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Pellit1
Caldari
Fatality.
Posted - 2009.11.23 01:45:00 - [1111]
 

Edited by: Pellit1 on 23/11/2009 01:51:26
Originally by: Tom Peeping
1. Any activity which causes one to go red... i.e. aggression (including remote repping) should result in a timer that does not allow docking

Erm... this is already implemented. (And in my opinion the act of remote repping/boosting being counted as an act of AGGRESSION...

n.

1. The act of initiating hostilities or invasion.
2. The practice or habit of launching attacks.
3. Hostile or destructive behavior or actions.


...Is laughable and should be removed IMO).
-----------------------------
Anyway, I have the following:

1. Projectiles. Their DPS is far less than other races and in terms of artillery the alpha strike is abysmal. Please, please, please, please fix them!

2. The drone UI could do with a revamp - it's damn difficult to manage as is at the moment and for Gallente pilots, that's (in a few cases) their main source of damage.

3. T2 ammo (especially the high-damage, low-range) has been superceeded by faction ammunition, it needs fixing.

(And as a side note - the Minmatar capitals are laughable compared to their respective counterparts... show the 'Tar a 'lil love Smile)

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.11.25 05:23:00 - [1112]
 

Balance to the overfought ninja salvage:

Ninja salvage isn't the problem. Should be promoted in fact in a way, but needs to be made a profession: Solution, salvage barges. On non barge ships, salvagers can only get small wrecks.

2 T1 barges. One low skill, one higher skill with more high slots. Get tractor and salvage bonuses, bigger holds, similar to mining barges. Role bonus to be able to scan down wreck fields left by players.

2 T2 salvage barges. One covert... for the ninja's of course, say 5 highs. Then 7 high slot super salvage barge, or reclaimer. Bonuses specifically for yield and tractor range for maximum processing. T2s can salvage all wrecks.

Why this? Simply that at current, a rookie in a speed dessie can earn as much as an L4 runner. This way, salvagers can salvage at will and it would take about the same skillpoint/isk investment as something like a hulk. This would balance it to other earnings. Also to make it work, need to make salvage tractorable, but doing so causes a flag.

Civilii
Posted - 2009.11.29 21:43:00 - [1113]
 

1) The idea that making something really expensive will make them uncommon. Make things such as titans and motherships (assuming they become decent) cost TIME (i.e the manufacturing of such items require constant supervision and involvement).

2) Low sec is balls. Make ratting in low sec much more profitable. Put plenty of profitable anomalies in low sec and make sentry guns considerably more powerful.

3) Some tech 1 cruisers and frigates just suck. I mean really. How great would it be if the Tier 1 and Tier 2 frigates, and T1 cruisers (and some tier 2 ones) were real alternatives, and not just because of their price.

Those would be nice. Other things are being addressed in dominion (woot).

Oh, and fix Empire Wars.

Brainstem
Satan's Escorts
UNITED OLD TIMERS
Posted - 2009.11.30 19:52:00 - [1114]
 

Edited by: Brainstem on 30/11/2009 19:55:18
1. Projectile weapons need help, tracking or damage (ROF or Alpha pls)
2. Minmatar E-war (target painters are so unimpressive that no one worries about a counter for them, seriously a MWD is worse for sig than 4 target painters. I would rather see Matari get a 1/2 or 1/4 boost to all ewar to reflect their ship flexibility)
3. T2-ammo stacking penalties are horrible particularly for artillery
3.5 rail guns, are they a trick to make Gallente and Caldari think they can snipe with turrets? no damage no rof. Give em some love

Areo Hotah
Paxton Industries
-Mostly Harmless-
Posted - 2009.12.01 18:40:00 - [1115]
 

8 months later and we still have a ****ty Naglfar, that now is even more skill intensive to fly.

Rawls Canardly
Special Forces Operation Detachment Delta
The 0rphanage
Posted - 2009.12.01 19:10:00 - [1116]
 

Skill progression for the mining career is horrible...
1 week to be in a retriever
2 months to advance further (neglecting other skills and pigeonholing you into JUST mining for those two months... refining, etc are neglected in this time)
Then... another 1 day to be in a Hulk? to go from grade 2 to grade 6 (Retriever to Hulk) in one fell swoop seems extreme to me, and results in the Covetor being wholly ignored. Perhaps reducing the requirements of the Covetor to Mining Barge IV would smooth it out, by putting the user in one for a full month before he can get to Exhumer.

dickk vandyke
Posted - 2009.12.01 21:32:00 - [1117]
 

the i-hub is TOO big, do you want more people going to 0.0? make it so that they dont need a freighter to make it their home, whose idea was it seriously? this only benefits the big alliances that have JB networks, nothing will change in the eve map because of half assed decisions like this

Llort Zakharov
Posted - 2009.12.01 21:51:00 - [1118]
 

yeah ccp cool ninja nerfing my vexor now i can't even do l1 missions in it even with 4 cap recharger Is and a missile launcher equipadTwisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted EvilEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very Mad

Moga WyrdSeeker
Section XIII
Cursed Alliance
Posted - 2009.12.01 22:45:00 - [1119]
 

Here is the place to purpose ideas, and be read by games designers, so let's go.

Originally by: Areo Hotah
8 months later and we still have a ****ty Naglfar, that now is even more skill intensive to fly.


I totally agree.

I'm a minmatar player since February 2007, and I only use minmatar ships. As lots of minmatar players, when the time has come to chose capital ships to fly, I dreamed about the amazing Moros / Revelation, about the strong Archon..

You had some love for the Nidhoggur, and you changed its bonuses, its slot layout, and it become a usefull carrier.

Then, a few month ago, you had love for the Naglfar. Yes, it's a so beautiful vertical dread, but he had :
- low capacitor recharge rate
- low capacitor size
- capital projectiles turrets were powerless
- capital citadel torp suffered very low explosion velocity
- splited weapon system, and few low slot : weak tank, weak damages

You changed some things like citadel torp explosion velocity, and the capital projectiles turrets. Later, you changed the bonuses of the, making it a interesting dread : good damages based on projectiles turrets, high alpha strike, powerfull shield tank, but worse than the tank of Phoenix.


But with Dominion, I can't understand your choices.

You said that theses bonuses (7.5% DMG & ROF) were too powerfull with the last changes of XL turret, and you were probably right. But you choose to nerf again the Naglfar.

1 - You come back to the previous weak bonuses : 5% DMG turret, 5% ROF launcher... But with only 6 low slot, these splited bonuses mean splited fitting : we had to choose between damages and tank... where the other dreads have both. Lots of players explained this problem, you know it well.
2 - you added one more skill (citadel cruise launcher), meaning we have to skill torp V (rank 4), cruise V (rank 5), large projectil turret V (rank 5) to use the Naglfar, then skill 3 skill rank 7.


The Naglfar is now :
- the longuest dread to skill
- the dread with the worse damage dealing
- the dread with the worse average tank
- the dread with the worse average HP
- the dread with the less powerfull capacitor

Where other dreads have all of this : damages, tank, HPs.


Please, CCP, answer me.

Do you really think the Naglfar is right in this current state ?


Doctor Aibolit
Posted - 2009.12.02 06:15:00 - [1120]
 

Edited by: Doctor Aibolit on 02/12/2009 06:17:04
Blasters are too close weapon. I understand that blasters have the highest DPS. But optimal + faloff just do not allow to use that advantage.
Amarr boats have too much advantages:
- lasers are overpowered too long optimal (with scorch optimal is awesome! Shocked)
- Amarr ships have more armor and sometimes resistance bonus is available
If Minmatar ships are fast, Amarr ships are good for tanking what is Gallente role. They supposed to be a DD? But why they are damage dealer only in EFT? ugh

Lylu
Posted - 2009.12.03 09:12:00 - [1121]
 

1. Blaster Dmg: is too low and tracking(not range is crap), it need to do atleast 20-40% more dmg then pulse and autocannons and not the same.

2. Vindicator: pathethic dmg compared what the other faction bs are now, increase dmg to atleast 1,5k and reduce drone bay to 25m, small changes are also, bit more speed and armor/hull.

3. Moms/Titans...

Lemmy Kravitz
Minmatar
Rebirth.
Posted - 2009.12.04 08:03:00 - [1122]
 

Edited by: Lemmy Kravitz on 04/12/2009 08:09:14
Edited by: Lemmy Kravitz on 04/12/2009 08:05:42
Edited by: Lemmy Kravitz on 04/12/2009 08:04:35
Target painter bonus for Mimitar should be boosted hella high so that way when a painter bonus'd mimiship paints you it's like having an MWD on, so if a frig is mwd + target painted it's sig is boosted 1000% or something rediculous.

It's the only thing I can think of that would make the target painting bonus on mimi ships usefull. might not make much of a difference painting a BS, sure as hell will make frig and cruiser pilots cry when they get painted and a phoon or pest is nailing them for full dmg.

On third thought I really like this idea. makes a useless bonus usefull. make it like 100% bonus per lvl in what ever skill is needed. even 50% would be good. Please throw this onto sisi, just to see what happens. don't even need to do it to all ships, just a do the vigil and take it from there.

War StalkeR
Caldari
NOOBIAN UNION
Death or Glory
Posted - 2009.12.04 17:44:00 - [1123]
 

Edited by: War StalkeR on 11/12/2009 18:13:16
Well CCP, you've made Guristas Faction Ships are really good, but still they little unbalanced, well, I want to say that their "bonus to missile velocity" is useless, and I'm signing and asking to change their "bonus to missile velocity" to good old "bonus to missile damage" for frig/cruiser and "bonus to missile rate of fire" in order for Guristas Ships to be the part of "Prates Ships League" - at the same level like Machariel and Nightmare, and not just Guristas Ships... or another idea, to give Guristas Ships unique "Special Ability" velocity bonus only to close range missiles, like that:

Worm -> Special Ability: "400% bonus to Rocket velocity"
Gila -> Special Ability: "400% bonus to Heavy Assault Missile velocity"
Rattlesnake -> Special Ability: "400% bonus to Torpedo velocity"

Well, after that bonus Guristas Ships will be unique like Sansha's Nation Ships with their Special Ability: "100% bonus to Large Energy Turret damage"

P.S. Guristas Ships and Sansha's Nation Ships have the same amount of Weapon Hardpoints I think it's quite good reason to give close range missiles velocity bonus to Guristas ships.

P.S.S. To tell the truth I'm impressed by myself that I gave such unique bonus idea for close range missiles velocity bonus, this idea popped up just for a second in my head, while I were writing this post, and this one second were enough for this idea =). CCP, I will pray to the God, to change your mind to add this bonus =)

With best regards,
your fan, War StalkeR.

SickSeven
Simplistic Syndicate
Posted - 2009.12.05 18:05:00 - [1124]
 

Hey CCP how about rebalancing the Naglfar back to Pre-Dominion status??? WTF were ya'll thinking?

Mad templar
Posted - 2009.12.11 00:32:00 - [1125]
 

1. BC's are to cheap. Their EHP\firepower can be compared to those of HAC's, but BC costs 15-25mil, HAC - 120-150mil. I want to see close range BC's in eve again. Possible (partial) solution - make BC's use large rigs.
2. unballanced dictors, sabre is significatly better then others

War StalkeR
Caldari
NOOBIAN UNION
Death or Glory
Posted - 2009.12.11 14:14:00 - [1126]
 

CCP,
Will be good if you will return good old engine trails (thruster exhaust) without it EVE looks less cool and realistic...
With best regards,
your fan, War StalkeR.

Lady Australia
Posted - 2009.12.12 16:31:00 - [1127]
 

fix rockets/missiles/phoenix/naglfar/assault ships

oh and bring the old cyno effect back.

kthxbai

Kal Shanai
Posted - 2009.12.14 00:18:00 - [1128]
 

In a sentence: Please un-****** the dramiels. Atm you need about 30 heavy dps light missile users with a sensor resolution above 1300 to oneshot one of these ****ers, and thats the only chance you get, since they get up to 5 km/s in a second or two, up to 8.8 km/s if its pimped out with deadspace gear, while intys manage 6 or sumthin with the same fitting. For one the Dramiel now makes every inty look useless. Its unbalanced as ****.

Thats the only one i got atm.

Rachel Weintraub
Posted - 2009.12.15 09:56:00 - [1129]
 

Edited by: Rachel Weintraub on 15/12/2009 09:58:04
Please, Fix Gallente Weapons on Proteus. It's becomes the worst T3 cruiser. It has good DPS but optimal range at 2k is awfull not mention tank ability (and we have to use MWD to zoom into field to be able to hit anything). Increase range of Blasters or add some range bonuses for T3. Caldari Tangu is buffed - it has much more tank and incredible range and in the same time is cap stable, not mention its superior DPS.

London
Imminent Ruin
Dirt Nap Squad.
Posted - 2009.12.16 19:23:00 - [1130]
 

As it's been said 1,000 times before: Fix Blasters/Hybrids.
They have blatant tracking issues due to their crap range, and their DPS is barely higher than lazors on paper (let alone in the game world), with a MUCH smaller envelope to do that damage in. I think it's been shown that lazors do something like 90% of the same DPS as blasters, with like 75% more range. Blasters really do need a huge damage buff with a tracking fix to turn them back into the blow-your-face-off shotgun weapon that they should be.

The game has changed so many times since the original design of Gallente ships. I think it's time to revisit them as you have with the Minmatar.

Cheers

Onin Ra
Core Impulse
Posted - 2009.12.17 02:09:00 - [1131]
 

Originally by: london
As it's been said 1,000 times before: Fix Blasters/Hybrids.
They have blatant tracking issues due to their crap range, and their DPS is barely higher than lazors on paper (let alone in the game world), with a MUCH smaller envelope to do that damage in. I think it's been shown that lazors do something like 90% of the same DPS as blasters, with like 75% more range. Blasters really do need a huge damage buff with a tracking fix to turn them back into the blow-your-face-off shotgun weapon that they should be.

The game has changed so many times since the original design of Gallente ships. I think it's time to revisit them as you have with the Minmatar.

Cheers

This.
Game changed so much with introduction of new scrambler mechanics and 50% webs, blasters are still the same.
Some of Gallente ships have outdated bonuses, like thorax with lol-mwd-cap-bonus. The dps differce is only noticible on paper, in game when you take in consideration ship bonuses and slot layouts its so marginal its not even funny.

Kvo Vadis
Posted - 2009.12.18 04:02:00 - [1132]
 

Edited by: Kvo Vadis on 18/12/2009 04:12:38
Hybrid weapon needs boost. CCP please pay attention on blaster/Rails.
P.S. Lasers are overboosted.
P.P.S. About long range guns. Compare Tachyon Beam Laser VS 425mm Railgun: almost the same optimal+faloff but lasers have better tracking, better DPS - WHERE IS "stone-scissors-paper"?

Zefyr Tarquinas
Posted - 2009.12.22 06:10:00 - [1133]
 

1. Projectile weaponry needs some love. (looks like this is being looked into already)
2. T4 missions generate too much reward versus the risk. However, with the ISK economy the way it is, nerfing it won't fix the problem, it'll just make things for those who prefer to stay in Empire too difficult to obtain and it might result in cancellations. Instead, give some incentive to go into lo-sec.
3. Give some incentive for using unguided weapons (rockets, torps, ect). Damage alone isn't worth it when the guided missile precision bonuses to guided missiles make them SO much more worth the use.

Vigaz
Posted - 2009.12.23 11:50:00 - [1134]
 

I was thinking about Eagle and hybrids:

let me try to compare Deimos and Eagle:

Deimos 5 hybrid hardpoints -25% cap for mwd activation, hybrid bonus: 50% falloff + 50% damage + 50m3 drone bay.

Eagle 5 hybrid hardpoints 25% resists resists bonus, hybrid bonus: 100% optimal + 25 % damage, no drone bay.

both can fit rails and blasters, ofc blasters are much better on the Deimos, and rails are a bit better on the Eagle.

I think Eagle should have 15/25M3 drone bay. Eagle with drone bay has the same sniper performance, Imo this change could add a bit of DPS when in short range (that is really missing on this ship, especially compared to a Deimos with rails @ 50km).

Check the T1 version: Moa has 15M3 drone bay.

Not an huge change, just a little tweek.

Vigaz



Ebrey mark2
Posted - 2009.12.23 13:32:00 - [1135]
 

Edited by: Ebrey mark2 on 23/12/2009 13:33:22
1 Rockets. They just need to be, well... Improved.

2 Armor repair systems. Boost them so they'll have a role in pvp. More active modules=more micro management=more rewarding than passive alternative! (Maybe an advanced skill to improve rep/sec, and one for less energy consumed/cycle?)

3 Balancing of AF's. It had to be said again... (Just one example: Enyo. Blaster boat with 2 mid slots???....)

Best regards,
Ebrey
The Tuskers

Kaldoreign
Caldari
CNexus
Posted - 2009.12.25 22:32:00 - [1136]
 

1) Gallente are underpowered. Boost their original weaponry - increase blaster range and railgun damage!
2) Drake
3) ECM

McEivalley
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2009.12.30 09:48:00 - [1137]
 

Edited by: McEivalley on 30/12/2009 09:55:11
This.

Edit-

I wanted to point out 2 more things that needs fixing besides EAFs:

1) Balancing of t2 ships slots - I don't think there ever should be a t2 ship variant with less than 2 slots for every power outage (i.e. at least 2+/3+/3+, 3+/2+/3+ or 3+/3+/2+ on every t2 ship). Either redistribute or add, even tweak down other stats for it.

2) Rockets. As all the complaints above and more.

Mya ElleTerego
Amarr
The Hull Miners Union
Posted - 2010.01.06 10:14:00 - [1138]
 

Nerf technitiums need to be on par with other racial moons, so that half of eve isnt damn near worthless. Its a pretty big issue tbh.

Khanstruct
Demonic Torment and Paroxysmal Rigorism
HYDRA RELOADED
Posted - 2010.01.06 16:08:00 - [1139]
 

Edited by: Khanstruct on 06/01/2010 16:13:26
Edited by: Khanstruct on 06/01/2010 16:09:00
1) Hybrid Turrets need to be re-looked at their advantages do not out-weigh the disadvantages like in other weapon systems. They could use more damage or more tracking. Maybe reduce the amount of cap they use?

2) Assault Frigates need a buff

3) Nerf lvl 4 missions or buff low/null sec, low risk should net lower rewards.

Fire Stone
Posted - 2010.01.06 20:12:00 - [1140]
 

Has any Dev's taken a look at the EOS lately. This ship cant even be sold for a profit with a highly researched BPO because nobody wants it. Sadly I don't have a good way to fix this ship compared to its peers.


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