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Sawirek
Caldari
BLACK BARONS
Posted - 2009.03.14 19:40:00 - [61]
 

Originally by: Siigari Kitawa


Click here for 30 seconds of mind numbing action.


Military experts are calling this a Cynosural FAIL.

Fikreta
Posted - 2009.03.14 19:41:00 - [62]
 

Originally by: Isaac Starstriker
Edited by: Isaac Starstriker on 14/03/2009 18:44:34
Originally by: Fikreta
Originally by: Isaac Starstriker
Ya know, I think I know why people are complaining...because their ego is no longer being stroked without this cyno effect. I'm going to have to side with CCP on this. Its more science realistic and less laggy.

no support.

--Isaac


more science realistic??? LOL wtf science has to do with eve?


Ok, I'll be a little more literal for you.

This is warping effects 2.0. Its less gritty, less laggy and a hell of a lot less quiet. No more CABOOM through the stargates, no more KSSSS BOOM with Jump Effects and less "shake and bake" when ships exit warp. Its smooth, its visually better and more discreet. Which in all honesty, is what it should be. Don't like it? Too bad. I hear WoW needs more players.

CCP isn't going to change it. I like it and it works. And I even want to be a capital pilot even more after seeing this effect.

--Isaac


wtf are you talking about? who said anything about stargates and warp? this thread is about C-Y-N-O

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2009.03.14 19:45:00 - [63]
 

Originally by: Sawirek
Originally by: Siigari Kitawa


Click here for 30 seconds of mind numbing action.


Military experts are calling this a Cynosural FAIL.
Just to clarify the difference in effects imagine this trailer with the new cyno effect.

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2009.03.14 19:46:00 - [64]
 

Issac, players desire immersion. Having a ship simply pop in an out of existence is not immersion, especially after we've seen what CCP CAN do with the jump effects. We are upset that they basically "nerfed" something that was very EVE-esque in favor of a ridiculous shader model.

It is out of place here. We want something that is EVE, not something that is BSG, or boring, or anything else. Slowly this game is trying to appeal to the masses, which is the problem we are facing. It is no longer a group of people's vision to have something wholly unique and created from their minds, but a wallet's vision. To make lots of money.

So I can either come to one of two conclusions:

1: They are trying to make it look like something that is recognizable to pander to the tastes of the masses (BSG bloop)

2: They are way too obsessed with the new shaders and the cyno effect was a casualty.

There is no sound reason or justification in my eyes for why they would take it out other than these two reasons. The cyno effect was just too awe-inspiring and that's what a ship that costs multi-billion isks should be.

CCP, your players called. They want their game back.

mechtech
SRS Industries
SRS.
Posted - 2009.03.14 19:47:00 - [65]
 

The artists should do a 2nd pass of all the effects and make them less subtle. I Iike the subtle approach to the effects, but certain cases (like the cyno), they take it too far.

Isaac Starstriker
Amarr
Frontier Venture
Posted - 2009.03.14 19:48:00 - [66]
 

Originally by: Zeba
Originally by: Isaac Starstriker
Don't like it? Too bad. I hear WoW needs more players.
Originally by: Isaac Starstriker
Thanks, I wasn't getting personal but apparently you are. Which tells me you have no actual counter to what I was saying so rather than argue my point, you'd rather say "Go do that you piece of crap". Which only goes to prove my point.

--Isaac
Seems pretty personal to me or do you not frequent the forums enough to know the type of memes that provoke those kind of responces? If so then I'll forgive you. Smile


Oiu, always someone grabs that sentence. My apologies, that wasn't directed at anyone.


--Isaac

Isaac Starstriker
Amarr
Frontier Venture
Posted - 2009.03.14 19:53:00 - [67]
 

Originally by: Siigari Kitawa
Issac, players desire immersion. Having a ship simply pop in an out of existence is not immersion, especially after we've seen what CCP CAN do with the jump effects. We are upset that they basically "nerfed" something that was very EVE-esque in favor of a ridiculous shader model.

It is out of place here. We want something that is EVE, not something that is BSG, or boring, or anything else. Slowly this game is trying to appeal to the masses, which is the problem we are facing. It is no longer a group of people's vision to have something wholly unique and created from their minds, but a wallet's vision. To make lots of money.

So I can either come to one of two conclusions:

1: They are trying to make it look like something that is recognizable to pander to the tastes of the masses (BSG bloop)

2: They are way too obsessed with the new shaders and the cyno effect was a casualty.

There is no sound reason or justification in my eyes for why they would take it out other than these two reasons. The cyno effect was just too awe-inspiring and that's what a ship that costs multi-billion isks should be.

CCP, your players called. They want their game back.


I really don't see how it isn't immersion-like. I get what you are saying but I just don't see it. I think the gate-jumping effect is 10X better. But if you were to put the previous cyno in with the current game, that would be a world-apart from what the current warping effects are. And I don't mean that in a good way. If a player were to jump stargates and warp around then jump an actual ship, that would be totally different. Now I agree, it MIGHT be a good idea to add in something so that it combined old with new, but as it stands, it fits in with:

wormholes,
warping,
jump through stargates.

Why should it be different simply because its a ship locking onto a cyno generator rather than jumping through a stargate? Sure, its two different engines. But still the same design theory. Both get the ship to its destinations. Just in a different matter.

Idk. Its a complex issue but I still stand by CCP's decision.

--Isaac

Gealbhan
Caldari
GealCorp
Posted - 2009.03.14 19:55:00 - [68]
 

If you can still hot drop a cap fleet on an unsuspecting enemy and laugh horribly as they try to scatter but get wiped out then who cares what the cyno animation is like.

I've have dropped a fair few cyno's in my time and TBH as long as it gets the job done I don't care.

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.03.14 19:56:00 - [69]
 

Edited by: 5pinDizzy on 14/03/2009 20:01:53

Isaac wants a counter to his argument apparently, or though I don't really care for him I'll have a stab since he's interested.

You said yourself Isaac that the old cyno more laggy and less optimised, I've never seen a single post on the forums that complained about laggy cynos or even know whether it's true, so care to cite your source for that? Because even if it's a developer response it still falls under scrutiny, I've seen them lie a few times before, most recent being the ghost training scenario.

Because for what difference it probably makes it's either here or nothing or defitely worth the small trade in performance.

We could turn every single weapon effect into white lines if you like, would save a lot in performance but I doubt many people would be none too happy.

Next thing, you said the old Cyno effect was over indulged ego stroking, have you even seen the new Apocrypha intro btw? What do you think for the most part will be the main feel-good(ego) reward for a large portion of the players that when at the very basic level of this game you have a giant spreadsheet program? This is not Unreal Tournament so it isn't going to be it's fast paced blazing action. Well?

I'm wondering whether I'm dealing with a fanboi here, you say you agree with CCP's changes but how do you even know it's at the stage they intended?

I know how tight they were squeezed for the Apocrypha release, loads didn't get done that they wanted. Missile effects is just one of the things that'll just have to wait for later.

I'm expecting you to just cooly alter your opinion to whatever CCP does tbh.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2009.03.14 20:08:00 - [70]
 

Originally by: 5pinDizzy
Idea
^ Basically what I couldn't be arsed to type out. Razz

Rhaegor Stormborn
BURN EDEN
Northern Coalition.
Posted - 2009.03.14 20:27:00 - [71]
 

New cyno affect is TERRIBLE! Please change it back!

Scifi
Caldari
Deep Core Mining Inc.
Posted - 2009.03.14 20:44:00 - [72]
 

I like the new animation...though the old one did have quite a bit more OH #*$& to it.

I've never seen a black ops cyno myself to compare against but the new cyno animation seems like it would be perfect for black ops cynos. No big flashly lightshows just a pop and "Hey did you guys see something?".

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.03.14 20:45:00 - [73]
 

wow was boring , would watch again thought funnily enough

Orb Lati
Minmatar
Sebiestor Tribe
Posted - 2009.03.14 20:50:00 - [74]
 

The new animation isnt to bad and there might be a reason for the change that your missing.

I wouldnt be surprised if the old animation was an actual model that had to be loaded up upon jumping in and out.

Replacing it with a simple shader effect ( that can be turn to low in the new client ) might have some bonus to larger fleet combat where you may have a lot of caps jumping into action.

Zurioc
Posted - 2009.03.14 20:53:00 - [75]
 

Not good, Doesn't have the panache of the old.

Terail Zoqial
Caldari
Posted - 2009.03.14 20:57:00 - [76]
 

Damn you CCP with your shenanigans, change back to the old gfx, bring back the premium client, bring back the old ore distribution, cure aids and create world peace, damn you!.

Gah!, call yourelves competent? Razz

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.03.14 21:08:00 - [77]
 

is this no a reminisce thread because i like the fear dropping into me when i heard that bang and those ... webbie thing screach across my screen

Ordais
Posted - 2009.03.14 21:09:00 - [78]
 

Originally by: Orb Lati
The new animation isnt to bad and there might be a reason for the change that your missing.

I wouldnt be surprised if the old animation was an actual model that had to be loaded up upon jumping in and out.

Replacing it with a simple shader effect ( that can be turn to low in the new client ) might have some bonus to larger fleet combat where you may have a lot of caps jumping into action.


No, it has not. I was in large fights with lots of cynos/jumps (up to 80) and my client did handle it well including frapsing it. It wasnt heavy on the machine at all.

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.03.14 21:24:00 - [79]
 

had no problems when a fleet jumping through a titan of over 200 ... the old way was fine and look super sexy

Pentinor
The Dark Horses.
Posted - 2009.03.14 21:30:00 - [80]
 

I remember the first time i saw a cap jump in....damn near ****ed in my pants. Now if i were to see a cap jump in for the first time i wouldnt really give a ****.

Change it back tbh.

Trathen
Minmatar
Posted - 2009.03.14 21:35:00 - [81]
 

The old cyno animation was really starting to show its age though. Not that I'm saying the new animation is better but I'd rather they beefed up the new one than reverted to the old one.

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.03.14 21:36:00 - [82]
 

Originally by: Trathen
The old cyno animation was really starting to show its age though. Not that I'm saying the new animation is better but I'd rather they beefed up the new one than reverted to the old one.


they should of just spruced up the old animation then

Ordais
Posted - 2009.03.14 21:41:00 - [83]
 

Originally by: Trathen
The old cyno animation was really starting to show its age though. Not that I'm saying the new animation is better but I'd rather they beefed up the new one than reverted to the old one.


well, thats implied i think ;)

I just dont like this "minimalistic" approach they have atm, its cheap. Like the cheap lasers on capitals (no really, wth? always bothered me). One thing they did right where DDs (at least the minmatar one). Some things just have to be shown off to get how powerfull they are.

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.03.14 21:45:00 - [84]
 

Originally by: Ordais
Originally by: Trathen
The old cyno animation was really starting to show its age though. Not that I'm saying the new animation is better but I'd rather they beefed up the new one than reverted to the old one.


well, thats implied i think ;)

I just dont like this "minimalistic" approach they have atm, its cheap. Like the cheap lasers on capitals (no really, wth? always bothered me). One thing they did right where DDs (at least the minmatar one). Some things just have to be shown off to get how powerfull they are.


we talking large or cap as i havtn seen either

Trathen
Minmatar
Posted - 2009.03.14 21:46:00 - [85]
 

Originally by: Armoured C
Originally by: Trathen
The old cyno animation was really starting to show its age though. Not that I'm saying the new animation is better but I'd rather they beefed up the new one than reverted to the old one.


they should of just spruced up the old animation then


Specifically, I mean the "lightning" looks real pixellated when you're zoomed in, meaning at the very least they would have to make higher-resolution textures - but that wouldn't look worth the effort and that style of effect looks worse every year IMO.

I think they're on the right track with the new one... I just think it could use huge arcs of lightning and an explosion somewhere in there, sort of like this only, you know, without the naked man.

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2009.03.14 21:49:00 - [86]
 

Originally by: Trathen
Originally by: Armoured C
Originally by: Trathen
The old cyno animation was really starting to show its age though. Not that I'm saying the new animation is better but I'd rather they beefed up the new one than reverted to the old one.


they should of just spruced up the old animation then


Specifically, I mean the "lightning" looks real pixellated when you're zoomed in, meaning at the very least they would have to make higher-resolution textures - but that wouldn't look worth the effort and that style of effect looks worse every year IMO.

I think they're on the right track with the new one... I just think it could use huge arcs of lightning and an explosion somewhere in there, sort of like this only, you know, without the naked man.

I don't like it. I want to look like I've just been spit out of a jump, not deposited. It's all a matter of perception.

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.03.14 21:54:00 - [87]
 

Originally by: Siigari Kitawa
Originally by: Trathen
Originally by: Armoured C
Originally by: Trathen
The old cyno animation was really starting to show its age though. Not that I'm saying the new animation is better but I'd rather they beefed up the new one than reverted to the old one.


they should of just spruced up the old animation then


Specifically, I mean the "lightning" looks real pixellated when you're zoomed in, meaning at the very least they would have to make higher-resolution textures - but that wouldn't look worth the effort and that style of effect looks worse every year IMO.

I think they're on the right track with the new one... I just think it could use huge arcs of lightning and an explosion somewhere in there, sort of like this only, you know, without the naked man.

I don't like it. I want to look like I've just been spit out of a jump, not deposited. It's all a matter of perception.


actually i would like it that the hole opened up like in the vid with the quantum rise i think with the erebus comes out


THAT HOW IT SHOULD BE LIKE !!!111!!!111eleventyone!!!

Kuronaga
Black Snake Syndicate
Posted - 2009.03.14 21:56:00 - [88]
 

its fairly obvious to me at least that CCP was desperatly trying to replace all old effects in the patch, whether they were with something entirely new and unique, or something placeholders to get rid of the "oldness" of the graphics.

See from an artists point of view, once you change one thing you often have to change everything so nothing seems entirely out of place.

Do I think that the old cyno was better? Hell yes.

Is the current one boring? Yup.

But come on, you actually think CCP is going to leave it like that? Nah, not a chance. Because for one thing, I doubt the artist will allow it either.

Just because he couldn't finish it by the deadline doesn't mean he's gonna keep it looking like crap. It will be updated.

Just look at how many times they have updated the cloaking effect.

Hopefully that, and some EXPLOSIONS come soon.

I'm holding out with faith.

Armoured C
Gallente
Noir.
Noir. Mercenary Group
Posted - 2009.03.14 22:01:00 - [89]
 

if i get the cyno in the vid with the titan comming through it


that will make cap jumping full of win and better than before obvisouly a little more faster than the titan as he was slow

Trathen
Minmatar
Posted - 2009.03.14 22:17:00 - [90]
 

Originally by: Ordais
Originally by: Trathen
The old cyno animation was really starting to show its age though. Not that I'm saying the new animation is better but I'd rather they beefed up the new one than reverted to the old one.


well, thats implied i think ;)




I'm not so sure about that. See the thread title, for example. These kind of complaints scare me because one day, just maybe, CCP will give up on making any changes at all because some of the most hardcore players (many of whom I suspect suffer from OCD) "liked the old way better." Then we get a very stagnant game.


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