Eve should be allowed the same chance to find a cloaked vessel as well with either a mod or the thing uses cap runs out of juice. Otherwise IMHO it is a unblanced game mechanic.

FlyinS
Caldari
Royal Black Watch Highlanders
Posted - 2009.05.11 18:57:00 - [85]
 

Originally by: Selia Evrion


tl;dr Cloaks are fine, follow safe ratting rules and you'll be fine. Don't be scared just because one red is in system.


This is really it here.

Basically the complaints in this thread boil down to, "I want lowsec to be as safe as highsec."

I wonder how many of those complaining also insult carebears for wanting everything safe and easy...

Nomad Steel
Caldari
Solar Storm
Sev3rance
Posted - 2009.05.13 22:47:00 - [86]
 

No, just that even Cloaked pilots shold not be 100% safe. There should be a probe or mechanice that allows them to be found out.

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2009.05.13 22:58:00 - [87]
 

Edited by: Irida Mershkov on 13/05/2009 22:58:14
Originally by: Lacey Black
Edited by: Lacey Black on 10/05/2009 15:19:28
Edited by: Lacey Black on 10/05/2009 14:17:05
If Captain Kirk can find a cloaked Rommulean vessel, folks in Eve should be allowed the same chance to find a cloaked vessel as well with either a mod or the thing uses cap runs out of juice. Otherwise IMHO it is a unblanced game mechanic.

Completely unbalanced, as they can't do a thing whilst cloaked! Rolling Eyes

Edit: cloaking is fine.


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