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blankseplocked Balancing - Identifying problems
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Author Topic

Celestial Apocalypse
Posted - 2011.07.31 01:11:00 - [1381]

1. empire warfare/corphopping, need a timelimit on leaving and joining a corp while at war.

2. supercaps in lowsec, just ban supercaps from lowsec.

3. make 0.0 more accessible with multiple intersects into entry constellations from several empire areas.

Chris Cochrane
The Knights Templar
Cascade Imminent
Posted - 2011.07.31 16:41:00 - [1382]

To be honest, if they JUST added a 15KM boost to the Medium Class Blasters, A LOT of people would be happy with that, here's a post describing why I believe they should do this.


Posted - 2011.08.02 22:35:00 - [1383]

Edited by: TheJacobiteHNTR on 02/08/2011 22:36:14
Edited by: TheJacobiteHNTR on 02/08/2011 22:35:47
1) Super Capitals in 0.0 sov warfare
2) Black ops, their lack of role
3) ewar frigs, they just aren't used

Check my forum thread for my proposed suggestion for the first two :)

Posted - 2011.08.10 21:48:00 - [1384]

Top 3 list ?

- Uncatchable ships. A cruiser should be able to lock another cruiser before it warps. Simple as that. More inertia on all ships (but mostly angel ones) => More ship kills => Profit for everyone.

- Hybrid weapons.

Actually, my idea on that one would be to swap blasters and autocannons. Slow armor gallentes ships should have the range of autocannons and the damage of autocannons. Fast shield Minmatars ships should have the range of blasters, and the damage of blasters, and they will be able to use their speed to rush toward the target.

- Black Ops battleships.

CCP guys and regular EVE players, I encourage you to visit this thread and give feedback about it :

Black Ops revamp

Andy Landen
Posted - 2011.08.11 00:40:00 - [1385]

Originally by: Jovoich
My one and only wish!

Bring ECM in line with other EW. Remove the chance based factor.


Posted - 2011.08.12 12:22:00 - [1386]

I strongly disagree with "SMT008".

The fact that you currently can nano a Cruiser in such a way that you can avoid most Low-Sec gate camps should not be changed. We have enough blobbing enforcing mechanism in this game. You should not remove the few spaces where a solo player can avoid being blobbed. A solo player and a small nano gang should have chances to avoid slow boating blobs. Since we are forced to use gates the only way to "avoid" the blob in low-sec is to simply jump into it and warp away before they manage to get a lock on you.

I would rather advocate for finally finding some how of balance mechanics which discourages blobbing. In 2D space this is usually automatically done by the fact that too many units on a small space start to hinder each other, suffer from friendly fire and are exposed to area of effect weapons. Such kind of mechanics is really needed for EVE.

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