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blankseplocked Lvl 3 missions in Arbitrator?
 
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Shoen Seam
Amarr
Tormentum Insomniae
T o r m e n t u m
Posted - 2009.03.09 16:19:00 - [1]
 

Hi

I would like if it is podible to do lvl 3 missions in this cruiser, and a fitting.

Thanks. I love that ship.

Ace Secunda
AQUILA INC
Posted - 2009.03.09 17:33:00 - [2]
 

I would expect you can do lvl 3's in an arbitrator quite well due to the fact that you can send drones in from well out of the enemies range. Like the Vexor which I have used for these just to try it. Fit a couple of link augmentors in your high slots and orbit the main bulk of the enemies at range while letting the drones do the work. As long as you fit a tank for the right damage type and fit an AB to outrun them you should be fine. Just make sure you have everything aggressed or your drones will go pop.

Ghengis Tia
Posted - 2009.03.09 17:38:00 - [3]
 

Edited by: Ghengis Tia on 09/03/2009 17:44:41
Just off the top of my head for long range:

Highs: 2 Med/Heavy Beam Lasers whatever fits, 1 HML, 1 Drone Link Augmentor

Meds: 1 AB, Cap Rechargers

Lows: Med Armor Repper, Power Diagnostic system, 2 heat sinks, or 1 HS/DCU.

Short Range:

Highs:2 big pulses, whatever fits, 1 HAML, 1 Nos (probably Medium)

Meds and Lows the same as above.

5 Hobgoblins, 5 Hammerheads, the rest of the drone bay your choice.

Train up drone skills, missile skills also (for the future even tho you only have one launcher).

Hobs for the frigs, Hammers for the cruisers.

There are probably better short range fits as I usually missioned with the long range setup.


You can also put in an EANM in the lows for tanking in lieu of the DCU, but the DCU saved my Arby a number of times.


Amira Silvermist
The Aegis Militia
Aegis Militia
Posted - 2009.03.09 17:57:00 - [4]
 

Edited by: Amira Silvermist on 09/03/2009 18:09:47
Edited by: Amira Silvermist on 09/03/2009 18:07:22
Originally by: Ghengis Tia
Edited by: Ghengis Tia on 09/03/2009 17:44:41
Lows: Med Armor Repper, Power Diagnostic system, 2 heat sinks, or 1 HS/DCU.



I would go full tank and maybe a 1600 plate and forget the guns because the drones will do your damage.
Sadly I lost my old Arbi fittings but I used to run lvl 3 Sarum combat missions till I reached 8 standing with it.

Edit: For the old times sake I loaded eft and tried to recreate my old fitting:

Hi: Not important (maybe a tractor beam and some drone link augmentors if you like)
Med: named 10MN AB, 3xT2 Cap recharger
Low: named medium armor repairer, 2x T2 Energized Platings of your choice, 1x named 1600 plate

Is cap stable and should be able to take a punch with 6,5k+ armor. Very Happy

Ace Secunda
AQUILA INC
Posted - 2009.03.09 18:08:00 - [5]
 

Edited by: Ace Secunda on 09/03/2009 18:09:00
I agree totally, you need to be well out of their range which is out of your gun range so fit tractors/salvagers to clean up after and an AB should make you fast enough against most rats(maybe not angels), I would go maybe 1600 plate, 2 x hardner(rat specific), med repper.

Again I agree, Energized Plates would probably cover you too.

Shoen Seam
Amarr
Tormentum Insomniae
T o r m e n t u m
Posted - 2009.03.09 19:48:00 - [6]
 

Thank all of you,

I know other ships could do a better job, but i like very much this ship so i will tray with your suggestions.

Thanks again.

vostok
Minmatar
Shadow of xXDEATHXx
Posted - 2009.03.10 01:59:00 - [7]
 

Just going to throw it out there, you might make more isk running level 2 missions fast.

But you should be able to do a lot of level 3's in an arbi, especially if you rig it.

Zijiruu
Amarr
Hall Of Flame
Posted - 2009.03.10 17:26:00 - [8]
 

everyone is wrong

top slots are 2 tractors, 2 salvagers
medium is large cap batter, 3 cap rechargers
low is 2 medium armor repair, 2 armor hardener

JCache
Caldari
Posted - 2009.03.10 23:50:00 - [9]
 

Had a passive shield tanked Arbi once, which did an impressive job even in lvl3.

Most Amarr won't have the skills to pull this off, but the Arbi is probably the best passive shield tanked T1 cruiser around.

Pvt Public7
Amarr
Imperial Academy
Posted - 2009.03.10 23:56:00 - [10]
 

Possible, yes, but better to either stick to L2 or jump in a Harbinger. I did both.

Amira Silvermist
The Aegis Militia
Aegis Militia
Posted - 2009.03.11 16:38:00 - [11]
 

Originally by: vostok

But you should be able to do a lot of level 3's in an arbi, especially if you rig it.


You would rig a T1 Cruiser? O_o

Originally by: JCache

Most Amarr won't have the skills to pull this off, but the Arbi is probably the best passive shield tanked T1 cruiser around.


Yes, but only worth it if you run caldari missions. A shield tank doesnt work well against Amarr mission rats.


Originally by: Zijiruu
everyone is wrong

top slots are 2 tractors, 2 salvagers
medium is large cap batter, 3 cap rechargers
low is 2 medium armor repair, 2 armor hardener

Great attitude man...
So how long does your setup last?
10 minutes?

Zijiruu
Amarr
Hall Of Flame
Posted - 2009.03.11 18:07:00 - [12]
 

it doesnt need to last 10 minutes iwth 5 hammerhead II and amarr cruiser 5

vostok
Minmatar
Shadow of xXDEATHXx
Posted - 2009.03.11 20:21:00 - [13]
 

Originally by: Zijiruu
everyone is wrong

top slots are 2 tractors, 2 salvagers
medium is large cap batter, 3 cap rechargers
low is 2 medium armor repair, 2 armor hardener


LOL - you serious?! Thats a terrible fitting!

Firstly dictating range is an arbi's strongest ability which means an afterburner is a must, dual rep is useless because you wont tank most level 3 in this anyway.

You will also not want to fill your highs with salvagers and tractors since you will need a gun to control agro (this could be done with a mid but you don't really have any to spare).


This is what I have used for level 2 missions:

[Arbitrator, New Setup 1]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II

Medium Beam Laser II, Multifrequency S
Salvager I
Small Tractor Beam I
Small Tractor Beam I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hammerhead II x5


Theory with it is basically kite the enemy ships. With my skills it all runs perma except for the salvagers/tractors, which isn't really an issue in combat terms.

EANMs can always be switched for specific hardeners and you're pretty much free to rig it as you see fit. You may need a ccc rig to make it cap stable and an armour rigs wouldn't really hurt, though they will reduce your max speed and likely cause you to take more damage. Speed rigs on the other hand will reduce your EHP though in theory not affect your tank.

You could also drop a tractor beam and use a drone link augmenter since your fitting isn't an issue, though that will depend on your long range targeting skill and how good your drone skills are.


 

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