open All Channels
seplocked EVE Information Portal
blankseplocked EVE Online: Apocrypha Issues Thread
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 24 25 26 27 [28] 29 30 31 32 ... : last (35)

Author Topic

ElHa
Posted - 2009.03.13 22:52:00 - [811]
 

Noticed that the station sound does not fade anymore when you open up the map while docked.
Used to have the map open almost all the time while docked to get some silence. Would be great if that worked again.
Or a button to mute station sounds. That one would be even better :))

Alvarra
Posted - 2009.03.13 22:57:00 - [812]
 

I cannot stop my ship from moving in the hangar as the orbit hangar option has been removed. The only reason I do not want the ship to move is because I play over VNC sometimes using my phone or remote pc. As such the constant movement makes it very difficult to play. My workaround at this point is to leave the ship as the pod = less moving pixels.

MOUNT EVEREST
Posted - 2009.03.14 00:14:00 - [813]
 

Originally by: Anemonae Ambrosia
Originally by: Sylthi
Edited by: Sylthi on 13/03/2009 16:35:45
Ok, I found a problem with the neural remapping. By the time I finished remapping, I had 1 less attribute point than before I remapped. I don't know what happened to it, but it is gone.
I know this for sure because I have two characters that were made at roughly the same time, and they have always had the same attribute total. Their individual attributes are different, but they have the same TOTAL when you add them all together. They also have exactly the same level of learning skills and the same level of implants. The first character I remapped, the second one I have not. The first character now has exactly one point less than the second one.
I also added the points up on the second one before and after, and again, I am missing an attribute point.
I was very careful when I was choosing my remapping, and went point by point. But, somewhere in the exchange a point got lost.
Obviously, this is unacceptable.
I have filed a petition, but I am not holding my breath as usual.
Just thought you guys (players) should know that CCP is (knowingly or not) ripping off some of our attribute points.

Good luck, fly safe, and stay away from neural remapping for a while if you'll take the advise. If you choose to go ahead and use the system, I hope you guys have better luck than I did.

Update: I have since looked at my un-re-mapped character with the remapping system, and I think I found where it cheats you. When I go to take a point of charisma away from any of my remaining characters, it "charges" me two green slots, and my charisma goes down by two points for the first point I take away; but it only gives me one point to re-distribute in spite of the fact that it took 2 points away from my charisma. I think this may be where I got robbed. Please look into this CCP!



Your problem is not a matter of missing skillpoints, it relates specifically to your learning skill and the way your attribute points are displayed on the screen. Learning gives a bonus in the form of a percentage, not a flat amount of points, percentages cause you to have attribute values that are not whole numbers. So when your train times are calculated your actual attribute numbers are used (i.e. I have 25.30 perception), however in the remap screen these numbers are rounded off. So as you are taking points away or adding to an attribute you will eventually hit a point where the percentage bonus from learning equals a full point, thus the screen shows it drop by 2 points or in the reverse raise by 2 points and that causes you to come here and complain and file petitions when really there is no problem at all.




I believe the learning skill itself is only used when calculating training time, and other than that, has no impact on attribute points. Thus, if I am correct, Sylthi has a legitimate issue. To put it another way, the learning skill has 0 impact on skill point remapping. The two are completely separate things.

Misty Mountains
Posted - 2009.03.14 00:24:00 - [814]
 

Originally by: ElHa
Noticed that the station sound does not fade anymore when you open up the map while docked.
Used to have the map open almost all the time while docked to get some silence. Would be great if that worked again.
Or a button to mute station sounds. That one would be even better :))


Same thing here. CCP have you been taking too many combat boosters? You put a mute turret checkbox on the audio screen. Why in the Sam Hill didn't you put a mute station sounds checkbox there too? Don't tell us you didn't know we cared! I feel like the queen in Alice in Wonderland - "Off with their heads!" Eh, lads?

Xylella Fastidiosa
Dark Matter Engineering
On the Rocks
Posted - 2009.03.14 00:38:00 - [815]
 

Originally by: Praetor Raynor
I have just found out Premium Lite client/option does not exist. The GM stated that when you set all the graphic settings to off or low, you effectively have Premium Lite. Your blogs should have stated that. Now you have quite a lot of confused classic players on your hands.


Thanks! Very Happy

Sylthi
Minmatar
Coreward Pan-Galactic
Holy Empire of The Unshaven
Posted - 2009.03.14 04:19:00 - [816]
 

Edited by: Sylthi on 14/03/2009 04:30:32
Originally by: Anemonae Ambrosia

Your problem is not a matter of missing skillpoints, it relates specifically to your learning skill and the way your attribute points are displayed on the screen. Learning gives a bonus in the form of a percentage, not a flat amount of points, percentages cause you to have attribute values that are not whole numbers. So when your train times are calculated your actual attribute numbers are used (i.e. I have 25.30 perception), however in the remap screen these numbers are rounded off. So as you are taking points away or adding to an attribute you will eventually hit a point where the percentage bonus from learning equals a full point, thus the screen shows it drop by 2 points or in the reverse raise by 2 points and that causes you to come here and complain and file petitions when really there is no problem at all.




Uh..... Yeah.... I have been at this for a few years.... since beta actually. Also, I can do math.... I went to school. I paid attention, actually. Thanks for explaining the system, and the math, even though it was completely not needed. Unfortunately, your assumptions and conclusions do not hold up to that same raw, basic, math. Let ME do you a favor and explain to you how math actually works:
It makes no difference what order you multiply things in, that is a basic math rule, the total will ALWAYS be the same. You can multiply the following: 4x2x5x3 and get 120. You can also multiply 3x4x2x5 and get, guess what? Yep: 120. It's no different when you get into percentages and factions of numbers; the same basic rule applies.
So, just like if you have a base Charisma score of 7 and a base intelligence score of 9, both modified by (for example) 20% because of skills. The total you get after the math is: 19.2. Then, if you take a point away from charisma, making it 6, and put it into intelligence for a new total of 10, you put that through the same math and you STILL get 19.2. So, even if you include YOUR rounding excuse, BOTH totals would still be rounded down to 19.
But that is not happening in my case. I am showing a net LOSS after all the math is done and the total comes up.
So, YES, I am being cheated; and all I am asking for is for the professionals at CCP to look into it and correct my problem.
Thanks for your input, even though your conclusions were incorrect and seemed to be leaned towards putting down someone who is just asking for help addressing an issue. I am truly happy that you do not (by your tone) seem to be suffering from that same issue.
Cheers.

Edit: Mount also brings up an interesting point above. Now that he mentions it, I also don't believe that Skills (the ones that boost by a percent anyway) have anything to do with your attributes as they are actually displayed. So, the whole math issue could be moot. Either way, something is wrong and it needs DRASTIC attention from CCP.

Kessiaan
Minmatar
Vagrants Inc
Posted - 2009.03.14 05:04:00 - [817]
 

Edited by: Kessiaan on 14/03/2009 05:05:18
No real problems so far - loving the new content (what I've seen of it, anyway) and new animations and such.

Some things seem like a step backward though...

- The starmap. Specifically, the flattened starmap. It zooms in for some reason when you left-click it (but don't drag), then if you try to do anything, it zooms back out. And the mouseovers exhibit very odd behavior - some systems work right, but a lot of systems have huge hotspots, others are nearly impossible to click on and the spot you have to click on is not on the system (it's someplace nearby). All in all it makes it really hard to use.

- Autopilot settings reset to default, and the new autopilot seems to give me different routes (sometimes) than before the patch.

- The station sounds. They're loud. Really loud. And I can't turn them down.

- Right-clicking the new onboard scanner results no longer results in a drop-down menu. Please put the menu back - it was very helpful :(

olo VonBorg
Posted - 2009.03.14 05:48:00 - [818]
 

A word upfront -lovely gfx- coming from the old mac clientLaughing

/system Imac dual2.4--10.5 -audioissues tested on both internal card and mbox2

And without further ado the problems obeserved:
2 Full system freezes thus far (power button forced shutdown, thus no log entries retrieved)

Issues with audio- when panning (L&R-rotation) or the dampening filter (zoom out/in) is being applied.

The Salvager I audio sample has a nasty crackling noise at its beginning, returning with each cycle.

The Acceleration gates are even louder than they used to be- the dock excluded- their volume is by far 200-300% above all limits- I have to zoom out so far, I would not need model rendering at all.


The Fittingscreen requires items to be in the items hangar -risk of unwanted sale and massive disorder is high, an option to select a certain container (path) but would help a LOT Exclamation there could also be a "fitting" items hangar akin to the ship hangar

Cheers and keep up the good (patch-)work
oLO

PS: Suggesting a "Due to traffic problems ALL systems in Eve have been shut down" notification referring to the 2009 march 13th misfortunate "Extra downtime" at about 4-5am evetime and its "evewide-traffic notification wave of horror" Rolling Eyes

Greenbean jones
Posted - 2009.03.14 10:22:00 - [819]
 

Edited by: Greenbean jones on 14/03/2009 10:23:12
Hi since the patch went up i`ve been trying to download it and i`ve had nearly every problem thats listed here when i tried and i came here and 1 by 1 the problems have been sorted (big thnaks to all that posted helpful fixes).
but i now have another problem which i haven`t seen any answers too, when i try to log into the game (yes its friday and i`m so close to playing at last i can taste it) it comes back with...

Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong.

just wondering if its something i haven`t done right or i`ve missed?

ps i ain`t been shouting or moaning as i don`t see the point tbh every game by every company with every patch has problems but any help or Advice is appreciated.

pps i have no face Laughing

Jon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
Posted - 2009.03.14 12:52:00 - [820]
 

Hey Sylthi, how about losing the attitude and dropping the frivolous petitions? I've only been at this for a few months and yet I still know that the explanation you've been given is correct. If you had bothered to use those crazy math skilz of yours and actually checked the numbers, you'd know that already.

The way EVE shows attributes in the character window is that it adds your raw attributes, your attribute-specific learning skills, and your implant modifiers together, then adjusts for your learning skill (+10% if you've maxed that out, which you surely have if you've been around a while.) Then it TRUNCATES the decimal.

So if you have 10 10 10 10 10 before learning is calculated EVE will display 11 11 11 11 11. Add those you get 55.

If you decided you'd rather have 9 11 10 10 10, the true values (adjusted for +10%) become 9.9 12.1 11 11 11 and EVE will display 9 12 11 11 11. Add those you get 54.

The important thing to remember is that regardless of what EVE says your attributes are, the speed at which you earn skillpoints is based on the true (decimal) value and not the truncated value. So bottom line, you shouldn't worry.

Now a thanks to the person who explained it correctly to you the first time is probably in order. Then run along.

Jon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
Posted - 2009.03.14 13:03:00 - [821]
 

Anyone else have a problem with item exchange contracts issued pre-Apocrypha expiring post-Apocrypha and not getting your stuff back?

ElHa
Posted - 2009.03.14 13:26:00 - [822]
 

Am I wrong or are the engine lines (the lines that the ship's engine used to drag behind) gone? Hmm, grew quite accustomed to them as they you a better impression of the ship's manoeuvres. Although, I quite like how the engine's now light up when the ship accelerates. Oh well, guess you can't have everything...

Kuromugi
Caldari
Heretic Academy
B A N E
Posted - 2009.03.14 13:35:00 - [823]
 

when i jump into different systems everything on the overview seems to say its located 0m from me, this includes player ships when i drop out of warp and played ships when they drop out of warp even if they are like 100km away from me. hope this is a performance issue that will get fixed eventually and not a intended effect. Confused

shady trader
Posted - 2009.03.14 15:31:00 - [824]
 

My two biggest issues the expansion are the changes to the chat screen and the mission interface.

I used to be able to turn of the list of people in local globally now I have to do it for every system I jump into. Can we have back the old ability to hide the members list for all local systems please otherwise the ability to hide the list is point less for local?

On the mission interface it has several problems:
1) its rubbish the way it keeps resizing. Then you first select to talk to the agent, its large but get cut in half. as soon as you ask for a mission it grows in size again. Can we have it one size please? you can leave half of it blank till we select a mission.
2) The fact we cannot reject research or story line missions as the agent will not give us another. This means we end up with a load of useless missions clogging up the mission interface.
3) The fact the mission window automatically closes as soon as you accept. Can we have this a per agent offering ? I normally have the minerals my research agent wants and having to restart the conversation is a pain, just so I can click mission complete somthing I could do with just two clicks before.

Kiah Kao
Caldari
Kao Kiyura
Posted - 2009.03.14 16:03:00 - [825]
 

Although the skill queue has been working fine for me since the launch of Apocrypha, today (March 14th), it failed to start the next skill on each of my accounts (no exceptions). When logging on several hours after the new skills should have started, I found every single one not to be training anything whatsoever. The skills the characters were training before were now finished, but the skills that were supposed to start after that were no longer queued.

FALLEN XCALIBER
Invicta.
Posted - 2009.03.14 16:45:00 - [826]
 

The biggest issues are people getting kicked off the server after every few jumps and while running missions. Hopefully CCP fixes the server connection problems soon or else they'll be losing subscribers.

Agent Unknown
Caldari
Posted - 2009.03.14 17:08:00 - [827]
 

The strange part is, I have yet been able to replicate any of these issues. Skill queue advances correctly, zero disconnects, etc etc etc...

I don't understand why only some people have these issues...the only ones I have are the sound issues.

Belkadan
Posted - 2009.03.14 17:13:00 - [828]
 

Edited by: Belkadan on 14/03/2009 17:15:31
Ok, finally got the patch downloaded, took 5 tries witht he auto-loader, a lot of corrupted shizzle. But I'm not bragging, as there's folks out there who still can't get it working, I'm just stating where things are at for me.

The patch looks great, from what little I've seen, the graphics are awesome. As for everything else, well, I dunno because nothing else works.

FYI, I'm running all this on a Mac (macbook pro...not that it matters)

Issues:

1) Assets will not load--There's a permanent "loading" icon in the upper right corner of the window.

2) Bookmarks gone--Buddy list and agents list is still there, but bookmark list is empty. Unfortunate, but not game-breaking.

3) Market information will not load--the current market prices in region/system/station will not load. The window says "loading market data" but that's all. The past market trends graph shows just fine though.

4) Fitting screen doesn't open up--not much else to say, I try and open up fitting, and nothing happens.

5) Galaxy map doesn't open up--I try to open it and it starts loading, but it inexplicably stops and no longer loads.

6) Station item list shows up empty--All items that I had at the station are now gone. No loading icon pops up, and windows is empty, no scroll bar ndicating the items are not somehow at the bottom of the list either.

7) Ditto for ships list--although when I have both the ships window and items window open at the same time, the ships window shows a; "[8]", indicating that there are ships in the inventory, but I cannot see or select them.

8) Contracts window opens up, but I cannot interact with active contracts--The list of contracts show up, but i cannot right click on them to get their info and the names/pertinent info on the contracts doesn't load up visually. All I can see is the contract icon, but no wording beside it.

9) Right clicking doesn't work--I can no longer right-click on anything in EVE. Not items, not ships, nothing, both in station and in space.

10) After undocking I cannot interact with anything in space--At least not to a useful degree. After selecting anything in the overview screen, no tool bars open up allowing me to "dock", "warp to", "attack" etc. None of those tool options appear. I was only able to reenter the station after double-clicking it....didn't know that feature existed...handy.

11) Station manufacturing window is not useable--no jobs open up, even ones that I know should be ready.

12) Often on screens, especially the character sheet, buttons with weird titles appear. They're often, if not always, labelled with "ui_blablabla_chrsht_bla". I dunno what thats all about, but I'm sure one of them has to do with starting skill training, and other have to do with queuing up training, etc. The odd button titles appear in other areas, but are most noticeable on the character sheet.

13) There are other issues, but I can't recall them all in as detailed a description as the above listed.

As I mentioned I'm doing this on a Mac, so it's understandable that the mac version of EVE is a little neglected in comparison to the windows version. I have the utmost respect for the CCP folks, and believe that the kinks will get worked out as soon as possible. I do not however know if it's even their fault atm, these problems might actually be caused by me, or my computer (god forbid). So if ANYONE has seen this before and found a resolution, please let me know about it ASAP, as that's less work for CCP to sort through.

Thanks a bunch.

Julius Rigel
Sub-warp Racing Venture
Posted - 2009.03.14 17:19:00 - [829]
 

Updating my drivers as suggested in the list thread did not fix the icon-rendering bug in wormhole-space.

It also seems to affect old icons (such as my Heron when I show info on it), not only new icons.

Now you know. Smile

Saboremf
Posted - 2009.03.14 17:24:00 - [830]
 

Originally by: Jon Ferguson
Hey Sylthi, how about losing the attitude and dropping the frivolous petitions? I've only been at this for a few months and yet I still know that the explanation you've been given is correct. If you had bothered to use those crazy math skilz of yours and actually checked the numbers, you'd know that already.

The way EVE shows attributes in the character window is that it adds your raw attributes, your attribute-specific learning skills, and your implant modifiers together, then adjusts for your learning skill (+10% if you've maxed that out, which you surely have if you've been around a while.) Then it TRUNCATES the decimal.

So if you have 10 10 10 10 10 before learning is calculated EVE will display 11 11 11 11 11. Add those you get 55.

If you decided you'd rather have 9 11 10 10 10, the true values (adjusted for +10%) become 9.9 12.1 11 11 11 and EVE will display 9 12 11 11 11. Add those you get 54.

The important thing to remember is that regardless of what EVE says your attributes are, the speed at which you earn skillpoints is based on the true (decimal) value and not the truncated value. So bottom line, you shouldn't worry.

Now a thanks to the person who explained it correctly to you the first time is probably in order. Then run along.


This IS correct (All of it)

MOUNT EVEREST
Posted - 2009.03.14 18:03:00 - [831]
 

Originally by: Jon Ferguson
Hey Sylthi, how about losing the attitude and dropping the frivolous petitions? I've only been at this for a few months and yet I still know that the explanation you've been given is correct. If you had bothered to use those crazy math skilz of yours and actually checked the numbers, you'd know that already.

The way EVE shows attributes in the character window is that it adds your raw attributes, your attribute-specific learning skills, and your implant modifiers together, then adjusts for your learning skill (+10% if you've maxed that out, which you surely have if you've been around a while.) Then it TRUNCATES the decimal.

So if you have 10 10 10 10 10 before learning is calculated EVE will display 11 11 11 11 11. Add those you get 55.

If you decided you'd rather have 9 11 10 10 10, the true values (adjusted for +10%) become 9.9 12.1 11 11 11 and EVE will display 9 12 11 11 11. Add those you get 54.

The important thing to remember is that regardless of what EVE says your attributes are, the speed at which you earn skillpoints is based on the true (decimal) value and not the truncated value. So bottom line, you shouldn't worry.

Now a thanks to the person who explained it correctly to you the first time is probably in order. Then run along.



I was wrong earlier. The Learning skill does adjust the attribute values you see when you look at your attributes, just as Jon explains here. I found that you can compute what I'll call your True Decimal Attribute as he has shown (add your base attribute value + your implant value (if any) for that attribute + your skill modifiers from training skills for that attribute and increase that value by your learning skill percent (Jon's example shows 10%). Based on test calculations with my own live data, you can use your True Decimal Attributes to calculate precise values for your points per minute training pace for a given skill if you want to. This formula: Primary TDA + Secondary TDA/2 = points per minute for a given skill. The trick is knowing your True Decimal Attribute value, and Jon has helped show us how to calculate this.
Thanks.

Misty Mountains
Posted - 2009.03.14 18:14:00 - [832]
 

Originally by: ElHa
Am I wrong or are the engine lines (the lines that the ship's engine used to drag behind) gone? Hmm, grew quite accustomed to them as they you a better impression of the ship's manoeuvres. Although, I quite like how the engine's now light up when the ship accelerates. Oh well, guess you can't have everything...

You know, I think you're right. I really liked those lines. They were a super effect. Frankly, I think we should punish whoever took them out and torture YARRRR!!management until they put them back in. The perfidy. The sacrilege. Not fair. Give it back, CCP.

WheatGrass
Silent but Friendly
Posted - 2009.03.14 18:33:00 - [833]
 

Sound... SOund... SOUnd... SOUNd... SOUND... SOUND!

The behavior of sounds in Apocrypha, compared to Quantum Rise, is easily described with the word, 'Regression'. (That's with a capitol 'R' in case you didn't notice.)

Like others, I usually play the client with my ship viewed at a distance -currently at 75Km. At this distance, my ship sounds are not audible and the sound of the NPC ships firing upon me is also not audible. Is it possible that CCP never considered this style of game play? So, for those who share this play style, the current sound situation with Apocrypha is a Show Stopper. Please remedy this by giving players the option of hearing their own ship sounds and those of attackers -no matter what the distance. -Sorry to disappoint the CCP graphics people with all the fine work they've done but viewing my ship at 5Km during combat against multiple NPCs is not the way to play. Graphics should not be placed upon a pedestal so much higher than that of the fine audio folks of CCP. Let me use my ASUS Xonar D2X and Razer Barracuda please. Thank you.

Without wishing to come across as being irrational or unreasonable... if the sound situation with Apocrypha does not change, I will likely be done with Eve. (Yes, it's really that bad.)


Like these people (and so many others) have said...
"P.S. I still hate proximity sound. Makes EVE a much quieter (and more boring) game. Sound is immersive. Bring back, please. Or at least give the option of using either proximity sound or old sound. Please?" -Ichiro Sanchas
"There is sound in eve?" -Ralle030583
"The sound seems to be an issue. There are nice sound effects but most of the time, when you are zoomed out you can barely hear anything. No use having cool Sound effects and you can't hear them eh?" -Marius1701
and etc...

Lorna V
Minmatar
IronPig
Sev3rance
Posted - 2009.03.14 21:10:00 - [834]
 

My Drone Interfacing skill which your patch reset from 5 to 0 is still missing. I know it's a "known issue" but what's not known, at least by me, is when/if you actually plan to fix it? Your mass petition response suggested that the people on your list would have it repaired, at the latest, more than a day ago. Was that not the case, or am I not on your list? This isn't like the implant thing where people could buy a new set and sell the restored ones 30-days later when you finally got around to it. Not only have I lost 50% of my drone damage, but more importantly, I have other skills I can't train without this being fixed first. I'm certain that is the case with many, many other people. One would think this might be considered a priority. Is it? If so, when can we expect some action on this?

Lorna V

Zaknussem
Everybody Loves Donuts
Posted - 2009.03.14 21:32:00 - [835]
 

Edited by: Zaknussem on 15/03/2009 04:25:02
Here are the issues I've been able to find in Apocrypha. Hope this helps somebody.


# Calling up info on the ship you're currently flying does not show the volume amount of your ship if it was unpackaged.

Bug reported, Bug Report ID: 75072

# No visible effects when a ship is Warp Scrambled.

Need to verify this before submitting a bug report. Basically, there is no visual indicator to show that Ship A is warp scrambling/disrupting Ship B.

# "Corp" channel in NPC corps behaving strangely.

Bug reported, Bug Report ID: 75077

# New visual effect for Gas Cloud Harvester either displays briefly, or not at all.

Need to verify before submitting a bug report.

# The structure "Small Armory" does not show, though the blue light effect from the top of the structure can be seen. The structure is still there, it just has börked graphics.

Bug reported, Bug Report ID: 75085

EDIT: Corrected line break.

Wyliee
Taurus Inc
THE KLINGONS
Posted - 2009.03.14 23:56:00 - [836]
 

Edited by: Wyliee on 15/03/2009 00:05:45
cargo cans missing from scanner (again)

oh and the new way sound works - well sucks, i wanna hear wats going on when im than 5km from it.

Draxxis
Posted - 2009.03.15 00:49:00 - [837]
 

Originally by: Belkadan
Edited by: Belkadan on 14/03/2009 17:15:31
Ok, finally got the patch downloaded, took 5 tries witht he auto-loader, a lot of corrupted shizzle. But I'm not bragging, as there's folks out there who still can't get it working, I'm just stating where things are at for me.

The patch looks great, from what little I've seen, the graphics are awesome. As for everything else, well, I dunno because nothing else works.

FYI, I'm running all this on a Mac (macbook pro...not that it matters)

Issues:

1) Assets will not load--There's a permanent "loading" icon in the upper right corner of the window.

2) Bookmarks gone--Buddy list and agents list is still there, but bookmark list is empty. Unfortunate, but not game-breaking.

3) Market information will not load--the current market prices in region/system/station will not load. The window says "loading market data" but that's all. The past market trends graph shows just fine though.

4) Fitting screen doesn't open up--not much else to say, I try and open up fitting, and nothing happens.

5) Galaxy map doesn't open up--I try to open it and it starts loading, but it inexplicably stops and no longer loads.

6) Station item list shows up empty--All items that I had at the station are now gone. No loading icon pops up, and windows is empty, no scroll bar ndicating the items are not somehow at the bottom of the list either.

7) Ditto for ships list--although when I have both the ships window and items window open at the same time, the ships window shows a; "[8]", indicating that there are ships in the inventory, but I cannot see or select them.

8) Contracts window opens up, but I cannot interact with active contracts--The list of contracts show up, but i cannot right click on them to get their info and the names/pertinent info on the contracts doesn't load up visually. All I can see is the contract icon, but no wording beside it.

9) Right clicking doesn't work--I can no longer right-click on anything in EVE. Not items, not ships, nothing, both in station and in space.

10) After undocking I cannot interact with anything in space--At least not to a useful degree. After selecting anything in the overview screen, no tool bars open up allowing me to "dock", "warp to", "attack" etc. None of those tool options appear. I was only able to reenter the station after double-clicking it....didn't know that feature existed...handy.

11) Station manufacturing window is not useable--no jobs open up, even ones that I know should be ready.

12) Often on screens, especially the character sheet, buttons with weird titles appear. They're often, if not always, labelled with "ui_blablabla_chrsht_bla". I dunno what thats all about, but I'm sure one of them has to do with starting skill training, and other have to do with queuing up training, etc. The odd button titles appear in other areas, but are most noticeable on the character sheet.

13) There are other issues, but I can't recall them all in as detailed a description as the above listed.

As I mentioned I'm doing this on a Mac, so it's understandable that the mac version of EVE is a little neglected in comparison to the windows version. I have the utmost respect for the CCP folks, and believe that the kinks will get worked out as soon as possible. I do not however know if it's even their fault atm, these problems might actually be caused by me, or my computer (god forbid). So if ANYONE has seen this before and found a resolution, please let me know about it ASAP, as that's less work for CCP to sort through.

Thanks a bunch.




I'm having the exact same issues. So far with no resolution however
...

FT Guy
Posted - 2009.03.15 00:54:00 - [838]
 

Edited by: FT Guy on 15/03/2009 00:56:37
I fit a 1mn micro warp drive to my itty 1 and undocked. I am now have a blacked out screen. I hear ships around me. Some short cut keys work. I am sitting ouside a station with a check navigation system message middle screen and bottom right screen a warp to dialog box. The warp to dialog box is inoperative. I can't find the station to get out of this mess. I did a bug post.75102

Spc One
Gallente
Posted - 2009.03.15 01:44:00 - [839]
 

Edited by: Spc One on 15/03/2009 01:44:22


Some battleships picture / icon is messed up.
Example:
http://www.netsky.org/abaddonerrorj.png

Sad

Dotar Sojat
Caldari
Reality Check
Posted - 2009.03.15 02:21:00 - [840]
 

I got the dreaded message that my graphics card was not shader compliant, no biggy I ordered a new one, be here in a day or two. My question is if your computer doesn't meet the minimum requirements for ram at 1 gig will that also prevent logging on? I currently have a little less than a gig and didn't think of it until after I placed the order with newegg for the new video card...I'm already having withdrawal symptoms from missing too much EVE and the prospect of missing a few more days is maybe more than I can bear.


Pages: first : previous : ... 24 25 26 27 [28] 29 30 31 32 ... : last (35)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only