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Malevian
Posted - 2009.04.08 19:16:00 - [1]
 

Edited by: Malevian on 08/04/2009 19:19:11
It would be nice to be able to use the arrow keys to fly your ship - you know intuitive and all - instead of having right click on things all the time. And how about reverse?

jam6549
Via Crucis Inc.
Posted - 2009.04.08 19:18:00 - [2]
 

yer and space bar could be jump! awesome ideas, keep 'em coming!

Tyrantus
Posted - 2009.04.08 19:19:00 - [3]
 

Realtime constant input to the server from every ship in a fleet by adhd players looping and twisting their ships all about the place. Yeah that would do wonderous things for lag reduction.

Malevian
Posted - 2009.04.08 19:21:00 - [4]
 

Yeah real time input - like all other mmo's. Amazing.

Tyrantus
Posted - 2009.04.08 19:24:00 - [5]
 

Originally by: Malevian
Yeah real time input - like all other mmo's. Amazing.
When was the last time you went on a raid in wow that involved eight hundred players all in the same area? You can have realtime input in those games because there is no collision detection between moving objects and usually much much less than a hundred players in any one area of the map. Smile

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.04.08 19:24:00 - [6]
 

Originally by: Malevian
Yeah real time input - like all other mmo's. Amazing.
All other MMOs don't have fights with several hundreds involved at once on a server holding 40-50k players.

Or well, Planetside had, and the lag there was horrendous.

Wet Ferret
Posted - 2009.04.08 19:43:00 - [7]
 

Edited by: Wet Ferret on 08/04/2009 19:44:23
Originally by: Tyrantus
Originally by: Malevian
Yeah real time input - like all other mmo's. Amazing.
When was the last time you went on a raid in wow that involved eight hundred players all in the same area? You can have realtime input in those games because there is no collision detection between moving objects and usually much much less than a hundred players in any one area of the map. Smile


Actually, WoW is the only game I can think of that does not have collision detection (not sure why, but since I played a Tauren I was glad Razz)... and I've personally been in pretty smooth 150-player raids in EQ. Though it can get laggy sometimes with hundreds of players in a zone, I guess. I'm sure if they cared they could make it better, but it's not really necessary.

Oops, I forgot to disagree with the OP. So, yeah, I disagree with the OP.

Malevian
Posted - 2009.04.08 19:47:00 - [8]
 

Edited by: Malevian on 08/04/2009 19:51:38
Collision detection is another thing I find slightly goofy in this game. It's present here but instead of crashing you bounce around like you're in a bubble ship. What's the EVE science behind that one? Wasn't there a real collision that triggered the faction war feature involving a huge Caldari ship and a station? If you run into something like a moron your ship should take some damage and not just boing around lol.

Wet Ferret
Posted - 2009.04.08 19:50:00 - [9]
 

Originally by: Malevian
Edited by: Malevian on 08/04/2009 19:47:42
Collision detection is another thing I find slightly weird here. It's present here but instead of colliding you bounce around like you're in a bubble ship. What's the EVE science behind that one? Wasn't there a real collision that trigger the faction war feature between this huge Caldari ship and a station? If you run into something like a moron you're ship should take some damage and not just boing around lol.


Ships' shields will repel object due to the electromagnetic fields, that's why you don't take damage bumping into stuff. The ship that crashed into the station in the video hacked through the defense field so they could pass through it.

I just made that up, really.

Sariaphe
Gallente
Solacarium
Posted - 2009.04.08 19:53:00 - [10]
 

That's a pretty good explanation Wet Ferret however I still think that there would be some adverse affects due to the g forces involved.

Faife
Dreddit
Test Alliance Please Ignore
Posted - 2009.04.08 20:16:00 - [11]
 

Originally by: Wet Ferret
Originally by: Malevian
Edited by: Malevian on 08/04/2009 19:47:42
Collision detection is another thing I find slightly weird here. It's present here but instead of colliding you bounce around like you're in a bubble ship. What's the EVE science behind that one? Wasn't there a real collision that trigger the faction war feature between this huge Caldari ship and a station? If you run into something like a moron you're ship should take some damage and not just boing around lol.


Ships' shields will repel object due to the electromagnetic fields, that's why you don't take damage bumping into stuff. The ship that crashed into the station in the video hacked through the defense field so they could pass through it.

I just made that up, really.


if i remember the plot, he doesn't hack the defenses, the shields are turned off

which doesn't explain why we can't ram ships after shooting their shields off. that'd be an awesome caldari buff for all the "caldari's suck at pvp" whiners

Oxystar
Posted - 2009.04.08 20:28:00 - [12]
 

most ppl prefer not to be in control of the ship. i'm stunned.

If i could setup keys to W=Aproach, S=Keep at range, A=Orbit at 500m, D=Orbit at 13km i'd be very very happy for a long time.

better control of the ship wouldn't bother me but it would have to be made so that it wouldn't lag out the game.


 

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