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Thorson Wiles
Minmatar
M3 Co-Op
Posted - 2009.03.03 03:01:00 - [1]
 

Edited by: Thorson Wiles on 08/03/2009 15:42:31
Build 82565
Build 83913 to present

There have been other scanning guids posted, but the last one I looked at took me over 40 minutes to find anything, so I looked for a better way.


Change map (solarsystem) settings to show the sun and scan results, and nothing more.

  1. Warp to 100k of the star

  2. Launch Core probe

  3. Set the probes range to 32au

  4. Analyze

  5. If no signature, recall the probe and go to another system

  6. If a Signature is found, reduce the range one level then Analyze. Keep doing this until the Signature isn’t found.

  7. Increase the drone range 1 level and Analyze again.

  8. Launch 3 more core probes

  9. Increase all drone ranges one level. (All should be 1 level greater than step 7)

  10. Go to the map and change to the system view if you haven’t already.

  11. Click on the signature on the scanning window, this will cause a red sphere to be displayed. (The hit is somewhere in here)

  12. Move the probes along the same plane until they just completely overlap the red sphere

  13. Analyze

  14. If everything was done correctly, there will be a red dot (Not a circle, meaing only a pair of the probes found it)

  15. Change the probes range to .25au and move the probes until one arrow from each is touching the contact. (The red sphere) This process will not be complete until you are completely zoomed in, and the red dot is boxed in and all 4 probes overlap the red dot. (This step takes the longest amount of time)

  16. Analyze

  17. You should have a green dot at this time. That means it’s warpable.



Mavrk
Minmatar
TOP GUHN
Posted - 2009.03.03 04:11:00 - [2]
 

*is speechless*

If this works sir, you may have won EVE.

Raskor
Deep Core Mining Inc.
Posted - 2009.03.03 04:23:00 - [3]
 

Edited by: Raskor on 03/03/2009 04:25:05
Or just scan the entire system with 32AU overlapping probes and then pick a red dot.

Crazy

On one hand, knowing they removed the multi-spectral, I like the idea of knowing if there is something there to find. On the other hand, this current implementation is ridiculously simple.

I'm all for hints, but you shouldn't get 15 red dots at <5% scan strength using 32au probes. You should have to slowly tighten the probes until you finally have a location.

Another caveat: This is with all skills maxed (except Astrometrics, which wasn't remotely worth maxing before) and 2 rigs in a covert ops. I don't recall if I have the scanning implant.

The old system was too difficult and tedious. I have trained all the skills to L5 but have spent maybe 8hrs actually scanning in game.

I was waiting for the rewrite. But this is way too easy.

Zitus
NON PROPERO
Posted - 2009.03.03 04:27:00 - [4]
 

THERE WE GO! IVE BEEN WAITING FOR A SUBJECT LIKE THIS!

Now if only I could log into SISI to try it. friggin log on hanging...

Roemy Schneider
Vanishing Point.
Posted - 2009.03.03 04:54:00 - [5]
 

screw step 6 & 7

just 4-probe as many planets at 32au as you can
you can go to 0.25 on the results from there already

Raskor
Deep Core Mining Inc.
Posted - 2009.03.03 04:54:00 - [6]
 

I guess I can only hope they made it so you always see a match just for the sake of testing but that it will drop back to random chance in live.

But then what do you use for a multi-sprectral?

If they leave it like this, I really think they need to remove the restriction that exploration sites can only appear within 4au of a planet. Make it more like 100au.

Ruze
Amarr
Next Stage Initiative
Posted - 2009.03.03 05:12:00 - [7]
 

I used to be the kind of person who scanned out people using the onboard scanner and dropped safe spots, triangulating positions. Took hours, sometimes, if the person was crafty or onto you.

Then when the new scanning system came out (or old one, I guess it's better to say now), I didn't get into it. Too many probe types, too many skills, never a good guide when you needed it. Meh, just wasn't fun to me.

But THIS ... my god, this is a blast. Warping the probe, triangulating a position ... that's fun. I just fly into a system, drop a couple 32 AU probes, and work from there.

Too simple? That, I'm not sure if I agree or disagree with. It doesn't compare to before, but this new system makes a LOT more sense ... very intuitive. If you know even a little bit about using three points of reference to find something, this is completely obvious.

Now, the only problems I have are signals that disappear. It's there on one scan, gone on another. Interesting ... don't know if it's a random thing, but I tend to dislike random where technology is concerned.

Wormholes, anomolies, asteroids ... make em as random as you want. Using a probe, though ... that should be pretty straightforward.

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2009.03.03 05:16:00 - [8]
 

Edited by: Lilith Velkor on 03/03/2009 05:17:52
Well, is a game, it should be fun imo.

The old system was terrible, I remember spending hours probing for a site, which was a main factor why I didnt bother with exploration at all.

This new implementation is actually fun and worthwhile, and while I agree its easy to do after you understood how it works, taking like 10 minutes to get a site probed is fine, I mean I'm playing a game, I dont want to do hours of frustrating pointless probing Razz

Still, the spawn radius could be increased a slight bit, maybe 10-12au around planets. Make it any more and we are rapidly approaching tedious and boring again imo.

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.03.03 05:20:00 - [9]
 

8-10 minutes to probe out all but the harder sites
15-20 perhaps for the uber sites is what i would find acceptible

point made that spending hours trying to find a site only to have dodgy rewards the game needs speeding up a little and this aspect helps but the time to run the sites remains the same which is fine

Ruze
Amarr
Next Stage Initiative
Posted - 2009.03.03 05:25:00 - [10]
 

Originally by: ollobrains2
8-10 minutes to probe out all but the harder sites
15-20 perhaps for the uber sites is what i would find acceptible

point made that spending hours trying to find a site only to have dodgy rewards the game needs speeding up a little and this aspect helps but the time to run the sites remains the same which is fine


I think it might be more worthwhile to increase the number of possible locations, instead of just making the probing take longer. If there were tens if not hundreds of signals per system, then the time spent probing would have more to do with traveling and investigating locations.

If 90% of those locations were bogus or otherwise useless (piles of junk in space, abandoned stations, etc), and only a handful ever ended up with a site worth visiting like now, then you could leave it up to real-life chance.

And discourage those not willing to invest the time and effort.

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.03.03 05:34:00 - [11]
 

ccp u have to remember server load tho, they will go for a mid range of amount of sites and keep them probable, some useless sites or lwo frig spawns yeah that would be a good idea if youre increasing the amount u can find. To the last poster i would call that but still keep it mid level sites findable quickly

Dont forget low sec will now have 950k bs rats and the anamolies are better. 0.0 is getting various boosts at each so basically the speed of isk and asset acquisition is increased the new uber items are the tech 3 stuff tech 2 comes down a bit more players , less time to replace ships = more pew pew

Ruze
Amarr
Next Stage Initiative
Posted - 2009.03.03 06:58:00 - [12]
 

For clarification:

A 3-d red globe means that there's a signal somewhere within that globes range.
A massive red circle (where two probes meat, usually) means that there's a signal somewhere within that zone.
A little red dot means there's a signal somewhere near that specific location.
A little yellow dot means the signal is very close to that location.
And a little green dot means that you *should* be able to warp to it.

Is that about right? All my connections so far have been dots. It wasn't until this afternoon that I started getting globes and circles, which kinda threw me off, as they aren't as easily understood.

Bobbechk
North Eastern Swat
Pandemic Legion
Posted - 2009.03.03 07:36:00 - [13]
 

Edited by: Bobbechk on 03/03/2009 07:36:22
Originally by: Ruze
For clarification:

A 3-d red globe means that there's a signal somewhere within that globes range.
A massive red circle (where two probes meat, usually) means that there's a signal somewhere within that zone.
A little red dot means there's a signal somewhere near that specific location.
A little yellow dot means the signal is very close to that location.
And a little green dot means that you *should* be able to warp to it.

Is that about right? All my connections so far have been dots. It wasn't until this afternoon that I started getting globes and circles, which kinda threw me off, as they aren't as easily understood.


I think the red circle actually means the signature is somewhere on the line of the circle

this is all math really :P (heh CCP forcing us to do math Evil or Very Mad)

Please visit your user settings to re-enable images.
The probes gives the player info on Range to target (or is it angle?)

witch means

if you get a hit with 2 probes it will show the red circle
if you get hit with 3 probes it narrows down to 2 locations (red dots)
and 4 probes one location

Ruze
Amarr
Next Stage Initiative
Posted - 2009.03.03 07:45:00 - [14]
 

Originally by: Bobbechk
Edited by: Bobbechk on 03/03/2009 07:36:22
Originally by: Ruze
For clarification:

A 3-d red globe means that there's a signal somewhere within that globes range.
A massive red circle (where two probes meat, usually) means that there's a signal somewhere within that zone.
A little red dot means there's a signal somewhere near that specific location.
A little yellow dot means the signal is very close to that location.
And a little green dot means that you *should* be able to warp to it.

Is that about right? All my connections so far have been dots. It wasn't until this afternoon that I started getting globes and circles, which kinda threw me off, as they aren't as easily understood.


I think the red circle actually means the signature is somewhere on the line of the circle

this is all math really :P (heh CCP forcing us to do math Evil or Very Mad)

Please visit your user settings to re-enable images.
The probes gives the player info on Range to target (or is it angle?)

witch means

if you get a hit with 2 probes it will show the red circle
if you get hit with 3 probes it narrows down to 2 locations (red dots)
and 4 probes one location


Interesting. I didn't know about the bit with the two dots. Some of my signals make a lot more sense now, thats for sure.

Kommander Kool
Caldari
Infinite Improbability Inc
-Mostly Harmless-
Posted - 2009.03.03 07:46:00 - [15]
 

Originally by: Raskor
Edited by: Raskor on 03/03/2009 04:25:05
Or just scan the entire system with 32AU overlapping probes and then pick a red dot.

Crazy

On one hand, knowing they removed the multi-spectral, I like the idea of knowing if there is something there to find. On the other hand, this current implementation is ridiculously simple.

I'm all for hints, but you shouldn't get 15 red dots at <5% scan strength using 32au probes. You should have to slowly tighten the probes until you finally have a location.

Another caveat: This is with all skills maxed (except Astrometrics, which wasn't remotely worth maxing before) and 2 rigs in a covert ops. I don't recall if I have the scanning implant.

The old system was too difficult and tedious. I have trained all the skills to L5 but have spent maybe 8hrs actually scanning in game.

I was waiting for the rewrite. But this is way too easy.


Maybe they should make things a little more interesting and add reproducable deviation into it. So for an example, with 4 deep spaces you can't get dots any more, but you can get spheres with a different origin and the result can be anywhere inside there (not just on the surface). I would love the old Radar/Ladar/Gravi-/etc telltale on the site, but have to do a few more scanning cycles to actually find it. It's silly to be able to go straight from deep space probes to .25 Au core scanners and get an instant hit. It doesn't need to necessarily be more 'difficult', but I think there should be a little more information, and a little more use of the amazingly intuitive scanning mechanic.

meppa
Kumovi
The G0dfathers
Posted - 2009.03.03 08:31:00 - [16]
 

Hits aren't instant always and some sites seem to be nearly impossible to scan down with average skills (8 probes with 0.25 au all in range but signal strenght doesn't just get above 50%). Also in some cases that red dot given has much variation and putting 0.25 au probes close to that makes you simply lose that result at all and then increasing to 0.5 or 1.0 au gives you just 4 spheres since probes are too close together. This happends with harder to find sites quite often.

On top of all this eve has ton of systems that are way bigger then 32au across and wormholes don't seem to ever be close to celestial bodies so i would have to disagree it being too easy and always instant less then a minute find.

Space Wanderer
Posted - 2009.03.03 10:06:00 - [17]
 


Whaaa? This is way too complicated. Until deviation is in you need just one scan with a single dsp/combat64, and two scans with cores.

Not even 5 mins.

Hirana Yoshida
Behavioral Affront
Posted - 2009.03.03 10:10:00 - [18]
 

Originally by: Raskor
I was waiting for the rewrite. But this is way too easy.

Then CCP can balance it by making the individual sites less lucrative.

I prefer to be actually doing something, anything, other than scanning. Allow me to find a site faster and let the site deplete faster rather than make me spend hours probing for a site that I might not even be interested in (remember, there is no indicators as to what a signature contains like there is now).

The Snowman
Gallente
Aliastra
Posted - 2009.03.03 10:21:00 - [19]
 

Originally by: Raskor

I'm all for hints, but you shouldn't get 15 red dots at <5% scan strength using 32au probes. You should have to slowly tighten the probes until you finally have a location.


Those are Anomolies!! - there are tons in w-space! and because they are weak (on board scanable) they are very easily found with probes.

OP
Your method is about right, but unfortunatly it doesnt guide players very well if something goes wrong. What if there is a red circle instead of a dot?

Tbh, ive never found I can go from 16Au straight down to 0.25 unless there is a dot, and that doesnt always appear. Often red dots only appear on anomolies, which are easy anyway.

Think im gona do my own video this, text instructions are over simplified.

Thorson Wiles
Minmatar
M3 Co-Op
Posted - 2009.03.03 11:35:00 - [20]
 

Originally by: Roemy Schneider
screw step 6 & 7

just 4-probe as many planets at 32au as you can
you can go to 0.25 on the results from there already


Yeah, that'd work, but I wanted to see if anything is in system first. It wouldn't take much longer to drop more and move them about for the first hit though.

Thorson Wiles
Minmatar
M3 Co-Op
Posted - 2009.03.03 11:36:00 - [21]
 

Originally by: Mavrk
If this works sir, you may have won EVE.


It works, but isn't as efficient as it could be.

Thorson Wiles
Minmatar
M3 Co-Op
Posted - 2009.03.03 11:43:00 - [22]
 

Originally by: Raskor
Edited by: Raskor on 03/03/2009 04:25:05
Or just scan the entire system with 32AU overlapping probes and then pick a red dot.

Crazy


Scanning in WH is a bit different because, currently, you will always get a bunch of hits. in K-space, especially as how easy scanning for stuff has become, the number of hits will be greatly reduced.

As for getting a bunch of hits at a small scan strength (below 5% or so) I also think it should require more work. (Short range probing at each planet for example)

CCP Greyscale

Posted - 2009.03.03 11:43:00 - [23]
 

Deviation on point-results is working now Cool

Ruze
Amarr
Next Stage Initiative
Posted - 2009.03.03 11:44:00 - [24]
 

Originally by: CCP Greyscale
Deviation on point-results is working now Cool


Forgive the ignorant, but what does this mean?

Sleepkevert
Amarr
Rionnag Alba
Triumvirate.
Posted - 2009.03.03 11:45:00 - [25]
 

Originally by: CCP Greyscale
Deviation on point-results is working now Cool
Way to burst someones bubble, lol.

Space Wanderer
Posted - 2009.03.03 11:46:00 - [26]
 


Greyscale, you are my hero! (Most people here won't agree, though...)

Can't wait to go home and test it.

Thorson Wiles
Minmatar
M3 Co-Op
Posted - 2009.03.03 11:50:00 - [27]
 

Originally by: Space Wanderer

Whaaa? This is way too complicated. Until deviation is in you need just one scan with a single dsp/combat64, and two scans with cores.

Not even 5 mins.


Yep, you are almost assuredly correct, but my mind was still poluted by an earlier 'How to scan in Apocrypha' thread. (That took about 35 minutes, still better than TQ)

Didn't use Combats because I was probing in a non-probe specialized ship and didn't have the 220 CPU for the Expanded Probe Launcher.

Thorson Wiles
Minmatar
M3 Co-Op
Posted - 2009.03.03 11:53:00 - [28]
 

Originally by: CCP Greyscale
Deviation on point-results is working now Cool


Thanks for the update.

Going to find out what that means after work. (*sigh*)

Space Wanderer
Posted - 2009.03.03 11:53:00 - [29]
 

Originally by: Thorson Wiles
Originally by: Space Wanderer
Until deviation is in


Yep, you are almost assuredly correct,


Note the prophecy there, at about 1 hour of distance. Now all the bets are off. Gotta go back to working bench. :-)

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2009.03.03 11:54:00 - [30]
 

Originally by: Mavrk
*is speechless*

If this works sir, you may have won EVE.


Beleave me its works because i use my self exact same path of scaning. Did not even bother read other guide since its started pretty complicated.


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