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blankseplocked EvE Mini client
 
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Ruze Ahkor'Murkon
Amarr
No Applicable Corporation
Posted - 2009.03.21 04:01:00 - [1]
 

Concept
- A miniaturized client that allows players to access EvE, but with limited functionality. Smaller, more compact, and requiring far less system resources.

Functionality
- Mail Access
- Chat Access
- Skill and Skill Queue Adjustment
- Notepad Access
- Music Player Access
- Corporate Recruitment, Role Management
- Wallet Management

Limitations
- No Market Access
- No Contract Access
- No Asset Management
- No Map
- Can't Join or Manage Fleets
- No Station Functions (Repair, LP Store, Fitting, Insurance, Bounty, Medical, Reprocessing)
- Can't manipulate items in any way, including skillbooks, ships, implants, etc.
- No Research/Industry Access
- Can't man a ship, much less undock
- Cannot create or destroy characters

Program Structure
- Small enough to fit on a 512mb thumb drive
- Capable of running on very small processors
- Possibly Web Based
- Players still must log in to the EvE servers, and choose a character
- Players accessing through mini client still contribute to server total

Why?
- Many players have jobs *gasp*, or schooling, or go on vacations. This client would be small enough to be placed on a thumb drive, and 'light' enough to allow it to be run on even very old, limited systems. It provides players the means to continue to communicate with one another and their corp, as well as to keep their character advancing, but limits their ability to significantly affect the game world.

Thoughts?

NightF0x
Gallente
Intergalactic League of Terrorists
Posted - 2009.03.21 07:39:00 - [2]
 

Originally by: Ruze Ahkor'Murkon
Concept
- A miniaturized client that allows players to access EvE, but with limited functionality. Smaller, more compact, and requiring far less system resources.

Functionality
- Mail Access
- Chat Access
- Skill and Skill Queue Adjustment
- Notepad Access
- Music Player Access
- Corporate Recruitment, Role Management
- Wallet Management

Limitations
- No Market Access
- No Contract Access
- No Asset Management
- No Map
- Can't Join or Manage Fleets
- No Station Functions (Repair, LP Store, Fitting, Insurance, Bounty, Medical, Reprocessing)
- Can't manipulate items in any way, including skillbooks, ships, implants, etc.
- No Research/Industry Access
- Can't man a ship, much less undock
- Cannot create or destroy characters

Program Structure
- Small enough to fit on a 512mb thumb drive
- Capable of running on very small processors
- Possibly Web Based
- Players still must log in to the EvE servers, and choose a character
- Players accessing through mini client still contribute to server total

Why?
- Many players have jobs *gasp*, or schooling, or go on vacations. This client would be small enough to be placed on a thumb drive, and 'light' enough to allow it to be run on even very old, limited systems. It provides players the means to continue to communicate with one another and their corp, as well as to keep their character advancing, but limits their ability to significantly affect the game world.

Thoughts?



Your reasons don't justify having multiple clients. Why do you think CCP dropped the classic client? It was too hard to maintain 2 different clients. You can fit Eve on a thumbdrive, granted you need one larger than 4GB though. If you are accessing from work or school then you need to reset your priorities and get some work done. CCP gave us the skill queue so that should solve having to switch skills while at work or at school.

Shan'Talasha Mea'Questa
Minmatar
The Perfect Harvesting Experience
Posted - 2009.03.21 08:50:00 - [3]
 

What I noticed is that copying the client to a removable drive doesn't work anymore... it needs certain DLL's installed.

Ruze Ahkor'Murkon
Amarr
No Applicable Corporation
Posted - 2009.03.21 15:11:00 - [4]
 

Originally by: Shan'Talasha Mea'Questa
What I noticed is that copying the client to a removable drive doesn't work anymore... it needs certain DLL's installed.


Yeah, the full client has far more requirements now. But this isn't intended to be a full client. Simply a way to keep track of skills and to socialize with other players. No active playing ...

I personally feel that it's a solid concept. No graphics drivers needed. All it would be doing is using the separate server resources that chat and mail use (which are independent of the servers that control space and ship controls).

Easy, simple, and allows far more versatility to the EvE universe.

Ruze Ahkor'Murkon
Amarr
No Applicable Corporation
Posted - 2009.04.19 20:12:00 - [5]
 

Refreshing.

Tvaishk Suzuki
Long Night Industries
Black Thorne Alliance
Posted - 2009.04.19 20:22:00 - [6]
 

Someone correct me if I'm wrong but wasn't it mentioned by ccp that something like this is being considered and is in the pipeline already.

NightF0x
Gallente
Intergalactic League of Terrorists
Posted - 2009.04.19 23:57:00 - [7]
 

Originally by: Tvaishk Suzuki
Someone correct me if I'm wrong but wasn't it mentioned by ccp that something like this is being considered and is in the pipeline already.


that's been said for years now. just like ambulation.

Jacob Mei
Gallente
Posted - 2009.04.20 04:24:00 - [8]
 

For this to be worth while to a player you would need to allow Market/contract/asset access without question and throw in research as a bonus for those who do that for an eve living. With the implimentation of the skill que your no longer have to juggle skills so they finish when you are home and so a remote access program which would be predomently used for skill changing would be pointless.

So basicly:

Functionality
- Mail Access
- Chat Access
- Skill and Skill Queue Adjustment
- Notepad Access
- Corporate Recruitment, Role Management
- Wallet Management
- No Market Access
- No Contract Access
- No Asset Management
- Research/Industry Access


Limitations
- No Map
- Can't Join or Manage Fleets
- No Station Functions (Repair, LP Store, Fitting, Insurance, Bounty, Medical, Reprocessing)
- Can't manipulate items in any way, including skillbooks, ships, implants, etc.
- Can't man a ship, much less undock
- Cannot create or destroy characters
- Music Player Access

Ruze Ahkor'Murkon
Amarr
No Applicable Corporation
Posted - 2009.04.20 04:35:00 - [9]
 

Originally by: Jacob Mei
For this to be worth while to a player you would need to allow Market/contract/asset access without question and throw in research as a bonus for those who do that for an eve living. With the implimentation of the skill que your no longer have to juggle skills so they finish when you are home and so a remote access program which would be predomently used for skill changing would be pointless.

So basicly:

Functionality
- Mail Access
- Chat Access
- Skill and Skill Queue Adjustment
- Notepad Access
- Corporate Recruitment, Role Management
- Wallet Management
- No Market Access
- No Contract Access
- No Asset Management
- Research/Industry Access


Limitations
- No Map
- Can't Join or Manage Fleets
- No Station Functions (Repair, LP Store, Fitting, Insurance, Bounty, Medical, Reprocessing)
- Can't manipulate items in any way, including skillbooks, ships, implants, etc.
- Can't man a ship, much less undock
- Cannot create or destroy characters
- Music Player Access


I wasn't personally intending for the concept to be used as a way for characters to continue to make money in EvE, just keep in contact. I think this would have a pretty large impact on trade, as more trades and contracts would be subject to 0.01 isk wars.

That, of course, is just my opinion. Skill changing and adjustment, however, I don't feel is pointless, as one of the intents of the program is for players who are unable to access a full client for an extended period of time. Lets face it, sometimes we just aren't near a computer that can handle EvE, and this mini-client could even be ported to handhelds.

Xiyn
Gallente
StarFleet Enterprises
BricK sQuAD.
Posted - 2009.04.20 05:41:00 - [10]
 

I don't reply on the forums often (if at all) but i felt like i should here.

When you see people talking about stuff like this, (longer skill Q mostly) most people say that you should be happy with the Skill Qnd or should just set a long skill to train when you need to leave for vacation or what ever. But one thing people don't think of are people who cant log in like normal, like me.

2 months ago i logged out of EVE like i do every night, when i got home the next day i was doing my normal stuff on the computer that i normally do. playing some of my other games, checking forums and so on till something happened, my computer died on me, no warning just poof, screen went blank, i smelled melting silicon and it would not work.

Its been in the shop for all this time and is fixed now but i cant get back online till we are finished moving (another week or so).

Back on topic now, I was left with my old laptop on a local wireless internet access, it wont work on my Broad band line and it will not even think of running the eve client let alone get it downloaded on the access i have.

If there was something like this (or a browser based way to set skills, see corp chat and so on i wouldent of lost over 60 days of training... shoot if i had known my comp was going to go poof i would of set cruisers 5 or drone interfacing 5 of some other long skill but i didint know.

Just my 2 isk worth, I would love to see something like this for the people who A dont have corp mates that they trust enough to give them log in. and B Computer brakes down or are having internet problems where they cant get logged in.

Just remember, not everyone who is offline is because they want to be or chose to be. (sorry if spelling is messed up, the keyboard on this laptop has issues.)

Ruze Ahkor'Murkon
Amarr
No Applicable Corporation
Posted - 2009.05.05 14:38:00 - [11]
 

Agreed, Xiyn. Thanks for the support.

ShadowDraqon
The Quantum Company
Independent Faction
Posted - 2009.05.05 14:47:00 - [12]
 

Originally by: NightF0x
Your reasons don't justify having multiple clients. Why do you think CCP dropped the classic client? It was too hard to maintain 2 different clients. You can fit Eve on a thumbdrive, granted you need one larger than 4GB though. If you are accessing from work or school then you need to reset your priorities and get some work done. CCP gave us the skill queue so that should solve having to switch skills while at work or at school.

Maintaining 2 clients as in making 2 models of everything, and that. This sound more like the normal client minus all the graphics, like an IRC client with lots of extras. Would probably be less than 100Mb

/support for the idea, it's good.

Ruze Ahkor'Murkon
Amarr
No Applicable Corporation
Posted - 2009.05.05 14:53:00 - [13]
 

Originally by: ShadowDraqon
Originally by: NightF0x
Your reasons don't justify having multiple clients. Why do you think CCP dropped the classic client? It was too hard to maintain 2 different clients. You can fit Eve on a thumbdrive, granted you need one larger than 4GB though. If you are accessing from work or school then you need to reset your priorities and get some work done. CCP gave us the skill queue so that should solve having to switch skills while at work or at school.

Maintaining 2 clients as in making 2 models of everything, and that. This sound more like the normal client minus all the graphics, like an IRC client with lots of extras. Would probably be less than 100Mb

/support for the idea, it's good.


Exactly my point, Shadow. This client would be able to access databases, but would have nothing to do with the graphical elements of EvE (including icon access, which is restricted by not allowing manipulation of items/hangars).

The concept is a client that does little more than allow remote access to database factors (skills, etc) while also allowing players to keep in contact with their corp/friends (IRC/mail). A client that could be built for handhelds, low-end PC's, blackberries, etc.


 

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