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blankseplocked Multi-Skill training
 
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Voidskipper
Atlas Alliance
Posted - 2009.03.29 03:32:00 - [1]
 

Just something I thought of. Maybe it was even purposed before, but I am to lazy to search.

Anywho, I was just talking in my alliance chat earlier and the topic of "You can not train skills on inactive accounts" came up. I had no idea this actually took place, I took a year long break from eve.

In normal fashion, CCP put a stop to this. Now this got me thinking. Why are players taking months off and not paying?
Simple, they are training ONE skill that will take months to complete. So they have nothing to look forward to in terms of character progression. Would you pay for a game where you do the same thing with the same ship? You might, but apparently
many people in EVE do not share that thought.

So, how do you fix this? Multi-skill training. Now before you start screaming "VOID WTFUXS!?!? THAT IS JUST STUPID!!!!" let me explain.

Skills will be broken down into different categories. I have only thought of two, but I am sure there is something more eloquent someone can come up with.

I thought of two different skill groups. These would be called
"Normal" and "High-End". Now there should be a clear distinction between the two skill sets.

Normal could include skills such as shield skills, turret skills, and ship skills BELOW Battleships, not including them.

High-end could include skills require to fly Battleships and above.

Now clearly there are skills that overlap between capital ships and others, such as electronics. Basically skills that many ships need to be competent, not to just be flown.

More to the point, you can train two normal skills at once, or a high-end and normal skill at once, but NEVER two high-end skills at once.

What is the advantage of this? Well you could train for your carrier, and still improve skills on your battleship. Thereby still keeping you entertained and progressing your character.

Example: I am training Caldari battleship level 5. I am going to experience 40 days where my character does not get better in any aspect that will effect my ships effectiveness. So with the new system I can train that long boring skill, and train Guided Missile Projection.

My character experiences growth and keeps me entertained for the 40 days.

What are everyone's opinions on this? Any more suggestions?



Adetiam
Caldari
Zero Potential
Posted - 2009.03.29 04:12:00 - [2]
 

I approve this topic.

Elo span
Origin.
Black Legion.
Posted - 2009.03.29 05:41:00 - [3]
 

SUP IN HERE

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2009.03.29 05:48:00 - [4]
 

Only if the training time for each skill was doubled if you trained two at once..except even then it's pointless since you can train up skills intermittently.

Voidskipper
Atlas Alliance
Posted - 2009.03.29 07:19:00 - [5]
 

Nah, training times stay the same.

Voidskipper
Atlas Alliance
Posted - 2009.03.29 07:20:00 - [6]
 

The line between the skills could be drawn by how long the level 5 skill takes. anything past 15 days would be "High-End" and everything else would be normal. *shrug*

Clansworth
Good Rock Materials
Posted - 2009.03.29 08:52:00 - [7]
 

I think the skill queue has kind of destroyed your main argument behind this. The only way a multi training system would work would be to have the skills speed halved when 2 skills are trained (makes sense). This, really, though is pointless, and you can accomplish the same thing now with the queue. Say you were training a 10 day skill, and also wanted to train a 3 hour one. Under the multitraining scheme, you would start training the 10 day skill, and also start the 3 hour one. Because of the multi training penalty, the 10 day skill will now take 10 days 3 hours, while the 3 hour skill will now take 6 hours. Using the currently existing queue system, you queue up the 3 hour skill, with the 10 day skill behind it. At hour 3 your initial skill is done, and at 10 days 3 hours, the long skill is done. I see the current system as greatly advantaged over a multi-training system.

That being said, I have proposed multi-training in the past, though it was set up much differently, and actually slowed down training of single skills. I proposed an idea where each portion of the brain (int, mem, per, wil, cha) could be injected with a particular skill. You could, for instance, train up a science skill (mem, int) and a gunnery skill (per, wil) at the same time, but not two skills from the same attribute. However, this would be much more difficult than the current system, and frankly, no longer believe it is a good idea.

NightF0x
Gallente
Intergalactic League of Terrorists
Posted - 2009.03.29 12:59:00 - [8]
 

Originally by: Voidskipper
Why are players taking months off and not paying?
Simple, they are training ONE skill that will take months to complete. So they have nothing to look forward to in terms of character progression. Would you pay for a game where you do the same thing with the same ship? You might, but apparently
many people in EVE do not share that thought.


I hope you realize that Ghost Training has been stopped (where you set a skill, cancel subscription and skill still trains). This is one of the reasons why a skill queue was implemented. IMO, the only way you should be allowed to train more than one character is to have it train at half speed. Eve is a one-of-a-kind game where you progress even if you don't play. No other game allows this or allows you to login with more than one character on an account at a time, therefore they can't train more than one character at a time.


 

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