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blankseplocked Exploration is biased! EU and non-US timezones get the goodies!
 
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MIRKINZ
Caldari
The Ankou
Raiden.
Posted - 2009.04.28 01:12:00 - [1]
 

Please correct me if I am wrong but;
I have really noticed that for people like me who get off work and get to logon from 02:00- 06:00 evetime(Or anytime late in the day) all sites have already been probed down and all I get is the left overs. I think that its screwed up that the early bird gets the worm, I mean common I need to sleep sometime. CCP, you should have all sites spawn RANDOMLY through out the day, or at least have some spawn halfway through the day. You guys did make big strides in getting a skill queue to where we are not forced to logon at 4am to change a skill. I think the same should go for exploration and allow some later people a chance at a good plex!!

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.04.28 01:16:00 - [2]
 

errm, I'm pretty sure that is how it works.

aside from the cloaky cloaky people who sit in plexes so they don't respawn.

Mara Rinn
Posted - 2009.04.28 01:46:00 - [3]
 

Plexes despawn as soon as they are "completed" and all ships have left them. New plexes spawn randomly to replace them.

So yes, Australians have the advantage in being able to pick the fat low hanging fruit, leaving other timezones with the dregs. Just run the dregs, force them to respawn, and be there to track down the new plex that spawns in its place (most likely in some other star system).


Lyn Kishin
Posted - 2009.04.28 02:21:00 - [4]
 

Well speaking as an Australian I'd gladly trade being not being able to cherry pick exploration sites anymore if you want to have DT in the middle of your prime time, suits me fine...

Thrases
Posted - 2009.04.28 02:26:00 - [5]
 

I agree. Just when you get into something the servers shut off.

MIRKINZ
Caldari
The Ankou
Raiden.
Posted - 2009.04.28 02:48:00 - [6]
 

That maybe true, but I really wasnt referring to the aussies, im sure the 2 second ping is enough, let alone DT right in the middle of prime time. I just think CCP should allow them to spawn throughout the day..

Horchan
Gallente
Posted - 2009.04.28 03:06:00 - [7]
 

I think someone (or in this case, multiple someones) doesn't understand that ALL sites respawn instantly after they despawn, not just during downtime. Thus, that site that someone finished right after downtime respawns somewhere else immediately, thus you have nothing to complain about.

The reason you're not finding anything is because everyone and their dog is now exploring, and though the total number of exploration sites DID increase, it isn't enough in comparison to the increase in people who started exploring.

MIRKINZ
Caldari
The Ankou
Raiden.
Posted - 2009.04.28 03:18:00 - [8]
 

I see your point Hor, but if they respawn instantly i should still find them regardless of how many other people are looking for them. Maybe last night they just bugged, but I came on in the morning and got like 6 sites in a particular system, I went to work and came back to the same system and EVERY site was gone. If they respawn I would imagine I would see them? Do they spawn in the same system?

Mara Rinn
Posted - 2009.04.28 03:21:00 - [9]
 

Originally by: MIRKINZ
Maybe last night they just bugged, but I came on in the morning and got like 6 sites in a particular system, I went to work and came back to the same system and EVERY site was gone.


Exploration sites respawn through the whole constellation, not just the one system. So what has happened is that all those people who are thinking inside the box like you are sitting in this one system, while the outside-the-box thinkers are scanning down lucrative sites in other less populated systems within the constellation.

The short version: you're doing it wrong.


Horchan
Gallente
Posted - 2009.04.28 03:27:00 - [10]
 

Originally by: Mara Rinn
Exploration sites respawn through the whole constellation, not just the one system.

Actually, by my experience, exploration sites respawn within a multi-regional area. In other words, a site can respawn anywhere that that site could potentially be found. Thus, a highsec Guristas hacking site could respawn anywhere in highsec in Black Rise, Citadel, Forge, or Lonetrek.

Squidly
Posted - 2009.04.28 11:39:00 - [11]
 

The answer is simple.

Git yer carebear arse out of comfy hi-sec.

For example, Rancer is LOADED with sites.

So are most other hellholes in the game. That is where they all pile up.

Game mechanic is working as intended.

sliver 0xD
exiles.
Posted - 2009.04.28 11:39:00 - [12]
 

Edited by: sliver 0xD on 28/04/2009 11:40:25

i would agree more with the OP.

with the random system in effect the spawn rate of a plex or wh should be completly stable over time.
with it the despawn rate should be also the same as the spawn rate.
per day 100 plexes spawn. if nobody does any plexes every day 100 plexes despawn.

but plexes are done so the despawn rate is faster. knowing that u cant despawn more plexes then that there are spawn i would say the OP's complaint is just.

there are 2 few plexes. if downtime hits and the server sees taht the amount of plexes is verry low i can understand that this is directly corected by spawning plexes.

result will be that after dt there are more plexes then before dt. witch is what the OP is complaining about.

My experience is that i lose my wh's after dt and that there are always new ones put in place after dt.

Brixer
Dai Dai Hai
Posted - 2009.04.28 13:30:00 - [13]
 


0.0 people can try -A- catch/impass area. Every system is LOADED with sites. They got moons and other ways to get to the isk you know. pew-pew oher players is what they do. I dont think they undock unless there is > 1 bill ISK on the horizon.

Washell Olivaw
Posted - 2009.04.28 13:34:00 - [14]
 

People who understand the system get the good sites. People who don't understand it get the bad sites.

Timezones are irrelevant. Feel free to sacrifice a night to see for yourself post DT is not an exploration nirvana.

K'uata Sayus
Posted - 2009.04.28 13:52:00 - [15]
 

Originally by: Horchan
I think someone (or in this case, multiple someones) doesn't understand that ALL sites respawn instantly after they despawn, not just during downtime. Thus, that site that someone finished right after downtime respawns somewhere else immediately, thus you have nothing to complain about.

The reason you're not finding anything is because everyone and their dog is now exploring, and though the total number of exploration sites DID increase, it isn't enough in comparison to the increase in people who started exploring.


My two dogs (American Eskimos) are currently training Astrometrics III, but they like to go on rides so much I cannot convince them to wait to train up to a Covops frig. So I guess I'll just get them t1 exploration frigs and sic them on high-sec sites.

They really don't care what's in them, they just like the chase....

Zezzix
Posted - 2009.04.28 17:52:00 - [16]
 

Edited by: Zezzix on 28/04/2009 17:57:07
Simple solution: get out of high occupancy areas. If you're in Forge, Citadel, or within 5 or so hops of a major hub, MOVE. In my little corner of the hisec universe, I have scanned down an average of 10 exploration sites a night, in the U.S., CT. And that's all within 3 to 4 jumps and quite often in only two systems.

To further explain above posters: its not just that it respawns after being completed. It respawns somewhere appropriate to the faction (if any) of the rats in the site or to other elements (like roid types) in it. And since the high traffic areas get wiped out quickly, they respawn quickly. Some will respawn in another high traffic area. Some will not. The ones in the high traffic area will get completed AGAIN and respawn AGAIN. And once AGAIN, some will pop up in low traffic, some in high traffic. it should be obvious that low traffic will begin to accumulate sites, since no one is exploring them. They will eventually respawn anyway (3 days, I think?), but that's 3 days of waiting to be found. So, AGAIN, go to low traffic area. Feast on the sites until you fall asleep at your keyboard.

edit--cause I couldn't leave it alone:
Let me stress again and again--get out of high traffic areas. there is nothing wrong with the spawning mechanism. The mechanism works the way it does precisely because they want to move people out of high traffic areas and into less populated systems. If what you want is to find a site every time you look for it, run missions. Otherwise, consider that exploration involves EXPLORING, not hanging around waiting for a scan hit.

sliver 0xD
exiles.
Posted - 2009.04.28 19:04:00 - [17]
 

Edited by: sliver 0xD on 28/04/2009 19:04:50
Originally by: Washell Olivaw
People who understand the system get the good sites. People who don't understand it get the bad sites.

Timezones are irrelevant. Feel free to sacrifice a night to see for yourself post DT is not an exploration nirvana.


good or bad sites has nothing to do with ppl that understand the system.

how can u understand the system when u dont go out there and get the information to build up a solid base for your theories.

your theories are based on the beleave that the random engine is good. have u ever considered that ccp did it wrong and made a mistake. they are human 2 u know.

the random engine is based on random vs time. time the OP does not have.

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.04.28 19:11:00 - [18]
 

Originally by: sliver 0xD

the random engine is based on random vs time. time the OP does not have.


I don't have time in my life to play golf or learn archery... so I don't do those things... perhaps it's not CCP's job to make everything easy for everyone? Perhaps it's up to each pilot to identify the activities that work for our individual time availability and style?

EvenFlo
Posted - 2009.04.29 07:37:00 - [19]
 

WOWOWOWOWOOOOOO

Im a greedy fat EU plex runner and i want all teh goodies. So why dont all you whiners gtfo and go drink a cano man the fuk up.

YARRRR!!

Zarroh
Posted - 2009.04.29 10:50:00 - [20]
 

Edited by: Zarroh on 29/04/2009 10:50:15
Originally by: sliver 0xD
Edited by: sliver 0xD on 28/04/2009 19:04:50
Originally by: Washell Olivaw
People who understand the system get the good sites. People who don't understand it get the bad sites.

Timezones are irrelevant. Feel free to sacrifice a night to see for yourself post DT is not an exploration nirvana.


good or bad sites has nothing to do with ppl that understand the system.

how can u understand the system when u dont go out there and get the information to build up a solid base for your theories.

your theories are based on the beleave that the random engine is good. have u ever considered that ccp did it wrong and made a mistake. they are human 2 u know.

the random engine is based on random vs time. time the OP does not have.


So many quality posts about the game mechanics and you only feel to ignore what has been said...?

I agree with other posters, stop probing and go run missions or something else since exploration is obviously not meant to be understood or appreciated by you. Twisted Evil

Babel
Utopian Research I.E.L.
Hedonistic Imperative
Posted - 2009.04.29 11:40:00 - [21]
 

I found a 0.4 in the middle of Empire space a few days ago that had 9 cosmic sigs in it ....

9 !

C'mon CCP - there's obviously not enough exploration sites out there as they being farmed so hard ..... only 9 !!!!!! I'm not sure exploration is viable for me now that there are so few sites ....

Chraiz
Gallente
Garoun Investment Bank
Posted - 2009.04.29 11:56:00 - [22]
 

Just to echo what other people have said - get out of high traffic areas. I've only just started exploring as a way to take a break from mission running for my income and had absolutely no problem tracking down good site in lower traffic areas.
On average I find several skill appropriate rat spawns and a few other sigs and anomalies that I leave alone because I don't have the SP in hacking and archaeology to do them.

All within 4 jumps of a major trade hub and newbie zones. Map filters -> number of players in space (or whatever it's called) is your friend. Not always accurate but usually gives you a close enough estimate.

Zarroh
Posted - 2009.04.29 12:24:00 - [23]
 

Originally by: Babel
I found a 0.4 in the middle of Empire space a few days ago that had 9 cosmic sigs in it ....

9 !

C'mon CCP - there's obviously not enough exploration sites out there as they being farmed so hard ..... only 9 !!!!!! I'm not sure exploration is viable for me now that there are so few sites ....


Laughing


 

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