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blankseplocked Steering, control...where is it?
 
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Sincaster
Posted - 2004.08.19 14:31:00 - [1]
 

Edited by: Sincaster on 19/08/2004 14:40:52
I have a question regarding control of the ship and this sort of thing. I admit I have only been in the game for a few days. So far what I have experienced is a point and click movement. Every where I go its just warp here, gate there, warp here, gate there. I dont feel like I am flying, which is strange for a game that is all about flying.

What I mean is there doesnt seem to be dog fight style controls. Now I have been readin alot and there seems to be some kinda of skill that enhances ship control and evasion. But I dont see how this would work.

In the end game, how do fights take place. Is there chasing of is it just two ships standing across from each other firing missles until one guy blows up? Could someone please explain how it works or just give me an idea at least?

Elucidate
Gallente
Posted - 2004.08.19 14:36:00 - [2]
 

Basically two ships sitting across from one another until one blows up.

You have no control over the ship outside of point-and-click-where-you-want-to-go.

Sincaster
Posted - 2004.08.19 14:48:00 - [3]
 

Okay, well. Whats the appeal of the game other than eye candy? Where does the strategy come to play? If two people who have identical skills and equipment are across from each other, what makes one person better then the other?

I am trying to find a reason to play this game and build my account. So far i am missing it.

Barth3zzzNL
Gallente
Coreli Corporation
Posted - 2004.08.19 15:16:00 - [4]
 

Originally by: Sincaster
Okay, well. Whats the appeal of the game other than eye candy? Where does the strategy come to play? If two people who have identical skills and equipment are across from each other, what makes one person better then the other?

I am trying to find a reason to play this game and build my account. So far i am missing it.

Game knowledge allows better use of ships and modules.

Anyway, Eve isnt about flying. Eve is a Strategy MMORPG, no direct ship control or c.o.c.k.pit view.
Blowing people up while they beg for their lives is a nice reason to train skills. Nothing beats blowing the crap out of defenseless AFK miners in low security space Smile

Kitten Hearder
Caldari
Posted - 2004.08.19 15:26:00 - [5]
 

Planetside is the MMOG you want if it's twitch skill you want rather than character skill. Each has it's own unique pleasures. Very Happy

Jubba theMad
Caldari
Caldari Provisions
Posted - 2004.08.19 15:28:00 - [6]
 

Eugh, thanks Elucidate, very encouraging... Laughing

Anyway, combat has little tactical depth, in that there is no dogfighting & dodging as such, but a huge amount of strategic depth. Combat is all about the configuration of modules, weapons and amunition on your ship. You can use missiles and rockets, but these can be countered. You can use close-in guns dealing large amounts of damage, but people can install extra drives to maintain distance from you. You can us ecm to jam their tracking systems, but they can use back-up arrays and ECCM. You can use speed and long range weapons, drones, smartbombs and various enhancers, all with their own counters. You can go defence heavy, with shield/armour hardners, extenders, modules which increase recharge rate, armour & hull repairers to repair damage. You can drain your targets capacitor, You can be so fast, and get in so close, that your target's guns cannot track your swiftly moving ship.

Get a frigate, load some weapons & modules, find some pirates & have a fight. If they are too easy, try a system with a lower security rating till it gets exciting. Tru different loadouts, ammo, weapons & modules. Join Eve university and engage in some mock battles with other corp members.

And if all thats not enough, then its time to delete your account! Wink

Sincaster
Posted - 2004.08.19 15:39:00 - [7]
 

Thanks Jubba. Thats the kind of answer I was looking for. I knew there had to be depth somewhere but didnt know where.


Elita
Gallente
Two Brothers Mining Corp.
Miners With Attitude
Posted - 2004.08.19 19:08:00 - [8]
 

Certainly there are dogfight tactics!

That's where the turret traverse speed factor comes in. If you are faster and more agile than your opponent, you can orbit him faster than he orbits you. That decreases the speed at which your turrets have to track, and increases the speed at which your opponent's turrets have to track.

Aginst missiles, you have to punch your MWD, not just to outrun them, but to increase the possibility of a miss. And now that missiles don't hit for max damage every time, your linear speed, and the speed at which you change direction (as in orbiting) will decrease the chances of the missile doing max damage.

What's more, changing your distance from your opponent depending on his guns, missiles, state of damage, and speed, can have a significant effect on how fast you kill him, and how much damage you can avoid from him.

I've discovered this in barely a month of playing. There are many tactics to be used in combat besides standing off. I haven't even mentioned knowing what damage to allow yourself to take, timing your various boosters and modules, switching weapons at various ranges and stages of combat.

All in all, EVE's ship interface allows for incredibly complex combat tactics.

Terminal Worker
Amarr
Viziam
Posted - 2004.08.20 05:35:00 - [9]
 

Edited by: Terminal Worker on 20/08/2004 05:39:33
Edited by: Terminal Worker on 20/08/2004 05:38:39
This might be a stupid question, but you do know that by double clicking anywhere in space you can set a new direction for your ship?

When fighting in my Crusader setting approach vectors in angle (to increase my transversal velocity) to my target will thwart their aiming and thus I can dodge the incoming fire. I "spiral in" to orbit and fine tune my distance with orbit controls. Closest thing to dogfighting in Eve where all ships have 360 fire arcs.

Have a nice day, citizen

L'Ming
Posted - 2004.08.20 23:08:00 - [10]
 

Orbit, Keep At, and Approach are the main manouevering controls in a fight, though double-clicking in space has some very useful applications - it's a bit of a pain, though, because it has wierd "depth" issues. Eve could really use some basic flight controls - "left, right, straight" would suit me fine.


 

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