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El Dracula
Posted - 2009.04.25 12:13:00 - [1]
 

As title specifies, what would be the best tag team for completing Gallente Navy missions.

I can fly between my 2 characters any race ship, and have a budget of about 2bn.

Thoughts?

Lady Darkmoon
Posted - 2009.04.25 12:16:00 - [2]
 

Guessing you mean L4's right?

A domi to tank + hyperion / mega to gank?

If you can just tank with one character then the other character should/could be fully gank fitted to just wipe out the rats as quick as possible, which means faster mission completion anyways.

Maybe a marauder?

In any regards, you want one to tank and the other to gank to make it efficient.


Zackaryel
Caldari
Perkone
Posted - 2009.04.25 12:20:00 - [3]
 

Quote:
[Dominix, New Setup 1]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Drone Navigation Computer I
Omnidirectional Tracking Link I

Drone Link Augmentor I
425mm Railgun II, Antimatter Charge L
Large Partial E95c Power Conduit
Large Partial E95c Power Conduit
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I


Dual that. Cap stable 640 omni-RR tank
Use whatever drones need for the given rats.

beh iettmi
Posted - 2009.04.25 12:24:00 - [4]
 

What ever the team you want some complementary EW. One with target painter one with web for those fast T2 frigates. One char big tank as said with small fast weapons and one lightly tanked spewing fire.

Maybe a gank nightmare and a nighthalk. Go team Night Laughing


felirx
Noir.
Posted - 2009.04.25 12:25:00 - [5]
 

Edited by: felirx on 25/04/2009 12:29:45
Paladin + golem, 2 Paladin or 2 golem.

El Dracula
Posted - 2009.04.25 12:26:00 - [6]
 

Hmm, I was thinking more along the lines of a max tank Domi to take aggro and still do about 450 DPS with Ogres, then a max gank Pulse Apoc to damage deal.

NoNah
Posted - 2009.04.25 12:28:00 - [7]
 

Depends on the mission. With 2 ships, having less than a thousand dps on either one is a horrible waste.

I'm guessing you would be best off with something like 2 Paladins, one of them remote repping the other and salvaging wrecks while the other pull them and gank. Same principle applies to any ship, and if it's to expensive swap one out for the next tier top missionrunner. For example an abaddon tanking with paladin repping, CNR/Golem, Vargur/Maelstrom, Kronos/Navy Mega.

The problem will never ever be in the tank, just in the gank. It's true for solomissions and tenfold more on group missions.

Arazel Chainfire
The Awakened Armada
Apex United
Posted - 2009.04.25 15:15:00 - [8]
 

Edited by: Arazel Chainfire on 25/04/2009 15:17:24
2 Domi's, 1 tank, one gank.

Tank domi setup as follows

Highs
remote shield/armor reps
aggro gun
Drone link augmentor

or, if you want it to be gankier
5 350mm 2's
1 DLA

Mids
4 CR2
1 omnidirectional tracking link (ogre's can now kill friggies Very Happy)

Lows
2 LAR t2 or faction
4 hardeners
1 CPR

Rigs
sentry drone damage augmentor
CCC/aux. nano pumps

The idea is to tank everything, but be able to rep your partner domi if he gets into more than minor trouble.

Partner domi

Highs
6 425mm 2's CN antimatter

Mids
1 Large shield booster (faction or deadspace)
2 hardeners (CN invulns would be best)
2 omnidirectional tracking links

Lows
3 Gallente Navy magstabs
1 CPR
3 PDU 2's

Rigs
1 Sentry Damage Augmentor
1 CCC
1 ACR

Setup needs 1% more pg than is available, provided max skills, so you'll either need an implant or you'll need faction PDU (or drop a PDU for an RCU... alternatively, get a faction RCU in exchange for one of the PDU's, and you can drop the ACR for another CCC). This setup is capable of 1043dps at 40km, using CN or GN antimatter. Tank is a bit low, hence the suggestion to put remote reps on the tank domi.

This pair isn't super at killing absolutely everything like a pair of gank nightmare's or something similar would be. However, it is very easy pair to use - just drop in the tank domi, aggro everything, then drop in the gank domi. Just watch the tank domi's tank but otherwise you shouldn't need to switch back until you have another room to clear. The tank domi does still provide 495dps with garde 2's at 34km though, so its not entirely useless damagewise.

As for the gankship, you can get more DPS out of a torp golem or out of a tach nightmare, but only the torp golem actually puts more dps on target as the nightmare's advantage comes from having medium drones to spew (full gank tach nightmare hits just short of 1100dps, but only about 950 from its tachs). From running ship setups of my own to find the optimal ship for using solo, this domi fit I found put the most effective DPS on any target of any ship allowed in highsec. Tank is a bit too light to really run effectively solo though, which while a downside for me wouldn't be a problem for you running a tank ship. Alternatively, if you have multiple computers/multiple screens, feel free to run two gank domi's at once and really see things die fast Laughing

-Arazel

Woulvesbaine
Posted - 2009.04.25 19:39:00 - [9]
 

I have had a lot of fun and success with Domi and Apoc doing Fed Navy missions.

Probably dual domis would be better because you can switch out damage types with ease using drones.

But Apoc (fitted with MP2) puts out a lot of dps and moves onto the next target rather quickly (while drones have to travel). Also the zap of lazors is worth it.

So Domi and Paladin maybe?

EFT Warrior
Posted - 2009.04.25 19:41:00 - [10]
 

2 golems, running seperate missions.

Liang Nuren
Posted - 2009.04.25 19:47:00 - [11]
 

Originally by: NoNah
Depends on the mission. With 2 ships, having less than a thousand dps on either one is a horrible waste.

I'm guessing you would be best off with something like 2 Paladins, one of them remote repping the other and salvaging wrecks while the other pull them and gank. Same principle applies to any ship, and if it's to expensive swap one out for the next tier top missionrunner. For example an abaddon tanking with paladin repping, CNR/Golem, Vargur/Maelstrom, Kronos/Navy Mega.

The problem will never ever be in the tank, just in the gank. It's true for solomissions and tenfold more on group missions.


I agree with this man.

/parrots

-Liang

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.04.25 23:15:00 - [12]
 

There is no reason to use two turtle ships to complete missions. Two gank ships will complete it much much quicker and still not have tank issues.

Do you know how quickly 2000 DPS eliminates NPCs? Its stupidly quick. You shouldn't need more than 200DPS tank for either ship. If that.

[Abaddon, dualboxdualbaddon]
Heat Sink II
Heat Sink II
Heat Sink II
Armor Kinetic Hardener II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5


250 DPS tank vs gurista, 960 DPS

Boz Wel
Posted - 2009.04.25 23:32:00 - [13]
 

I have a Nightmare/Golem combo that I use. It's honestly overkill (way beyond overkill), and to be perfectly honest I don't even fly them that often, since I mostly mission in low sec space. And even though I'm pretty cautious, scanning 360 for probes and the like, I don't wanna risk a few billion in ships just for a faster mission time.

It's definitely a nice duo, and I particularly like the mix of torps and turrets. Usually I run with an Abaddon/Nighthawk duo, which also does quite well.

honey bunchetta
Posted - 2009.04.25 23:42:00 - [14]
 

Edited by: honey bunchetta on 25/04/2009 23:48:30
Edited by: honey bunchetta on 25/04/2009 23:42:39
Originally by: AstroPhobic
There is no reason to use two turtle ships to complete missions. Two gank ships will complete it much much quicker and still not have tank issues.

Do you know how quickly 2000 DPS eliminates NPCs? Its stupidly quick. You shouldn't need more than 200DPS tank for either ship. If that.

[Abaddon, dualboxdualbaddon]
Heat Sink II
Heat Sink II
Heat Sink II
Armor Kinetic Hardener II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5


250 DPS tank vs gurista, 960 DPS


Meh, use 2 paladins with:

4 x tach beam t2
1 x large t2 rr
1x salvager
1 x tractor


1 x 100mn afterburner t2
3 x cap recharger t2

2 x mission specific hardeners t2.
3 x heat sink t2
1 x eanm
1 x cap power relay t2.




WAY over 2k dps as well as not needing to fit a local rep as well as fully cap stable with everything running.

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.04.26 00:05:00 - [15]
 

Originally by: honey bunchetta

Meh, use 2 paladins with:

4 x tach beam t2
1 x large t2 rr
1x salvager
1 x tractor


1 x 100mn afterburner t2
3 x cap recharger t2

2 x mission specific hardeners t2.
3 x heat sink t2
1 x eanm
1 x cap power relay t2.




WAY over 2k dps as well as not needing to fit a local rep as well as fully cap stable with everything running.


If you can dualbox marauders you should really be running separate missions. Especially missions with gates that you have to fly to.

Valor Anselmo
Posted - 2009.04.26 02:05:00 - [16]
 

id suggest the tank having tractors + salvagers...combined with your gank, the mission farming potential will be huge

Rannoc
Life Eternal
Bedlam Alliance
Posted - 2009.04.26 06:24:00 - [17]
 

Golem + Domi

I use Garde 2's to assist the Golem and the Golem to tractor everything in for the Domi to salvage. 40km tractor beam plus salavaging as you go makes for a fast mission turn around. With my skills the Garde adds ~450 DPS and with mods hits within 40km with ease. The domi also has 3 salvage rigs to maxiumize payout. The tank may not be the highest for these ships but with 1000+ dps there is no need for heavy tanking.

--R

[Dominix, Salvager]
Large Armor Repairer II
Damage Control II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Cap Recharger II
Cap Recharger II
Cap Recharger II

Drone Link Augmentor I
Salvager II
Salvager II
Salvager II
Salvager II
Small Tractor Beam I

Salvage Tackle I
Salvage Tackle I
Salvage Tackle I

Garde II x5

====================


[Golem, Mission]
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II
Capacitor Flux Coil II

Shield Boost Amplifier II
X-Large Shield Booster II
Target Painter II
Invulnerability Field II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile
Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile
Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile
Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Capacitor Control Circuit I
Warhead Calefaction Catalyst I

Hammerhead II x5
Hobgoblin II x5


Coriander Rinne
Federal Navy Academy
Posted - 2009.04.26 07:37:00 - [18]
 

First off, we're talking about bringing a minimum of 1500 dps into missions and you guys wanna make room for SALVAGE? You're actually hurting your income by not using your colossal dps to collect more bounties.

Anyway, correct answer is as follows:

[Paladin, Tandem]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Power Diagnostic System II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Amarr Navy Large Armor Repairer

Cap Recharger II
Gallente Navy Stasis Webifier
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L

Capacitor Control Circuit I
Capacitor Control Circuit I

Drones to flavor.

Get two of these. Yeah yeah, I know it's over your budget, and I'm not a very big fan of the PDS either. Honestly, the PDS and just about all of the faction stuff (save the web) is there because of the crunch on CPU and powergrid.

Anyway, fire up logistics and everything runs perma. Your ranges with 2x Optimal scripts are 44/65/87 (my skills, anyway) with multi, xray, and standard respectively. Shouldn't have any trouble hitting anything cruiser size or up at any range.

Just be a bit careful in guristas missions, although even then you should have one paladin free to melt the jammers. Tank is weak, but should still hold up for a couple of minutes even under the worst aggro. Really, that should be all you need to neutralize most of the incoming dps.

For the record, I chose the paladin over the nightmare because of the extra utility high. I chose it over the kronos because the paladin deals enough thermal damage to justify it over the kronos, whose railgun numbers aren't all that impressive. I chose the paladin over the golem because the golem is a raven hull, and I can't take people piloting raven hulls seriously. They're silly.


 

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