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Thermy Ante
Gallente
Center for Advanced Studies
Posted - 2009.02.28 14:46:00 - [1]
 

Hi,

I am not sure that I understand how a shield booster works, and what the benefits are compared to other shield modules.

A large shield booster gives about 250 hp bonus to the shield (only ?), while a large shield extender gives 2500 hp ???

I am also a bit confused about the shield booster duration time. It is 4 sec for a large shield booster (does it boost only for 4 sec. ???)

How can you decide which one to use. Booster or extender ?


Walker Bulldog
Minmatar
VIRTUAL LIFE VANGUARD
Posted - 2009.02.28 14:54:00 - [2]
 

Shield extender increases your total shields. Shield booster repairs damage to your shield, same as armor repairer fixes your armor. The duration is the interval between repairs.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.02.28 15:24:00 - [3]
 

Originally by: Thermy Ante
I am not sure that I understand how a shield booster works

A shield booster is essentially a Capacitor->Shield convertor.
A shield extender simply increases the max amount of shield you can have.

Grek Forto
Crosshair Corp
Posted - 2009.02.28 15:42:00 - [4]
 

Let me show you the drawing I've so creatively made in paint to adress your question.

http://dl.eve-files.com/media/0902/Shield_Tanks.jpg

Trader20
Posted - 2009.02.28 17:29:00 - [5]
 

Originally by: Grek Forto
Let me show you the drawing I've so creatively made in paint to adress your question.

http://dl.eve-files.com/media/0902/Shield_Tanks.jpg

Laughing

Cade Morrigan
Caldari
Posted - 2009.02.28 17:36:00 - [6]
 

Originally by: Grek Forto
Let me show you the drawing I've so creatively made in paint to adress your question.

http://dl.eve-files.com/media/0902/Shield_Tanks.jpg


But you should make the starting hit points on the shield-extended drawing 2000 or something :D

Pottsey
Enheduanni Foundation
Posted - 2009.02.28 18:29:00 - [7]
 

Dont forget shield extenders also boost your shield HP regen.

5econdary Target
Caldari
Posted - 2009.02.28 19:02:00 - [8]
 

Originally by: Grek Forto
Let me show you the drawing I've so creatively made in paint to adress your question.

http://dl.eve-files.com/media/0902/Shield_Tanks.jpg


This is clearly shopped, you can see it by the pixels Cool

Arkeladin
Posted - 2009.02.28 19:31:00 - [9]
 

Edited by: Arkeladin on 28/02/2009 19:31:21
Originally by: Thermy Ante
Hi,

I am not sure that I understand how a shield booster works, and what the benefits are compared to other shield modules.

A large shield booster gives about 250 hp bonus to the shield (only ?), while a large shield extender gives 2500 hp ???

I am also a bit confused about the shield booster duration time. It is 4 sec for a large shield booster (does it boost only for 4 sec. ???)

How can you decide which one to use. Booster or extender ?




In the spirit of "Naw, this CAN'T be a troll, only a newb would ask this", here goes:

A shield EXTENDER increases your total shield HP; it extends your shields.

A shield BOOSTER adds it's rated amount to your shields ever cycle, so if a shield booster is listed as 250 every 4 seconds, it adds 250 shields to your remaining amount every 4 seconds, until your shiled reaches it's MAXIMUM amount; i.e. it boosts your shield amount by it's specified amount, up to your maximum.

Got it? Extenders increase your MAXIMUM (with a minor increase in your regen), BOOSTERS heal your shield until you reach it's MAXIMUM.

If you can't figure it out from there, you don't need to be playing EvE.

Apostrophe Man
Posted - 2009.02.28 20:26:00 - [10]
 

Originally by: Arkeladin
Edited by: Arkeladin on 28/02/2009 19:31:21
Originally by: Thermy Ante
Hi,

I am not sure that I understand how a shield booster works, and what the benefits are compared to other shield modules.

A large shield booster gives about 250 hp bonus to the shield (only ?), while a large shield extender gives 2500 hp ???

I am also a bit confused about the shield booster duration time. It is 4 sec for a large shield booster (does it boost only for 4 sec. ???)

How can you decide which one to use. Booster or extender ?




In the spirit of "Naw, this CAN'T be a troll, only a newb would ask this", here goes:

A shield EXTENDER increases your total shield HP; it extends your shields.

A shield BOOSTER adds it's rated amount to your shields ever cycle, so if a shield booster is listed as 250 every 4 seconds, it adds 250 shields to your remaining amount every 4 seconds, until your shiled reaches it's MAXIMUM amount; i.e. it boosts your shield amount by it's specified amount, up to your maximum.

Got it? Extenders increase your MAXIMUM (with a minor increase in your regen), BOOSTERS heal your shield until you reach it's MAXIMUM.

If you can't figure it out from there, you don't need to be playing EvE.



To take it further, by way of example:

You have a ship. This ship naturally has 2000 shield HP.

Option 1: You fit a shield BOOSTER, and when activated, every 4 seconds it adds 200 hp.

Option 2: You fit a shield EXTENDER, and it adds 1000 hp.

You go out fighting NPCs. You get hit by something and take 600 damage.

With option 1, you turn on your booster, and in 12 seconds (actually 9, but let's not get pedantic), you will have recharged your shields from 1400 hp to 2000 hp. Then you turn it off, so you're not wasting cap.

With option 2, after taking the 600hp damage hit, you still have 2400 hp.

It's a bit of a tossup as to which is best; because there are other considerations.

Small shield boosters really don't in my opinion have a lot of point, because any ship that's small enough to be fitting a small booster (and not medium/large/xl) is going to die quicker than the booster will be able to deal with. But, when you're using larger boosters, you can't usually run them forever because your cap runs out.

Shield extenders give you a buffer, and they also vastly increase your recharge amount - let's say our 2000 hp ship has a 400 second recharge. Well, your shield recharges slowly when it's almost full, but when it's down around 1/4 it recharges faster, but over the entire average, it recharges from zero at 5hp/sec. If you add 2 hypothetical extenders bringing the max HP to 4000, it will still recharge in 400 seconds, but now it's 10hp/sec average across the entire shield. So extenders are good for buffer and passive defense.

Anyway, it's your choice.

Pottsey
Enheduanni Foundation
Posted - 2009.02.28 21:49:00 - [11]
 

Or another way to put it on a Curser a shield booster might give you 30HP/s a sec. A shield extender will give 2000+ hitpoints base and put you up to around 15HP/s regen but you don't need cap and gain extra base hitpoints as well.

I perfer two shield extenders over 1 shield booster and one or more cap regen module to run the booster.

Johann Callasan
Caldari
Posted - 2009.03.01 01:00:00 - [12]
 

Originally by: Pottsey
Or another way to put it on a Curser a shield booster might give you 30HP/s a sec. A shield extender will give 2000+ hitpoints base and put you up to around 15HP/s regen but you don't need cap and gain extra base hitpoints as well.

I perfer two shield extenders over 1 shield booster and one or more cap regen module to run the booster.


Noite that doing this (called passive shield tanking only works well with ships that have native shield regen that happens fairly quickly; as a general rule that means Battlecruiser-class and less. Battleships have a native shield regeneration rate usually in the 1500 second range - battlecruisers int he 500-800 second rage. On a BC that can give you some decent regen, one that with sufficient hardeners can easily outheal incoming DPS in missions.

In a Battleship running L$s, that isn't the case, as it's not possible to fit enough shield extenders combined with hardeners for a treuly effective passive tank; which is why mosty l4 missioning battleships usually fit some kind of booster/repper (called active tanking).

PvP is a different beast, as in PvP it's all about short-term damage soaking rather than long-term regeneration/tanking; there buffer fits are perfectly acceptable and well-suited, given the short-term nature of most PvP fights.

Also, as a side comment - "deadspace" dual small shield booster setups are perfectly suited to battleships, where they can provide decent boosts AND cap stability on a BS-sized ship - a example would be a dual Small Pithi-B setup on a Raven, tanks 680 DPS and cap-stable. Just Google or use Battlecliniiuc to finsd the fits; many are still viable under Quantun Rise.


Pottsey
Enheduanni Foundation
Posted - 2009.03.01 10:00:00 - [13]
 

Johann Callasan said "In a Battleship running L$s, that isn't the case, as it's not possible to fit enough shield extenders combined with hardeners for a treuly effective passive tank; which is why mosty l4 missioning battleships usually fit some kind of booster/repper (called active tanking)."
That very wrong, as some of the battleships out tank the battlecrusiers. Battleships can passive tank just fine. I passive tank all my Gallante battleships both T1 and T2 without any problem what so ever. Sometimes more effectively then the active tank and even when it's less effective it's still far more than enough for missions.

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2009.03.01 12:16:00 - [14]
 

Originally by: Akita T

A shield extender simply increases the max amount of shield you can have.



And signature radius, so everyone will have esier to hit you.

Pottsey
Enheduanni Foundation
Posted - 2009.03.01 12:43:00 - [15]
 

25 or 50 sig is hardly going make you that much easier to hit. Can you even notice such a small amount of sig increase? I thought sig had to be in the 100+ to make noticeable difference.

Disco Flint
The Flaming Sideburn's
Posted - 2009.03.01 13:14:00 - [16]
 

Originally by: Grek Forto
Let me show you the drawing I've so creatively made in paint to adress your question.

http://dl.eve-files.com/media/0902/Shield_Tanks.jpg


The most awesome way to ever explain shield tanking.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2009.03.01 13:16:00 - [17]
 

Originally by: Pottsey
25 or 50 sig is hardly going make you that much easier to hit. Can you even notice such a small amount of sig increase? I thought sig had to be in the 100+ to make noticeable difference.


It makes A LOT of difference with the new damage formulas. And some of your statements here, while sometimes true, are needlessly confusing for the newbie OP.

Pottsey
Enheduanni Foundation
Posted - 2009.03.01 13:28:00 - [18]
 

Edited by: Pottsey on 01/03/2009 13:31:25
For turrets and drones or in PvE 25 to 50sig is not going make any noticeable difference. The new guides are pretty rubbish they don't mention anything about tracking or how sig effects missiles. Do you have any links that explain how sig effects missiles? The last missile guide I read said 25 sig is only a few % difference in damage.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2009.03.01 13:36:00 - [19]
 

Originally by: Pottsey
Edited by: Pottsey on 01/03/2009 13:31:25
For turrets and drones or in PvE 25 to 50sig is not going make any noticeable difference. The new guides are pretty rubbish they don't mention anything about tracking or how sig effects missiles. Do you have any links that explain how sig effects missiles? The last missile guide I read said 25 sig is only a few % difference in damage.


No idea if the guides have been updated but the last nano nerf contained a number of changes specifically aimed towards making sig radius a more important factor than velocity. Even in PVE, this makes a **** ton of difference.


 

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